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  • posted a message on [Offtopic] Community Thread
    Today was a good day. After a couple of weeks in the countryside without access to Magic or the internet, I got back to my old home city today and decided spontaneously to buy a couple of packs at a Müller store in the city center (a large retail store, comparable to Walmart). I bought two packs from M19 and two packs from Hour of Devastation, while thinking about how buying booster packs is a bit like buying lottery tickets. Opened a Crucible of Worlds and an Invocation Through the Breach.

    And as if this wasn't enough, one of my best friends who works as a gaming journalist interviewed Richard Garfield today and got me a signed, personalised copy of Richard Garfield, Ph.D.. A good day indeed.
    Posted in: Commander (EDH)
  • posted a message on Your Worst Deck
    Quote from Gashnaw »
    Worst is subjective. If I find a deck does not do what I want. I take it apart. Sometimes a deck does not survive a single night (only reason it makes it home intact, I am not dismantling it at the store)
    Pretty much this. I have a couple of decks lying around on the chopping block, waiting to be taken apart. I found that I do not enjoy playing them, either because they don't do what I want them to do, or because they keep underperforming in terms of powerlevel, or because their general strategy got stale or unexciting. The decks of mine that I do enjoy playing are all on a similar powerlevel (not cutthroat, but strong enough to keep up with most "fair" decks).
    Posted in: Commander (EDH)
  • posted a message on House rules - laws or guidelines?
    Quote from T0kata »
    - Scoop only in sorcery speed
    - Try not to play combo decks
    - We abondoned the bannlist save for several cards like solring and prophet of krulphix, so don't abuse the other ones too hard.
    - You may take back actions as long as no new information was revealed
    - You may take upkeep triggers even after you drew a card if it was obvious you'd be going to use them (Like paying for pacts, or "upkeep may draw a card"
    - If you forgot a forced trigger and new information was revealed you have to take the worst outcome for you
    - As long as your land count't isn't below 34, you may basicly stop mulligaining at 5 scry 1, so you don't need to start with 2 or 3 cards (as long as its not abused)
    - Unwritten Rule: Pacts made are quite binding, we had broken pacts 2 times in the last several years^^
    Thanks! What do you mean by "try not to play combo decks"?
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Spike Tiller
    I run this in my Tamanoa deck and it works well. Was a nice combo with Staff of Nin the other day.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    So, I am working as a mason over the summer until uni classes start again. I am living on my Grandma's farm with barely any internet until October, in the deep rural south of Germany. On the one hand, it is a very rewarding experience and super good for my mental health. On the other hand, I got some deck ideas yesterday and kind of really want to build and test these decks and order the cards now. Ah well.
    Posted in: Commander (EDH)
  • posted a message on House rules - laws or guidelines?
    How do you handle house rules in your playgroup (if you have any)? Are they more like loose social conventions (e.g. land destruction and infinity combos are generally frowned upon and no one builds decks with that because they don't want to cause groans or bad blood), or do you have strict rules (e.g. land destruction and combos are expressly forbidden by some sort of explicit agreement)? Or do you even have certain in-game house rules, such as "Basic lands are indestructible", "Sol Ring can't be cast before turn 3" or "If a combo could be repeated infinitely, the player may only repeat it X number of times."? How did you come up with the rules? Are there disputes about how to apply the house rules? If so, how do you resolve these disputes?

    EDIT: To clarify, I am not asking so much about which specific house rules you have (although you are welcome to give examples or otherwise elaborate) but rather about the character of your house rules. How strictly are they codified?
    Posted in: Commander (EDH)
  • posted a message on New Aurelia
    Why is this 2/5? Looks so weird on a Boros legend.
    Posted in: The Rumor Mill
  • posted a message on Archtypes you're NOT yet burned out on
    I do not have extremely strong preferences for certain archetype over others. However, Ireally really enjoy seeing archetypes in colors they do not usually appear in. For instance, two of my favourite decks currently are Mathas, Fiend Seeker spellslinger and Jeskai Blink (lists in my sig). A friend of mine had a cool Temur land matters deck, Varina, Lich Queen Omnitribal and a Gisela, Blade of Goldnight deck that wins with Pariah and Boros Reckoner effects. Another friend has a monogreen spellslinger deck. I enjoy these decks as they are new and underplayed strategies in their colors.
    Posted in: Commander (EDH)
  • posted a message on Izoni, Thousand-Eyed Mana Source spoiler
    Meh, I'll pass on this one. Decent token producer for a sac-and-recur EDH deck, but outclassed by many many other cards. Too expensive as a commander.
    Posted in: The Rumor Mill
  • posted a message on Thrilling Encore
    I run it in my Mathas, Fiend Seeker Mardu spellslinger deck and it is absolutely amazing with Toshiro Umezawa. I had one game where I established a massive board presence with Rise of the Dark Realms and was able to maintain my army through three to four board wipes by repeatedly casting Thrilling Encore with Toshiro and recasting Rise of the Dark Realms with Mizzix's Mastery.
    Posted in: Commander (EDH)
  • posted a message on Which C18 Commanders are you building?
    I had been wanting to build a dimir ninjutsu deck (with Sygg) for a while when Yuriko was spoiled. Now I have her list ready to be tested this week. My only concern with her is that she might end up overplayed and with a bad reputation.

