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Life's Legacy: Delving into Delver
  • posted a message on UW Control
    Quote from Coq-tail »
    I think that adding some black for discard will be the best move to protect and help Jace. I'll try to include shadow of doubt spreading seas and at least 2 fields of ruin. What do you guys think?

    I don't know. I have been seeing a lot of streamers play Jace on UBx shells with a lot of discards and removal, and I'm not sure it's a good idea. I think discards are good when you intend to play a cheap and powerful threat right after them, because they are likely dead by turns 4 and later. DS does that with Death's Shadow itself, Tasigur or Gurmag Angler, Jund does that with Bob and Goyf, eventually Liliana, Mardu does that with Young Pyromancer, Fairies and BW Tokens do that with Bitterblossom.

    Jace on the other hand, is a late game powerhouse. So... I think it's antagonic to play both. The discard spells try to help you gain an advantage on the early game, and JTMS tries to make you win the late game. Discards suck in the late game, and Jace sucks in the early game. I think they don't help each other that much. Discards are really bad to draw from Jace's Brainstorm ability, and they won't really protect him unless you save one or two for turn 3, and in that case, they're not being really efficient, and you're probably not disrupting your opponent effectively. Of course you can return un uneeded Thoughtseize to the top of library and than shuffle it away with a fetch land, but I think the discard spells end up increasing the amount of bad draws in your deck on the late game, and that's exactly what JTMS does better.

    I could see discards and JTMS being played on the same deck and working, but IMO, it would work better if you had powerful threats to slam on turns 2 and/or 3, like that Sultai deck with Jace, Goyfs, Bobs, Lillys and some discards. If you have a good threat density he might help by digging into more and more threats, maybe removals. I don't know, however, if Jace is really that good on this kind of deck, as he is on a deck like ours, where almost every card is relevant in the late game. I think in those B based Midranges, top ends like BBE and maybe even Chandra, Torch of Defiance make more sense. Chandra ends the game much faster, deals damage to creatures, to the opponent, and helps find more gas as well if needed (not as good as JTMS in the job, but...). BBE has a much higher immediate impact and also helps end the game faster.

    Could be wrong obviously. But I don't feel like B based Midranges are the best home for JTMS. I think the best shell for Jace is an interactive deck based on counterspells, and not on discards. Counterspells are so much better on the late game, and if you're playing Jace, you should be wanting to make it to the late game oftenly.
    Posted in: Tier 2 (Modern)
  • posted a message on Jeskai Control
    Quote from tronix »
    the idea to cut 1 mana cantrips comes up every so often.

    its a power vs. consistency trade-off. the better your draw is the less there is a need for cantrips. so it becomes easy to theorycraft the deck to the point where you ask yourself why you arent just playing more 'answer' cards.

    the reality ends up being that you lose equity on those games with below average draws, resulting in a net loss for your win percentage.

    I think the cantrips are kind of necessary. Especially in Modern, where we don't have powerful answers for everything. This way, we can try to minimize our chances of drawing Supreme Verdict when we're facing Tron, Logic Knot when we're facing Merfolks, Path when we're facing Ad Nauseam, Cryptic Command when we're facing Affinity, etc.
    Posted in: Tier 1 (Modern)
  • posted a message on UW Control
    Quote from Engsk »
    Without LotV, there are no XBB costed cards. That’s why the missing “maybe” is significant.

    On language:

    Even if the Oxford English Dictionary had an mtg section, it wouldn’t matter because dictionaries aren’t lexical rulebooks; they document popular uses of words(ex: widespread misuse of “literal” led to a new definition being added several years ago). It’s not like it’s publically-visible, but you’re talking down to someone about the game’s basics, who has been playing for over two decades. I know the terminology because I’ve been on the groundfloor of its development for quite some time. “Fish” used to mean a disruptive blue-based weenie deck exclusively; since Lorwyn, it’s most common use refers to “merfolk”(I could go on with examples).

