Quote from Gashnaw II »
That said I do have one suggestion to make Remove Domri. there are much better cards to run. You are running the immortal sun which (while may not seem like much) can indeed ruin his only appeal. I would switch him out for Rhythm of the wild. (Simply due to teh fact that it offers more for the same cost. (Domri's static doesn't account for much as there are also better anthems out there)
Quote from Gashnaw II »You mentioned they run infinite combo decks, which is an interesting sign, but there're infinite combo decks and then there're infinite combo decks. If their decks just run a single 3-card infinite combo that they read about on the internet once, and the rest of the deck is random jank, then its an entirely different deck then if it runs 5-6 infinite combos and a full suite of tutors, enablers and cards that keep them alive until they play their combo.
Quote from void_nothing »Each opponent being dealt damage causes the ability to trigger a separate time. In general, if you have three opponents, you will draw three cards after the abilities resolve.
Quote from peteroupc »Temple Altisaur's ability is not a triggered ability (it doesn't include "when", "at", or "whenever") (C.R. 603.1). In any case, under C.R. 611.3a, Temple Altisaur's effect isn't "locked in" to a particular source of damage or to a particular Dinosaur you control (other than Temple Altisaur).