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  • posted a message on Modern Humans
    Quote from Reymon27 »
    Quote from exS1N »
    Hey all, I'm quite new to the deck, having only picked it up on MTGO 2 weeks ago as practice for Team Unified Modern GP next week since my regular Traverse Shadow main was feeling badly positioned in the meta.

    I just copied Steve Locke's list from GP Phoenix but after a few leagues swapped the Mirran Crusader out of mainboard for Kessig Malcontents (found I was boarding it the Crusader a lot) which coincidently ended up being the same mainboard as the Mocs winner a few days ago.

    I've been using Steve's SCG article as a sideboarding guide and found the deck to be fantastic, churning out consistent 3-2 and 4-1's in Comp Leagues despite my inexperience and even a Top 8 finish in the Modern Challenge last week.

    The main problem I'm running into is the holes in Steve's sideboarding guide, particularly for some of the harder matchups such as Mardu Pyro, Jeskai Control, Bogles and Dredge.

    Keen to get opinions on sideboarding and general playstyle against these decks, I've taken a stab at some stuff myself but have been second-guessing some of my calls.

    On mobile atm but will edit this post with the list and sideboarding specifics during work breaks today.

    EDIT:

    Decklist

    http://mtgtop8.com/event?e=18827&d=317759&f=MO

    Sideboarding

    Hollow One
    -4x Meddling Mage
    -1x Dark Confidant

    +2x Grafdigger's Cage
    +2x Dismember
    +1x Dire Fleet Daredevil

    Burn
    -1x Dark Confidant
    -1x Kessig Malcontents
    -1x Mantis Rider

    +1x Dire Fleet Daredevil
    +2x Sin Collector

    Jund
    -4x Aether Vial
    -2x Thalia's Lieutenant
    -1x Meddling Mage

    +2x Xathrid Necromancer
    +2x Dismember
    +1x Dire Fleet Daredevil
    +1x Hostage Taker
    +1x Mirran Crusader

    Tron
    -1x Dark Confidant
    -1x Dire Fleet Daredevil

    +2x Xathrid Necromancer

    5c Humans (Mirror)
    -4x Meddling Mage
    -3x Thalia, Guardian of Thraban
    -1x Mirran Crusader

    +2x Xathrid Necromancer
    +2x Izzet Staticaster
    +2x Dismember
    +1x Hostage Taker
    +1x Dire Fleet Daredevil

    Affinity
    -3x Thalia, Guardian of Thraban
    -2x Meddling Mage
    -1x Dark Confidant

    +2x Kataki, War's Wage
    +2x Dismember
    +2x Izzet Staticaster

    Gifts Storm
    -3x Mantis Rider
    -1x Dire Fleet Daredevil
    -1x Dark Confidant
    -1x Mirran Crusader

    +2x Sin Collector
    +2x Izzet Staticaster
    +2x Dismember

    (This is one I've had cone back to bite me, Steve argues that most builds are off the PiF plan so Cage isn't worth bringing in but I've lost at least a couple games following that. Admittedly the matchup is very favorable so it's not a huge issue)

    Regarding the UR Storm matchup it really shouldn't matter too much since I've yet to lose that matchup. I like to bring in cages for Reflector Mage on the draw since Reflector Mage is weak on Turn 3 if they can go off first on turn 3, then a cage can be very usful.
    Let's work on the holes of that Sideboard guide, here is how I would sideboard:
    Mardu Pyromancer: Definitely bring in the Staticasters (Best card postboard) and the Rec Sages (Blood Moon & EE). Don't know about the Sin Collectors, they are usually not that good but some lists run Anger of the Gods, Collector is very good against that. I would take out Malcontents and a combination of Meddling and Reflector Mages. Matchup is quite hard, worse than Jund. Best way to beat them is with Mantis Riders and early pressure, postboard Staticasters.
    Jeskai Control: In: 2 Sin Collector and 3 Necromancers, Out: Reflector Mages (no target) and 1 Image (Pretty bad on empty board, they 1 for 1) This matchup is horrible, I don't know how to win two games against them honestly, even their bad draws line up pretty good against us. The way to beat them involves early aggression from turn 1 though.
    Bogles: In: 1 Mirran Crusader, 2 Rec Sage. Out: 1 Dark Confidant, 2 Image -> Matchup often becomes a race, very important to prevent opponent from casting Daybreak Coronet otherwise the game is basically over unless you can Rec Sage his other Aura. I don't think Bogles is as bad of a matchup as people think. It's close to a 50/50 in my opinion but maybe my sample size is too small.
    Dredge: Haven't played against this in a long time but I would sideboard as following: Bringing in Crusader (Pro Black seems good for attacking), Staticaster for pinging down the bloodghasts and Nacrophoeba over and over again. Taking out the Confidant and 2 Reflector Mages. You don't have Cages so the matchup is even worse than it would be otherwise Smile
    Hope this helps!


