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  • posted a message on Bant Eldrazi
    It’s been a while since I’ve posted.

    I had taken a break from magic at the right time. The era of Hogaak was an absolute miserable time to try and force my beloved Bant Eldrazi into the format. However, things are looking up with the Banning of Hogaak, and the printing of “Once upon a time” and "Oko, Thief of Crowns” I feel Bant Eldrazi can become a tiered deck again. —even if it’s not recognized as such, I’ll continue to play it as if it was. I have been testing some numbers and my current list is posted below.

    Land (23)
    4x Eldrazi Temple
    3x Cavern of Souls
    3x Brushland
    3x Yavimaya Coast
    2x Misty Rainforest
    2x Windswept Heath
    1x Breeding Pool
    1x Hallowed Fountain
    1x Temple Garden
    1x Forest
    1x Island
    1x Plains

    Creature (22)
    1x Birds of Paradise
    4x Noble Hierarch
    3x Eldrazi Skyspawner
    4x Eldrazi Displacer
    4x Thought-Knot Seer
    4x Reality Smasher
    2x Drowner of Hope

    Spells (15)
    4x Ancient Stirrings
    2x Once Upon a Time
    4x Path to Exile
    2x Engineered Explosives
    3x Oko, Thief of Crowns

    Sideboard (15)
    2x Rest in Peace
    2x Stony Silence
    2x Damping Sphere
    2x Disdainful Stroke
    3x Stubborn Denial
    2x Knight of Autumn
    2x Teferi, Time Raveler

    A few take away thoughts.

    I’m not quite ready to completely remove Engineered Explosives (EE) from the list. While Oko provides answers to many of the things EE seems so critical for, (looking at you Ensnaring Bridge) it’s not a complete replacement. In Bant Eldrazi, I have frequently used EE as a one sided wrath effect. Great against Humans, Merfolk, Jund, Affinity and Hardened Scales Affinity, All versions of Death Shadow, Infect, Devoted Druid decks, Bogles, token decks. It is rarely a dead card. I could potentially bring it down to 1 copy, but I’m a big fan of 2’s. I often feel like a single copy of a card is incredibly unreliable to draw when you need it.

    There has often been a debate between Matter Reshaper and Eldrazi Skyspawner.
    I have always ran Eldrazi Skyspawner, because it creates mana ramp, and it being a flier is often incredibly relevant(affinity and infect to name a few). It creates more consistency for turn 3 reality smashers. In playing Matter reshaper, I often found I wanted it to die for the card advantage effect. It is possible in the new list, it may be better, having the ability to put Oko onto the battlefield out of nowhere. More testing required here. (I just hate the thought of getting inkmothed out of nowhere.)

    As far as once upon a time is concerned, I am only playing 2. I do not think it’s critical to cram 4 in to maximize the “free cast” clause of the card. Yes it’s great, but I had a hard time cutting addition cards.
    I still want 2 EE, I still want to be threat dense—meaning I don’t want to cut too many creatures. Drowner of Hope is great (a little expensive, but I used to run 4- before this new era of Oko)


    It’s possible Knight of Autumn is no longer needed, as Oko, gains life and turns off problematic artifacts. (I can’t think of any relevant Enchantments that Bant Eldrazi players need to worry about except Worship.

    Teferi is a new inclusion. He seems great against control turning off “instant speed”.
    I stunted an opponents ancestral visions the other day. He couldn’t cast it in upkeep because Teferi says NO.
    This is also new to my testing, so I can’t speak to it from a lot of experience.

    Interested to hear the communities thoughts/feedback. I know this forum has been close to 0 activity, but we are due for an Eldrazi resurgence.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    That’s a fair assessment of where Bant Eldrazi currently stands in the meta. Dredge has been pretty difficult post crippling chill. I usually have to aggressively mulligan in games 2 and 3 for my 2 of rip, or 2 of cage. Racerxen, what are the two cards you’ve been running in your sideboard over the knight of autumns that I’ve been trying out? (Not completely sold on them)

    Also, to add 3 reshapes, what cards did you cut from your main board to make space?
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    It has been a while since I last posted on this forum. I see that this forum is mostly inactive as of now, but I have qualified for an end of the year $5,000 tournament at my local game store. I was just curious to see if anybody had any recent success with any new additions to Bant Eldrazi. My most recent addition was adding 2 Knight of Autumn in the sideboard over 2 natural states. I haven't gotten the chance to use them enough to know if they are worth keeping in the board. The Knight doesn't handle Blood Moon very well, as it demands two colors and is sorcery speed. Also, I've been losing to Dredge a whole lot lately. that's my reasoning for the 3rd Rest in Peace as of now. I'm not super attached to it though. Anyway, any feedback is welcome. Ill put my deck list below so anybody interested can reference it.

