Nothing fancy, just a sample take on how to build Atla for fun slot machine games.
-Every creature in the deck is either a huge individual monster or the equivalent to a free spin + upside, through untap effects or putting extra eggs into play. Every single egg death brings out something huge.
-Some mass removal and other single target removal, but definitely not in abundance
-Very limited card drawing ability because wizards still has not given naya reasonable card draw
-If you hit godsire with thornbite staff and a free sac outlet you have an infinite combo, take out either godsire or thornbite staff if you don't want infinite combos in your deck
I think the power level of the card is intrinsic to the point he's trying to make.
You guys are absolutely crazy if you think bribery wouldn't be banned if it could search your own library. That would be ridiculously over the top that you have to bring in combos to compete with what this card does by itself, every time.
Would ulamog be banned if he cost 5 mana? What about blightsteel? What about jin gitaxis? Because that's what this card would be.
I do welcome the ability to answer other permanent types in the colors that can't, that's an outdated color pie ideal that makes the game worse.
I just wish they would add it for red, the color they seem to hate the most.
haphazard bombardment remains one of the worst designs they've ever printed, they went out of their way to NOT give red a flavorful way to destroy enchantments.
Seedborn Muse is a format staple that makes virtually every deck containing green better by its inclusion. Not long ago it was a $30 card. That's a LOT of money for a card that isn't played in any sort of competitive environment. This new reprint is preselling for under $10 and it's only going to go down.
A bit off topic but I think seedborne muse is one of the most overrated cards in commander. People started including it after prophet was banned but they are not at all 1-1 comparable in what they do.
Building atla as a combo deck is exceptionally boring. You are playing naya and only putting 2 creatures in your deck? If all you are trying to do is win games you can do so much better.
I'll probably receive a lot of hate for this, but I had a look over some of the decklists for the Commander product as far back as the original. I'll say it the overall value doesn't seem that different.
The only real outliers are the Atraxa deck and the vampire deck with Teferi's Protection.
And the prices on those are like all high Magic prices, based on hindsight.
The originals were very high value, one came with flusterstorm, mimeoplasm was loaded with value, kaalia is super expensive etc
Cyclonic rift is a 20$ card and came in the teferi deck, teferi is also a 30$ card.
The only set of commander decks I kind of regret purchasing is the most recent one, and this set is not looking much better.
I play nine different decks and all of them have problems with Yarok. For example I have a Saffi Eriksdotter combo deck full of spot removal but I can't run the anti-ETB cards because I depend on ETBs myself. It's easy to say "Oh just run answers" when for 4 mana (Venser) the Yarok player can repeatedly answer your answers. Eventually the Yarok player gets out Panharmonicon so that's two things that demand an answer, in a deck that runs blue packed with counterspells.
Yeah the Yarok player has two or three opponents, but they get two or three turns for each turn their opponents get. It focuses the game to be entirely about keeping Yarok off the field. Last I checked that's ban criteria.
Combo decks should run all over yarok decks.
One removal spell and yarok is substantially set back, two removal spells and he's nearly uncastable. Then they have a lot of value cards that can't possibly race combo.
Except, Bribery doesn't say you can target your deck. How does errata'd a card help your argument? You're basically upset about at a card that doesn't exist.
Any card is more powerful by changing certain words and numbers, you want to ban every card?
But the card I described DOES exist, given specific situations.
Pretend their is a copy of your deck sitting across from you every game as one of your opponents. Suddenly bribery is pretty much functionally equivalent to "search your library for a creature and put it directly into play"
A card that reads that for 5 mana would be banned in edh.
It leads to bad gameplay, having the card strength be so heavily determined by what people sleeved up, ranging from a ban worthy card to a dead card.
This is the same issue as every other sideboard card. Cards that are broken or bad depending on what your opponent sleeved up are bad for the game. Are you a better player because you put boil in your deck and your opponents happened to be blue? What about the next game when you are sitting with the same card dead in your hand against 3 non-blue decks? It's not good for the game at all. Nothing but feel bad situations.
I know you want to make a point, so of course you pick out a card like Boil to compare Bribery to. Yeah, some people don't like MLD, but that has nothing to do with Bribery.
Bribery is not a color-hoser like Boil. It's not a sideboard card you bring in to hose anyone. Resolving Bribery does not stop players from playing. So, let's stay on topic about Bribery and not go off about Boil or any other card you might have a problem with. I know that you don't like many, many cards. I also know you're smart enough not to die on the hill of Bribery being too op/horrible.
Bribery most definitely is not a feel bad card 100% of the time, not even close. For the instance where you opponent bounces the creature you bribe, I don't think that's actually a legitimate "feel's bad" for any player. That's just a good play, one of the type of plays that only happens in EDH. I simply wanted to point out that even in the instance where you bribe the best possible threat that you possibly can, your opponent can still maneuver around it. So how exactly does Bribery even approach ban worthy? Once again, you do post about banning a lot of cards.
