Last week I was playing and I cast Master Warcraft, effictively killing everyone other than the player who's turn it was who was in range of the burn in my hand. A guy played fog, scooped up his cards (or should i say the cards he borrowed since he doesn't ever play) and left saying he had class. DB. Like really? I had the game in my hand, and for once the deck was excecuting like a star. But no, Mr. DB couldn't leave a few seconds sooner. Ridiculous.
Thank you to the mod who moved this. Didn't realize there was a special spot for this. ^__^
i see it like this:
1.) ALA: everyone is seperated and all are content with it after X milennia of seperation.
2.) CON: a TSP block-like shift takes place, like, "ahh, strange concepts coming from unknown locations! fight!"
2.) REB: what were once holes to different worlds are now five worlds as one. not sure about how the continents will look. i can't wait to see the concepting. basically, everyone sets themselves up within their shard and the fighting begins.
actually, if you think about it, woulding REB have more mono-colored things? since now it's not a "cling to my only three mana colors" anymore, couldn't red, say, 'drop' balck and green to just be red aka jund?
maybe for alara reborn we'll see something like this:
Goblin 'something' R G/W B/U
so like, two hybrids, plus a base of red, jund's base color (i use jund b/c it's jund week on the mtg main site ^__^). this way we can either maintain a straight jund, or be a mix. cards like this could have a "if you payed" kind of ability set.
Discuss. (and keep up with discussion of the OP ^__^)
So, i just sit there for about 4 turns flaming the living daylight out of an aggro opponent's men, or a control player's face.
When i feel like it, i play a Thunderblust and get in there, or i just mannequin a 'Maw and whittle away, not one to over commit. And if they ever deal with that, i just spend their turns they spent dealing with my men by Beacon of destructioning their face.
I haven't lost in about twenty games.
Please help me and point out some kind of huge flaw, or Try the deck for yourself, keeping the "Who's the Beatdown" theory (one player will win this game with beatdown, one will win with controll. it depends on the decks and the players) in mind to win. i've won both using ever spell to burn to the face for a turn 7 win, and i've won waiting around burning men until i had a critical mass of damage set up in my hand with thunderblusts etc.
(sorry in advance for any cus words that break though from the orriginal song)
(this is to the tune of "b****es ain't s**t by ben folds. don't look it up. unless you know what those asterisks mean....)
Litches aren't quitters, Litches aren't quitters
Litches don't quit, cuz it screws their tricks
Liches go nuts when thier life-zero hits
Liches get out after the game is done
And I hops on my steed to make a quick run...
I used to know a Litch named Valgarite
We used to roll around and deck the n00bs allright
Better rating than a finkel and his gangsta beats
And we was top-decking all our leet efreets
Forget to quit, when strategy's hot and it's layered
Number one player of all the number one players
Long as my fat pack pack was fat
I didn't have to find where the novel was at
But it was hangin' with Amazon.com with all that
Suckers on this deck just get implaed they do
And the ends they don't win nothin'
Now they're losing cuz the deck they be playin' ain't it.
Litches can't hang with the efreets
They all getin' mana screwed
They play crap like goblin cohort
Lich's mirror's some real conservation for your game
I once played a Litch named Maerloray
Used to be down in those stores everyday
Teferi was the bomb, had a FoF on top
I was on counterbalance (damn-they banned my top)
The homies used to tell me that it wouldn't last long
But I'm the maniac: Bule and Black, mystical teachings,
So I figure DCI wouldn't trip with mine
Guess what? Got bann-hammered by one one time
I'm back on the banned for life list (but not for good)
Six months on my chest, cuz I guess i should
stop making lich's mirror combo decks: as many as i could
Scooped in a second, thought i'd get a second life
but cranial insterion was all trippin and knocked me down
I ain't been out a second
Now I already gotta go
Some lvl 3 judge said i better get kickin...
Move out a block as they relase another block
See O-ring all back, and new cancels in stock
Kick in the door, I look on the floor
It's my little cousin Daz and he's learning how my combo goes..
I maindecked my tricks...
I'm heart-broke (just like the Nicks)
Man, quit this deck!
...3,...4,...
