If player A exiles player B’s commander with Palace Jailer, and that player sends the commander to the command zone instead of exile. Will player B’s commander return to the game if anyone other than player A becomes the monarch?
If I kill the Sower of Temptation, do I get the creature back, or does it stay with my opponent?
I would think so, because the legacy's effect says it works indefinately, but my opponent believes that since legacy was a one shot effect, the creature would not return to me.
The mana dorks are good to ensure you get to play your 3 cost spirits on turn 2, mostly saint traft and spell queller, and then get a company out turn 3, which is one of the deck's best plays.
This also makes sure you have 10 turn 1 plays, which is pretty good.
About the Saint Traft count, he actually said after the GP that he might go down to only 1 or 0 and would cut the steel of the godhead as they were the most underperforming cards in the deck. Metagame now has too many blocks for saint traft and the steel never won him a single game.
Sideboard performed great, maybe a replacement of the rhox warmonk for kitchen finks might be worth it?
Too bad we didn´t get much support with the new collections, only one I would consider using myself is chart a course, but we don´t want to lower our creature count too much because of company..
Just throwing this in here, friend of mine went 8-0 day one of Grand Prix São Paulo with no byes. Was back in August 2017, seems like a solid list, but I haven´t seen any big updates to Bant spirits lately. Did we get anything with the last expansions?
No matter where the creature goes the jailers hability tracks it to return the creature to play?
If player A exiles player B’s commander with Palace Jailer, and that player sends the commander to the command zone instead of exile. Will player B’s commander return to the game if anyone other than player A becomes the monarch?
That clears up my question nicely.
My Opponent controls a 3 power creature and I control a legacy's allure with 3 counters on it.
I sac my legacy's allure, taking control of his creature.
The following turn he plays Sower of Temptation, taking back his creature.
If I kill the Sower of Temptation, do I get the creature back, or does it stay with my opponent?
I would think so, because the legacy's effect says it works indefinately, but my opponent believes that since legacy was a one shot effect, the creature would not return to me.
-2 geist
-1 steel
+2 favorable winds
+1 Bygone Bishop
The mana dorks are good to ensure you get to play your 3 cost spirits on turn 2, mostly saint traft and spell queller, and then get a company out turn 3, which is one of the deck's best plays.
This also makes sure you have 10 turn 1 plays, which is pretty good.
About the Saint Traft count, he actually said after the GP that he might go down to only 1 or 0 and would cut the steel of the godhead as they were the most underperforming cards in the deck. Metagame now has too many blocks for saint traft and the steel never won him a single game.
Sideboard performed great, maybe a replacement of the rhox warmonk for kitchen finks might be worth it?
Too bad we didn´t get much support with the new collections, only one I would consider using myself is chart a course, but we don´t want to lower our creature count too much because of company..
Piloted by: De Lima E Silva Borzino, Marcio
1 Island
1 Forest
1 Plains
2 Botanical Sanctum
4 Windswept Heath
1 Hallowed Fountain
1 Breeding Pool
2 Temple Gardens
1 Flooded Strand
4 Misty Rainforest
1 Razorverge Thicket
1 Gavony Township
1 Horizon Canopy
1 Cavern of Souls
4 Noble Hirarch
4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
4 Spell Queller
4 Drogskol Captain
2 Geist of Saint Traft
1 Steel of the godhead
1 Phantasmal Image
2 Birds of Paradise
4 Path to Exile
4 Collected Company
3 Unified Will
3 Rest in Peace
1 Worship
1 Qasali Pridemage
1 Eidolon of retoric
2 Rhox Warmonk
2 Stony Silence
1 Kataki, War's Wage