    Brudiclad tickles my fancy just because he is so different from all the izzet legends so far. Can't wait to turn treasure tokens into 15 Scourge of the Throne. Or attacking with 870.000 Precursor Golems after a single Cackling Counterpart.

    While I am not directly going to build around them as commanders, Thantis, Xantcha and Varchild will be all-stars in my Gahiji deck, which I will turn into Saskia. Forced attacks just go so well with Ghostly Prison effects.

    (I am on the road, so no card tags sry)
    Posted in: Commander (EDH)
  • posted a message on Yuriko, Eldrazi's Shadow (Let's Brew)!
    Quote from plushpenguin »
    Does anyone have space to test Mox Amber? I just realized that this is probably one of the best decks for it. Ever play a 2 drop, then attack with it, drop Yuriko, and regret that you can't replay your 2 drop for value? Now you can if you have one of these. Just be sure to always use it first when she is out during any particular turn in case of shenanigans.
    seems like a limited and rare upside for all the times it will just be a dead draw.
    Posted in: Commander (EDH)
  • posted a message on Yuriko, Eldrazi's Shadow (Let's Brew)!
    I also threw together a little list: https://deckstats.net/decks/72484/1049316-yuriko-the-tiger-s-shadow-aggr

    I decided to go all in and try to win with Yuriko's abilities. That means: no Eldrazi or other shenanigans, but just play lots of Ninjas, lots of evasion, and some high cmc spells. A lot of the high CMC spells can be cast for cheap alternative costs, so I hopefully don't have to tap out often (many of them have already been mentioned in this tread. Not sure if Beseech the Queen has been mentioned, but it also has cmc 6). I will only be able to test this deck on thursday, but I hope it will live up to my expectation of Edric on steroids. Attack early and often with a bunch of small critters, draw lots of cards, make everybody lose lots of life, and deal with troublesome opponents via an extensive suite of counterspells and removal. I decided to go low on the land count, since I expect to draw a lot of cards and not often miss my land drops. In order to get the most out of Yuriko, I opted to replace some basic lands with mana rocks (special technology: Mistvein Borderpost, which is functionally Dimir Guildgate but with Yuriko synergy). The low land count might come back to haunt me, but what's the fun of brewing commander decks if you can't experiment once in a while.
    Posted in: Commander (EDH)
  • posted a message on Yuriko, Eldrazi's Shadow (Let's Brew)!
    I am building her as a control deck that wins with plenty of evasive critters and all the Arcane Adaption effects. I think the lifeloss will be enormous if you draw at least three, more often five cards per turn. I won't run "rearrange top of library" cards in favor of just getting more bodies and more card draw triggers overall. Mana Severance and Trench Gorger are good late game library manipulation, just like Insidious Dreams as has been mentioned. Wound Reflection and the new battlebond demon that doubles life loss at eot might also be decent finishers. Overall, I will want to play this deck as a control deck with lots of answers. Expensive cmc removal and counterspells that can be cast for free fit right in, such as Commandeer and the wonderful Pthisis.

    (I am travelling until next week, so I can't do card tags for a while. Sorry about that)

    EDIT: managed to get a decent internet connection and added some card tags
    Posted in: Commander (EDH)
  • posted a message on Yuriko, Eldrazi's Shadow (Let's Brew)!
    This is also one of these commanders that are just downright disgusting with Helm of the Host. More ninjas and more triggers per ninja each turn.
    Posted in: Commander (EDH)
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