Has anyone thought about Manamorphose for card draw? It is obviously an incredibly powerful card that can fix our mana for double black, and essentially makes our deck 56 cards allowing us to see the answers we need. Just trying to brainstorm for us all.
The problem with that card is you preemptively commit to use at least 2 mana if you cycle it. It doesn't work well with reactive cards. In that case its sometimes very awkward. In general though, I am not against experimenting with it. How would you incoorporate it inot the deck?
I look at manamorphose like a free card to cycle. If it get's countered then I feel like the spell you would've played in it's place would probably have been countered as well. I could see the issue of deciding what mana to create with it be an issue though. I would start by cutting 1 LotV, 1 Scavenging Ooze, 1 Assassin's Trophy, and 1 Inquisition of Kozilek. Picking those cards just because they are more limited in what they can do. Not entirely sure what to pick other than saying our four worst or most narrow cards though. Again just throwing out ideas for any way to improve the deck. Perhaps the best answer is to just be as good as Reid Duke, though that seems like quite a long shot for me.
I didn't mean that Manamorphose gets coutnered, I mean it doesnt work well with our own reactive cards. You cant play Manamorphose on turn 2 to dig for a goyf/bob when you might end up not being able to hold up Push. And that makes it awkward to some extent, as you kinda have to wait for it until you are going to cast a spell anyway. At least in the early game.
Ah gotcha now. Yea that's a great point and definitely a consideration. Using the manamorphose at instant speed end of the opponents turn could help with that. It might be worth testing and trying out, seems like it could potentially be better than Faithless Looting in Jund which has been discussed in this forum Ad Nauseam.
Has anyone thought about Manamorphose for card draw? It is obviously an incredibly powerful card that can fix our mana for double black, and essentially makes our deck 56 cards allowing us to see the answers we need. Just trying to brainstorm for us all.
The problem with that card is you preemptively commit to use at least 2 mana if you cycle it. It doesn't work well with reactive cards. In that case its sometimes very awkward. In general though, I am not against experimenting with it. How would you incoorporate it inot the deck?
I look at manamorphose like a free card to cycle. If it get's countered then I feel like the spell you would've played in it's place would probably have been countered as well. I could see the issue of deciding what mana to create with it be an issue though. I would start by cutting 1 LotV, 1 Scavenging Ooze, 1 Assassin's Trophy, and 1 Inquisition of Kozilek. Picking those cards just because they are more limited in what they can do. Not entirely sure what to pick other than saying our four worst or most narrow cards though. Again just throwing out ideas for any way to improve the deck. Perhaps the best answer is to just be as good as Reid Duke, though that seems like quite a long shot for me.
Has anyone thought about Manamorphose for card draw? It is obviously an incredibly powerful card that can fix our mana for double black, and essentially makes our deck 56 cards allowing us to see the answers we need. Just trying to brainstorm for us all.
I've been thinking of a Gitrog Monster version of this deck. There was a CFB article not long ago. Just wondering what everyone's thoughts were on the subject.
I never really had a problem with the 23 land build pre-ban, but I like the 25 land with BBE and the higher curve the best now. I think the right answer between 24 and 25 just depends on what your curve is and what manlands you want to run. I also think we'll learn a lot more after a couple GP's/SCG events.
Field of Ruin is bonkers. I'm very afraid to play against Jeskai without 4 basics. Between FoR and Path if you're not able to search up a basic it can be pretty brutal.
Ah gotcha now. Yea that's a great point and definitely a consideration. Using the manamorphose at instant speed end of the opponents turn could help with that. It might be worth testing and trying out, seems like it could potentially be better than Faithless Looting in Jund which has been discussed in this forum Ad Nauseam.
I look at manamorphose like a free card to cycle. If it get's countered then I feel like the spell you would've played in it's place would probably have been countered as well. I could see the issue of deciding what mana to create with it be an issue though. I would start by cutting 1 LotV, 1 Scavenging Ooze, 1 Assassin's Trophy, and 1 Inquisition of Kozilek. Picking those cards just because they are more limited in what they can do. Not entirely sure what to pick other than saying our four worst or most narrow cards though. Again just throwing out ideas for any way to improve the deck. Perhaps the best answer is to just be as good as Reid Duke, though that seems like quite a long shot for me.
What are people's thoughts on Vikram's list? 2 different combo finishes and 2 Jace.
https://www.channelfireball.com/articles/gitrog-loam/
The master speaks to us.