    If you want “splash” to mean more than a small amount of another colour, that’s your business, but save the pedantry for private messages. Also,
    if I made a UWb list, this isn’t the thread where I’d share it.

    Well... I play this game for more than 15 years as well, and I haven't seen any different use of the term "splash" from jayjayhooks's definition. Ever. I watch streams, videos, read guides and never saw anyone call a deck that has more than 10 cards of some colour to be on a splash. My friends never said so as well, and some of them are as old on this game as I am. So... IMO, you're just wrong.

    For me, you're splashing a colour to a deck if you're adding one or two mana producers of the colour to the deck (usually fetchable Shocklands in Modern), and than adding a couple of cards of the given colour to the deck. Something around 6 or less cards, and maybe a couple of sideboard techs, and that's about it.

    If you're planning to add Fatal Pushes, Inquisition of Kozilek, Thoughtseizes, Lilianas, Anguished Unmaking and Lingering Souls, you can't call that a black splash. You're just playing straight Esper. Depending on the build, you could even be playing BW with a blue splash, or UB with a white splash. But a deck with that amount of black could never be on a black splash.

    Boros Burn, for example, plays much less white than you're planning to play black there, and everyone calls it Boros.
    Posted in: Tier 2 (Modern)
  • posted a message on Jeskai Control
    I'm not sure Clique is better now. At least not on Jeskai that shouldn't have a hard time removing opposing Jaces. I think Clique is great vs combo decks for it's combination of disruption + clock, but combos are likely gonna have a hard time now that Jund'll likely be one of the major players on the format. So... they should see less play now.

    Jund and Grixis'll likely gonna play a lot of Kommands to chain with BBE and Snapcasters. Grixis and Jeskais might play some Electrolyzes as well, because it's very good vs BBE and reasonable against JTMS. Bolt'll likely see much more play now as well, for fighting Jaces. The Black Grindy decks seem to be playing more Liliana, the Last Hope as well. Lingering Souls could see more play as well. Could be in Esper, maybe a white splash in Jund, or even a come back from BW or Esper Tokens who happens to be a really good deck vs Controls and Jund. If the metagame is shifting towards grindy games, LS are probably gonna show up somewhere. And these are all bad news for Clique.

    What could make Clique good now is to try to force your own Jace in the Blue Mirrors, and maybe to try to pressure opponent's Jace, which Jeskai should be good at anyways. You play Clique on their end step, take out their counter, and than play JTMS safely on your turn. The fact that it curves perfectly is really sweet.

    However, I don't think it's better now on Jeskai. I think it should be better on Jace decks that don't play R, like UW, Esper, Sultai, UB, etc., because they might need some good options to try to beat opponent's Jaces.
    Posted in: Tier 1 (Modern)
  • posted a message on UW Control
    Ehr, @jayjayhooks didn't attack you. He was just stating that "a black splash for Push and Lingering" means having to rethink the whole manabase, and you'll end up playing actual Esper. If you want to go that route, I suggest to open a new thread, because it has nothing to do with UW anymore - most likely, you will cut colorless lands and some basics, and that's the main benefit from playing two colors. We'll be glad to contribute. But you're overreacting, man, so chill out and stop being an ass.

    About Miracles, I'm still unsure about it. I'm testing several decklists, and they are sometimes very powerful, other times just "fine", but worse than classic UW. I still have to figure out what is the best shell for Jace in UW. And I'm also re-considering Gideon of the Trials, because very aggressive decks seems to be kept in check by your usual Combo - UR Storm and a resurgence in G-Valakut - so that only Burn is a viable option, and Trials is good against Burn. While, with Settle in the deck, we can contain decently BBE. To be honest, what it really appeals to me in Miracles is playing lots of cantrips + some Entreats more than Terminus. Entreat is such a crazy card, even if you naturally cast it from the top in the midgame. If the metagame will focus more on Midrange strategies, Entreat just crush them.

