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Treasure Cruisin' Pauper Slivers
Magic Market Index for March 16th 2018
All Sets Are Good: Saviors of Kamigawa
  • posted a message on Boros commander that isn't life total-related
    Kryptnyt brought up a good point in their commentary on Firesong and Sunspeaker, that Boros seems to be relegated to being the Lightning Helix dyad. Sort of like how for quite some time, Izzet was relegated to being the sorcery/instant-swarm dyad. However, remembering Master Warcraft gave me an idea on how else Boros might work...

    Milivoj, Boros Strategist
    2 mana red mana white mana
    Legendary Creature--Minotaur Soldier
    Soldier creatures you control have provoke.
    Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

    Yes, the second ability is copy-pasted from the Oracle wording for Defensive Formation. I will say I worry if there'll be enough room on the card for provoke reminder text.

    I would have liked to set Milivoj up to be a one-sided Invasion Plans on top of the Defensive Formation, but I decided the tribal provoke was simpler.

    Maybe he should be 3RW?

    EDIT: Bah, checking Boros commanders already existing, it seems Lightning Helix effects aren't nearly as heavily represented as I thought. I just misinterpreted Kryptnyt's comment. But at least we have combat manipulation...
    Posted in: Custom Card Creation
  • posted a message on Obscuring Nimbus
    Right, we just need to make sure it lasts until the end of your next turn (read: the opponents can't do anything to it on their turns, either). Let's try "Each creature that entered the battlefield under your control since your last turn has hexproof." (I hope that covers anything you flash in on an opponent's turn.)
    Posted in: Custom Card Creation
  • posted a message on Tidal Hierophant
    Tidal Hierophant
    1 mana green mana blue mana
    Creature--Merfolk Druid
    Whenever you cast a non-colorless creature spell, you may pay 2 mana less to cast it. If you do, when that creature enters the battlefield, return a creature you control that shares a color with it to its owner's hand. (You may return the creature you just summoned.)

    (Yes, gating on demand. Granted that all colors had gating in Planeshift, but I get the feeling that GU is who would make the most sense for being able to apply it to any creature. Might be my GU-bias, though...)
    Posted in: Custom Card Creation
  • posted a message on Obscuring Nimbus
    Obscuring Nimbus
    2 mana G/U mana
    Whenever a creature enters the battlefield under your control, it gains hexproof until the end of your next turn.

    (Note: Back when I put this up on the old WotC boards, someone suggested a different wording to make sure no one could respond with removal before the hexproof actually took effect. Only problem is, those aren't there any longer, and so I can't find the suggested wording.)
    Posted in: Custom Card Creation
  • posted a message on Rashmi EtB schemes
    I finally settled on an EtB theme for my Rashmi deck, with some countering on the side, and a measure of cloning. Only problem is, it's currently overstocked at 105, courtesy of trying to get tutors in, but not being able to figure out what needed winnowing. So for now, the overstocked deck.

    Obligatory disclaimer: No play experience, not with having constricted finances and transportation. This will be a work in progress as new sets are released. That way, I don't buy anything unnecessary prior to when I do get to start playing.

    Eternity RoadMagic OnlineOCTGN2ApprenticeBuy These Cards
    1 Rashmi, Eternities Crafter

    Lands (36)
    9 Forest
    9 Island
    1 Alchemist's Refuge
    1 Botanical Sanctum
    1 Breeding Pool
    1 Command Tower
    1 Exotic Orchard
    1 Flooded Grove
    1 Halimar Depths
    1 Hinterland Harbor
    1 Lumbering Falls
    1 Meteor Crater
    1 Reliquary Tower
    1 Simic Growth Chamber
    1 Soldevi Excavations
    1 Temple of Mystery
    1 Temple of the False God
    1 Thornwood Falls
    1 Thran Quarry
    1 Yavimaya Coast

    Creatures (31)
    1 Acidic Slime
    1 Altered Ego
    1 Archaeomancer
    1 Brutalizer Exarch
    1 Coiling Oracle
    1 Courser of Kruphix
    1 Craterhoof Behemoth
    1 Deadeye Navigator
    1 Diluvian Primordial
    1 Draining Whelk
    1 Eternal Witness
    1 Farhaven Elf
    1 Icefall Regent
    1 Kruphix, God of Horizons
    1 Master Thief
    1 Murkfiend Liege
    1 Mystic Snake
    1 Progenitor Mimic
    1 Reclamation Sage
    1 Riverwise Augur
    1 Scourge of Fleets
    1 Seedborn Muse
    1 Soul of the Harvest
    1 Sower of Temptation
    1 Stunt Double
    1 Temur Sabertooth
    1 Torrential Gearhulk
    1 Trygon Predator
    1 Vizier of the Menagerie
    1 Woodfall Primus
    1 Yeva, Nature's Herald

    Enchantments (10)
    1 As Foretold
    1 Cream of the Crop
    1 Future Sight
    1 Growing Rites of Itlimoc
    1 Jace's Sanctum
    1 Leyline of Anticipation
    1 Mind's Dilation
    1 Soothsaying
    1 Sunken Hope
    1 Words of Wind

