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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Random Card of the Day: Quick Sliver
    Quote from Gashnaw »
    Meh. Slivers. Seen one, seen 'em all.

    To be fair, some are used even in non sliver decks (Like Necrotic Sliver)
    Well, yeah. Not sure if that speaks for or against Slivers as EDH archetype though.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Quick Sliver
    Meh. Slivers. Seen one, seen 'em all.
    Posted in: Commander (EDH)
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from drmarkb »
    Personally I hate the Mtg art of today.
    I like abstract and whimsy you saw on some of the older cards, but most of all I liked the idea of not knowing what the art would be before I opened the pack. It is called variety, and I hear humans rather like it.

    Each set should have a loose style to match the theme, sure, I can envisage good reasons for that. Each block? Always the same. Oh look, digital art depicting some guy called Gideon with ludicrous muscles and presumably shrunken genitalia and a failing liver from steroid abuse. I know what the artwork on the next Gideon will be too. The same. Always literal. Generic. Dull. Anodyne. Could you make Mishra's factory winter under the new guidelines? No. It would look like a factory. Some of the most talked about cards in history arose partly from the art. Drew tucker, the Foglios, Rebecca Guay etc. Look at Jones's Stasis. Iconic, debatable, and noteworthy. I see John Avon stuff now and it looks like everyone else's.



    Preach brother!

    Today's homogenized "art" barely qualifies to be called by the name. I wonder if there is any "joy" when the people commissioned to churn out this stuff actually create it or if its more akin to a McDonalds line worker slapping together a Big Mac.


    Just because you do not like the modern art aesthetic, does not mean the art took no time to create, that artists take no joy in what they create or that everyone shares your personal preferences.


    Where did I say everyone shares my personal preference? Don't put words in my mouth, bub. I'd ask one of the artists what they think. But I'd ask one that is not currently on the dime of Wizards as you probably won't get an honest answer as current under contract artists want the paycheck. A lot of the current artwork is homogenized, cut and dried, digital media blandness (IN MY OPINION). I never said that it lacks skill or talent. But it lacks a certain heart and soul where JOY comes from. Their talents are being UNDERUTILIZED!!! Give them more room for artistic license and we will see what they can truly create. It could and can be "better".
    You sound really smart. Much smarter than everybody else.
    Posted in: Magic General
  • posted a message on Finally completed the set
    Quote from FoxOfWar »
    Congrats.

    It's a fun (if more than mildly eternal) project.

    I've had the 32-34 decks (have had some color doubles here and there) for years, but the iterating and re-iterating never ever stops. Just today I scrapped my Gishath deck when I realized it shared way too much playstyle with couple other decks; gave some of the tools in that deck to other decks where they fit (Zedruu now has a Sunforger package, and Dromoka sports even more "why won't you DIE?" tools) and started from scratch with Naya. After few hours of brainstorming, decided to give an old idea with currently no deck another go - Gahiji, Honored One, with the general idea of 'attacking me is a bad idea and you can see it on the board'.

    I am slowly but somewhat surely getting to the point where between 33 decks(currently two Abzan decks) no two decks play the same, have different themes and philosophies, and the amount of cards that are in multiple decks are down to things like Cultivate, Sol Ring, signets, common draw and removal etc, for the most part. A point where each deck is unique, a solid deck to pilot. Most of them are also synergistic snowball inevitability engines because I love those probably too much ^^;

    I've stuck to Sheldon's philosophy of each new card going to only one deck for a long time, and that really helps keep the decks separate from each other. And makes me think where a card is the best fit, which in turn makes it easier to actually finding spots for all the new goodies. (I also tend to cut cards that I know I'm playing elsewhere, though as said that list is getting pretty small)

    Granted, this is the kind of project for people who have the time and money, and enjoy deckcrafting at least as much (if not more) than actual playing...

    I am at 14 decks and not in a hurry to ever get to 32, but other than that you describe my deckbuilding/balancing process perfectly.
    Posted in: Commander (EDH)
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from SavannahLion »
    Quote from drmarkb »
    Personally I hate the Mtg art of today.
    I like abstract and whimsy you saw on some of the older cards, but most of all I liked the idea of not knowing what the art would be before I opened the pack. It is called variety, and I hear humans rather like it.

    Each set should have a loose style to match the theme, sure, I can envisage good reasons for that. Each block? Always the same. Oh look, digital art depicting some guy called Gideon with ludicrous muscles and presumably shrunken genitalia and a failing liver from steroid abuse. I know what the artwork on the next Gideon will be too. The same. Always literal. Generic. Dull. Anodyne. Could you make Mishra's factory winter under the new guidelines? No. It would look like a factory. Some of the most talked about cards in history arose partly from the art. Drew tucker, the Foglios, Rebecca Guay etc. Look at Jones's Stasis. Iconic, debatable, and noteworthy. I see John Avon stuff now and it looks like everyone else's.

