2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [EDH] Is Glacial Chasm Too Scummy?
    Quote from Morphling »
    If you continue to have concerns, just ASK THE GROUP and see what THEY say.


    Unfortunately, i think my group is too nice to say no. Some people genuinely have no problem with it, and are usually the first to answer as such. It's a bit pet deck of mine lately, so maybe the problem is im just playing it too often.

    my playgroup is a really mixed bag. no turn 3 wins, but there's some pretty cancerous decks.
    Posted in: Opinions & Polls
  • posted a message on [EDH] Is Glacial Chasm Too Scummy?
    Idk, i still feel like Hour of Promise into Glacial Chasm + Nesting Grounds is a bit much.
    Posted in: Opinions & Polls
  • posted a message on [EDH] Is Glacial Chasm Too Scummy?
    Quote from WizardMN »
    I am not sure if there is a misunderstanding here, or maybe our definitions are different, but I don't think Chasm really even approaches "brokenness". Sure, there are some things you can do to mitigate the downsides, but those downsides can be pretty brutal. You are already paying 2, 4, 6, 8 life to keep it around and you can't attack while you have it. So, you either need a way to loop it or need to be winning outside of combat.

    It also doesn't stop loss of life so you can just get got with things like Torment of Hailfire or Exsanguinate.

    So, yeah, it can be good, but I would never be mad to be sitting across from it.


    i get that there are ways to get around and even counter it, but most decks i run into don't run them.

    it takes quite a few rounds before the upkeep becomes brutal, and i don't play it until i think my opponents are about to go off. This card is very niche, but op when that niche is filled. decks that focus on non-combat damage/life loss + life gain, and access to green for the tutors, is really all you need for the niche, and then theres decks that play lands from the grave.
    Posted in: Opinions & Polls
  • posted a message on [EDH] Is Glacial Chasm Too Scummy?
    I understand that this really depends on the playgroup. However, what I would like to know is, the general point of view on this card. Mass land destruction is something that is generally, but not always frowned upon, for example.


    I only recently found out about Glacial Chasm, and I was amazed at first that something so broken could be so budget. And since there are so many budget options to tutor non-basics, it was easy to build a deck that uses it as a center piece. But I can't help but wonder if it's just too unfair in casual edh.
    Posted in: Opinions & Polls
  • posted a message on Group Slug Wincons?
    Quote from Macabre »
    Are your games going long to the point where players are hitting 10 mana? If so then Treacherous Terrain is a randomly good finisher if you have any damage doubling effect out. fiery emancipation is also pretty good.


    Treacherous Terrain is very tempting. Unfortunately, unless i have something like Overabundance out, I don't usually have more than 5-6 mana. The deck tends to level out land wise because of Glacial Chasm. But the card definitely does what I want this deck to do, which is punish my opponent's for doing stuff.


    But yea, maybe my best bet for dealing with life gain is to just deal even more damage. Fiery Emancipation does fit that bill.
    Posted in: Commander (EDH)
  • posted a message on Group Slug Wincons?
    Been building a group slug Klothys, God of Destiny deck lately. It's group punishment with some damage mitigation. https://tappedout.net/mtg-decks/klothys-domme-of-destiny/?cb=1604414605

    Because of the damage mitigation, I've avoided cards like sulfuric vortex. But what keeps happening is, the last person standing is anyone else also running lifegain; and I dont really have a lot of options to deal with them. At that point, instead of letting the game drag on forever, I just sac the glacial chasm and let em kill me.

    Any suggestions to fix this problem?
    Posted in: Commander (EDH)
  • posted a message on Turn 4-5 Gishath?
    Quote from Sleepytyrant »
    Thanks, you actually gave me a pretty decent starting point.

    Here's what I've come up with so far:
    https://tappedout.net/mtg-decks/21-07-20-fossil-fuel/?cb=1595690714


    I think you have too much rituals
    https://tappedout.net/mtg-decks/the-lost-world-gishathic-park/
    this is my list if you are interested


    Using nothing but rituals was the entire point in this thread. I already have a gishath deck. I was testing an idea. If it was excess ramp, I could tune it better later, but it was a single concept I was testing. I wasn't trying to build a solid deck, just seeing how well the idea works.
    Posted in: Commander (EDH)
  • posted a message on Turn 4-5 Gishath?
    Quote from Kryptnyt »
    The problem with ramping out Gishath with rituals is that when he dies, you don't have the resources to cast him again for ages; a lot of dinosaurs are not card advantage enablers, so the rest of the deck has a lot of work to do. I think making a midrange control deck with card advantage engines that help you make land drops, and midrange wrath effects (dinosaurs love Earthquakes!) That way, if you get Gishath down, and he eats it, you can just get him down on the following turn until he sticks, making him a more effective threat.

    But of course don't forget Mana Crypt, Worn Powerstone, Overgrowth, and Exploration in your list of things that will get you a faster Gishath.