    I’m also unsure about jamming Jace TMS in our “usual” UW shell. I liked that before the unbans, but when we cut things like Sphere & Snare from the maindeck to make space for Walls and Jace, well, I think we’re conceding too much against a part of the field. Same goes for the 2cc counterspells: if Jace will be prevalent, then we have to pack more. Dunno. I feel like this isn’t the right way.

    Well... I believe we won't know until we have a better clue about how the new metagame is going to look like. For now, what we expect is there'll be powerful Midranges and Controls based on BBE and Jace, there'll be decks trying to go under these decks (Burn, Dredge, Zoo, maybe Affinity), there'll be decks trying to go bigger (Valakut, Tron, Eldrazis) and linear combos (Storm, Ad Nauseam, Grishoalbrand). That's the first assumption. It could be right or wrong.

    If Jund becomes too powerful, for example, the combo decks are probably vanishing from the format (as they did the last year with the rise of Death's Shadow decks), because B based Midranges usually prey on combos with their hand disruptions and good clocks. If Controls become too powerful, they might crush the Midranges and than the fast combos might become relevant. If the fast Aggros become prevalent, than Tron and Valakut might vanish and the fight could be more polarized in Midranges/Controls vs Aggros.

    So... we can't know for sure. And since we don't know how the metagame is going to look like, we don't even know which Jace deck is gonna be the best, if there'll be a "best Jace deck" in the format. In a vacuum, I believe that UW Control's main force comes from the land disruption and more stable manabase, while Jeskai is probably the best vs Aggro decks, Grixis should be the best vs combos and maybe other Midranges, and Blue Moon is somewhere between UW's ability to fight Big Mana and Grixis's power vs Midranges. Some other decks could emerge too, like Esper, UB, Sultai, Bant, Temur, Big Naya, etc. If the metagame becomes perfectly balanced, there'll be room for all these decks, each one being better against something. In theory, all of these should be able to put a reasonable fight against everything, but some of them would excel against a different type of deck.

    For that reasons, I believe UW Control's place in the format depends on the Big Mana Decks's place and if Blood Moon will still be a thing on the format. If Moon is still a thing, than UW has an edge over the other possible Control decks, thanks to it's manabase. If Big Mana decks are still present, than UW could be good by having game against the other decks on the field and praying on the Big Manas. But if neither of these are still present, than UW'll probably be just worse than Jeskai or Grixis. Other possibility is UW becomes present by just attacking the best Control and/or Midrange. Let's say the best Jace deck is Jeskai. UW could be a solid choice if it beats Jeskai while having game against the rest of the meta. And still, our best weapon to beat Jeskai (or Grixis, or any other 3 colored Control deck) is still the land disruption package. So... I wouldn't shave our land disruption, at least for now. I believe that in almost any scenario where UW proves to be a solid choice on this new metagame, the land disruption will be one of the main reasons.
    Posted in: Tier 2 (Modern)
  • posted a message on Jeskai Control
    I wouldn't cut Electrolyze now. It's a good card vs both BBE and Jace (along with Bolt or Helix), it's also good vs Lingering Souls that's likely gonna show up more now since it's good vs both BBE and Jace. I wouldn't be surprised if Jund just throws a Godless Shrine somewhere to add some Lingering Souls and have one more good target for BBE. I'd still run one or two copies of it.

    Not sold about Clique yet, because along with Lingering Souls and maybe Electrolyzes, Kolaghan's Command is probably gonna see a lot more play now with BBE on Jund, and Clique is just a juicy target for it. Even Liliana, the Last Hope is likely to see more play, and she kills Clique easily too. I bet Jund'll try to chain BBEs into Kommands and Lillys for the grind.
    Posted in: Tier 1 (Modern)
  • posted a message on UW Control
    Okay, so I've done some testing with Jace, and here's where I'm at:


    [sarcasm]Revolutionary, I know. [/sarcasm]

