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  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Man stop talking about sideboardwars vs grave, this is soooo oldschool, put it now in your main. Welcome in the new century. How many tier 1 grave based decks some of us need? Is it so difficult to see?
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Kci shares cards with 2 other big decks. Tron and hardened. That's more share as a lot of other decks
    Posted in: Modern
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Same vs. Dredge, i dont give them any bridge/chalice targets anymore, so they board in useless cards and slow themselves while i am faster. Important vs dredge, NEVER play relic turn 1
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Last time 3 eidolon, 1, spyglass, 4 relic. But next time i dont want give my opponents artefact target. Relic is not really target, because you can sacrifice it and if not, you used it allready often.my Plan is go full agro without giving targets in some match Ups. AS example my last mardu opponent had 2 wear/tear in Hand, but i dont had any bridge/chalice anymore...only relics and he Never could target it really without loosing card for nothing
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Me with 8 rabble. All in Aggro, 4 chalice out and 4 bridge, 4 relic in from sideboard. It is one of my best match ups with relic/chalice switch tactic. I play only 2:2, 3:2, 2:2 and again 3:2 in fnm, still New and learning...but Never lost vs. Jund and BG and dredge
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from cfusionpm »
    Quote from Shwivle »
    Quote from cfusionpm »
    You are forcing the opponent to make a choice: tap out and risk losing to the combo, or slow down and very easily deal with the combo. You are controlling their gameplan by making it disadvantageous (or at least risky) to blindly goldfish their hand and ignore the opponent. Without that fear and respect, we have seen the past 3 years how trash UR control actually is.
    Lol very easily. How do you suggest we do that when you can just have a dispel or any other counter if we wait too long?

    Cast a discard spell, take a combo piece or protection piece. Cast Abrupt Decay. Play your own counterspells. Pressure Twin to spend its own resources instead of trying to jam the combo.

    Even then, going under the assumption that Twin maindecks Dispel (which it doesn't), you're looking at a Turn 5 kill, which is slow by Modern's standards. Or do you tap out against Infect? Do you tap out against Storm? Boo hoo. With Twin, you might get punished on Turn 5 in magical Christmas land when Twin peels a godhand. Meanwhile, other decks in Modern are doing the same thing on turn 2 and 3.

    This blatant ignorance of basic deck operation, as well as totally unfounded and misrepresentations of the deck are why we should just ban discussion about the deck again. It's tiresome having to deal with it all the time.
    sure we tap out against Infekt if they have no creature on board. FLASH...its still the same Problem. I Never fear about flash Infekt
    Posted in: Modern
  • posted a message on Stompy
    Good luck
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Unravel the aether has nothing to do with preventing abilitys. Unravel you have too in your side, no matter if needle or revoker. If i play revoker and they path it, so i am happy, 1 path less means 1 creazure is safe more...but if i needle and they dont have jace, so its useless and you spend a card and gain nothing. again, they have 2 jace only and this is not a solution against terminus. Siding out creatures vs. Control for narrow Cards is Bad in a creaturedeck like stompy. We need pressure
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Maybe phyrexian revoker is better, because with body for pressure too if they dont have jace in Hand. They play only 2 jace, neans Chance they dont have it is big, so needle can be useless. It is not important it cost more mana, because we have time till jace. Another reason is, it stops mana abilitys like kci too, but needle not...same vs ad naeseum artefacts. Sorry for my english
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Your question about bloodmoon and beeing not funny. You know what is not funny? People fetching, searching, shuffling each turn...then give me their cards and i shuffle it again. Next turn same again. This take so much time and fun away to me, games are long without doing anythink real, but after moon it stops and games are faster and now we really start playing. each of us have other definitions about fun. Without moon, people play 4 colors and games are 40% only shuffling and searching...this is why we need it too. I dont want waiting each turn several minutes for only putting 1 Land into game...not funny, is this a good game for your opponent? You think this feels better to me each game as moon four you in 5% of games? so you scoop to moon, i am happy dont wasting time for fetch after fetch and sleeping while
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from AussieMTG »
    If we are getting back into the unban Twin talks, then I will repeat a slightly altered version of what I said two years ago; If Twin is released back into the format, then yes, if you want to play a U/R deck then it is certainly the best option and may suppress of URx decks. However, if one looks at the current metagame, the only truly competitive decks in the colours are Storm, which is a separate archetype and will never use twin, and Death's Shadow which is more of a black deck that utilises blue's card selection and Stubborn Denial.

    Izzet phoenix, and blue moon are the only two current decks that play even vaguely similarly to twin, but they are realistically not viable. Blue moon is merely a remnant, and phoenix a slow, semi-linear deck in a metagame of faster, more linear decks that are harder to interact with.

    To reiterate idSurge's statement, the archetype of UR Tempo and control is dead, and has been since January 18, 2016. Furthermore, while I hate the use of the phrase 'format police,' that is exactly what twin would do in a meta of linearity and the ever-imposing threat of dredge.
    police against unfair using unfair Combo. This i will Never be logical to me. Killing 8% of unfair Decks overall with 8% unfair Combo it feels like an police fighting crime together with Mafia. Shadow was fair police, humans is police...but not twin
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    But, if they reprint sfm in standard, it could go down 10
    Posted in: Modern
  • posted a message on 8Rack
    My heart...my soul Frown
    Posted in: Control
  • posted a message on Merfolk
    Seems funny, test it
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    This! Only 2-3 after release is best time... gived me to often a bloody nose. Most it was climbing after some days or falling 2 months longer. It is not easy to know, but everywhere peoole talk about 2-3 weeks
    Posted in: Modern
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