    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Well, seeing as you are on the Bant Eldrazi forum, home of Bant Eldrazi lovers, I'd say I feel your pet deck is positioned just fine in the meta at the current time. I have recently had a harder time against blue white control as they seem to all be on the terminus plan now. I've been thinking about cutting 1 natural state to add a beast within to be able to hit plainswalkers and things like search for azcanta, both flipped and unflipped. I don't really like the idea of giving my control opponent a 3/3 clock against me though. Sure It's bad if i have a Displacer out, but I can see situations where I just die to a beast instead of a plainswalker. Also I am frequently back and forth between 2 and 3 Rest in Peace. I have been contemplating going down to 1 grafdigger's cage and up to 3 RIP. (was a 2 2 split)

    I plan to go to two PTTQs this coming weekend as modern season is coming to a close. Hopefully I'll be happy with whatever I decide my sideboard to be.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    A sideboard guide is difficult to share because a lot of us on this forum have different lists. I've been trying to make one for myself, but there are a lot of match ups that I feel I can't make a generic sideboard guide for. For example, storm has been challenging on how to sideboard for me.
    I side board into 2 cage, 2 Rest In Peace, and 1 damping sphere.

    Its possible some counter magic is correct to bring in, and it's possible natural state is correct if I know they have blood moon.

    As I usually auto lose game 1 to storm, I don't even get a chance to see if they have blood moon, or if they switched out their gifts ungiven for pieces of the puzzle.

    I have taken out 4 displacer and 4 drowner before and put in the 5 cards mentioned above plus 3 stubborn denials and I find I have lost multiple times sideboarding like that because I often go way too long without putting a threat on board.

    It's just a frustrating deck to play against. Last night I went turn 1 Stirrings, into turn two Rest In Peace, into turn three cage, into my turn 4 play was between damping sphere and thought knot. I chose thought knot, saw a hand of ritual, ritual, barrel, manamorphose, grapeshot, and a dead past in flames in his hand. I took the grapeshot and he drew pieces of the puzzle and proceeded to kill me that turn.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Congratulations friend! Looks like your main board stubborn denials were great in your first 4 rounds.
    Mind sharing your list that you won with? I saw a list you've posted from before, but I was unsure if it was the same. Also what was your sideboard for the event?
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Congratulations friend! Looks like your main board stubborn denials were great in your first 4 rounds.
    Mind sharing your list that you won with? I saw a list you've posted from before, but I was unsure if it was the same. Also what was your sideboard for the event?
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    There is a guy who plays on magic online who goes by the name of ManuGodineau. He has put up a decent amount of 5-0 finishes. However, I frequently disagree with his decklists. He removes everything from his lists expect creatures. 4 of every Eldrazi (Skyspawner and Reshaper included) and adds 4 Thalia's mainboard. Meaning he removes Path to Exile and engineered explosives. I've never tested the list, but to play that many creatures and the only spells are ancient stirrings to find more creatures seems wrong to me. It seems like it would give the deck more of a humans feel. But they don't synergize the same way as humans do. He also frequently plays relic over rest in peace. I understand the redraw is important, but its hard to ignore how powerful Rest in Peace is. Should you decide to give the "Oops all creatures" version of Bant Eldrazi a try, let us know how it performs for you.

    Thanks for the advice on the tron match up. That's pretty close to how I was sideboarding. I really don't think I would call it a favored match up for us. I'm glad it has gone differently for you though. It seems like it needs to be handled similarly to the scapeshift match up in the sense of blinking Thought Knot is a pretty critical component. However, with Tron, Its a bit harder. Once they develop their mana, often times even a star or a sphere can be a live draw because it gives them a redraw and they still have a ridiculous amount of mana available. So blinking thought knot in draw step can be less of a blow out to them as it is to scapeshift.
    Did you ever find out the list of the Bant Eldrazi player from your PTTQ? The one you mentioned that played two Reclamation Sages? I've always wanted that card to be good because of the synergy with Displacer, but 3 mana sorcery speed enchantment/aftifact removal seems miserably slow in modern. Borderline unplayable, even though it brings along a 2/1 body. Humans use it strictly because its the only option available to them.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    In my opinion, your list looks pretty solid. It actually incorporates a lot of cards that were talked about on this forum lately. Archangel Avacyn, fourth Cavern of Souls, Beast Within, and worship included. Have you been on the list posted above excluding your recent addition of Thalias for a while?

    Also, Did you come to the decision to play the Archangel prior to reading the suggestions on this forum? I only ask because it was not an obvious inclusion into the deck for me. I still haven't adopted it into my list, and have not given it a fair amount of testing. Overall, the Avacyn has been good for you? My hesitations of playing the ArchAngel come from the anti synergy over the 4th Drowner of Hope. It doesn't get the discount of Eldrazi temple, can't be found off of Stirrings, more than likely cant be cast off of the first cavern of souls (likely naming eldrazi). The nice thing about it is it can grant the team indestructibility, which no Eldrazi can do.