    It plays 2 Jace right now, and I could see going to 3, but 4 is most definitely unwarranted. There are a few times where you slam Jace on 4, and many times where you actively wish he was a different card. Not cutting the Seas -- as I suspected, they're still great vs. big mana, and there's nothing better for punishing a stumbling opponent than Gideon, more Seas, Search, Jace, and generally just getting to Cryptic mana. It's been great to have some Wall of Omens too, as it does exactly as intended. I also wouldn't suggest cutting Search for Azcanta because blue mirrors generally revolve around who casts SfA first, and UW mirrors in particular revolve around keeping unflipped Azcantas in play or resolving a Gideon to waste opposing Snap/Clique/Queller-beats. The Tron matchup is actually better than ever, since we now have another must-blow-up permanent for OStone if you ever get a clean chance to stick Jace, and Walls have covered the less-removal axis.

    The mainboard Settles are a playtesting thing, but I suspect it will stick with me since it's decent against Bloodbraid decks (since it'll hit their other attackers along with a freshly-cast BBE, leaving only the cascaded spell in play conveniently for a Gideon plus or Wall block. Secure is still great, Sphinx's Rev is a necessity for the Jund matchup. You know, the usual. To be honest, I steal most of my games these days with Search for Azcanta -- card is good. I also swapped the 2 Leaks with a 2nd Knot and a Remand, since Leak loses mirrors when opponents go for real plays late in the game. Didn't want a 3rd Knot since it'd leave me cold to grave hate.

    I finally ended my lasting relationship with Queller in the board since it doesn't team up with Snappy to kill a Jace that +2'd. Time will tell if I prefer the Quellers, but I will say it's not necessarily permanent. I may play a mix to be honest.

    I'm probably trying something really similar to your list now. Firstly, I don't know if I'd cut Gideons3, because they are good on some of our worst match-ups, and they are a cheap Win Condition that curves nicely with JTMS, which is really good. On the blue Mirrors, although he doesn't excels at trying to beat opposing Jaces, he helps protecting our own Jaces from opposing threats, and at least forces our opponents to worry about him.

    Other relevant thing is: we don't know yet if "the best Jace deck" (if there'll be any) will play white. We imagine UW and Jeskai are gonna be major players now, but there's a real chance that Grixis or Blue Moon just prove themselves the best Jace decks, and in that case, Gideon3 would be a good threat, since they can't remove him as easily (if we decide to stick to UW Control regardless, of course).

    Vendilion could be better than Gideon3, but it dies much easier, specially now that Bolt'll likely see a lot of play again, although it does have flash and evasion. Kolaghan's Command and maybe Lingering Souls will probably see more play now as well, and that's bad for Clique too. Not sure. Since we usually play little spot removal count and rely more on our sweepers, and he dies much harder I think Gideon3 could be better. I have been seeing a lot of players just cut some sweepers in order to play more cheap spot removal, but I'm not sold on it. Most of these removals are "bad", like Condemn or Oust. Not sure if it's worth it to run a bunch of mediocre cards and try to rely more on Jace. Could be wrong, but I believe Jace serves the deck better than the deck should serve Jace. If I were to try more cheap spot removal, I'd probably just play Jeskai and play some Burns that would also help beating opposing Jaces.

    Settle the Wreckage could be a good bet now IMO, because Jund'll likely try to outgrind us with BBE + Kommand chains, what makes the exile clause much better. BBE's haste is also good for STW. However, the fact that it doesn't really clean the entire board is really relevant, since it becomes much worse to cast a turn before you intend to slam Jace, and it'll likely just respond to "half BBE". Wall of Omens could compensate this and Jace could defend himself by bouncing the remaining threat, but in this case he likely dies to Bolt or Kommand without gaining us any value.

