Magic Market Index for Dec 28th, 2018
Magic Market Index for Dec 21st, 2018
Ultimate Masters: MMI Review
  • posted a message on Orzhov or Mardu political commander
    I am quite fond of my Mathas, the Fiend Seeker Mardu spellslinger deck. Here is a (slightly outdated) list:

    I plan to do a more detailed write-up in the decklist forums soon. While it is not primarily a political deck per se, Mathas is very good at generating friends at the table. It's a blast to play. The rough strategy is somewhat similar to DirkGentley's Phelddagrif deck (see the link in his sig) in that you aim your removal and control options - and your bounty counters - at the most powerful player and support the weaker players, thus maintaining a balance at the table until you are ready to win in one fell swoop. And Toshiro Umezawa is awesome in Mardu spellslinger.
    Posted in: Commander (EDH)
  • posted a message on Which creatures are the best at blocking?
    While I agree with many of the criteria mentioned so far and even though it falls short on a number of them . . .
    Where do you think the criteria fall short?
    sorry, I meant Meglonoth falls short as a great blocker according to some of your criteria (i.e. it doesn't have reach and is not cheap). My choice of words may have been a bit clunky.
    Posted in: Commander (EDH)
  • posted a message on Is it too Early to discuss c19?
    I'm a simple man. I just want some three colored decks, good reprints (not like last time) and original new card designs (just like last time).

    Come on wotc, don't drop the ball again. If you can come up with cool cards like Xantcha, Sleeper Agent, you can also figure out that top of library matters deck should include Sensei's Divining Top rather than Serra Avatar.
    Posted in: Commander (EDH)
  • posted a message on Which creatures are the best at blocking?
    While I agree with many of the criteria mentioned so far and even though it falls short on a number of them, I want to give a shout out to Meglonoth. A wonderful, fun, creative blocker. Just give him reach, indestructible and first strike.
    Posted in: Commander (EDH)
  • posted a message on Anyone ever make an artist themed deck?
    I believe Lithl has one.

    Edit: I think it was Foglio tribal with Uril, the Miststalker as commander. Can't find a link right now though.
    Posted in: Commander (EDH)
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    Oh boy did this ever turn into a debate.

    End of the day, no one person that plays EDH will ever convince everyone that their style of play is the best. Or most correct, or most efficient, or whatever. Where's the fun in playing exactly the same game every time? No one wants that. Ultimately everyone here is entitled to their opinions barring any prejudice.

    The RC tries to walk a fine line; it's a socially minded game, and one of the first things that drew me to this format is that power levels and acceptable limits are dictated by the people you sit down with; that's the way it should be, and that's what is encouraged by the RC. If you don't like their recommended banlist, don't use it, or make your own. If you want a game where fast combo is accepted and welcomed, great. You want to lock everyone else out of the game, go for it. If you want to embrace your inner Timmy and play battlecruiser stompy, you can. So long as the people you sit down with are happy with you doing that. That's where it's at.

    I think at the end of it all, from what I read in the article, Sheldon maybe could have been more specific in his questions towards the guy in question - instead of 'are you the kind of guy we wanna play with?' 'just so you know, we're not interested in MLD, hope that's ok'. It's his prerogative to want to enjoy the game the way he wants to, as it is everyone's. The only real part of this that shouldn't sit well with anyone is the way communication broke down in this instance.

    It's why I'm absolutely clear with what to expect, and what I can expect, when I sit down with a new group of people. I have a little something for everyone - stompy decks, chaos decks, control, a couple combo decks, a tiny splash of stax in some, I can handle land destruction with some too, I just need to know what vibe we're going for. I sit down with people and game to make friends, that's the whole point. No one needs to defend what play style they enjoy, they just need to make it clear what they don't enjoy, so that everyone involved has fun. It isn't that hard.
    100% this.

