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  • posted a message on Anagram A Card
    Fight A Stray, Kiddo GW
    Sorcery
    Create a 2/2 green and white Cat creature token with lifelink. It fights target creature an opponent controls.

    Next - Shark Week
    Posted in: Custom Card Contests and Games
  • posted a message on World Inspirations You'd Like to See
    (I actually have no idea if this is the board this thread belongs on, so the mods should feel free to move it if they see fit.)

    So, ever since Innistrad (or, one could argue, Zendikar), Magic has been making a concerted effort to create worlds with a very recognizable genre/thematic jumping off point that draws from culture as a whole.

    What genre/theme do you think WotC is overlooking at the moment?

    Personally, I'd love to see a magitech take on pulp sci-fi/weird science style stories. The kind where daring, two-fisted heroes fight telepathic gorillas on top of a city-sized war zeppelin.

    What do you folks want to see?
    Posted in: Storyline Speculation
  • posted a message on Let's Talk About Skalla, Baby!
    So, pretty central to the new character of Vivien Reid is that her home plane, Skalla, was destroyed by Bolas, leaving only herself and the spirits in her Arkbow to bear its legacy.

    My question is: What do we know about Skalla? What can we infer? And what are peoples wild, pie-in-the-sky headcanons?
    Posted in: Magic Storyline
  • posted a message on Is Mono-W worse than Mono-R?
    Quote from JDviant »
    Quote from MrTheNilbog »
    Hmm... maybe the issue is what I'm prioritizing for each color.

    Is it possible that Odric simply isn't the right man for the job? Is the problem with the themes I've chosen? Any ideas to bring it up to speed with my other decks?


    Without a decklist its hard to say for certain, but Odric kind of locks you down into a very specific need to be attacking with 4 creatures to get any value out of him. Odric, Lunarch Marshal I think is the better and more flexible of the two if you want to go attacking. And W has some other really nice options. I guess it comes down to what you want it to do.


    That... makes sense. I don't know why that never occurred to me. I'll give it a whirl with new!Odric in the drivers seat and share my findings.

    Quote from jsNZ »
    If the aim is for the decks to balance roughly against each other, don't put "tap: draw 3" in one command zone and complain about a lack of card draw for the white option =/

    White's strongest elements in EDH (imo) are removal, flicker effects and stax. These each have their issues; white flicker is straight up worse than GW or UW flicker by a huge margin, removal heavy decks only really function with draw to back it up or as wrath tribal, and both wrath heavy decks and stax type decks are unwelcome at the sorts of tables where people will be considering mono-white anyway.

    I run a colour cycle of decks too, and of them white is the worst by leaps and bounds. 9 tails is an interesting general, as she is a mana dump for pulling shenanigans on the table when you inevitably run out of better things to do. Heliod is another good option, being a mana sink for tokens which is better than doing absolutely nothing. In your case, white's lack of gas is emphasized by it's combat focused go-wide general. I can very eaily see Odric not drawing enough creatures, getting one or more stolen by the blue deck, and then doing nothing all game.


    That's a valid point. I think it would do me some good not to think of card advantage strictly in terms of draw/tutors and to remember that token production and reanimation are also valid sources. Also, Nine-Tales is another great option! Thanks!
    Posted in: Commander (EDH)
  • posted a message on Is Mono-W worse than Mono-R?
    Hmm... maybe the issue is what I'm prioritizing for each color.

    Each deck leans a little bit in the toolbox/goodstuff direction, but they all have distinct themes and goals.

    U is headed by Arcanis the Omnipotent and has a focus on morph and artifacts. The game plan is to either steal an opponents big threat or spit out a bunch of face-down utility creatures with the help of some Paradox Engine shenanigans (though Thought Reflection and Psychosis Crawler are also in there as a potential wincon).

    B is headed by Gonti, Lord of Luxury and is even more toolbox-y than the others, befitting (arguably) the most versatile color. It has something of a Demon tribal and devotion theme, but is mostly just trying to outvalue opponents with cards like Null Profusion, Nirkana Revenant and Magus of the Will.

    R is headed by Neheb, the Eternal and plays primarily with instant/sorcery love like Past in Flames or Dualcaster Mage, egged on by a generous helping of extra combat phases.

    G is headed by Omnath, Locus of Mana and plays, predictably, fast and loose with ramp. The end goal is just to resolve Primal Surge and/or Genesis Wave. It's not immensely complicated.

    W is headed by Odric, Master Tactician and its gameplan is... I'm not really sure. There are cards that want enchantments like Starfield of Nyx and Celestial Ancient. There are cards that want weenies like Sun Titan and Mentor of the Meek.

    Is it possible that Odric simply isn't the right man for the job? Is the problem with the themes I've chosen? Any ideas to bring it up to speed with my other decks?
    Posted in: Commander (EDH)
  • posted a message on Is Mono-W worse than Mono-R?
    So, I recently built a cycle of monocolor EDH decks. Predictably, in playtest, the Sultai colored decks played fairy consistently, with a solid number of threats and answers. That said, I was surprised at how well R ended up acquitting itself. The combination of impulse draw, wheels, rituals and free topdecks actually made it a fairly fun deck to pilot, albeit a complicated and risky one.

    The issue comes with W. The deck plays a couple of threats, removes some troublesome permanents and then just... stops. Inevitably, the color's lack of draw and ramp begin to catch up with you and, by the time your opponents are casting Primal Surge and Decree of Pain, you watch helplessly as you're overpowered because, after a certain point, W just runs out of things to do.

    Has this been your experience too? Is the meme that R is the worst monocolor in EDH no longer true, or am I missing something here?
    Posted in: Commander (EDH)
  • posted a message on Grothama All Devouring Magic Mics
    This card is such a novel, ingenious design. I love it, yet I have no earthly idea where anyone would play it.
    Posted in: The Rumor Mill
  • posted a message on Non-Evergreen Mechanic for M19
    So, core sets like to have one mechanic from a previous block that they bring back and use in a new context.
    In the past, it has always been a faction-based mechanic that R&D has color shifted slightly (Black Exalted and Bloodthirst, Grixis Convoke) to open up more design space.

    Which mechanic do you guys think will return in M19?

    My money is on either Dash, Evolve or Battle Cry.

    Thoughts?
    Posted in: Speculation
  • posted a message on Battlebond Dual Lands ETB Untapped in 2HG/EDH
    Is anyone else getting a bit of a RWBY-ish vibe from the art on these? Not that I'm complaining, mind you. Wink
    Posted in: The Rumor Mill
  • posted a message on Dominaria FAQ leak thread
    Quote from Tekkactus »
    Quote from MrTheNilbog »
    I spy a sick new Sultai Commander. I am ready.


    Yeah this dude is getting overlooked because he's not a nostalgia character as far as I can remember, but he seems insane. Karador and Crucible strapped to one body, then add more value?

    And in the best EDH color combo! He's a nightmare and a dream!
    Posted in: The Rumor Mill
  • posted a message on Dominaria FAQ leak thread
    I spy a sick new Sultai Commander. I am ready.
    Posted in: The Rumor Mill
  • posted a message on Ash Barrens (U)
    This is actually gonna' be pretty spicy in limited.
    Posted in: The Rumor Mill
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