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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from tiasian »

    Debilitater 3BB
    Enchantment Artifact Creature - Shaman
    Deathtouch
    Creatures your opponents control get -0/-2.
    2B , tap symbol : Remove all counters from target creature.
    2/4

    Costs could maybe use tweaking, but uh the abilities and typline stay. Sorry.


    Enchantment + Artifact Creature together does not fit well. The card seems to be really good, because of the on going effect to auto kill creatures. Maybe make it cost 3BBB instead. The problem with the 2/4 stats are, that this is bolt and push proof. you could make it a 2/3 instead and black tends to struggle with killing black creatures so maybe you can change the ability slightly as well. My suggestion:

    Debilitater 3BBB
    Enchantment Creature - Shaman
    Deathtouch
    Nonblack creatures your opponents control get -0/-2.
    2B , tap symbol : Remove all counters from target creature.
    2/3

    Here is my newest card. Inspiration was a phoenix (illusion) that is created by a mage, so the picture does not fit too well. Maybe I just throw that concept overboard, because red illusion looks so strange but on the other hand WOTC started that madness when they printed a red Merfolk.
    Spectral Phoenix 1 R R
    Creature - Phoenix Illusion
    Flying, haste
    Spectral Phoenix can't block.
    1R, Discard Spectral Phoenix: Spectral Phoenix deals 2 damage to target creature.
    2RR: Return Spectral Phoenix from your graveyard to your hand.
    2/2


    || thanks for pointing out the spelling mistake, I corrected it : )
    || It does specifically say it can't block so that you cant just let him block for ever. That was not very red in my opinion.
    || I think 1R, Discard is fine, because the damage is based on an ability so you don't cast anything
    || which is hard for blue to interact with. And otherwise it would be too good compared to shock
    \/
    Posted in: Custom Card Creation
  • posted a message on Living End
    He dies because you cast living end when he enters the battlefield. That trigger goes off, when he is already been cast. (Bloodbraid Elf would live because cascade triggers while cast so BBE is still on the stack.)
    Posted in: Combo
  • posted a message on Living End
    What I do not like with expansion // explosion is that it is not good against settle the wreckage , spreading seas ans also can get troublesome with Remand because the can eventually cast it again. It cool, because it can hit non blue stuff for RR but I can not really think of any meaningful interaction with that card besides blue decks. (If there is, please tell me)

    Quote from vandergahast_ »

    Im also looking for a good sideboard strategy against Spirits and Merfolk, so far I've tried Ricochet Trap , Anger of the Gods Hollow One and Dead // Gone . And im not particulary happy with either of them, with Dead // Gone responsible for the most stolen wins, but its still clunky.

    The hard part against Merfolk are not the creatures in m opinion. They play Spreading Seas, some counter spells and lately a really good Mistcaller I personally play with the following strategy: In my 60 cards after sideboarding I have 2-3 Ricochet Traps for Spreading Seas and the counter spells and also 2 Dead // Gone and 2 Shriekmaw to hit the Mistcaller or other good creatures. I throw out all my Fulminator Mages and my Beast Withins and mostly the Faerie Macabres in favor for Ingot Chewer because I often see Relic of Progenitus as their hate option and even if they don't have it, I can destroy their AEther Vial. But when I know they have Surgical Extraction as their graveyard hate I do like the Fearie Macabre to stay in. I do NOT side in Anger of the Gods, because they are busy keeping you from Living Ending so they will not get a really large board.
    Spirits is very hard. I wrote that a while ago. They have all the tools to hurt you and my recommendation there would be to really out pace them, be faster and try living ending turn 2 or when they are tapped out. In this matchup I also cut the fulminator mages and put play 3 Ingot Chewers , 2 Shriekmaws and 2 [Krosan Grip[/card] after side board. I do play 2 Archfiend of Ifnir in my 75 and think this card is really good there. But I am still very lost when I have to play against the deck...

    Beyond my Local Card Shop and some good friends I did not play very much in the past months. I can post my list, so you can say what you think of it. My last tournament play was a while ago, around the time the KCI showed up. There I went 4-1 with loosing to spirits and winning against Dredge, Hollow One, Death's Shadow and Bogles