    I'd like to also point out that Fiery Emancipation makes Gishath and Maelstrom Wanderer into 21-damage hasty threats, which is pretty cool.

    Yea, I kinda figured that out. Slapped together a budget version, and tested it. It works great the first time, but it's too much of a 1 trick pony. Once everyone knows how it works, it's easy to counter, and like you pointed out I'm just out of gas at that point. It also makes me a lot pickier about what I consider to be a good hand, and end up mulliganing away more cards that usual, making the gas problem worse.

    Also, it is tempting to take out gratuitous violence for fiery emancipation


    The new playgroup I'm in, uses a lot more spot removal and a lot fewer board wipes than my previous group. Speeding up the deck seemed like a potential answer. Think instead imma take out a couple of my board wipe protections(legion's initiative, colfenor's urn) and add in stuff like city of solitude.
    Posted in: Commander (EDH)
  • posted a message on Turn 4-5 Gishath?
    With two cards is extremely easy
    Cultivate/farseek/any other simple ramp + Skyshroud claim/tempt with discovery/knight of the stampede/goreclaw/tons of other cards can get Gishath out on turn 5.
    Turn 4 is trickier but can be done too. You can use somberwald sage and oracle of mul daya. Also urza's incubator.


    Thanks, you actually gave me a pretty decent starting point.

    Here's what I've come up with so far:
    https://tappedout.net/mtg-decks/21-07-20-fossil-fuel/?cb=1595690714
    Posted in: Commander (EDH)
  • posted a message on Turn 4-5 Gishath?
    I recently moved, and I'm trying to adjust to the higher level of decks in the local playgroup.

    My deck could already go off around turn 4-5, but I wanna refine the ramp to make those plays more consistent.

    Ramp I already have that gets me there:
    Lotus bloom
    Khalni Heart Expedition+fetch ramp/land
    Keeper of Progenitus
    Seething Song+any other ramp
    Sol ring+any other ramp
    Smothering Tithe(depending on opponents)

    What I'm currently thinking of adding:
    Mana Vault
    Vessel of Volatility
    Orcish Lumberjack

    Anyone know any other good ways to net 3 mana by turn 3-4, allowing me to play gishath turn 4-5?


    Also, here's the deck list:
    https://tappedout.net/mtg-decks/rawrs-and-stuff/
    Posted in: Commander (EDH)
  • posted a message on HELP? Mutate Tokens Deck
    I've been toying with the idea of making a devour token deck that uses cards like Gutter Grime, Feed the Pack, and Death's Presence to take advantage of how mutate turns tokens into non-tokens.

    This is what i've chucked together so far:
    https://tappedout.net/mtg-decks/spacegodzilla-3/?cb=1591387924

    Any suggestions?
    Posted in: Commander (EDH)
  • posted a message on Anti-Ramp: Solutions?
    Played a game the other day against a group hug deck that was running Quicksilver Fountain. Game took hours because nobody was running blue.
    Posted in: Commander (EDH)
  • posted a message on Best commander for a Eldrazi deck?
    1 guy in my playgroup runs a lot of eldrazi in his Yidris, Maelstrom Wielder deck.
    Posted in: Commander (EDH)
  • posted a message on Overpowered or douchebag deck?
    Quote from Gashnaw II »

    That said I do have one suggestion to make Remove Domri. there are much better cards to run. You are running the immortal sun which (while may not seem like much) can indeed ruin his only appeal. I would switch him out for Rhythm of the wild. (Simply due to teh fact that it offers more for the same cost. (Domri's static doesn't account for much as there are also better anthems out there)

    ill consider it. although i'm leaning more towards taking out the immortal sun for it, as it's pretty rare that i actually draw it when i need it.

    Quote from Gashnaw II »
    You mentioned they run infinite combo decks, which is an interesting sign, but there're infinite combo decks and then there're infinite combo decks. If their decks just run a single 3-card infinite combo that they read about on the internet once, and the rest of the deck is random jank, then its an entirely different deck then if it runs 5-6 infinite combos and a full suite of tutors, enablers and cards that keep them alive until they play their combo.

    both actually. Though there's only 2 people running full blown infinite combo decks.
    Posted in: Commander (EDH)
  • posted a message on Overpowered or douchebag deck?
    Okay, so I recently improved my gishath deck.
    https://tappedout.net/mtg-decks/rawrs-and-stuff

    This was my first commander deck, and was originally running unblockable equipments, I swapped the equipment out for cards that double Gishath's damage. Now, everybody hates my deck.

    (Sorry about the rant)
    Playing this, I expect to be focused most games. This deck can just explode and eat my opponents out of nowhere.
    Half my play group is running infinite combo decks that can also just win out of nowhere, so I'm having a hard time understanding what the difference is and why nobody wants to play against specifically my deck.
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.