Can you explain how someone resolving Bribery on you and the decks that you play specifically is "nothing but feel bad situations"?
If you could target your own deck with bribery, it would be banned.
You can get functionally equivalent to that if your opponents are playing similar targets to what you would target with bribery in your own deck.
So you have a card that would be banned if your opponents are playing certain decks.
I don't particularly like bribery, because the card ranges from banworthy to useless depending not on your own deckbuilding ability, but on the random chance of what your opponents are playing.
Would bribery be legal if you could search your own deck? Almost certainly not. The card would be broken, letting you cheat out any creature for 5 mana that's in your deck.
So if your opponents have the creature you would search out in their decks, you are playing a card that would never be allowed in the format.
It's like a sideboard card that hates against part of what makes edh fun.
Not a fan, wouldn't mind seeing it gone, but that list of cards is pretty big nowadays.
"What if" none of your opponents play any creatures? Would Bribery be ban worthy?
You being upset about the variance of Bribery is the entire point of the card. It being 100% awesome or 0% sucks and everything in between is a feature of the card, not a bug.
Bribery only searches your opponents deck and that is a huge difference. Even if you're playing a mirror-match, you still don't know what's in your opponents' hands and what's left in their libraries?
There's also the HUGE drawback of your opponents being able to answer the creature with a bounce spell. Then you essentially spent 5 mana and tutored a creature for your opponent....yeah, the feel bads for Bribery can run both ways.
This is the same issue as every other sideboard card. Cards that are broken or bad depending on what your opponent sleeved up are bad for the game. Are you a better player because you put boil in your deck and your opponents happened to be blue? What about the next game when you are sitting with the same card dead in your hand against 3 non-blue decks? It's not good for the game at all. Nothing but feel bad situations.
I agree with Drain Life. In a parallel universe where madness has 20+ really solid cards Anje would be amazing. In ours I find her underehelming. Id like to see a general that gives the next card you discard madness or a discard outlet that has more presence and not madness specific, maybe something like Pack Rat in the zone.
Sometimes a commander can be more fun because of its limitations. I'm personally liking the power level of this batch of commanders so far. They aren't all "must kill immediately or the game is over" power level.
Getting to play a bunch of innistrad jank, making it cheap and giving it flash and a cantrip...that just sounds like fun.
There's very little fun in playing awful cards that don't meaningfully affect the board. That sounds weaker than the average commander pre-con, let alone your average mid-power table. If you can convince everyone to play bad decks it could be fun, but that's a hard sell.
I don't particularly like bribery, because the card ranges from banworthy to useless depending not on your own deckbuilding ability, but on the random chance of what your opponents are playing.
Would bribery be legal if you could search your own deck? Almost certainly not. The card would be broken, letting you cheat out any creature for 5 mana that's in your deck.
So if your opponents have the creature you would search out in their decks, you are playing a card that would never be allowed in the format.
It's like a sideboard card that hates against part of what makes edh fun.
Not a fan, wouldn't mind seeing it gone, but that list of cards is pretty big nowadays.
If the whole table is trying to make one person lose, that person should lose. If they don't, the deck power gap is so great that you are no longer playing a real game.
As someone who loves cool tap abilities and synergy engines
Paradox engine is much, much too pushed to be casually used for that and lead to a fun time. No one is taking out their mana rocks and draw spells in edh so that they don't go too far with paradox engine.
Even tooth and nail, which I have never seen cast for anything other than a player killing combo, is easier to play more fairly.
-Every creature in the deck is either a huge individual monster or the equivalent to a free spin + upside, through untap effects or putting extra eggs into play. Every single egg death brings out something huge.