    I do not like to play more cyclers because if there is a problematic game state, cycling on will mostly not solve them
    Faerie Macabre in the Main is a must in my opinion. Against every deck with Snapcaster Mage in it, Hollow One and now Dredge Vine. Also all the Death's Shadow decks that kill their own creatures in response to Living End or if they milled themselves with Thoughtscour / Grim Flayer.
    I like the Ingot Chewer because at worst hes a 3/3 for R and can hit main board stuff like AEther Vial, Relic, Ensnaring Bridge, Hollow Ones, Arcbound Ravagers, Chalice of the Void on 0 or nowadays KCI pieces.
    The 1 Shriekmaw is good against decks I really struggle against that is Hatebears / Death Taxes, Infect and Humans. It really shines there, but is a problem if the opponent does not play any creatures you can get a 3/2 for 1B but have to kill some of your own creatures eventually, so I only play 1.
    I considered cutting the fourth Fulminator Mage to the sideboard but I am not sure what then will go in the Main then.
    I play 2 Brindle Boars in the side, but I am not completely happy with them in the burn matchup, but I also like them in Mathups where the opponent only plays Basic Lands so I can at least swap out the fulminator mages. Dead Gone is really nice against humans, spirits, merfolk and burn.
    There really needs to be a split card like Wear // Tear but with 1R // G because I always feel like gambling if the opponent has Leyline or Relic. Leyline is much worse
    Posted in: Combo
  • posted a message on Living End
    I am not sure what the Deadshot Minotaurs are for. Did you play them because of your manabase, budget or do you really want them? For me this would be the first card to cut completely. I also hate it when the Hollow One player starts with a leyline of the void, I otherwise really like the matchup. I personally play at least 3 Faerie Macabres in my total 75 for Hollow One, Dredgevine and Deatsh's Shadow decks. What was your experience with only two Fulminator Mages in the main? I always played 4 because of the control decks and tron. Maybe cut the strange Soul Spike for a Krosan Grip?

    Thank you for the results and story, I would like to exchange opinions/ hear your thoughts.

    Posted in: Combo
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Reminds me of Living Death but you don't have to sacrifice your own creatures. In the end I think it would be fine. Giving the mana cost it looks like a card for commander anyway. That should be fine, giving that it is a multiplayer format and the chances of other players profiting from it is high.
    Maybe the wording could be: Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrificed three other creatures this turn." For the flavor maybe something that refers to short span of (after)life.


    Woodland Creeg
    Land
    tap symbol Add U to yourmana pool.
    Landfall - If you had a land enter the battlefield under your controll this turn, add G to your mana pool instead.
    With this one I am pretty much changing the colors from River of Tears but with saying landfall.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I am sorry that I already posted it, but maybe this is the better place for a custom card than an own thread.

    Gruul Elemental 2 R/G mana R/G mana <- Name still not sure / not fitting for the mechanics. I would like to have something more generic nature based

    Creature - Elemental
    When Gruul Elemental enters the battlefield,
    destroy target artifact if R was spend to cast Gruul Elemental.
    When Gruul Elemental enters the battlefield,
    destroy target enchantment if G was spend tocast Gruul Elemental.
    Evoke R/G mana (You may cast this spell for its evoke cost.
    If you do, it's sacrificed when it enters the battlefield.)
    3/2


    I was inspired by Ingot Chewer and Fragmentize and the card Wear // Tear Another member in the forum mentioned the card Hull Breach which is very similar. I already changed the 3/3 stats to 3/2 so it is not completely better than Ingot Chewer because it is anyways. But now it dies to Shock in Standard and Thalia, Guardian of Thraben in Modern.
    Posted in: Custom Card Creation
  • posted a message on Card Idea. Evoke dependent on color of mana cast for it. Too good?
    Thank you very much for the feedback. Text version is now edited. I was not pleased, that this is ingot chewer but only better, so I really like the idea of you and make it a 3/2 so it dies to Thalia (for Modern and such) and Shock (for standard). You are also 100% right that it would belong more in a Lorwyn block area, but honestly I was not able to come up with a better name at that point and (self shaming on me) I was a bit too exited for Gruul Clan in the next set. My first Idea was Burning-Tree Elemental, but someone used that name before. I will think of a better name and edit the card.
    New Version:

    Gruul Elemental 2 R/G mana R/G mana
    Creature - Elemental
    When Gruul Elemental enters the battlefield,
    destroy target artifact if R was spend to cast Gruul Elemental.
    When Gruul Elemental enters the battlefield,
    destroy target enchantment if G was spend to cast Gruul Elemental.
    Evoke R/G mana (You may cast this spell for its evoke cost.
    If you do, it's sacrificed when it enters the battlefield.)
    3/2
    Posted in: Custom Card Creation
  • posted a message on Card Idea. Evoke dependent on color of mana cast for it. Too good?
    Hello, I am actually not sure if I am supposed to post my card here, but I would like to hear your opinion on this bad boi: Gruul Elemental.

    EDIT:
    Gruul Elemental 2R/R/

    Creature - Elemental
    When Gruul Elemental enters the battlefield destroy target artifact
    if R was spend to cast Gruul Elemental
    When Gruul Elemental enters the battlefield destroy target encahntment
    if G was spend to cast Gruul Elemental

    Evoke R/
    3/2

    basicly when you play GRx you can destroy 1 artifact / enchantment for 1 mana or do both for 4. I am not sure if that is too powerful already but I see cards like Ingot Chewer or Fragmentize and maybe this could work as well. I am mostly unsure if 3/3 is too strong of a body I would most likely change that if I had to power it down or also rewuire the target to be CMC 4 or lower.

