I'm thinking:
Turn 1: Hallowed Fountain
Turn 2: Godless Shrine
Turn 3: Float WW, Lotus Field.
Brought Back.
- Rfury999
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boombox_smk posted a message on Brought Back (Masters of Modern preview)Posted in: The Rumor Mill -
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Talionis posted a message on CAW BLADE? IN MODERN?Tron is a problem for the metagame, especially control, tempo and midgame decks because it is very resilent to land disruption, I don't value Spreading Seas much in the matchup. Generally, they have so much land search spells that you spend 2 mana to time walk Tron, just one turn, but you didn't really advance your board state for the two mana and you didn't put down a clock. Fixing the Tron matchup maybe impossible. So it may not be worth dedicated sideboard slots for Tron. Ceremoious Rejection is strong so if there are enough matchups where it merits space other than Tron it does help in the Tron matchup.Posted in: Deck Creation (Modern)
We have a lot of overlapping cards, but very different goals and strategies. I am not saying my Flash strategy is better, just that the strategy is different. Spellstutter Sprite is good in my eyes, Modern spells in the non-Tron matchups usually are low casting cost, so countering a zero, one or two mana spell is what it is there for, but the 1/1 flying boy carries a sword well too, so some times you cast it without countering a spell. But its weaker in some matchups than others.
One piece of advice I will give you is not to have too many equipment in your 75. Steelshaper's Gift affords you some selection in the matchup. But we run so few artifacts that people will sideboard in Artifact hate to stop what maybe just two or three cards in your deck. In the sideboard matchups the hate maybe there if they saw the equipment game 1 and you may want to side out all your equipment or just leave the Batterskull with no search so that you have it for late game win condition. So each equipment in your 75 should earn its place. Sword of Light and Shadow, Sword of Fire and Ice and Sword of Feast and Famine are the swords I find worth running. The others just are not impactful enough. That is protection from White, Black, Green, Red and Blue between those swords. That's all five colors. I wouldn't run sub-optimal swords in the 75. You also might consider Academy Ruins if the equipment are a big part of your win condition. -
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idSurge posted a message on Modern Kiki-CatThere are a number of decks doing this, from 4 Colour (green) to UWR. I suggest checking those out.Posted in: Deck Creation (Modern) - To post a comment, please login or register a new account.
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Caw Blade, the most terrifying deck ever made in magic, can be a thing again?
YES, it can
Now that Jace, the Mind Sculptor is unbanned, we can create the deck for a more fast-paced meta.
The deck is simple, control and draw through your deck with jace and other spells, then win with Squadron Hawk or Snapcaster Mage equipped with Batterskull, Sword of Feast and Famine and Sword of Fire and Ice.
The Core of the Deck
4 Snapcaster Mage
4 Squadron Hawk
4 SteelShaper's Gift
1 Batterskull
1 Sword of Feast and Famine
1 Sword of Fire and Ice
The rest of the deck is Counterspells and control/draw spells.
4 Serum Visions
3 Logic Knot
3 Mana Leak
4 Path to Exile
And the land base is fairly simple, your typical UW landbase.(24 Lands)
4 Hallowed Fountain
4 Glacial Fortress
4 Plains
4 Island
4 Ghost Quarter
Sideboarding:
Make your own sideboard as it depends on your meta, but here are some suggestions.
Control Matchup:
Aggro Matchup:
Supreme Verdict
Wrath of God
River's Rebuke?
Vapor Snag
Tron/Affinity/artifacts:
Graveyard Hate:
Burn/Turbo Discard:
- Leyline of Sanctity
- Witchbane Orb
Witchbane is significantly worse unless you have 3 curse decks, which most people don't.Ok, so your deck is ready, in the box and sleeved. Ready to go. How do you play the darn thing?!!
This is fairly simple. Play it like any other control deck, then play passive aggressive playing equipment spells(preferably Sword of Feast and Famine first), equipping your snapcasters and hawks then when they are battle ready, the deck plays like a voltron/control deck. Protecting your few creatures with your artifacts and cards in hand.
Some situations get weird though, and all I can say is, when in doubt, control them out. So, any suggestions for different cards are welcome, and if you are planning on trying the deck out, know that it is a little on the difficult side to playing, and can get you stressed out. After testing this deck with friends and my LGS, it is quite fun when your opponent sees a jace and runs for their life as you beat them mercilessly with your 9/9 prot black green red white and untaps all your lands, deals 2 more dmg, draws you a card, gains you 4 life, makes them discard a card and vigilance to block and do it the next turn.
Moved to Deck Creation - Torpf