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  • posted a message on Tidings = Concentrate in [M10]?
    No one is ever allowed to complain about blues power. Ever.

    It's on top probably 90% of the time. Deal with it not being the best for a few sets.
    Posted in: Speculation
  • posted a message on [Deck] - Death and Taxes
    Can you abeyance to stop a cascade(ardent plea into living end to get back a bunch of cycled creatures)
    Posted in: Legacy Archives
  • posted a message on Counterbalance vs. Land Tax
    Why not just ban sensei's divining top because it is a slow, stupid card?
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    What are this decks worst matchups?
    Posted in: Legacy Archives
  • posted a message on [Official Thread] Vengeant Lark
    Can anyone help me update my list? I played something kind of like this deck, pre conflux. It was kind of a red white tokens.

    I made some changes to it seeing some new cards, seems ok:



    The idea was every threat was a solo-gamewinner, from 1 drop to 5 drop.

    The sideboard was made pre-conflux(pre-volcanic fallout) to try and turn aggro to beat up faeries. I think it could use some work.

    Should I use R/W ajani instead of White ajani?
    Posted in: Standard Archives
  • posted a message on [ARB] Top 10 Limited Cards
    Quote from Juan007
    You guys do realize that Mind Funeral does nothing unless you win the game by decking your opponent, right? You are taking random cards from you opponent's library and burying them. In limited Mind Funeral is almost always a waste of a card.

    I remember people being excited when Vision Charm came out too.


    Not entirely random. You are guaranteed to remove about 1/4th of their lands.
    Posted in: New Card Discussion
  • posted a message on In-depth analysis of the 10 best Alara Reborn cards
    I've been playing a sligh deck in standard for several years.

    The elf is incredible.

    It has an immediate effect on the board with haste

    It has a second immediate effect on the board with cascade

    If it flips one of my 16 burn spells, great. Free damage.

    If it flips one of my 24 creature spells, great, more creatures on the field my opponent has to deal with.

    If I flip a one drop, it's mogg fanatic or figure of destiny. One is guarateed damage, and the other could be a 4/4 if I needed it to be.

    If I get Wrath'd after playing a bloodbraid and revealing a creature, do I feel like he got a 2 for 1? NO! because I already got damage in with haste, and my second creature cost, at best, 2 damage from playing a changeling berzerker instead.

    If you honestly think cascade is bad on the elf because you can reveal a 1 drop, you don't understand what that can do in aggro and should promptly stop talking like you do.

    Bloodbraid elf is probably the best aggro card in the set.
    Posted in: New Card Discussion
  • posted a message on [ARB] Top 10 Limited Cards
    Quote from pandafarmer
    yeah I think that that Mind Funeral is actually really amazing in this format. As said, some people will be running 1-2 of certain off colors, and if you even hit one of those off color lands, they can be very crippled. Esp if it's a trip-land... Yikes! The point about the boarderposts is excellent as well. Can you imagine pulling 10 of their cards, 4 lands, 1 boarderpost, and at least one of their best creatures? That's pretty nice if you ask me, even if a best case scenario.


    On average, it's glimpse of the unthinkable for 1 more mana.

    The standard ratio for limited decks is around 23:17 non-land:land

    This means that for 4 land cards, you can expect reveal about 4-6 non-land cards(or none, or EVERY non-land card, but think about averages).

    That's mostly a complete crapshoot, and that's not what makes a consistent deck, which is bad when you have to play a dozen or more games to win a tourney.

    Of course, this is assuming that you DIDN'T draft a mill deck, because that's rare.
    Posted in: New Card Discussion
  • posted a message on [ARB] Best designed cards
    Quote from depolarization
    no love for the obvious $20+ rare:

    Maelstrom Pulse?


    It's not exactly design genius to make good removal.

    Look I'll make a 60$ mythic rare:

    U
    Counter target Spell
    Draw a card
    Posted in: New Card Discussion
  • posted a message on [ARB] Top 10 Limited Cards
    Quote from karm1
    For limited commons and uncommons I'd go:
    #1 behemoth sledge
    #2 slave of bolas
    #3 terminate
    #4 bituminous blast
    #5 vengeful rebirth


    I may be biased because I noticed that my top three picks exactly parallel the three best non-rares in Mirrodin limited, which I played a lot of: warhammer, grab the reins, and shatter.

    Now if we want to talk about absolute bombs allowing rares, are there any Pentavus or Molder Slug equivalents?


    Nemesis of reason is a "terminate or lose" creature
    Feels the same with deathbringer thoctar...
    Posted in: New Card Discussion
  • posted a message on [ARB] Top 10 Limited Cards
    Quote from Soma
    People might also start playing some borderposts as replacement lands - thinning their deck out even more for mind funnel mill tech@!!

    Personally, for cards that haven't been previously mentioned, I really like the two Coatls. Lorescale Coatl is an actual threat rather early, and he can easily be pumped with cyclers at instant speed to get around a lot of those 3 damage removal spells. (I can't wait to cycle a Naya Sojourner and give him two +1/+1 counters :D) Winged Coatl is another blue green snake removal spell and I think its really funny that Blizzard has designed effective removal around flashing snakes.


    Another WoW guy messes up his designers...
    Posted in: New Card Discussion
  • posted a message on [ARB] lets see your top 10!
    1:Meddling Mage
    2:Maelstrom Pulse
    3:BloodBraid Elf
    4:Putrid Leech
    5:Terminate
    6:Qasali Pridemage
    7:Mycoid Shepherd
    8:Anathmancer
    9:Wisescale coatl
    10: Dauntless Escort
    Posted in: New Card Discussion
  • posted a message on All it takes to make a good set is power creep
    Slant

    The cards are miles and miles above the other sets in this block.
    Posted in: New Card Discussion
  • posted a message on BG Deck Possible?
    Their is no reason to play 2 colors over 3 or 4 colors.
    Posted in: New Card Discussion
  • posted a message on [ARB] Lich Lord of Unx
    1:The life loss will kill them before the mill. So the mill is totally useless
    2:The zombie creation costs 2 mana. Imperious perfect did it for (edit) one mana.
    3:The ability requires a tap, so it doesn't have an immediate board presence
    4:It requires two colors

    It's so bad Slant
    Posted in: The Rumor Mill
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