    I think you might have mixed up my list with the Mocs finalist, I'm currently running a different sideboard, 2 cages, no rec sages.

    Only just saw the Mocs one this morning so haven't had a chance to try it out online, just been running the GP Phoenix sideboard.
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    Hey all, I'm quite new to the deck, having only picked it up on MTGO 2 weeks ago as practice for Team Unified Modern GP next week since my regular Traverse Shadow main was feeling badly positioned in the meta.

    I just copied Steve Locke's list from GP Phoenix but after a few leagues swapped the Mirran Crusader out of mainboard for Kessig Malcontents (found I was boarding it the Crusader a lot) which coincidently ended up being the same mainboard as the Mocs winner a few days ago.

    I've been using Steve's SCG article as a sideboarding guide and found the deck to be fantastic, churning out consistent 3-2 and 4-1's in Comp Leagues despite my inexperience and even a Top 8 finish in the Modern Challenge last week.

    The main problem I'm running into is the holes in Steve's sideboarding guide, particularly for some of the harder matchups such as Mardu Pyro, Jeskai Control, Bogles and Dredge.

    Keen to get opinions on sideboarding and general playstyle against these decks, I've taken a stab at some stuff myself but have been second-guessing some of my calls.

    On mobile atm but will edit this post with the list and sideboarding specifics during work breaks today.

    EDIT:

    Decklist

    http://mtgtop8.com/event?e=18827&d=317759&f=MO

    Sideboarding

    Hollow One
    -4x Meddling Mage
    -1x Dark Confidant

    +2x Grafdigger's Cage
    +2x Dismember
    +1x Dire Fleet Daredevil

    Burn
    -1x Dark Confidant
    -1x Kessig Malcontents
    -1x Mantis Rider

    +1x Dire Fleet Daredevil
    +2x Sin Collector

    Jund
    -4x Aether Vial
    -2x Thalia's Lieutenant
    -1x Meddling Mage

    +2x Xathrid Necromancer
    +2x Dismember
    +1x Dire Fleet Daredevil
    +1x Hostage Taker
    +1x Mirran Crusader

    Tron
    -1x Dark Confidant
    -1x Dire Fleet Daredevil

    +2x Xathrid Necromancer

    5c Humans (Mirror)
    -4x Meddling Mage
    -3x Thalia, Guardian of Thraban
    -1x Mirran Crusader

    +2x Xathrid Necromancer
    +2x Izzet Staticaster
    +2x Dismember
    +1x Hostage Taker
    +1x Dire Fleet Daredevil

    Affinity
    -3x Thalia, Guardian of Thraban
    -2x Meddling Mage
    -1x Dark Confidant

    +2x Kataki, War's Wage
    +2x Dismember
    +2x Izzet Staticaster

    Gifts Storm
    -3x Mantis Rider
    -1x Dire Fleet Daredevil
    -1x Dark Confidant
    -1x Mirran Crusader

    +2x Sin Collector
    +2x Izzet Staticaster
    +2x Dismember

    (This is one I've had cone back to bite me, Steve argues that most builds are off the PiF plan so Cage isn't worth bringing in but I've lost at least a couple games following that. Admittedly the matchup is very favorable so it's not a huge issue)
    Posted in: Aggro & Tempo
  • posted a message on Taking Turns
    Some slightly off-topic good news, the Ravnica Throwback Gauntlet decks were announced and Owling Mine is running a playset of Exhaustion.

    Hopefully this means a bug fix or at least bringing some attention to it.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    So I bought into the deck on MTGO and can confirm Exhaustion currently does nothing.

    Also Commandeer doesn't seem to work on spells that will become permanents, submitted both as bugs so hopefully I can start getting some proper practice in, not every opponent is willing to play along and tap themselves out in their upkeep :/
    Posted in: Modern Archives - Established
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