Looking for ways to cast Thrasta, Tempest's Roar infinitely or nearly infinitely, without going full blown infinite mana. With infinite mana, you can recast any commander in the same way. What I'm trying to do is define the advantage of Thrasta specifically.
Stuff like: cryptolith rite + leyline of abundance Tangleroot Phyrexian altar
Any other cards that fit the bill?
//edit//
Nvm, I found several, with a surprising amount of synergy too.
Building Esika, with a deck of many things gimmick. The deck involves a bunch of random game changing creatures (group hug, group hate, and chaotic.) So that each turn some planechase level ability happens.
Never built wubrg before. The deck doesn't really do anything until I get all 5 colors on board.
If i attack with a creature using Venom or Dead-Iron Sledge, and I regenerate my creature, do the blocking creatures still die even though regenerate removed my creature from combat? Also same question but what if defending player has first strike?
I just now realized how The Prismatic Bridge allows you to essentially tutor if you only run 1 creature. I've wanted to build an Etrata, The Silencer deck ever since she came out, and it looks like I finally can.
But I need a way to deal with non-creature decks. Etrata doesn't care what type of card has a hit counter, and this is WUBRG so, I have all the options. What are some cards that can help me turn my opponent's stuff into creatures?
Or anything else you think would be good. I literally just came up with the idea, and just now starting to brew.
If you continue to have concerns, just ASK THE GROUP and see what THEY say.
Unfortunately, i think my group is too nice to say no. Some people genuinely have no problem with it, and are usually the first to answer as such. It's a bit pet deck of mine lately, so maybe the problem is im just playing it too often.
my playgroup is a really mixed bag. no turn 3 wins, but there's some pretty cancerous decks.
I am not sure if there is a misunderstanding here, or maybe our definitions are different, but I don't think Chasm really even approaches "brokenness". Sure, there are some things you can do to mitigate the downsides, but those downsides can be pretty brutal. You are already paying 2, 4, 6, 8 life to keep it around and you can't attack while you have it. So, you either need a way to loop it or need to be winning outside of combat.
So, yeah, it can be good, but I would never be mad to be sitting across from it.
i get that there are ways to get around and even counter it, but most decks i run into don't run them.
it takes quite a few rounds before the upkeep becomes brutal, and i don't play it until i think my opponents are about to go off. This card is very niche, but op when that niche is filled. decks that focus on non-combat damage/life loss + life gain, and access to green for the tutors, is really all you need for the niche, and then theres decks that play lands from the grave.
I understand that this really depends on the playgroup. However, what I would like to know is, the general point of view on this card. Mass land destruction is something that is generally, but not always frowned upon, for example.
I only recently found out about Glacial Chasm, and I was amazed at first that something so broken could be so budget. And since there are so many budget options to tutor non-basics, it was easy to build a deck that uses it as a center piece. But I can't help but wonder if it's just too unfair in casual edh.
Are your games going long to the point where players are hitting 10 mana? If so then Treacherous Terrain is a randomly good finisher if you have any damage doubling effect out. fiery emancipation is also pretty good.
Treacherous Terrain is very tempting. Unfortunately, unless i have something like Overabundance out, I don't usually have more than 5-6 mana. The deck tends to level out land wise because of Glacial Chasm. But the card definitely does what I want this deck to do, which is punish my opponent's for doing stuff.
But yea, maybe my best bet for dealing with life gain is to just deal even more damage. Fiery Emancipation does fit that bill.
Because of the damage mitigation, I've avoided cards like sulfuric vortex. But what keeps happening is, the last person standing is anyone else also running lifegain; and I dont really have a lot of options to deal with them. At that point, instead of letting the game drag on forever, I just sac the glacial chasm and let em kill me.
Using nothing but rituals was the entire point in this thread. I already have a gishath deck. I was testing an idea. If it was excess ramp, I could tune it better later, but it was a single concept I was testing. I wasn't trying to build a solid deck, just seeing how well the idea works.
The problem with ramping out Gishath with rituals is that when he dies, you don't have the resources to cast him again for ages; a lot of dinosaurs are not card advantage enablers, so the rest of the deck has a lot of work to do. I think making a midrange control deck with card advantage engines that help you make land drops, and midrange wrath effects (dinosaurs love Earthquakes!) That way, if you get Gishath down, and he eats it, you can just get him down on the following turn until he sticks, making him a more effective threat.
Yea, I kinda figured that out. Slapped together a budget version, and tested it. It works great the first time, but it's too much of a 1 trick pony. Once everyone knows how it works, it's easy to counter, and like you pointed out I'm just out of gas at that point. It also makes me a lot pickier about what I consider to be a good hand, and end up mulliganing away more cards that usual, making the gas problem worse.
