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  • posted a message on Burn
    Needle Drop is probably the closest they’ll ever get to it. You can even see how much they want to avoid that mechanic with Orcish Cannonade. 3 CMC and you have to take more damage than you deal.
    Posted in: Aggro & Tempo
  • posted a message on Burn

    Apparently Eidolon is expensive-ish on mtgo (I don't play there, so no idea), so this will probably make Burn cheaper there. It might also mean more Burn players there, which means more Burn hate there.


    Yeah, they're like $20-23 USD each on MTGO and easily the most expensive card in the deck.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Ensnaring Bridge is also getting a reprint (at Mythic), so it may be a bit more worthwhile to pick up a couple for the side/maybeboard.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Merfolk has multiple targets in Aether Vial and Spreading Seas.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Saving a Boros Charm for Gideon is useful.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Drop a Stomping Ground for a Mountain. You only need one main board for Destructive Revelry in the side.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    If you’re not running black, Relic of Progenitus just seems strictly better than Nihil Spellbomb. Even Sentinel Totem seems better.

    That said, I personally prefer to use Rest in Peace over Relic. It’s more expensive and can’t cycle, but I prefer just hosing the graveyard entirely instead of trying to figure out the best one time to do it with Relic. Relic can also force you to hold up mana sometimes which can force some inefficiencies that I don’t really like as much.

    In the Storm specific matchup, Relic is probably a bit better though since you can probably hose their graveyard right as it becomes relevant to them and close out the game soon after. I find RIP more preferable against a more open meta though.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from seeknayr »
    Splitting D-Rev and Smash to Smithereens has always been weird to me because you are already putting stomping ground into your deck. If my opp has a troublesome enchantment, I’d want to make sure I can destroy it rather than drawing a smash or only being able to board in 2 D Revs. The split seems better if the goal is to beat affinity for example.

    Splitting is nice when enchantment usage is fairly low, like it has been recently. That may change in the short term with Bogles winning GP Toronto vs a Burn deck running sideboard Leyline, but overall, the only real enchantments I’ve been seeing (online and in-person) are the occasional Runed Halos and Spreading Seas in UW Control. Artifacts are a lot more common, so having that extra point of damage in the more common matchups is nice. I’ve only played Bogles and Ad Nauseum once each online over 100 games or so. It’s nice to have some play against them, but dedicating so much of a sideboard to uncommon matchups just seems wasteful.

    I’ve been running straight RW at my local store recently, but I’m probably going to splash green again this week since we’re located near Toronto and a lot of the players went to the GP. I’m expecting some Bogles copy cats this week and more Leylines as a result. My local meta is probably going to suck for a bit; I’m even more happy that I won last week’s event now!
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I’m wondering if Shard Volley becomes a stronger pick main board now just to speed our clock up a bit more if everything else is slowing down. A two-of may make sense, possibly putting some combination of Lightning Helix and Skullcrack in the sideboard.

    EDIT: Something like Yam Wing Chun’s decklist from the Pro Tour may make sense (although I don’t like his 12:8 split on fetches:lands; I’d probably go 11:9 or even 10:9 instead). I quite like his 2:2 split for Smash to Smithereens and Destructive Revelry as well. I’m actually surprised to not see that more.
    http://www.mtgmintcard.com/articles/writers/yam-wing-chun/boros-burn-sideboard-guide-rix
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Why are they "strictly bad" for us? BBE probably won't do much of anything in Jund. The combination of the two might make a RUG midrange deck worth playing, but that's a lot of 4 drops.

    JTMS costs 4 and comes down at a time when you're close to winning. It will help them dig for answers, though. You should keep fetches up in order to shuffle out of fate seal locks. I'd almost prefer UW to be playing JTMS than be Gideon emblem tribal.

    Hm, that's true. My thought process was that improvements to midrange and control are just bad for us, but taking into account that they both slow those decks down as well probably could work in our favour.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    So am I correct that the unbanning of both Jace, the Mind Sculptor and Bloodbraid Elf are just strictly bad for us? Are there any upsides to these unbannings at all for Burn?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Jon Stern’s list in general was spicy. 3 Ensnaring Bridge and 2 Leyline of Sanctity in the side almost makes it a pseudo RW prison deck instead of Burn.

    https://magic.wizards.com/en/events/coverage/gptor18/gptor18-top-8-decklists-2018-02-11
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I’m genuinely not sure what else you’re looking for as far as an answer goes at this point. We’ve discussed the two main strengths of it over Path to Exile and given you the two main articles that discuss its results. Using it over Path is entirely meta dependent and neither is inherently better (although I would argue Path is more flexible in a more open/unknown meta). It’s had enough positive results that it is “worthy” of being considered a useful sideboard card, but whether it is better for you personally is something you’ll need to test.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    To be fair, Mike Flores spends way too much effort on trying to give his articles an unnecessary narrative than actually explain his reasoning behind card decisions. Trying to figure out the actual reason he likes Chained to the Rocks takes way more effort from the reader than should be required. He could learn a lot about how to get to the damn point.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    The main draws it has is as a turn one removal versus a mana ramp creature or it’s ETB trigger being able to nab something like Reality Smasher. I feel like the flexibility of instant speed and resilience to land destruction makes Path still a stronger choice in most cases though.
    Posted in: Aggro & Tempo
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