    Artifacts (7)
    1 Conjurer's Closet
    1 Crystal Ball
    1 Lifecrafter's Bestiary
    1 Panharmonicon
    1 Simic Signet
    1 Sol Ring
    1 Sword of Light and Shadow

    Planeswalkers (1)
    1 Nissa, Steward of Elements

    Sorceries (5)
    1 Cultivate
    1 Primal Command
    1 Skyshroud Claim
    1 Traverse the Ulvenwald
    1 Urban Evolution

    Instants (15)
    1 Beast Within
    1 Chord of Calling
    1 Desertion
    1 Dig Through Time
    1 Disallow
    1 Dissolve
    1 Fated Infatuation
    1 Ghostly Flicker
    1 Heroic Intervention
    1 Krosan Grip
    1 Mystical Tutor
    1 Noxious Revival
    1 Reincarnation
    1 Simic Charm
    1 Spell Swindle

    (Yes, I like to code-name my decks after Moody Blues songs whenever I can get away with it. What of it?)

    Some notes...

    --No Glen Elendra Archmage or Sensei's Divining Top: Mostly because I'm trying to avoid having too many high-monetary-cost cards (while I have lands like Flooded Grove in there...), partly because I can't find room for them.
    --No Green Sun's Zenith or Worldly Tutor: For the former, I prefer Chord of Calling on account of it being an instant, even if it's mana-costed to match. For the latter, not much point when I can flicker/recast Brutalizer Exarch instead. Same principle as having Riverwise Augur rather than Brainstorm.
    --Sunken Hope and Words of Wind: Bouncing my own creatures is good--it lets me reactivate Rashmi with a CMC of my choosing, and repeat an EtB in the process. Everybody else suffers a loss of tempo (although I have to look out for other EtB users in the process). That said, I'm wondering if both are necessary.
    --Beast Within and Krosan Grip: Break in case of Torpor Orb. Might need something else for Hushwing Gryff, though. When Dominaria comes out, I might replace Krosan Grip with Broken Bond (and that's assuming I don't somehow use both).
    --Exotic Orchard, Meteor Crater, Thran Quarry: In case I clone or steal something with an off-color-identity activation cost or kicker.
    --Traverse the Ulvenwald: I'm admittedly worried that I won't have the delirium trigger when I need it. This isn't a self-milling deck, after all.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ixalan General Discussion
    One thought I'm having about Bolas's plans for Ravnica, if the conceit is that it's going to be the new center of the Multiverse. Namely, the shift isn't going to start for another few decades in-universe. Bolas, however, wants to be in control of the plane before then. We don't know if there's anything special that happens when the center shifts, but if there is, I imagine Bolas will be in a prime position to reap the benefits if he's already ruler of Ravnica. Point being, so long as the shift isn't sudden, but gradual, there could be cause to focus on Dominaria and Ravnica simultaneously for the next few years.

    EDIT: Now that I think of it, didn't Rosewater mention that the year-labeled core sets portrayed Shandalar in part because Dominaria had been given a post-apocalyptic timbre via Time Spiral? Maybe that's why they're considering shifting centers--Dominaria's current "hat" isn't as appealing as Ravnica's, and they don't have any short- or long-term plans to remove that hat.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from SaprazZANY »

    In "The Hand That Moves" from Amonkhet
    That passage sounds suspiciously like the Immortal Sun being used to destroy the Guildpact. Which makes some sense - since the Immortal Sun contains Azor's spark, can it be used to undo Azor's other creations?

    That's an important catch, given what we now know. It makes sense that if Nicol Bolas wants to dominate Ravnica, he'll have to destroy the Guildpact. I doubt that dominating a single plane, albeit an important one, is the end of Bolas' plans though. My understanding is that early drafts of the RtR storyline had Ravnica become the new centre of the Multiverse. As others have speculated, what if they were saving that story beat for later? Ruling the literal centre of everything? Now that's a goal worthy of Nicol Bolas.

    On a meta level, Wizards clearly wants to pass the torch of Magic's main plane from Dominaria to Ravnica. If Bolas destroys the Guildpact, then Ravnica becomes the perfect blank lore-canvas. They get to keep the diverse, developed, (and popular) urban setting, but they rid themselves of the restrictions that every character and story needs a basis in the guild system. They also get to have the climax of their current story happen on a plane that both recent and long-enfranchised players care about, and where their flagship characters are based. It's marketing genius, and it makes me frankly excited for the future of the story.

    I somehow doubt the guilds, in that scenario, would be abolished outright; they just wouldn't have their hieromantic (hierourgic?) basis. If they want to stick around (and they probably will...not to mention that the fanbase too will want them around in some fashion), they'll need to start treating the Gateless more amiably.

    An interesting thought occurs to me, by the way--could shabby treatment of the Gateless have been in some way a direct result of Azor's original Guildpact? Azor seems more interested in creating rules-monuments to himself than in sustaining decent life, after all. Maybe he expected all of Ravnica to eventually be guilded.