The new playgroup I'm in, uses a lot more spot removal and a lot fewer board wipes than my previous group. Speeding up the deck seemed like a potential answer. Think instead imma take out a couple of my board wipe protections(legion's initiative, colfenor's urn) and add in stuff like city of solitude.
With two cards is extremely easy
Cultivate/farseek/any other simple ramp + Skyshroud claim/tempt with discovery/knight of the stampede/goreclaw/tons of other cards can get Gishath out on turn 5.
Turn 4 is trickier but can be done too. You can use somberwald sage and oracle of mul daya. Also urza's incubator.
Thanks, you actually gave me a pretty decent starting point.
Stuff like:
cryptolith rite + leyline of abundance
Tangleroot
Phyrexian altar
Any other cards that fit the bill?
//edit//
Nvm, I found several, with a surprising amount of synergy too.
Never built wubrg before. The deck doesn't really do anything until I get all 5 colors on board.
This is what I've come up with so far: https://tappedout.net/mtg-decks/esika-god-of-many-things/?cb=1616949581
Lots of tap lands, so mana base is a bit slow. But idk if there's a better way to build it. Any suggestions?
Toying with the idea of building a Lure focused enchantress deck using either Toski, Bearer of Secrets or Anthousa, Setessan Hero as the commander.(if regenerate doesn't work, going with toski)
https://tappedout.net/mtg-decks/prismatic-etrata/?cb=1613340145
Any suggestions?
Then you have infinite godo tokens and combats.
Oh, you said no combos. Mb
But I need a way to deal with non-creature decks. Etrata doesn't care what type of card has a hit counter, and this is WUBRG so, I have all the options. What are some cards that can help me turn my opponent's stuff into creatures?
Or anything else you think would be good. I literally just came up with the idea, and just now starting to brew.
Unfortunately, i think my group is too nice to say no. Some people genuinely have no problem with it, and are usually the first to answer as such. It's a bit pet deck of mine lately, so maybe the problem is im just playing it too often.
my playgroup is a really mixed bag. no turn 3 wins, but there's some pretty cancerous decks.
i get that there are ways to get around and even counter it, but most decks i run into don't run them.
it takes quite a few rounds before the upkeep becomes brutal, and i don't play it until i think my opponents are about to go off. This card is very niche, but op when that niche is filled. decks that focus on non-combat damage/life loss + life gain, and access to green for the tutors, is really all you need for the niche, and then theres decks that play lands from the grave.
I only recently found out about Glacial Chasm, and I was amazed at first that something so broken could be so budget. And since there are so many budget options to tutor non-basics, it was easy to build a deck that uses it as a center piece. But I can't help but wonder if it's just too unfair in casual edh.
Treacherous Terrain is very tempting. Unfortunately, unless i have something like Overabundance out, I don't usually have more than 5-6 mana. The deck tends to level out land wise because of Glacial Chasm. But the card definitely does what I want this deck to do, which is punish my opponent's for doing stuff.
But yea, maybe my best bet for dealing with life gain is to just deal even more damage. Fiery Emancipation does fit that bill.
Because of the damage mitigation, I've avoided cards like sulfuric vortex. But what keeps happening is, the last person standing is anyone else also running lifegain; and I dont really have a lot of options to deal with them. At that point, instead of letting the game drag on forever, I just sac the glacial chasm and let em kill me.
Any suggestions to fix this problem?
Using nothing but rituals was the entire point in this thread. I already have a gishath deck. I was testing an idea. If it was excess ramp, I could tune it better later, but it was a single concept I was testing. I wasn't trying to build a solid deck, just seeing how well the idea works.
Yea, I kinda figured that out. Slapped together a budget version, and tested it. It works great the first time, but it's too much of a 1 trick pony. Once everyone knows how it works, it's easy to counter, and like you pointed out I'm just out of gas at that point. It also makes me a lot pickier about what I consider to be a good hand, and end up mulliganing away more cards that usual, making the gas problem worse.
Also, it is tempting to take out gratuitous violence for fiery emancipation
The new playgroup I'm in, uses a lot more spot removal and a lot fewer board wipes than my previous group. Speeding up the deck seemed like a potential answer. Think instead imma take out a couple of my board wipe protections(legion's initiative, colfenor's urn) and add in stuff like city of solitude.
Thanks, you actually gave me a pretty decent starting point.
Here's what I've come up with so far:
https://tappedout.net/mtg-decks/21-07-20-fossil-fuel/?cb=1595690714