Litches don't quit cuz it screws their tricks
Liches go nuts when their life zero hits
This lich ain't out when his game is done
And I hops on my steed to make a quick run...
I used to know a Litch named Valgarite
We used to roll around and deck the n00bs at night
Better rating than finkel and his gangsta beats
I love top-deckin' all my leet efreets
The deck is deep like EDH
Of the D., the creator's got a Ph.
Long as my fat pack pack was fat
I didn't give a dime for where the novel was at
But my frends are hanging with some n00bs now, say i compete to much
Saying they just used me as a cruch
And the wins that I got meant nothin' to them
Now they'r leaving, cuz i'm just a tourney sham
Litches can't hang with the efreets
I found my deck short
My combo fails because of the stupid rules
That's some life conservation for your game
Litches can't hang with efreets
Litches can't hang with efreets
Litches can't hang with efreets
Litches can't hang with efreets
yay ben folds.
Boo latin class.
sorry this sucks, i am so bored of latin class though....
Indestructable, Haste, Vigilance, Doublestrike, Landwalk, Flying, Protection from all colors, Protection from artifacts, Shroud, Unblockable, Deathtouch, Trample, Flanking, Shadow, Banding, Fear, Provoke, Lifelink, Wither.
If Apocalypse hydra would be destroyed, regenerate it.
Madness WWWUUUBBBRRRGGG
When Apocalypse Hydra comes into play, remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
When Apocalypse Hydra comes into play, choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
When Apocalypse Hydra comes into play, target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
When Apocalypse Hydra comes into play, creatures you control get +5/+5 and gain first strike, lifelink, and trample until end of turn.
When Apocalypse Hydra comes into play, destroy three target permanents.
20/20
"I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? " -Dirty Harry
"it's a beutiful morning, it's a beutiful day! the sun's a-shine and i'm singing, in that fantastical way....."
here in the real world, we at the whitley household woke up at nine, some hung over, some with about thirty minutes of sleep, but everyone excited to go to the shards pre-release.
by the time we got under way it was later than 9 in the morn. we aren't the people from those short lived comercials who grab a backpack and run. we didn't leave until about 2 in the afternoon. our driver wasn't feeling good and we didn't have much of a say as to when we left.
on the ride i described teh shards to my friends and family and their key-est abilities, making for an interesting ride as they asked questions and the older ones reminiced about thier old decks and strategies that they hoped to update after a few months of not playing. (i was revitalizing the driver and a friend into getting back into magic so it was fun).
finally we arrived at Central Bucks West for a prerelease being held by a store we go to thanks to the new wizards play network. (the store is cyborg1 and it's website for those in PA and NJ is cyborg1.com) the school was dark and dank, but we found a corner of light in the caffeteria filled with about 30 players and a judge.
alas, we found out that 2 drafts had just started and that a sealed deck was under way. and that we were the only people not in one or the other. finally the store owner said that for a reduced price we could get the intro packs and free play with no prizes. *sigh*
intro packs! what could be worse than intro packs! only forty cards! puh!
actually as it turns out a LOT could be worse than intro packs. the power level was ballanced and the decks themselves made sense. we had a great 3 hours playing and battling our shards, with battle cries of "i've never seen THAT color before!!" (yes we're flavor nerds)
in the end, i won with the jund intro pack, slamming my opponent with huge creatures who had just devoured each other. mycoloth was amazing and my friend's naya shard scooped after 4 turns of 6 saprolings a go. and he had a spearbreaker behemoth in play.
we finished off the rest of our money on cards we liked from the lone dealer there, myslef finishing a playset of oversoul of dusks for my lieges coming in the mail soon.
all in all, the shards prerelease was an amazing experience, and everyone present enjoyed it, the cards, and the shards.
i see it like this:
1.) ALA: everyone is seperated and all are content with it after X milennia of seperation.
2.) CON: a TSP block-like shift takes place, like, "ahh, strange concepts coming from unknown locations! fight!"
2.) REB: what were once holes to different worlds are now five worlds as one. not sure about how the continents will look. i can't wait to see the concepting. basically, everyone sets themselves up within their shard and the fighting begins.
actually, if you think about it, woulding REB have more mono-colored things? since now it's not a "cling to my only three mana colors" anymore, couldn't red, say, 'drop' balck and green to just be red aka jund?