    I will confess that I had thoughts that Ravnica would ultimately undergo some sort of plane-shift and become a (still-habitable) moon of Dominaria. Maybe this won't be the case, but I'd still like to see the other multicolor stars, Alara and Tarkir, get some upcoming prominence. (Granted there's the problem of how to restore the khanates, since only the dragonlords, Vol, and Narset seem to know of them--and most of those have an investment of some sort in keeping the broods around.)
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from orlouge82 »
    Quote from Quannage »
    Also, Azor's opinion upon meeting Ugin isn't very rosy. calling him a friend seemed a bit tongue in cheek. Wondering if most MTG Vorthoses looking at Ugin as the "good" answer to Bolas might be a bit skewed?

    There has been a distinct anti-oldwalker bias in Creative over the past couple of years. I suspect it's part of Wizards' drive to convince players (especially older ones) that neowalkers are better because they're nicer people or something.

    Well, not all oldwalkers. Jaya, Karn, and Teferi are/were oldwalkers, right? Then again, compared to the likes of Ugin and Azor, they're pretty young still. So maybe it's a bias against the unfathomably ancient.

    But I don't think Ugin's actions have ever been good--or evil. As I said before, he's so concerned about the gestalt Multiverse that the fates of individual entities--or individual planes--just can't matter to him as long as they're not part of a trend.

    Which admittedly brings up an interesting contrast. Ugin is portrayed as being unable to see the trees for the forest...but perhaps Creative, with their human constraints, have difficulties seeing the forest for the trees?
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    It's too bad Jace never thought to (or had the knowledge necessary to) tell Azor that Szadek essentially made the original Guildpact abolish itself. I suppose Azor would have thought the Living Guildpact to be of a piece with the original Guildpact, though.

    As for Ugin being enlightened good...that kind of falls flat when you consider that he showed little to no remorse for allowing the Eldrazi to consume several planes before deciding to seal them. He isn't evil...but he isn't good. In fact, he probably considers himself to necessarily be above the very concepts of good and evil. However, to tweak a phrase, he can't see the trees for the forest. In fact, I keep thinking of the deadlock he helped maintain on Tarkir (remember that he's the one who taught the khanates manifestation magic); that it's varying degrees of "desperate" for both dragons and non-dragons isn't as important to him as the "balance" he's maintaining. At a guess, I'd say he's given up on saving individuals, and only cares about the gestalt.

    It also says something that he apparently became friends with someone as obsessed with conjuring strict order on multiple planes as Azor. That's why I'm thinking Ugin's own goal is something along the lines of setting up whatever oldwalkers remain (and aren't as willfully vile as Bolas) as gods of the Multiverse, expressly to keep it from tearing itself apart. Which brings me to another suspicion of mine regarding Ugin's goals--I think he wants to preserve the Multiverse in the state he knew it as forever. Hence my interest in finding out his reaction to the change in the Spark...
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from orlouge82 »
    I'm apparently alone here in thinking that Azor was kind of bullied by Jace and Vraska. The thing with UW-types is that they don't ever believe that they are being malevolent in what they are doing, so just using straight up force against them as punishment accomplishes little except making those who feel wronged feel better.

    Nicol Bolas, on the other hand, deserves far worse treatment than Azor, yet he gets so many players hard that Wizards is unlikely to give him the comeuppance he truly deserves. I'm talking the ol' Alhammarret mind-reversion-to-infant treatment, dying emaciated and covered in his own feces, except with Bolas' full awareness that of what's going on and that this is how he will die. I would pay money to see that happen.

    Anyhow, if Jace allows Bolas to get the Eternal Sun (which we know happens), he's as short-sighted as Ugin claimed he was.

    I know I felt a bit let down at how quickly Azor was dealt with. He should have persisted to the close of the Ixalan storyline. Although I do have a feeling that Jace won't so much let Nicol capture the Immortal Sun, as that his efforts will fail to prevent the capture. (Interference from Angrath?)

    (I'm curious, by the way. What do players like about Bolas, from what you've heard them say? My identification with planeswalkers, such as it is, is more to the tune of Ajani and Elspeth.)
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Thinking about Azor and Ugin being allies, there's something I'm wondering. Namely, does Ugin yet realize that the Spark's nature has changed?

    I bring this up because I've been tossing about in my head the idea that Ugin and Azor's ultimate goal is to put the Multiverse under the rule of the most qualified of gods--namely, oldwalkers. All necessary to keep "small minds" from damaging the place beyond repair. And knowing that Ugin sees the Spark as a "gift", he may see the Multiverse itself as having "chosen" those "gods". (On the other hand, given his exasperation with planeswalkers in general, if I remember the close of the Battle for Zendikar story correctly...Like you're not a planeswalker, Ugin.) Could Ugin seek to restore the Multiverse to its pre-Mending state, once he realizes what's happened?

    On an allied note, I'm wondering if Ugin created Tarkir, successfully made it genuinely stable--in terms of not dissolving back into the Blind Eternities, that is--and regards himself as its god. Not a particularly nice god, though--his idea of "balance" on Tarkir was a constant deadlock between the dragons and khanates, after all. I have to wonder what he'd envision as good for the Multiverse as a whole.
    Posted in: Magic Storyline
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