    Pretty much all of the problems in the format at large, in Sheldon's Article and in this thread stem from a lack of proper communication. Y'all just need to talk to each other before you sit down for a game. And yes, if you play with total strangers for the first time, chances are that the communication may fail even though everybody has good intentions. But at least you will avoid games with Tier 1 competitive decks against precons. And if everyone involved is a somewhat sensible human being, you can just go from there and try to find a better fit in the next game. (Obviously, this all works best in a regular playgroup)
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    I have played this card in several decks that really didn't want their creatures exiled - and it performed great! The repeatability is just that good.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I love Captive Audience so much.
    Posted in: Commander (EDH)
  • posted a message on Prime Speaker Vannifar - Command Zone Preview
    So I guess this is insane in every format? As a commander it is so good it's almost boring.
    Posted in: The Rumor Mill
  • posted a message on [Offtopic] Community Thread
    As someone who has only spent five bucks on the welcome package, my personal experience that Arena is very much playable without having to spend lots of money. The matchmaking algorithms take into account the strength of your deck, so you start out by playing against other people with precons or budget decks, and the in-game currency and card rewards for playing help you to quickly expand your collection and build actually competitive decks. I was pleasantly surprised how fluently and plain fun the progression goes. Also, the starter decks you get are considerably better than paper starter decks that are handed out in stores, because they include a fair amount of tournament staples such as Settle the Wreckage, Rekindling Phoenix or Carnage Tyrant.
    Posted in: Commander (EDH)
  • posted a message on mulligan rules and sportsmanship
    Jesus Christ people, calm down, it's just a mulligan. Communicate in your group and do what the majority agrees on. Simple as that. I am part of two different regular playgroups and both have different mulligan rules. Nobody fights over this. Everybody has fun. It's Commander, not rocket science.
    Posted in: Commander (EDH)
  • posted a message on How good are these utility lands?
    I see the counter arguments against Reliquary Tower and agree that it is not an auto-include in any and all EDH decks (I used to think so), but since I started this thread I have been paying attention to how my games went with respect to having / not having the Tower and I found that I was never mad to have it on the field and that it was actually quite useful in some instances.
    Posted in: Commander (EDH)
  • posted a message on How good are these utility lands?
    Quote from schweinefett »
    my 2 cents:

    reliquary tower - deck building trap, i'd say. even when it IS useful (i.e. when you have 8 or more cards in hand), having 7 of the best is 99% of the time as good as having 15 cards in hand. Also, it doesn't allow you to discard cards into the GY that's actually useful there (life from the loam et al). i'd give it a rating of 1/10 in almost all decks outside of builds where there are actual mechanical reasons to have a giant grip Multani, Maro-Sorcerer, for example

    scavenger grounds vs bojuka bog - they're both good, i'd say. the bog is better against specific players with GY decks, and scavenger grounds if you won't end up hosing yourself. One thing that's worthy of noting, even though the act of putting a land into play is a special action that can't be interacted with, the trigger of putting them into play/activating scavenger grounds uses the stack (i.e. trickbind and stifle can stop them).

    It's not on your list, but you might wanna look up a land called Thawing Glaciers. I've used it in slower control builds where land-drops matter, and also tried it out in a legacy deck (yes, it's potentially that good). combine it with land untap effects and you can end up ramping multiple lands within a turn (it bounces at the beginning of the cleanup step). it's especially good in non-green decks that need the ramp.

    The others can be quite dependant upon the rest of the deck. i don't remember using any of the other lands you've mentioned in-game though. aside from my lands deck, all my other builds have a very specific strategy of killing my opponents, so they are rather light on removal and other utility things. whenever you try to assess whether or not a card is good in your deck or not, try to remember on what your strategy is, and if it builds to it or not. usually helps.
    I know Thawing Glaciers of course, but currently don't own any copies. My MtG budget is not unlimited and I prefer investing it in nonland cards and/or lands with more unique effects than simple ramp (e.g. Phyrexian Tower or Yavimaya Hollow). I absolutely believe you that it is really good though!
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    I think negative emblems that you put on an opponent are much more interesting in terms of gameplay than than the classic emblems. Unfortunately, they are also considerably weaker.
    Posted in: Commander (EDH)
  • posted a message on New Magic Novella by Brandon Sanderson introducing a new planeswalker
    Been wanting to read Sanderson for years. This will be a worthy first book.
    Posted in: Magic Storyline
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