Discuss.
-J
I like the idea of a color hoser. it would be like "ahh, foreign objects! destroy them!" i dig that. cyroclasm/flashfreeze, et all reprint?
-J
maybe for alara reborn we'll see something like this:
Goblin 'something' R G/W B/U
so like, two hybrids, plus a base of red, jund's base color (i use jund b/c it's jund week on the mtg main site ^__^). this way we can either maintain a straight jund, or be a mix. cards like this could have a "if you payed" kind of ability set.
Discuss. (and keep up with discussion of the OP ^__^)
-J
Does this settle the debate? Is CON really just ALA colors?
Discuss.
-J
However, i think that this "archetype" could be very sucessful, especially somewhere like states (which i can't attend :'()
Here is my list:
3x Fire-Lit Thicket
3x Jund Panorama
4x Mountain
4x Forest
3x Swamp
4x Lash Out
4x Pyroclasm
4x Flame Javelin
4x Jund Charm
4x Garruk Wildspeaker
4x Makeshift Mannequin
4x Shriekmaw
4x Thunderblust
4x Beacon of Destruction
So, i just sit there for about 4 turns flaming the living daylight out of an aggro opponent's men, or a control player's face.
When i feel like it, i play a Thunderblust and get in there, or i just mannequin a 'Maw and whittle away, not one to over commit. And if they ever deal with that, i just spend their turns they spent dealing with my men by Beacon of destructioning their face.
I haven't lost in about twenty games.
Please help me and point out some kind of huge flaw, or Try the deck for yourself, keeping the "Who's the Beatdown" theory (one player will win this game with beatdown, one will win with controll. it depends on the decks and the players) in mind to win. i've won both using ever spell to burn to the face for a turn 7 win, and i've won waiting around burning men until i had a critical mass of damage set up in my hand with thunderblusts etc.
Thank you, and please post.
-Joseph M, or AKITTFY
now that it is, i'm pissed.
that is just crap.
6. dang. elf. decks. and i'm bored of fae. and if you know wotc, we're not watching any gaem with kenny till teh finals...*le sigh*
2xZoo
1x Affinity
1x Rock
1x All in red
3x new
Players:
Guillaume Wafo-Tapa
Shuuhei Nakamura
Chapin
Paul Cheon
Raphael Levy
3x Either new or unknown
and that's what i think!
-J
Instant
Deal three damage to target creature or player
1: Quenchable fire is countered. Any player may pay this ability.
"At least it was distracting!" -Trizalt, Goblin Mage
thanks for the info though
(this is to the tune of "b****es ain't s**t by ben folds. don't look it up. unless you know what those asterisks mean....)
Litches aren't quitters, Litches aren't quitters
Litches don't quit, cuz it screws their tricks
Liches go nuts when thier life-zero hits
Liches get out after the game is done
And I hops on my steed to make a quick run...
I used to know a Litch named Valgarite
We used to roll around and deck the n00bs allright
Better rating than a finkel and his gangsta beats
And we was top-decking all our leet efreets
Forget to quit, when strategy's hot and it's layered
Number one player of all the number one players
Long as my fat pack pack was fat
I didn't have to find where the novel was at
But it was hangin' with Amazon.com with all that
Suckers on this deck just get implaed they do
And the ends they don't win nothin'
Now they're losing cuz the deck they be playin' ain't it.
Litches can't hang with the efreets
They all getin' mana screwed
They play crap like goblin cohort
Lich's mirror's some real conservation for your game
I once played a Litch named Maerloray
Used to be down in those stores everyday
Teferi was the bomb, had a FoF on top
I was on counterbalance (damn-they banned my top)
The homies used to tell me that it wouldn't last long
But I'm the maniac: Bule and Black, mystical teachings,
So I figure DCI wouldn't trip with mine
Guess what? Got bann-hammered by one one time
I'm back on the banned for life list (but not for good)
Six months on my chest, cuz I guess i should
stop making lich's mirror combo decks: as many as i could
Scooped in a second, thought i'd get a second life
but cranial insterion was all trippin and knocked me down
I ain't been out a second
Now I already gotta go
Some lvl 3 judge said i better get kickin...
