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Dec 13, 2018I see the counter arguments against Reliquary Tower and agree that it is not an auto-include in any and all EDH decks (I used to think so), but since I started this thread I have been paying attention to how my games went with respect to having / not having the Tower and I found that I was never mad to have it on the field and that it was actually quite useful in some instances.Posted in: Commander (EDH)
Dec 13, 2018Posted in: Commander (EDH)
I know Thawing Glaciers of course, but currently don't own any copies. My MtG budget is not unlimited and I prefer investing it in nonland cards and/or lands with more unique effects than simple ramp (e.g. Phyrexian Tower or Yavimaya Hollow). I absolutely believe you that it is really good though!Quote from schweinefett »my 2 cents:
reliquary tower - deck building trap, i'd say. even when it IS useful (i.e. when you have 8 or more cards in hand), having 7 of the best is 99% of the time as good as having 15 cards in hand. Also, it doesn't allow you to discard cards into the GY that's actually useful there (life from the loam et al). i'd give it a rating of 1/10 in almost all decks outside of builds where there are actual mechanical reasons to have a giant grip Multani, Maro-Sorcerer, for example
scavenger grounds vs bojuka bog - they're both good, i'd say. the bog is better against specific players with GY decks, and scavenger grounds if you won't end up hosing yourself. One thing that's worthy of noting, even though the act of putting a land into play is a special action that can't be interacted with, the trigger of putting them into play/activating scavenger grounds uses the stack (i.e. trickbind and stifle can stop them).
It's not on your list, but you might wanna look up a land called Thawing Glaciers. I've used it in slower control builds where land-drops matter, and also tried it out in a legacy deck (yes, it's potentially that good). combine it with land untap effects and you can end up ramping multiple lands within a turn (it bounces at the beginning of the cleanup step). it's especially good in non-green decks that need the ramp.
The others can be quite dependant upon the rest of the deck. i don't remember using any of the other lands you've mentioned in-game though. aside from my lands deck, all my other builds have a very specific strategy of killing my opponents, so they are rather light on removal and other utility things. whenever you try to assess whether or not a card is good in your deck or not, try to remember on what your strategy is, and if it builds to it or not. usually helps.
Dec 12, 2018Posted in: Commander (EDH)
Yes, I think so.Quote from Tears of Tomorrow »One of my infinite combos is Animate Worldgorger, so that alone is enough to get Xantcha off the field. Like, cast her and hand her to Player 1, then cast Animate Dead to bring back from grave Worldgorger Dragon, and do the infinite mana combo with him. As soon as, while doing said combo, I end up having enough mana, use Xantcha's effect in response to Worldgorger's trigger and kill Player 1; Xantcha comes back on my field, at which point Worldgorger resolves and exiles all my permanents, including her. As I continue the combo and all my permanents re-enter, she re-enters too, which means that, if I understood her ETB trigger correctly, I should be able to hand her to Player 2 and pretty much do the same thing as before. This would work, right?
Dec 12, 2018She returns to your control, but if you have big mana available anyways, you shouldn't have a problem killing or sacrificing her and giving her again to another player. Or play Bazaar Trader.Posted in: Commander (EDH)
Shattergang Brothers are another (kind of) mana sink with Rakdos colors, if you have some sac fodder available.
Dec 12, 2018Posted in: Commander (EDH)
You can also see here how EDHREC is biased towards certain (often precon) commanders. Atraxa is one of the most commonly played ones, hence the high placement of Inexorable Tide.Quote from Reach229 »Wow ask a question and you guys don't disapoint! Might take me a while to write these up but these are some truly solid answers.
Quote from Hawk7915 »Decided to look at what EDHRecs had to say.
You have no doubt found the same problem with EDHRec as I did, its more like the top cards people have access to, not the top cards they'd play if they had one So no, cards like Trechery aren't that high, but they really really should be!
Dec 12, 2018CasualCalamity1 posted a message on New Magic Novella by Brandon Sanderson introducing a new planeswalkerBeen wanting to read Sanderson for years. This will be a worthy first book.Posted in: Magic Storyline
Dec 9, 2018I have a semi-retired Crosis, the Purger dragon reanimator deck where he was actually a decent target for Torrent of Souls or Cauldron Dance. Mostly played him for nostalgia reasons though.Posted in: Commander (EDH)
Dec 8, 2018Prior to its banning, it was hands down Prophet of Kruphix. The fact that Teferi, Mage of Zhalfir and Seedborn Muse have both rightfully been mentioned here speaks volumes about how grossly overpowered Prophet was.Posted in: Commander (EDH)
As it is, I would say Bribery is the single most powerful spell in EDH. No matter how casual your opponents decks are, this will always get you a serious threat that puts you way ahead of usual five mana boardstates. If your opponents run some halfway decent etb creatures, you will always get value out Bribery if it resolves. Plus, it can get answers. You are never mad to draw this card in the late game.
Dec 4, 2018Out:Posted in: Multiplayer Commander Decklists
- Essence Flux
- Otherworldly Journey
- Long Road Home
- Acrobatic Maneuver
- Brago, King Eternal
- Zada, Hedron Grinder
- Sunblast Angel
- Pilgrim's Eye
- Stonehorn Dignitary
- Strionic Resonator
- Gilded Lotus
- Darksteel Ingot
- Chromatic Lantern
- Boreas Charger
- Recurring Insight
- Enlightened Tutor
- Scavenger Grounds
- Knight-Captain of Eos
- Meteor Golem
- Cataclysmic Gearhulk
The main change here is that I realized I needed to have some more ramp and card draw instead of going all in on blink. I cut a bunch of blink spells, which unfortunately meant that Zada became less good since I opted to keep the repeatable blink on a stick creatures rather than the single use spells at this time. Rest of the changes are upgrades of different sorts and some more answers to specific strategies such as Scavenger Ground and Meteor Golem. Also included Enlightened Tutor since my gameplan relies pretty hard on my Impact Tremors type enchantments.
- Essence Flux
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