When Ib Halfheart's ability resolves, you sacrifice the Goblin token. Sacrificing that token will immediately unattach Kusari-Gama from that token — the sacrifice removes it from the battlefield (C.R. 701.16a, 701.3d). Then, if you sacrifice that token this way, that token "deals 4 damage to each creature blocking it". But since Kusari-Gama no longer has an equipped creature at that time (recall that "equipped creature", here, means "whatever creature that permanent is attached to" [C.R. 301.5e]), Kusari-Gama's second ability won't trigger — even if the creature it was last attached to just dealt damage (C.R. 603.2). (See also this thread. Note that Ib Halfheart's ability says "If you do", not "When you do", so C.R. 603.12 doesn't apply here, but rather C.R. 117.12.) If the Kusari-Gama ability nevertheless triggers this way, then that is a bug in Magic Online.
Note that state-based actions don't care "what happens during the resolution of a spell or ability" (C.R. 704.4), as in this case. (C.R. 704.5n applies above all to cases when the Equipment is somehow attached to a permanent that either isn't a creature or can't be equipped [e.g., due to C.R. 301.5 or 101.2].) Note also that you sacrifice the token during the resolution of Ib Halfheart's ability (C.R. 608.2, 608.2c), not when that ability triggers and not when that ability goes on the stack. If you sacrifice that token (or that token otherwise leaves the battlefield) before the ability resolves, that token won't be there for you to sacrifice when the ability resolves, so that that ability will have no further effect (C.R. 117.12).
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peteroupc posted a message on Getting conflicting answers: Ib Halfheart, Goblin Tactician and Kusari-gama interaction (need rule references)Posted in: Magic Rulings - To post a comment, please login or register a new account.
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So this is a deck that I've been working on a lot lately that I am calling Argent Moon, and I wanted to get your guys' input.
One of my favorite cards in Magic is Liquimetal Coating, and I've always wanted to build a deck around it. I went through a bunch of iterations (mono-green/Gruul/Temur/Bant), before I settled on Izzet. After a bunch of clunkiness where I either got what I needed out early and won the war of attrition, and the next I lost very quickly having not had time to assemble the pieces, I realized I needed to go for a lot more control.
Adding Thing in the Ice/Awoken Horror gave me a great wincon, but I needed to actually make it to the point where I could use it as one. I liked the strength of Blue Moon, so I added that land package and Blood Moon, and the deck really turned a corner and started to perform much better
I feel like I'm on the right track here, as a kind of mix of Ponza and Blue Moon, but I don't have much experience with control at all, and have only been playing Modern for about 9 months, so my inexperience is really showing when it comes to some card choices. Let me know what you think, and if you have any ideas!
Here it is!
4 Delver of Secrets
1 Izzet Staticaster
3 Thing in the Ice
Instants (20)
4 Abrade
1 Izzet Charm
4 Lightning Bolt
1 Logic Knot
4 Mission Briefing
4 Remand
2 Smash to Smithereens
1 Surgical Extraction
4 Serum Visions
Artifacts (4)
4 Liquimetal Coating
Enchantments (3)
2 Blood Moon
1 March of the Machines
Planeswalker (2)
2 Saheeli Rai
Lands (19)
1 Ghost Quarter
6 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
3 Steam Vents
3 Altar of the Brood
1 Anger of the Gods
1 Blood Moon
2 Disdainful Stroke
1 Hurkyl's Recall
1 Phyrexian Metamorph
2 Reckless Fireweaver
1 Saheeli Rai
2 Shrapnel Blast
1 Vendilion Clique
The goal for the MB is to put down some early threats in Delver and Titi to wear down their life totals and protect me, or force answers, while I build up a boardstate that allows me to start taking out their lands for "free", one or two a turn or more.
I feel like I've refined the Liquimetal package down as far as it can go. Things like Splinter and Mycosynth Lattice, while very fun, aren't feasible in Modern. I think a 1/2-of of Surgical Extraction does the job of Splinter, but better. Cards like Abrade and Smash to Smithereens offer more impact and flexibility than a lot of the mono-green options. I do, however, miss having Green for Ancient Grudge, as that was a fantastic card, but I couldn't justify the splash for just a flashback cost.
March of the Machines adds a bit of inevitability to the combo, where tapping Liquimetal Coating each turn can effectively stall their boardstate and start to send it backwards. This combo also allows you to turn your own stuff into attackers, like Saheeli or the March itself. I like the idea of Myr Landshaper to pile on the removal, but it never felt that great in practice.
Blood Moon adds that last bit of control the deck needed that is hard for many opponent's deck to work their way out from under by itself, much less with land destruction thrown in too. Considering finding a spot for some Spreading Seas as well.
Sideboard has the two Saheeli infinite combos. This is a potential T3 win, and along with the rest of the deck is fairly resilient. Definitely a lot of room for improvement in the SB.
Let me know if you have any suggestions or criticisms! This is my first control deck so I have a lot to learn, and there is a ton of playtesting left, but I really feel like there is something here.