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  • posted a message on Why isn't Magus of the Library an EDH staple?
    Time to play Tibalt's Advocate.
    Quote from Cranky »
    The card is really quite bad, and appropriately rated by the community.
    So a 4.031/5 is "bad" based on community rating?

    It's an absolutely awful mana dork stapled to a very situational draw spell.
    Draw spell? I assume your not referring to the land or just its activated ability in general.

    Library is good because it can come down early enough to reliably draw you a couple cards. Magus cannot do that unless you're twiddling your thumbs and not unloading your hand
    T1: Forest
    T2: Forest, Magus
    T3: Draw, tap Magus to draw, play up to 2 cards from hand.
    T4: Draw, tap magus to draw, play up to 2 cards from hand.

    You can still play your hand, you just have to pace yourself.

    and also has the added fragility of being a creature.
    A toughness of 1 would have been a better argument than being a creature.

    A good deck would always rather have a Llanowar Elves
    Llanowar is fairly mediocre if you aren't capitalizing on the elf or druid tribal if that is what you meant by a "good deck". At best case scenario, when outside of those themes, its a 1/1 that might get a boost from an overrun-based effect.

    or Sylvan Library
    Which is a different style of card draw and is more comparable to a brainstorm that lets you pay life to not put cards back on top of the library. Unless you have the lifegain to back it up for a +2, your effectively getting a +0 in net value most of the time; +1 if you actually need to hold onto something in hand but not likely to happen every turn.

    It's so far down the list of options it's not really worth considering.
    From this thread, quite the contrary if its been brought up.

    The one thing Magus has is that it's cheap, but financial cost should never factor in to power level assessment.
    This seems quite random for a statement like you ran out of ammunition.

    You're alone in this one OP.
    False statement.

    It's fine to have pet cards, but I'm not going around telling everyone that Mystic Snake is an amazing card that goes in every UG deck, I just quietly enjoy playing my stupid bad snapcaster snek with the full understanding that it's not great.
    Mystic Snake sees plenty of play, I don't know why you would think the opposite.
    Posted in: Commander (EDH)
  • posted a message on Upcoming sets will be Vikings and/or Western
    The best thing to do would be to include native tribes as they are known, at least for westerns, and avoid the more unsavory elements in history when regarding the west. Based on how pirates were handled in Ixalan block with guns, doubtful for small arms. That most small guns on characters would be replaced with just melee weapons and/or them casting spells. While bigger ones like cannons and gatling wouldn't be off the table as that is acceptable.

    Vikings are almost a no-brainer. You got humans, giants, dwarves, dragons, angels (valkyries), trolls, elves, the gods. They could even bring back sagas. With snow, as in snow typing and snow mana and ice counters, it would also be the perfect time reintroduce it to players especially since the the snow mana icon got updated awhile back on gatherer and it would also help lower cost of snow-covered basics. It could easily be the equivalent of Theros in Winter with how they could do it top-down while making it distinct.
    Posted in: Speculation
  • posted a message on EDH stats via Command Zone
    Quote from Monkey222 »
    Quote from Ava »
    The data from the video is skewed.

    Elaboration
    1. How often is a sol ring destroyed in the first 3 turns?
    2. How often is a sol ring destroyed in turn 4 or more?
    3. If a sol ring survives for 1 turn, what is it used to cast?
    4. If a sol ring survives for more than 1 turn, what type of spell(s) is it used to cast?

    This evidence is not provided in the video.


    Since the question posed in the video was not "What is Sol Ring's Impact on the Format," but rather "We Examined 300 Games and These are the Observations we Made" the data and observations they shared were fine.
    The title is "Exactly how good is sol ring in the format"? Then the facts provided are only "% winrate w/ not-early ring" and "% winrate w/ early ring". That only provides an incomplete view of the power of sol ring in the format. Followed up by sampled data based on what people think the impact of sol ring is.

    I can't be the only one curious what the percentage is for using their rings for. Like for example how often were equipment, commanders, other ramp, etc were cast/activated with the assistance of a ring. As that type of information is so valuable whether its for deckbuilding, monetary purchases, threat assessment, or just ban/unban.
    Posted in: Commander (EDH)
  • posted a message on EDH stats via Command Zone
    The data from the video is skewed.

    Elaboration
    1. How often is a sol ring destroyed in the first 3 turns?
    2. How often is a sol ring destroyed in turn 4 or more?
    3. If a sol ring survives for 1 turn, what is it used to cast?
    4. If a sol ring survives for more than 1 turn, what type of spell(s) is it used to cast?