    Also: why not evoke on other permantent types like enchantments with ETB + On going effects. What do you think about that?
    Posted in: Custom Card Creation
  • posted a message on Living End
    Thanks for the answers, really nice of you.
    only one question that I have remaining:
    Quote from Raver »


    Quote from Mallwan »
    I really like the dead // gone for Thalia, Meddling Mage and Eidolon <3


    Thing is, shriekmaw does the job just as well if not better (against eidolon you don't lose life). The only time i'd want dead//gone is to supplement shriekmaws against humans where they might try to name all your answers so you need to diversify.


    Do you lose life for "Dead"-ing the Eidolon? Is'nt it CMC=4?
    Posted in: Combo
  • posted a message on Living End
    Quote from simplexic »
    Quote from Raver »
    [quote from="Odross01 »" url="/forums/the-game/modern/established-modern/combo/793842-living-end?comment=89"]
    Lot of burn in the US Grin

    http://www.starcitygames.com/decks/StarCityGamescom_Modern_Open/2018-09-15_modern_Syracuse_NY_US/1/

    But I love that list! It has everything i want in and even finds space for dead/gone. That will be my base list now for sure!


    Glad you liked my list Smile

    In hindsight I was just "okay" with it, I wasn't particularly happy with dead//gone but felt that I had to pick a direction to hedge in as oppose to spreading myself too thin. The decision was between that or slaughter games, so in a sense, I was okay with dead//gone even though it felt like the weakest card in my 75.

    The biggest issue though was the amount of burn floating around. The black leylines were new this weekend and I was previously on white leylines before (taking the exact spots as the black ones this week), I could've been mightily punished by facing just even one more burn deck or facing one of the two in the top 8. Unless burn had an absurd day 2 conversion rate (meaning a very small pool of burn total in all 800+ players), I felt not having white leylines was the incorrect read.

    That being said, still happy with the tournament overall. The only mistakes I made were on camera (embarrassing, I know) but I played cleanly for the other rounds. The benefits of being essentially a one trick pony is that i've pretty much seen it all and from the technical rules to the match up specifics and even mulliganing is like muscle memory at this point whereas my opponents were constantly second guessing themselves and were somewhat unsure of how to approach the match up.


    I really like the dead // gone for Thalia, Meddling Mage and Eidolon <3
    I got a question concerning the 3 Beast Within and 4 Ingot Chewer. What made you choose these hard commitments against artifacts alone in the sideboard and also 3 Beast Withins in the main? I personally like 2 Beat Withins (in the main) and 3 Ingot Chewers and 2 Krosan Grips in the sideboard. What is the Pro argument for your split? The other question is what do you think of playing Brindle Boar in the side board. Is it worth to try and beat Burn or is all hope lost against that deck?
    Posted in: Combo
  • posted a message on Living End
    Can someone please enlighten me on the usage of Archfiend of Ifnir. I do not understand why you mainboard or even play that creature anyway. If they Graveyard hate you or deal with your general strategy it IS the bast creature you have. But even then you need cyclers to take advantage of him really and that requires even more mana in most cases. I like the idea of having more interactive evokers in the mainboard more but maybe some of you can educate me on why this archfiend is worth being played. Thank you Smile
    Posted in: Combo
  • posted a message on [Primer] Living End
    I still find it hard, because I don't know what they are going to sideboard. Including to the hard Main board, they could go Rest in Peace (then i would just Living End, because they loose the creatures too) but some lists also run Negate. I may change my sideboard so I have 1 more Shriekmaw. I used to be a very big fan of Anger of the Gods, but against humans it just gets stolen or it costs 4 Mana because of Thalia and the ony deck where Anger is really good is against dredge (at least I can not think of another right now)

    In general: What would be a good sideboard list right now?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I really had problems against a rather casual looking spirits deck that ran 4 Mausoleum Wanderer, 3 Selfless Spirits and 4 Spell Queller.
    As you can Imagine, he countered and Sacked his dudes in response to Living End and even when I played my anger of the Gods from my sideboard, he just made some guys indestructible. + All his creatures had Flying. I have 3 Faerie Macabre after sideboarding but I just can't win.

    Does anyone know what I could have done? Or is this just a horrible matchup?

    Also: I had the Idea playing with "Krosan Grip" in the sideboard because I can destroy the Relics without the opponent activating them AND the Leylines. But I am not sure.
    Posted in: Modern Archives - Proven
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