    See, I want something radically different. I want card art to be a portal into a world. Notably, not a single plane, but the whole conceptual world of the game. Stasis may be something that someone would be willing to put up on their wall, but it doesn't show me a world. And I don't believe that Cloud Pirates, Auramancer and Admonition Angel show me the same world.

    Significant style switches like that are as jarring as watching a movie that has some characters drawn like Studio Ghibli and some drawn like Rick and Morty.

    I'm not going to say those other art styles are bad - I love Foglio's work and I follow it in Girl Genius, where it's consistent. I have played Ascension, which has a consistent art style a lot like Guay's work, and think that works just fine for that world.

    I don't want the art to be debatable. I want it to be cool when I'm looking at it. There is a place for art that draws attention to itself as art; but I don't want it on my Magic cards. I want to be able to forget that it's art and think that I'm seeing a creature/spell/planeswalker.


    They weren't supposed to be a literal "portal" into another world. The cards are supposed to be literal pages from a book. Look at the original Alpha/Beta starter packs, you can see the book spine and pages. The card backs are supposed to represent the book cover. We, the original Planeswalkers, assemble each of our books (decks) from individual pages (cards). If we're cannibalising other books that spans hundreds or thousands of "years" and planes, then it stands to reason those pages are discovered, written and illustrated by different spellcasters and inserted into said book before we came along.

    In a nutshell, the early cards was like witnessing history as written, drawn and photographed by many different people, each with their own experiences and viewpoints. The modern cards are more like watching a movie as filmed and edited by a single individual with a camera showing us the world from one view.

    Don't get me wrong, both methods are valid. I do, however, agree with drmarkb. Magic is trying too hard to be homogenized with the art when it shouldn't be.
    Don't you think we still have that effect today? If you build a Commander deck, for instance, you usually have cards from all kinds of different sets and worlds. You have Esper spells next to creatures from Innistrad or Ravnica. I always liked this from a flavor standpoint, because I thought it captures this "planeswalker travelling the Multiverse and learning new tricks from all kinds of different worlds" feeling quite well. At the same time, each individual set functions as a self-contained, coherent snapshot of a particular world (with considerable variety in terms of tribes, races, places, colors of magic etc...).

    Again, I can see how one can criticize the art in terms of purely artistic quality or originality. But Magic is not trying to create meaningful, high art. It wants to create entertainment. It wants to be a Superhero blockbuster movie, not a French black-and-white film.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from drmarkb »
    Personally I hate the Mtg art of today.
    I like abstract and whimsy you saw on some of the older cards, but most of all I liked the idea of not knowing what the art would be before I opened the pack. It is called variety, and I hear humans rather like it.

    Each set should have a loose style to match the theme, sure, I can envisage good reasons for that. Each block? Always the same. Oh look, digital art depicting some guy called Gideon with ludicrous muscles and presumably shrunken genitalia and a failing liver from steroid abuse. I know what the artwork on the next Gideon will be too. The same. Always literal. Generic. Dull. Anodyne. Could you make Mishra's factory winter under the new guidelines? No. It would look like a factory. Some of the most talked about cards in history arose partly from the art. Drew tucker, the Foglios, Rebecca Guay etc. Look at Jones's Stasis. Iconic, debatable, and noteworthy. I see John Avon stuff now and it looks like everyone else's.

    See, I want something radically different. I want card art to be a portal into a world. Notably, not a single plane, but the whole conceptual world of the game. Stasis may be something that someone would be willing to put up on their wall, but it doesn't show me a world. And I don't believe that Cloud Pirates, Auramancer and Admonition Angel show me the same world.

    Significant style switches like that are as jarring as watching a movie that has some characters drawn like Studio Ghibli and some drawn like Rick and Morty.

    I'm not going to say those other art styles are bad - I love Foglio's work and I follow it in Girl Genius, where it's consistent. I have played Ascension, which has a consistent art style a lot like Guay's work, and think that works just fine for that world.

