Quote from draftguy2 »SO luck is an element of draft. In draft you need to follow a slightly different stratagy then constructed. "Break" It's an acronom for the order of stuff you should draft typicly to come ahead. You will also need to do some reserch in to a set. How many lands are you playing in your 40 card draft deck? It sounds like you may have a poor mix (I try to aim for 16-17 mana sources)
B= Bombs, These are the busted broken cars in a draft, Most (but not all) are rare/mythics and always have massive board impact on the game when played,These are the most luck swingy cards.
R= Removal, You need removal/combat tricks, creature kill, burn, tap down, passify, fight its in most colors some form of removal and you need it, Good removal is scarce so when you see it GRAB it.
E= Evasion, Flying, trample, Fear, If its hard to block its worth having. better to have a 2 or 3 power evasion creature then 3 or 4 power one without.
A= Attack, when in doupt and their is no evasion, bombs or removal to be had get the body with the highest attack stat.
K= crap the duds anything that does not fit in the rest.
Sealed is even more luck based then draft and a bad pool can hurt you. Hope this helps alitte