    I like the Secure the Wastes. I'd probably try to find room for Spell Snare, since U-Controls are probably gonna rise now, and this card is so good on these matches. It also answers Bob, which is really important for us.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Well... in my experience I ended up losing more games because I had to Bolt myself in order to Verdict turn 4, than I lost because the Stream entered tapped. But it seems really close, and HF surely has its uppersides.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    I finally could finish my UW Control from my Jeskai Control IRL (still Jaceless though... Slant ). I played on a small tournament and ended up 3-0-1. My list was the following (the Ghost Quarter was supposed to be the 4th Field of Ruin, but I couldn't get it yet):



    Here's a report:

    Match 1 - RG Ponza (2-0) - 1-0-0

    Game 1 - I was able to ruin his mana base by casting Seas on two forests that had Sprawls enchanteds and D-Sphere exiling two Arbor Elves. He tried to play some of his Win Conditions, I countered or removed them all, and Gideon Jura won the game.

    Side in: +1 Celestial Purge +1 Disdainful Stroke +1 Wrath of God +1 Blessed Alliance +1 Engineered Explosives
    Side out: -1 Spell Snare -1 Cryptic Command -1 Supreme Verdict -1 Jace, Architect of Thought -1 Wall of Omens

    Game 2 - He started with Utopia Sprawl again on a basic forest, I just played my Ghost Quarter and destroyed it. That way I gained enough time to play some lands and counter his Land Destructions. Than, Gideon Jura won the game again easily.

    Match 2 - Abzan (2-0) - 2-0-0

    Game 1 - He started aggressively striping my hand with a bunch of Iok and Seizes, than he played an Ooze. We both had nothing left and the Ooze hit me twice with nothing else going on. I found a Path and an Azcanta right after and he found a Liliana and a Lignering Souls. I got rid of the Ooze with the Path, and than Azcanta found me Jace and 3 Gideons that took out the game.

    Side in: +1 Celestial Purge +1 Elspeth, Sun's Champion +2 Rest in Peace +1 Engineered Explosives +1 Blessed Alliance +1 Wrath of God
    Side out: -2 Detention Sphere -2 Gideon of the Trials -1 Mana Leak -1 Logic Knot -1 Snapcaster Mage

    Game 2 - Once again he stripped my hand with a bunch of Iok and Seizes and played a Bob on turn 2, that gave him a good card advantage. I played an Azcanta that he destroyed with a Maelstrom Pulse, and than I top decked a SV that found me a Path and than a Wall of Omens and a Rest in Peace on the scry. I removed Bob with the Path. He top decked a Goyf and passed the turn. I played the Wall into RiP. He top decked an Abrupt Decay that got rid of the RiP and make his Goyf alive again. I started the Colonnade beat down with 2 of them on the battlefield. He played an Ooze, removed my Wall and tried to race me, but he started the race behind thanks to some self-inflicted damage from Seizes, lands and Bob's triggers.

    Match 3 - UB Mill (2-0) - 3-0-0

    Game 1 - I really should've lost that game. I kept a bad hand against him (2 Paths and 1 Verdict). At least 1 of the Paths were useful to get rid of a Crab. He resolved a Fraying Sanity, and started to mill me fast and I had nothing to pressure him. Than I played a Spreading Seas on a Hideway land he had and found my last Gideon of the Trials (the other one was already on my graveyard). I played him and made the emblem. Than I started to beat him with 2 Colonnades. The first one died to a Fatal Push. I top decked a Cryptic Command that made me feel safe to start beating with Gideon. I survived around 4 or 5 turns thanks to Gideon, who won the game by himself.

    Side in: +1 Engineered Explosives +2 Dispel +2 Rest in Peace +1 Runed Halo +1 Disdainful Stroke +1 Vendilion Clique
    Side out: -2 Supreme Verdict -2 Wall of Omens -4 Spreading Seas

    Game 2 - That game was kind of easy, since my opponent flooded so much. I had 2 Snappys on my opening hand and a RiP. I just played my Snapcasters early (one on Ambush Viper mode, and the other countering something), played RiP right after that and could beat him down. I managed to counter the most important plays he tried.

    Match 4 - UB Mill (1-1) - 3-0-1

    Game 1 - She curved perfectly with Crab, into Orb, into Sanity and I couldn't do much. When I started doing something I was already on the second half of my library.