    This evidence is not provided in the video.
    Posted in: Commander (EDH)
  • posted a message on Ban//Unban
    Quote from Anark »
    The chain veil: Card by itself is fine but combined with teferi, temporal archmage the card is beyond broken. Its format warping and should have been banned years ago.
    Then you would also want to hit Doubling Season. While not for Teferi, its the other card that makes planeswalkers silly.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Ban//Unban
    Quote from umtiger »
    It would be my preference to only unban, since telling people what they can and can't play always feels bad.
    Here are some unban suggestions:
    Rofellos, Llanowar Emissary (relic of the old ban list, doesn't lock anyone out, many other unbanned generals more dangerous)
    Braids, Cabal Minion & Erayo, Soratami Ascendant (relics of the old ban list, both require entire decks built around and has a mono-color penalty unlike Leovold)
    Coalition Victory (should be considered an achievement rather than a feels-bad)
    You had me till here.

    Rofellos, Llanowar Emissary: Simply too easy to abuse since Rofellos's strength is based on mana ramping and tossing down creatures sooner than others. Rofellos has been unbanned before but has proven to be still problematic even when allowed to be just in the ninety-nine.

    Braids, Cabal Minion: Just because its a lesser evil in stax doesn't mean its safe. Also being mono color is not really that much of a weakness if its within the three horsemen that is BUG. As mono being a weakness only applies to R and W as they aren't very suited to this format and only recent years have gained some power thanks to more recent sets.

    Erayo, Soratami Ascendant: See Braids.

    Coalition Victory: One of the easiest to fulfill win conditions. Your commander fulfills 25% of the win condition. The other 25% requirement is having each basic land type which can be performed in a number of ways like a scapeshift or a prismatic omen. Next 25% is just get 8 mana (3 colorless, 1 of each color). Final 25% is nobody has an instant speed answer.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Is the sky really falling this time? Or another case of a Magic slump?
    Quote from Stoogeslap »
    Like I said, there are answers. There just needs to be a movement & use of stored energy to propel the chaff. Best examples: Mold Demon... one of the worst cards ever made. Now it has a $15 price tag for collectors. The only way this card will see play is in a Cube of unplayables. Other than that, set completing. Now imagine Monomania in 20+ years... Yup, probably will be a $10 card. Why? Less in circulation in NM condition. Collectors, bad card collectors, Cubes, etc... will want it. Not to mention, play styles and formats emerge, breathing new life into dead cards. Best example, the card mentioned at first posting: Smother. Amazing in Tiny Leaders.
    The reason mold demon got to that pricetag is because it is a rare from legends and there was only 19,300 English copies of that ever got printed in existence which means that getting it to price spike is a lot easier compared to a card with a higher quantity like monomania which has a higher quantity. As various things can happen that would result in a mold demon being destroyed such as washing machines, rain, fires, ripped up by other people, drinks, pets, etc. It would require significant effort for a rare or mythic printed in one of the more recent sets to achieve such a scarcity. (Example: When someone tried to buy up and destroy all the copies of Séance but failed.)
    Posted in: Magic General
  • posted a message on Brawl - the format
    Quote from draftguy2 »
    Quote from DirkGently »
    Quote from draftguy2 »
    This SOUNDS good until they add "standard rotation" and poof just like that the format becomes worse. Not just becuase of the expiry date but ALSO the lack of good cards to play.
    I never understand this type of comment.

    The best cards available ARE the good cards. Maybe you could argue there aren't as many interesting interactions to make the format deep for experienced players, but the raw power level is completely irrelevant when everyone is playing the same stuff.

    expiry date is a double-edged sword. It's a feel-bad when your deck rotates, but it keeps things fresh, eliminates old broken stuff, problematic synergies, and makes it easier to jump into for new players.


    I disagree as long as people have tasted GOOD cards from other formats they will draw the comparison. A card may be good in the pool but NOT feel good to play. Shock is a bad card, No one wants to play shock unless they are forced too. If offered literally ANY other better alternative they will switch in an instant. People draw the same compairsons to almost all cards. A lighting bolt is fun and powerful, and a shock (or shock varrent) is not. What you call "problematic synergies" I call desired features that make the game more fun. Its kept in check by "putting gate keeper cards in the format to keep it fair" like wasteland and force of will. You say "keeps things fresh" I say "Keeps things expensive" You say eliminates broke cards, I say we haven't had any broken cards since the days of Urza's (although I admit skullclamp and sfm skirted that line pretty hard). Making it easier to jump in too, well you can also oh I don't known print good sealed product with lots of tournament competitive stables in them (and in mass). A far more cost effective way to make it easy to get in too.