-Some mass removal and other single target removal, but definitely not in abundance
-Very limited card drawing ability because wizards still has not given naya reasonable card draw
-If you hit godsire with thornbite staff and a free sac outlet you have an infinite combo, take out either godsire or thornbite staff if you don't want infinite combos in your deck
1x Atla Palani, Nest Tender
Artifact (7)
1x Ashnod's Altar
1x Eldrazi Monument
1x Lightning Greaves
1x Phyrexian Altar
1x Skullclamp
1x Sol Ring
1x Thornbite Staff
Creature (23)
1x Apex Altisaur
1x Archetype of Endurance
1x Avacyn, Angel of Hope
1x Avenger of Zendikar
1x Balefire Dragon
1x Blightsteel Colossus
1x Elesh Norn, Grand Cenobite
1x Gisela, Blade of Goldnight
1x Godsire
1x Hellkite Tyrant
1x Impervious Greatwurm
1x Irregular Cohort
1x Magmatic Force
1x Mirror Entity
1x Nesting Dragon
1x Samut, Voice of Dissent
1x Seedborn Muse
1x Terastodon
1x Ulamog, the Ceaseless Hunger
1x Urabrask the Hidden
1x Utvara Hellkite
1x Woodfall Primus
1x Worldspine Wurm
1x Beast Within
1x Chaos Warp
1x Congregation at Dawn
1x Enlightened Tutor
1x Generous Gift
1x Path to Exile
1x Shields of Velis Vel
1x Sundering Growth
1x Swords to Plowshares
Sorcery (15)
1x Austere Command
1x Blasphemous Act
1x Circuitous Route
1x Cultivate
1x Day of Judgment
1x Farseek
1x Fiery Confluence
1x Kodama's Reach
1x Nature's Lore
1x Rampant Growth
1x Ranger's Path
1x Rishkar's Expertise
1x Shamanic Revelation
1x Skyshroud Claim
1x Wrath of God
1x Evolutionary Leap
1x Goblin Bombardment
1x Mirari's Wake
1x Rhythm of the Wild
1x Smothering Tithe
1x Utopia Sprawl
1x Wild Growth
1x Garruk, Primal Hunter
Land (37)
1x Arid Mesa
1x Bountiful Promenade
1x Canopy Vista
1x Cinder Glade
1x Clifftop Retreat
1x Command Tower
1x Exotic Orchard
5x Forest
1x Fortified Village
1x Grove of the Burnwillows
1x Gruul Guildgate
1x High Market
1x Jungle Shrine
3x Mountain
1x Mutavault
3x Plains
1x Prismatic Vista
1x Rootbound Crag
1x Sacred Foundry
1x Scattered Groves
1x Selesnya Guildgate
1x Sheltered Thicket
1x Spire Garden
1x Stomping Ground
1x Sunpetal Grove
1x Temple Garden
1x Windswept Heath
1x Wooded Bastion
1x Wooded Foothills
You guys are absolutely crazy if you think bribery wouldn't be banned if it could search your own library. That would be ridiculously over the top that you have to bring in combos to compete with what this card does by itself, every time.
Would ulamog be banned if he cost 5 mana? What about blightsteel? What about jin gitaxis? Because that's what this card would be.
I just wish they would add it for red, the color they seem to hate the most.
haphazard bombardment remains one of the worst designs they've ever printed, they went out of their way to NOT give red a flavorful way to destroy enchantments.
A bit off topic but I think seedborne muse is one of the most overrated cards in commander. People started including it after prophet was banned but they are not at all 1-1 comparable in what they do.
The originals were very high value, one came with flusterstorm, mimeoplasm was loaded with value, kaalia is super expensive etc
Cyclonic rift is a 20$ card and came in the teferi deck, teferi is also a 30$ card.
The only set of commander decks I kind of regret purchasing is the most recent one, and this set is not looking much better.
Combo decks should run all over yarok decks.
One removal spell and yarok is substantially set back, two removal spells and he's nearly uncastable. Then they have a lot of value cards that can't possibly race combo.
But the card I described DOES exist, given specific situations.
Pretend their is a copy of your deck sitting across from you every game as one of your opponents. Suddenly bribery is pretty much functionally equivalent to "search your library for a creature and put it directly into play"
A card that reads that for 5 mana would be banned in edh.
It leads to bad gameplay, having the card strength be so heavily determined by what people sleeved up, ranging from a ban worthy card to a dead card.
If you could target your own deck with bribery, it would be banned.
You can get functionally equivalent to that if your opponents are playing similar targets to what you would target with bribery in your own deck.
So you have a card that would be banned if your opponents are playing certain decks.
This is pretty god damn feels bad.
This is the same issue as every other sideboard card. Cards that are broken or bad depending on what your opponent sleeved up are bad for the game. Are you a better player because you put boil in your deck and your opponents happened to be blue? What about the next game when you are sitting with the same card dead in your hand against 3 non-blue decks? It's not good for the game at all. Nothing but feel bad situations.
There's very little fun in playing awful cards that don't meaningfully affect the board. That sounds weaker than the average commander pre-con, let alone your average mid-power table. If you can convince everyone to play bad decks it could be fun, but that's a hard sell.
No, just no. What the hell were they thinking?
Would bribery be legal if you could search your own deck? Almost certainly not. The card would be broken, letting you cheat out any creature for 5 mana that's in your deck.
So if your opponents have the creature you would search out in their decks, you are playing a card that would never be allowed in the format.
It's like a sideboard card that hates against part of what makes edh fun.
Not a fan, wouldn't mind seeing it gone, but that list of cards is pretty big nowadays.
If the whole table is trying to make one person lose, that person should lose. If they don't, the deck power gap is so great that you are no longer playing a real game.
Paradox engine is much, much too pushed to be casually used for that and lead to a fun time. No one is taking out their mana rocks and draw spells in edh so that they don't go too far with paradox engine.
Even tooth and nail, which I have never seen cast for anything other than a player killing combo, is easier to play more fairly.