    Side in: +1 Engineered Explosives +2 Dispel +2 Rest in Peace +1 Runed Halo +1 Disdainful Stroke +1 Vendilion Clique
    Side out: -2 Supreme Verdict -2 Wall of Omens -4 Spreading Seas

    Game 2 - This game was really hard. I could counter and remove most of her spells and threats, but I couldn't draw into a Win Condition. The game gone long and I had no expensive counterspell left in hand, so I decided to start beating with Colonnade. She top decked an Orb and played it, and I just had a Dispel. Than we started to race each other. Every attack I did costed me 5 cards from my library thanks to Orb. She tried to Fatal Push the Colonnade, and I Dispeled it. She gained a turn with a Darkness but I managed to beat her with 5 or 6 cards left on my library.

    Game 3 - She mulliganed to 5 and started with Crab into Polluted Delta, milling me a bunch. I had no Path, but I had my Runed Halo, which I played on turn 2 naming the Crab and it started milling her instead. She played a Set Adrift on my Halo and milled it with the Crab. I played an EE and destroyed the Crab. Than both of us could do nothing relevant and the time ran out. I believe I would have won the last game if we had time enough.

    Well... that's the report. Really enjoyed playing with the deck. I tried shaving the 25th land for the 2nd Wall of Omens and felt a little short on mana sometimes, but I think that overall the deck ran really smoothly. I did flood sometimes too, so for now it doesn't seem like a bad call. Really tough to play vs Mill. Didn't expect to face any, and ended up paired with two of them.

    Cheers!
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    I'm not sure we can play UW Miracles. I think Jace can't reliably make Miracles work in Modern alone. We don't have Brainstorm and Top. If I were to try a Miracles in Modern I'd probably try a Bant build, with some copies of Nissa, Steward of Elements to try to help setup the Miracles. They do sinergize really well together too. Nissa can scry away unwanted cards that Jace puts on top of our library. Jace can setup lands or creatures for Nissa's 0 ability too. But I don't know if it's worth the effort.

    The problem IMO is that the Miracles cards are brokenly efficient if Miracle triggers, but are super clunky and ineffective if they don't. Terminus is totally OP for W, but for 4WW it's just really slow in a format where Verdict costs 1UWW and it's still too slow sometimes. Entreat the Angels is really bad if we can't trigger its Miracles. And since we don't have other ways to reliably setup the Miracle's Triggers, we would be relying too much on Jace.

    In the end, we would probably be trying to jam in a Jace to maybe start setting up one Miracles card for the fifth turn. If we just don't draw a copy of him, we're probably dead with a bunch of clunky cards in our hands. If Jace doesn't resolve, we're probably dead too. If resolves, we just spent our turn 4 to set up a wrath for W on turn 5 leaving 4 mana open, and Jace will likely die on the process (to a creature attack or Bolt). Doesn't seem much better than just casting a Verdict turn 4, and than play Jace on turn 5 facing an empty board.

    IMO Miracles work(ed) in Legacy because they have Brainstorm and had Top. They also have FoW to protect themselves when they tap out for Jace on turn 4. We don't have these things, so I'm very skeptical about a Miracles deck in Modern.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    I don't see Tron gone. IMO whenever Blue Controls and Midranges are powerful, Tron will likely be a relevant force. Unless UW with our LD package proves to be the best U-Control based deck to use Jace, and it just outshines all the other U-Controls and Midranges that are going to rise with the unbannings, I think Tron will probably be still a thing on the format.

    If Jeskai is the most popular Control and Jund the most popular Midrange, for example, Tron will likely rise with them IMO, because I don't believe Jace or BBE make much difference on their matches vs Tron. Jeskai or Jund will still probably lose hard to Tron, unless they become powerful enough that they can afford to play main deck land hate or spend half of their sideboards to fight Tron. I don't see it happening, but it's a possibility.

    I'd say if there'll be a "best" Control in the format, this deck will probably be Jeskai, and the same goes for Jund being the best Midrange. Burns will probably be relevant again for fighting walkers on the Control Mirrors, or to try to beat the fast Aggros that'll just try to go under Jace. If I'm right, Jeskai/Jund probably beat the Aggros, the Aggros beat Tron and Tron beats Jeskai/Jund.