    I don't want the art to be debatable. I want it to be cool when I'm looking at it. There is a place for art that draws attention to itself as art; but I don't want it on my Magic cards. I want to be able to forget that it's art and think that I'm seeing a creature/spell/planeswalker.
    So much this. I love some of the classic old artwork. I think the story how Jesper Myrfors got together his classmates from CCA to create the art for Alpha is amazing. But I also think Magic artwork has undergone a very positive evolution between then and today. I love diving into new worlds every time a new set releases, I love how immersive and well-rounded it is. Granted, there are some things that I think could still be better (there always are), but I am pretty happy with most of it.
    Posted in: Magic General
  • posted a message on Challenger Decks Lists
    Quote from RedGauntlet »
    Store owner of the LGS complained how this would be bad for business, and his solution would be to to buy these products and open them and sell the singles....
    Honestly, this guy can go screw himself. These are the kind of people we don't need in the community.
    Posted in: The Rumor Mill
  • posted a message on Challenger Decks Lists
    I like this a lot. And I don't even play Standard.
    Posted in: The Rumor Mill
  • posted a message on Vial Smasher & Ishai aka Scylla and Charybdis
    Quote from DementedKirby »
    Quote from DementedKirby »
    Running Personal Sanctuary should help you with not getting pinged from your own global damage effects like Burning Earth, Manabarbs, etc.
    Very nice idea, I like it! What would you cut for it?


    Well, it depends. Personal Sanctuary would help you to actually return to your deck some of the cards you cut due to them hurting you. So you could even add those back. So it would be quite a couple of cuts, actually. Personal Sanctuary also helps you play cards like Heartless Hidetsugu in a much more broken way. Having W and B means that you can tutor for Personal Sanctuary also.
    I find myself more and more enjoying tutorless decks, so I don't think I will be adding lots of tutors, if any. I already run Vampiric Tutor, that should be enough for now.

    Heartless Hidetsugu is worth looking into, maybe to replace Exsanguinate. I always wanted to play him somewhere, so maybe this is the deck for him.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Gavin Varhey confirms change of course for Masters sets.
    I'd love to draft these, but they're just too expensive.

    Regarding today's article: https://magic.wizards.com/en/articles/archive/feature/future-masters-2018-02-22

    Instead of being focused on formats, Masters sets going forward are going to be focused on themes.
    What does that mean for the legality of the cards?
    Posted in: The Rumor Mill
  • posted a message on Packaging for Dominaria and M19
    Very nice. I really don't think that is an angel or Huatli. I really do think the new Magic logo still sucks.
    Posted in: The Rumor Mill
  • posted a message on Vial Smasher & Ishai aka Scylla and Charybdis
    Quote from DementedKirby »
    Running Personal Sanctuary should help you with not getting pinged from your own global damage effects like Burning Earth, Manabarbs, etc.
    Very nice idea, I like it! What would you cut for it?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day: Quick Sliver
    Quote from Onering »
    Quote from SavannahLion »
    Quote from SavannahLion »

    I think it would be an interesting card to try and play again. Especially as a surprise in a deck that likes sending its own lands to the graveyard. No one would expect it.
    So the surprise would be that you kill yourself? Nice.



    Not to sound snarky, but it sounds like you would be. That's kind of the point. Try Rain of Filth and your choice of MLD as one example.
    I don't get it. Why do you want to sacrifice your own lands with Dingus Egg in play?


    Because your running Repay in Kind?

    Genius!
    Posted in: Commander (EDH)
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from drmarkb »
    Personally I hate the Mtg art of today.
    I like abstract and whimsy you saw on some of the older cards, but most of all I liked the idea of not knowing what the art would be before I opened the pack. It is called variety, and I hear humans rather like it.

    Each set should have a loose style to match the theme, sure, I can envisage good reasons for that. Each block? Always the same. Oh look, digital art depicting some guy called Gideon with ludicrous muscles and presumably shrunken genitalia and a failing liver from steroid abuse. I know what the artwork on the next Gideon will be too. The same. Always literal. Generic. Dull. Anodyne. Could you make Mishra's factory winter under the new guidelines? No. It would look like a factory. Some of the most talked about cards in history arose partly from the art. Drew tucker, the Foglios, Rebecca Guay etc. Look at Jones's Stasis. Iconic, debatable, and noteworthy. I see John Avon stuff now and it looks like everyone else's.

    I admire your willingness to put artistic integrity before marketability.
    Posted in: Magic General
  • posted a message on Random Card of the Day: Quick Sliver
    Quote from SavannahLion »
    Quote from SavannahLion »

    I think it would be an interesting card to try and play again. Especially as a surprise in a deck that likes sending its own lands to the graveyard. No one would expect it.
    So the surprise would be that you kill yourself? Nice.



    Not to sound snarky, but it sounds like you would be. That's kind of the point. Try Rain of Filth and your choice of MLD as one example.
    I don't get it. Why do you want to sacrifice your own lands with Dingus Egg in play?
    Posted in: Commander (EDH)
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