    We see it all the time, Cards that are great in standard simply suck as cards when outside of it. a GOOD card is played in standard and other formats can stand on its own merits. It does not have to be powerful but does have to be fun. Example Silver queen is not a powerful card by any measure but it IS a fun card.
    Then why are there Commander players who play Modern or Pauper if the card pool is not as big?
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from schindar »
    Quote from Ava »
    Quote from FunkyDragon »
    One of the main draws for me with Commander is that it is a non-rotating format.
    So what about every story about a standard player moving their collection to Commander and/or Modern? Do you not see that?
    I'm curious, over the last 3-4 years much of your collection have you been able to move into Modern/EDH? We ain't playing OG Zendikar anymore. Today there are few, if any, good cheap cards like Expedition Map, Journey to Nowhere, and Searing Blaze that are worth holding onto long term. With the exception of a few pushed cards per set, the rest of your Standard cards are, or will be, worthless.
    Depends on how you build it and who you play with. I make draft chaft commander decks from standard cards and have just as much fun as I do with more competitive decks, playing with friends who also do the same.
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from BlueTronFTW »
    I knew they were gonna use it to sell planeswalkers lol.

    Honestly, it sort of makes sense. Most card games, once the card pool gets especially large, introduce a rotating format as a means of lowering the barrier to entry for newer players to compete (and sell the most recent set to competitive individuals).
    Yep this is 100% what is happening. I remember trying to introduce new players to Commander but they found the massive cardpool and deck size to be daunting.

    As what WotC is basically doing is: Instead of trying to climb a mountain, climb a wall first.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    @ilovesaprolings: So what your saying is, because its capitalism, we should not have such things because its lazy and uncreative? So care to fork over any of your Commander 201X products or that Commander's Aresenal? Those were made through capitalism after all. Capitalism is one of the main driving forces in MTG that keeps it alive with new content. For at any point in its history they could have just pulled the plug on the game, written it as a failure, and that was that, no more new MTG cards.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Ava »
    Ah yes they totally don't understand it, its not like they don't print Commander 201X products for the community. They also totally don't care about it and never would make a fan-made format into an official format.


    They just go where the money is. Just look at Maro quotes about commander and you'll see that he don't care or understand the format.This brawl thing made me understand that is a widespread problem.
    I don't think this choice will help them. If they want to bring more player to standard, they should actually try to make standard balanced, fun and interesting.
    EDIT: oh god i just saw that planeswalker are legal commander. Final proof that this abomination was created to push their agenda inside commander. Can't wait for it to fail, i hope even more spectacularly than tiny leaders.
    Well yeah no surprise Sherlock, they are a business, it can't just be all good intentions that keeps something like WotC afloat.

    Also about Planeswalkers: There is no doubling season or equivalent in standard. You know, the main thing that the commander community pushes against for planeswakers being commanders. Its also not that big of a surprise. If the RC was to help make this a seemless process by allowing planeswalkers, they need to ban the problem children first like Sorin Markov and Doubling Season.

    You are having a knee jerk reaction to something and not properly analyzing the situation.
    Posted in: Commander (EDH)
  • posted a message on Brawl - the format
    4 is not enough to make a diverse community of Brawl deck types. It will make the format incredibly cookie-cutter (especially once Dominaria rotates out).
    Unlike any format which has the cookie cutter decks and rogue decks but people still play it anyway?
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from FunkyDragon »
    One of the main draws for me with Commander is that it is a non-rotating format. I continue to buy cards all the time, but I do so knowing that they will remain useful and relevant. I have always avoided rotating formats because it's just a feel-bad to have something I bought no longer be legal or useful. That alone drives me away from this format. If they made it more like Modern Commander-Lite, where it used all new cards starting in Dominaria or some other set and moving forward, without rotation, I might build a deck or two, knowing I could keep tinkering with them and playing them for years to come. but I'm not going to build decks from a limited card pool with suboptimal card options only to have to destroy them in a year or so. I'd rather just play commander with superior card options and unlimited card lifespan.
    So what about every story about a standard player moving their collection to Commander and/or Modern? Do you not see that?
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I think that Brawl really proves that wotcs doesn't really understand or care for EDH. EDH was made to be played with old cards, "standard commander" looks like a terrible idea, it will end worse than tiny leaders
    Ah yes they totally don't understand it, its not like they don't print Commander 201X products for the community. They also totally don't care about it and never would make a fan-made format into an official format. Its not like they have realized this is a flagship format for the card game itself, no sir.

    Brawl is there to act as a bridge in order to bring in new blood. While allowing any old blood to try something different, some may love it and others may not. Brawl is not meant to replace Commander.

    "Hey new player want to try Brawl? If you like this, then we have another format that is right your alley."
    Posted in: Commander (EDH)
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