Great thread and deck! Thanks for keeping us posted on new ideas.
Couple suggestions:
Vedalken Orrery - lets us play any of the mana doublers on an opponents turn so we can untap and go off without giving anyone else extra mana.
Slayers' Stronghold - alternative win con especially for creature-light playgroups, with enough draw to dig for creatures this could kill the board. Maybe include Kessig Wolf Run to get through blockers and act as a win con if you have a creature without summoning sickness. Obviously this doesn't go in the Oath of Druids version.
I also wonder whether running more combo pieces, either additional bouncers or the graveyard recursion package, is worth it for a budget version since you have fewer tutors. Have you had trouble digging for an actual win con?
Makes sense. Any advice on building this on a budget, especially the mana base? Would you include more basics because of all the search cards or buddy, scry, etc because we want so much green?
What about Kessig Wolf Run as an alternate win con? If you have protection set up already it'll kill one opponent for each creature you can swing, and it's the same cost as Shivan Gorge.
Couple suggestions:
Vedalken Orrery - lets us play any of the mana doublers on an opponents turn so we can untap and go off without giving anyone else extra mana.
Slayers' Stronghold - alternative win con especially for creature-light playgroups, with enough draw to dig for creatures this could kill the board. Maybe include Kessig Wolf Run to get through blockers and act as a win con if you have a creature without summoning sickness. Obviously this doesn't go in the Oath of Druids version.
I also wonder whether running more combo pieces, either additional bouncers or the graveyard recursion package, is worth it for a budget version since you have fewer tutors. Have you had trouble digging for an actual win con?