    As it appears you are a long time Bant Eldrazi player, I would recommend investing in the Engineered Explosives. The card has a lot of utility for us and improves a lot of match ups for us like humans, affinity, death shadow, infect, mardu pyromancer, lanturn, Jund, Elves, Bogels. .... the spirits deck that's gaining popularity. it can destroy cards that we otherwise have no outs to like ensnaring bridge. (you can counter it with stubborn denial, but once it resolves, your just stuck. There is always the thought knot displacer combo to put cards in opponents hand, but that is a long torturous process)

    With your list, you might need to be extra careful about blood moon as you aren't playing a talisman or a basic island. You do however, have two Thalias to delay the moon a turn, and two main stubborn denials which probably help a lot.

    Anyway, thanks for sharing your list, and welcome to the community. I'm glad to see new people join the forum and hope to both hear and learn more from you.

    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Thanks so much for sharing your experience with all of us. As you know, It is very difficult to find fellow Bant Eldrazi pilots, and I would love to hear what his list looked like if you find out what he was running. Any cards stick out to you that were out of the normal that you saw while playing against him? Also, did you see reshapers or skyspawners, ... or both? I find it interesting that you said you feel Bant Eldrazi is favored against Green Tron. I have as of late, really been struggling with the match up. I know I've posted my list a few times, but I'll leave a link to my deck list below for reference.

    Against Mono Green Tron, I usually board out 3 Engineered Explosives, 1 Talisman of Progress, 1 Skyspawner, 1 Displacer, 1 Drowner of Hope, and a Bird of Paradise
    I board in 3 stony silence, 3 stubborn denial, 2 disdainful strokes, and recently, In an attempt to make the Tron match up better, I have been bringing in Damping Sphere. (not sure about the card in my sideboard, but been testing to make the Tron match up better)

    Perhaps I am overvaluing or undervaluing some cards?
    Should I be sideboarding differently given my list?
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    I ended up not playing the druids. I played the list I was most familiar with. Against dredge I cut 4 thought knots, 1 talisman, and 2 engineered explosives. Brought in 3 stubborn denial (conflagerate is a really good card against us) 2 cage, and 2 Rest In Peace.
    I learned that them having the ability to instant speed dredge off of thought knot is really really bad for us.
    As for skyspawner, you asking if he is good against dredge or Tron?
    I think it's good against dredge as he provides two bodies and ramps us into our smashers so we can race.
    Skyspawner against Tron is only mediocre.

    Also I prefer skyspawner over reshaper...I realize that is what you were asking. Skyspawner Ramps us, makes two bodies, makes it so we can block evasive (flying) threats, vastly improves match up against affinity and infect, and any blood moon deck.
    Big advocate of skyspawner over reshaper.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    I wanted to update after playing in my pttq yesterday. Made top 8.
    Jank red
    Quarterfinals of top 8 --- spirits (I lost)
    For thinking I'd see a lot of control, I didn't play a single control match up.

    Match 1, Mediocre burn Aggro home brew. He was running multiple hazorets, Bomat courier, and ramunuip ruins. Saw a rabble master and swift spears.
    I was a little confused as to what was going on for game 2 and he ended up playing kari zev's expertise, stole a smasher of mine and killed me with it. Felt bad to lose a game to what felt like a budget modern deck.
    Game three I killed him while at 8 life.

    Match 2: Tron
    Game 1: He mulls to 5. Assembles Tron and fairly quickly and runs away with the game.
    Game 2: game 1 ended before he pieced together what I was playing. He had seen Eldrazi skyspawner and engineered explosives game 1, and I think was just confused. Turn 2 I cast a stony silence which was great as he never drew an answer for it. I had cast a thought-knot seer revealing a hand of ugin and wormxoil engine (only relevant cards). I awkwardly took the Ugin because I had a path for the wurmcoil. Ended up drawing into a drowner of hope and saving the path for a potential ulamog that never happened. I tapped his wurmcoil for two turns. He played a walking ballista for 5 to try and make it so my thought knot and drowner couldn't get through. I swing with an exalted drowner of hope. He tried to block and ping my thought knot, but couldn't because of stony silence. Then I pathed his wurmcoil when he tried to attack and gain life and the game was over.
    Game 3: He knew what I was on now and took out ugins. I had no stony silence game 3 but I did draw 4 thought knots. After all of my hand disruption and disdainful stoking two karns, I was able to win the match.

    Match 3: Dredge
    Round 1: my opponent mulls to 5 and try's to play off of 1 land and a faithless looting, which didn't find him a second land. He was mana screwed for several turns making it an easy win.
    Round 2: opponent mulled to 5, scried to the bottom and passed turn. He kept a 0 lander and was mana screwed again.
    This was my easiest match of the day as my opponent didn't even get to play magic.

