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  • posted a message on Burn
    Thanks for the input. I dont have/cant get Flamebreaks in time, so ill go with V Fallout in the mb, and then maybe Earthquake in the sb. Ill see if I can snag at least 4 more fetches to fuel the Lavamancer, cause I really want to play it.

    @LandTax
    Confidant is a toss-up. If they drop it second turn, then its probably better to burn it right away. The more turns its out, the more cards they get, but theyre also taking damage from it. Later in the game, you might want to save your 3 damage from a Bolt for the kill. Idk though, I think it depends on the deck too.
    Posted in: Legacy Archives
  • posted a message on Burn
    So I have a few Legacy GPT coming up and Im playing Burn! Ive always loved red magic, so it was a natural choice lol. Here's what Im planning on playing:

    Deck Rundown:
    Goblin Guide - Gotta have it!

    Keldon Marauders - Not always great, but can be. Even if you just chump, he deals 2.

    Grim Lavamancer - Youre not getting those cards from your graveyard back anyway, so might as well pitch them for some direct damage.

    Bolt, Spike, Chain - All 3 for 1's, all are must haves. Sorry, I do NOT like Rift Bolt.

    Magma Jet - Red has virtually no ways to accelerate through your deck or draw cards (I love Browbeat, if only it was an instant), and this is a great card for that reason.

    Fireblast - I played this card when it was Standard haha. 4 for "free", gotta have it!

    Price of Progress - "My 2cc instant just did 8 damage to you. Man, I bet youre glad you spent hundreds of dollars on all those dual lands lol"

    Sulfuric Vortex - Good card against life gain, and most decks actually. I probably wouldnt play four mb.

    *Volcanic Fallout vs Earthquake - Mass creature removal is a MUST. Fallout cant be countered, which is big in Legacy. But Earthquake can deal more than 2 damage, and is sometimes a game winner. I need advice on this.

    Sideboard - Im working on it still...
    Posted in: Legacy Archives
  • posted a message on Ricochet Trap & Cryptic Command
    HA! Nice, thanks.
    Posted in: Magic Rulings Archives
  • posted a message on Ricochet Trap & Cryptic Command
    Ok, im going to throw out a random scenerio;

    I cast Lightning Bolt, my opponent casts Cryptic Command. They choose to counter the Bolt and draw a card. I cast Ricochet Trap.

    Trap reads "Change the target of target spell with a single target."
    Command reads "Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card."

    As far as I can tell, the Command is only targeting one thing, my Bolt. It does not say "target player draws a card", it simply says "draw a card." Which would leave me to believe I can target it with the Trap ("single target"), directing the counter to the Trap. Then as things resolve, the Command no longer has a legal target for the counter, and it fizzles (as would a Mana Leak or something). If im completely wrong here, please let me know.
    Posted in: Magic Rulings Archives
  • posted a message on GW Knights!
    Seems powerful. Have you tested it against anything?
    Posted in: Decks for Critique
  • posted a message on pestermite splintertwin
    Thats interesting... Is this combo at all playable? The blue is there for counter help, hold them off for a few turns. I mean, essentially, you can win on turn 4 with only the Pestermite and Splinter Twin. It has flash, so end of their third turn, cast Pestermite, turn 4 Splinter Twin and win! Assuming theyre tapped out (which is likely cause very few decks dont play something third turn), or they dont have a counter/disenchant.
    Posted in: Extended (Type 1.X)
  • posted a message on National Qualifier - LOCAL! - US & Canada
    Looks like Seattle and San Jose are the 2 western US regionals.

    http://www.cascadegames.com/events/881

    http://www.cascadegames.com/events/882

    I like that they're having some "mini" Nat qualifiers at local shops. Its good for the people who arent close enough to the one of the Big 17 cities. Should be interesting.
    Posted in: The Rumor Mill
  • posted a message on Headphones/Headsets
    Im trying to get some info about what brand of headphones/headsets people use, either portable (iPod, laptop, etc) or for online gaming (PS3, XBOX, pc). Im talking about the full sized, covering-the-ear headphones. NOT the in-ear speakers or bluetooth. Im not selling anything, this info is for a personal business matter.

    What I want to know is; What brand/model do you own (or have owned), and why did you choose it over a different brand (unless it was a gift). Any input would be greatly appreciated. Thanks.
    Posted in: Video Games
  • posted a message on Semblance Anvil
    Semblance Anvil

    If you have 2 in play, does the ability stack? Lets say I exile a creature on each of the Anvil's, would my Sun Titan (for example) cost WW? Or would it still cost 2WW?

    Thanks!
    Posted in: Magic Rulings Archives
  • posted a message on [M12] Lightning Bolt not reprinted again?
    Lame! Hopefully they will print something decent to replace it.
    Posted in: Rumor Mill Archive
  • posted a message on New Judge Foils for MW Paris: Bitterblossom and Vendilion Clique
    ☺☺☺☺☺ fae lol. The Sword with the old border is cool though!
    Posted in: The Rumor Mill
  • posted a message on [MBS] Blightsteel Colossus
    wow...
    Posted in: The Rumor Mill
  • posted a message on Are cards damaged by cold temps?
    Hey, does anyone know if cold temperatures can damage cards in any way? I sometimes leave a deck in my car, and its been below freezing a few recent nights, and I park outside. They seem to be fine, im just worried about the foils bending more than normal. Does anyone know? Thanks
    Posted in: Magic General
  • posted a message on Extended Megrims!
    Ive been toying around with this deck for a while. When M11 came out, I made a T2 deck because I love having a Blightning deal 7 damage. The thing that your build really needs is some sort of creature kill, such as; Terminate, Doom Blade, Consuming Vapors, Fallout, etc. The few times I played it a fnm, it was just to slow. I got over ran by fast aggro decks. I feel like it has potential, but idk...
    Posted in: Decks for Critique
  • posted a message on [DEV] Goblins! Yes - Really!
    Ive been messing around with a T2 Goblin deck I was thinking of converting to Ext. Is it strong enough to compete?

    If youre going with the artifact build, I think Perilous Myr has great synergy with Kuldotha Rebirth. Memnite is cool cause you can have 3 goblins first turn, but idk if Id even run it. Id go with 4 P Myr, and 3 Panic Spellbomb, and Memnite maybe. Also, 4 Goblin Chieftain is a must for any goblin deck.
    Posted in: Decks for Critique
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