Move out a block as they relase another block
See O-ring all back, and new cancels in stock
Kick in the door, I look on the floor
It's my little cousin Daz and he's learning how my combo goes..
I maindecked my tricks...
I'm heart-broke (just like the Nicks)
Man, quit this deck!
...3,...4,...
Litches don't quit cuz it screws their tricks
Liches go nuts when their life zero hits
This lich ain't out when his game is done
And I hops on my steed to make a quick run...
I used to know a Litch named Valgarite
We used to roll around and deck the n00bs at night
Better rating than finkel and his gangsta beats
I love top-deckin' all my leet efreets
The deck is deep like EDH
Of the D., the creator's got a Ph.
Long as my fat pack pack was fat
I didn't give a dime for where the novel was at
But my frends are hanging with some n00bs now, say i compete to much
Saying they just used me as a cruch
And the wins that I got meant nothin' to them
Now they'r leaving, cuz i'm just a tourney sham
Litches can't hang with the efreets
I found my deck short
My combo fails because of the stupid rules
That's some life conservation for your game
Litches can't hang with efreets
Litches can't hang with efreets
Litches can't hang with efreets
Litches can't hang with efreets
yay ben folds.
Boo latin class.
sorry this sucks, i am so bored of latin class though....
-J
Legendary Creature- Hydra Avatar
Indestructable, Haste, Vigilance, Doublestrike, Landwalk, Flying, Protection from all colors, Protection from artifacts, Shroud, Unblockable, Deathtouch, Trample, Flanking, Shadow, Banding, Fear, Provoke, Lifelink, Wither.
If Apocalypse hydra would be destroyed, regenerate it.
Madness WWWUUUBBBRRRGGG
When Apocalypse Hydra comes into play, remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
When Apocalypse Hydra comes into play, choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
When Apocalypse Hydra comes into play, target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
When Apocalypse Hydra comes into play, creatures you control get +5/+5 and gain first strike, lifelink, and trample until end of turn.
When Apocalypse Hydra comes into play, destroy three target permanents.
20/20
"I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? " -Dirty Harry
Yeah, i pretty much win this week.
-J
here in the real world, we at the whitley household woke up at nine, some hung over, some with about thirty minutes of sleep, but everyone excited to go to the shards pre-release.
by the time we got under way it was later than 9 in the morn. we aren't the people from those short lived comercials who grab a backpack and run. we didn't leave until about 2 in the afternoon. our driver wasn't feeling good and we didn't have much of a say as to when we left.
on the ride i described teh shards to my friends and family and their key-est abilities, making for an interesting ride as they asked questions and the older ones reminiced about thier old decks and strategies that they hoped to update after a few months of not playing. (i was revitalizing the driver and a friend into getting back into magic so it was fun).
finally we arrived at Central Bucks West for a prerelease being held by a store we go to thanks to the new wizards play network. (the store is cyborg1 and it's website for those in PA and NJ is cyborg1.com) the school was dark and dank, but we found a corner of light in the caffeteria filled with about 30 players and a judge.
alas, we found out that 2 drafts had just started and that a sealed deck was under way. and that we were the only people not in one or the other. finally the store owner said that for a reduced price we could get the intro packs and free play with no prizes. *sigh*
intro packs! what could be worse than intro packs! only forty cards! puh!
actually as it turns out a LOT could be worse than intro packs. the power level was ballanced and the decks themselves made sense. we had a great 3 hours playing and battling our shards, with battle cries of "i've never seen THAT color before!!" (yes we're flavor nerds)
in the end, i won with the jund intro pack, slamming my opponent with huge creatures who had just devoured each other. mycoloth was amazing and my friend's naya shard scooped after 4 turns of 6 saprolings a go. and he had a spearbreaker behemoth in play.
we finished off the rest of our money on cards we liked from the lone dealer there, myslef finishing a playset of oversoul of dusks for my lieges coming in the mail soon.
all in all, the shards prerelease was an amazing experience, and everyone present enjoyed it, the cards, and the shards.
-J
/pout
however, i think that this box is a nice indicator of how much you get when you open a box:
namely, alot.