    However, if UW proves to be the best U-Control in the format, and it keeps the land hate package, than I agree that Tron is probably gonna be kicked away from the format.

    Important to mention: I don't believe there is gonna be one Tier 0~1 U-Control or Midrange in Modern now. I believe there'll probably be a lot of good Jace based decks and some BBE based Midranges. Sultai, Esper, Temur, Naya... who knows what could see play now?
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Well...for now I'm probably completing my UW and hold on to my Jeskai stuff since I believe Jeskai is probably gonna be the best combination for U Control in Modern, since it was already really good and the Burn spells are probably gonna be required for fighting opposing JTMS.

    I believe it all comes down to how Jeskai can fight Big Mana decks. I don't believe JTMS improves Jeskai's match up vs Tron or Valakut. So... IMO Jeskai will still be prayed on by Tron. That said, if I am right, I'd say there will still be room for both UW and Jeskai. UW being the best Control for fighting Big Mana, and Jeskai should be better against Aggros and Midranges.

    I'll just finish my UW and play my Jaceless version for a while until the hype is gone and JTMS is reprinted.

    I don't believe that we will be able to play Miracles just because of Jace. Without Brainstorm and/or Top, I think it would be too hard to rely on Miracles spells. They printed that Brainstorm Merfolk on Rivals of Ixalan, but he costs the same as Jace and allows only one set up.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Well...for now I'm probably completing my UW and hold on to my Jeskai stuff since I believe Jeskai is probably gonna be the best combination for U Control in Modern, since it was already really good and the Burn spells are probably gonna be required for fighting opposing JTMS.

    I believe it all comes down to how Jeskai can fight Big Mana decks. I don't believe JTMS improves Jeskai's match up vs Tron or Valakut. So... IMO Jeskai will still be prayed on by Tron. That said, if I am right, I'd say there will still be room for both UW and Jeskai. UW being the best Control for fighting Big Mana, and Jeskai should be better against Aggros and Midranges.

    I'll just finish my UW and play my Jaceless version for a while until the hype is gone and JTMS is reprinted.

    I don't believe that we will be able to play Miracles just because of Jace. Without Brainstorm and/or Top, I think it would be too hard to rely on Miracles spells. They printed that Brainstorm Merfolk on Rivals of Ixalan, but he costs the same as Jace and allows only one activation.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    This was a kick in my left nut. I was just selling my Jeskai stuff to try to go for UW and now I think Jeskai will probably be the "go-to" U Control strategy in Modern since Bolts are likely gonna be required for fighting opposing JTMS.

    Now I just don't know what I'm supposed to do. Do I spend a lot of money on one or two JTMS? What if they ban it again? That doesn't seem unlikely. Jace seems to have power enough to dominate the format.

    Not to mention the changes that our deck is probably facing from now on. I would probably have to sell some of my Jeskai stuff to acquire one or two Jaces and now I don't even know if I won't need these stuff. I don't mind playing a Tier 2 or Tier 3 deck. But I really don't want to just play something strictly worse than something else for lack of money.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Sure. That's the reason I opted for 3rd Snap + Snare on the 2 Walls slots. The Snare also makes my Snapcasters better, they both are reasonable against Aggros as Walls would be, and they're probably improving my match-up against the U-Controls and the Big Mana decks. Snare is probably better than Wall vs Burn. Trying to cover all bases.

    My only concern is how often I'll need to play Ambush Viper. Even adding the Snare, I'm afraid I might not have enough good spells to consistently fuel 3 Snappys and end up being forced to just play Ambush Viper more oftenly than I'd wish.

    I'm ok with having to do that sometimes against some fast Aggros or to impose clocks against some opponents that I'll want to beat fastly, but if that happens too oftenly, I'd rather play something else than 3rd Snappy.
    Posted in: Tier 2 (Modern)
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