    Match 4: Tron
    Match 1: He mulls to 5, assembles Tron and kills me with little to no effort. (Very similar to my previous Tron opponent )
    Match 2: I thought knot him to see a hand with no pay offs but lots of mana. I take an ancient Stirrings, but he top decks one, cast it to find a Karn and casts it. I kill it with a smasher, but he kills smasher with an oblivion stone. I very quickly lose control of the game. (Also of note, in this match I cast my very first ancient stirrings that resulted in a whiff. I've been playing this deck for about 2 years now, and this had never happened to me before today. Cast ancient Stirrings, saw disdainful stroke, 2 stubborn denials, a stony silence, and another ancient Stirrings).

    Match 5: Jund
    Game 1: no hand disruption and I'm able to find an opening to engineered explosives a goyf and dark confidant away. Dark confidant had only drew him a single extra card before I was able to blow up both creatures. I don't remember exactly how I beat him game 1, but I out grinded jund like us bant eldrazi players do.
    Game 2: He has turn 1 hand disruption and takes 1 of my 2 ancient Stirrings as it was what fixed my hand. (1 lander, 2 ancient Stirrings) I cast an early engineered explosives hoping he would maelstrom pulse it, and he did just that. Then I played a second engineered explosives (he didn't know about this one from his thought seize) and blew up a goyf and dark confidant again. Then I played a Rest In Peace and his ooze and goyfs were pretty useless going forward.
    Not a whole lot to say about this match up, but I do think it's a very favorable match up for us. (Lists with Rabblemasters may make me double think that)

    Match 6: Dredge
    I'm a bit scared going into this match up because it's the deciding match to see who makes top 8.
    Game: 1 I get steam rolled
    Game 2: I'm on the play, and I play a turn 1 cage, turn two skyspawner, and a turn 3 smasher. Very hard for him to catch up. Being on the play this game made all the difference it the match. I out race him despite him using ancient grudge on my cage.
    Game 3: I was on the draw. He goes land, pass turn. I go turn 1 cage. He plays his second land drop and passes turn. My turn two play was a Rest In Peace. At end step, he abrupt decays Rest In Peace. Then on his turn, he Abrupt decays the cage! And I think he played faithless looting. Discarding conflagerate and the land that dredges 2.
    My turn comes along and I have two nobles to play for turn into a known conflagerate in his graveyard. I was trying to get to drowner of hope. His turn 4 play was cathartic reunion, flashback conflagerate, targeting two nobles and a scion. I am able to force spike (stubborn denial) and cast my drowner of hope the following turn. This was very much so the deciding factor of the game. Had he not made himself susceptible to the stubborn denial, it looked like his dredging could have started being relevant.
    Ended up winning the match only losing to match 4 mono green tron
    By top 8, I was #1 seat.

    Quarter finals. Spirits
    I was land stuck twice.
    Had some bad luck with deck variance.
    I felt it was hard to complain after my previous dredge match up. Felt like I used up all of my luck with a turn 1 cage turn 2 rip. Even though he had answered them both immediately with abrupt decay.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    What's your current list?
    Still playing the stubborn denials main?
    I could see thragtusk being ok against jund.
    My experience with thragtusk against control is that it always gets countered. After playing serveral uncounterable Eldrazi, the control player usually has counter magic stranded in hand, As for scapeshift, it's definitely not a favored match up. But our deck has cards to beat it. Thought knot is very important in the match up. Displacer thought knot combo can be a very good way to beat them and it's necessary to pay attention to their mana and play in accordance to them being on 6th or 7th land drop. My two disdainful strokes from the sideboard are great in this match up.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Current list
    See my previous post to see what changes I was contemplating making.
    Thought about going
    -1 bird
    -1 talisman
    -1 Engineered explosives (moved to sideboard)

    + 3 Boreal Druid
    However the meta I will be playing in will be heavy on control players. I think I'll leave my decklist the same as the link above for my event tomorrow. The Gideon in my sideboard is a flex spot and am not completely satisfied with him.

    Also I have thought about cutting the 3rd yavimaya coast for the 4th cavern, but it feels bad as it's a Three color land for us. But going into tomorrow's meta, the fourth cavern is probably worth it.

    Posted in: Midrange
  • posted a message on Bant Eldrazi
    same as you. 4 skyspawners, 0 reshapers, 3 caverns, 1 island 1 forest, 1 plains.
    I've also been having a hard time cutting a land for a 4th cavern.
    I'm not sure which land Is the correct one to cut.
    Current mana base is as follows.
    4 eldrazi temple
    3 cavern
    3 Brushland
    3 yavimaya coast
    2 misty rainforest
    2 windswept heath
    1 forest
    1 island
    1 plains
    1 breeding pool
    1 hallowed fountain
    1 temple garden

    Posted in: Midrange
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