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  • posted a message on 3CH LR VW; Superbajt wins! (467 points)
    Thank you, PerfectHandMagic, or whoever published it (was it you, MyNameIsFourteen? Smile )
    Well, I built my deck to NOT get wrecked by Depths Grin Turbo Marit was the first deck I thought of, and I decided to beat it rather then join it. I thought turn 3 discard can be powerful this time, and when scouring the list of useful cards in repository I noticed Scavenger, the deck was complete.
    I'm surprised how good the deck was. Maybe this engine will be useful in the future, if there is some slow week.


    1) CalvinSchwa
    Maze of Ith / Pithing Needle / Words of War
    3-3. I can't make you discard twice before you deploy Words and Maze, so this match is in essence a Shock a turn T4+. I win on play, and lose on draw.

    2) knobbodi
    Ensnaring Bridge / Mishra's Workshop / Stuffy Doll
    6-0. Path Doll, Scavenged Command to face.

    3) Magus of the Aesthetic
    Field of Ruin / Innocent Blood / Scythe Tiger
    6-0. I can block with Scavenger t4+. In your end step, discard/2 to face/Disentomb (delete where inapplicable)

    4) ManyCookies :: Swan Dive
    Dark Depths / Swan Song / Thespian's Stage
    6-0. I wanted to thank you for a bird, but it doesn't matter. I can Command your Swan Song, path Marit and go unopposed from there. If you discard Stage, I can repeat that, and you aren't fast enough with fair Depths anyway.

    5) MyNameIsFourteen :: Depths is Gonna Wreck Me
    Delirium Skeins / Mental Misstep / Riftwing Cloudskate
    3-3. On draw, you Skeins us with Cloudskate on Suspend. On play, discussed below.

    6) Personman
    Dark Depths / Serene Remembrance / Thespian's Stage
    6-0. I have Path for first Marit and repeating discard for second.


    / | 1 2 3 4 5 6 7 |
    7 | 2 6 6 6 2 6 X | 27 |
    Posted in: Forum Magic
  • posted a message on A planeswalker confirmed and other spoilers
    Quote from Luhnatic »

    Maybe the reason Azor did this was to make Ixalan somehow 'invisible' for Eldrazis to live on a world that would never get destroyed? Or maybe he thought that at some point the Eldrazis would come to Ixalan and would be unable to leave forever?

    As for the second part, Eldrazi don't planeswalk, they just move through Blind Eternities. I don't think Binding could stop them. Even if yes, by consuming whole plane they would inevitably destroy Immortal Sun, so that wouldn't work for long.
    As for first, possible, but not probable. Planeswalkers may enter this plane normally, but can't leave, why would it work totally different for Eldrazi?
    Posted in: The Rumor Mill
  • posted a message on Detlef, Blind Inquisitor
    That's not a hard rule, though, and very often not all abilities can be perfectly explained in flavor (For example, Yaheeni sacrificing own creatures). In this case, I can see some flavor liberties to make a card play better.
    Posted in: Custom Card Creation
  • posted a message on Detlef, Blind Inquisitor
    How about making the third ability:
    WR: Target creature gets +1/+0 or +0/+1 until end of turn.
    It should solve the majority of problems with the card saving its major functionality.
    Posted in: Custom Card Creation
  • posted a message on Perfect Hand Draft #2 : Personman Wins (444)
    When will be hands posted?
    Posted in: Forum Magic
  • posted a message on Detlef, Blind Inquisitor
    Some feedback:
    Flowstone (Target creature gets +1/-1 until end of turn) isn't a Blue ability. For Blue, it can be "This creature gets +1/-1 until end of turn". This ability is Black today. It is also very powerful, his second ability is much weaker, especially considering his first. Also, is he causing corruption but hates those that are corrupted? For me, this ability makes sense for Mel, but not for Vorthos.

    For Gilt-Leaf Winnower, it's important that it has non-square stats. Hipocrisy is a part of its design. I see that Detlef is warped by Emrakul, but fights with her corruption, so it can be understood similarly, but for this card it is crucial to make sure if you want him to have square stats or not.

    All already existing Inquisitors on Innistrad are mono-White, and either Clerics or Soldiers. There are many Clerics depicting armed characters. Are you sure making it Warrior is necessary? Alternatively, if you want to show his ferocity, maybe go straight to Berserker? As for color, going into two colors at once is quite much.

    As for your question, as I already said, third ability is much more powerful than second if you have appropriate colors, so it doesn't matter much if he can attack or not. In WR, though, this creature isn't very powerful, it is too unreliable. You may say that it averages out to balanced card, but I don't think it is very good idea to make such cards.
    Posted in: Custom Card Creation
  • posted a message on 3CH LR Squirrelscape; Feyd_Ruin wins! (520 points)
    Well, I didn't think my hand is good, but when I found this combo, I knew I want to use it Smile
    Generally, plan is Forest, Needle naming Earthcraft (or Camel, depending on matchup). Second turn: Swamp, Reverent Silence for 6 life, Needlebite Trap for B.
    Effect: 12 squirells in second turn with some utility.

    1) Feyd_Ruin
    Elesh Norn, Grand Cenobite / Lion's Eye Diamond / Unburial Rites
    0. Well, Lion's Eye Diamond is still mana ability. No luck for me with Needle.

    2) Magus of the Aesthetic :: Now I Have a Glass Cannon, Ho Ho Ho!
    Beacon of Tomorrows / Earthcraft / Impact Tremors
    6. Needle Earthcraft, I kill you before Beacon comes out.

    3) ManyCookies :: CatCraft
    Arcane Denial / Earthcraft / Whitemane Lion
    2. Needle for Earthcraft. OTP, you can't stop any spell. My 12 squirrels are faster than yours 2 or 4 squirells per turn. OTD, it makes sense to counter Trap, and you are faster.

    4) MyNameIsFourteen :: It's Christmas Eve, Here's the First Deck I Though Of
    Declaration in Stone / Festering March / Nature's Claim
    I'm going to say 0. I don't see a way to beat two mass removals. I could name March with Needle to prevent Suspend, but you can Claim it either way Frown

    6) WhammeWhamme
    Blinkmoth Infusion / Disrupting Shoal / Intangible Virtue
    0. 16>12.
    Posted in: Forum Magic
  • posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)
    Well, I see that I made mistake in this description. I Tithe Daze, resetting Omniscience, then I GAIV tax+Abstruse prevents you from resolving Gargoyle. If you don't Daze tax + 2 counters are even worse for you. Now I agree, 3-3.
    Posted in: Forum Magic
  • posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)
    @knoboddi
    You are right in Magus case.
    In yours, you indeed win when you play. After this, I think you can even win when I'm OTP, but I don't have enough brainpower left to figure it out. Am I not pressed to play Karakas to resolve GAIV?

    @MyNameIsFourteen
    On draw, I think we agree how game plays out for me.
    On play, to win, I have to GAIV T1, otherwise I can at most draw (you can play Island, pass, we are back to square one or worse for me). If I do that, you Daze, I can pay or Tithe, either way, Karakas tapped, GAIV resolved. Then, you can play Island, pay for Gargoyle, I can't Tithe nor Abstruse, and you kill me with better creature.
    If I Karakas, go, then you play Island, Gargoyle, then we exchange counters and payments. I think the best result I can hope for is Gargoyle resolved, Abstruse created Scion. Gargoyle names GAIV and kills me.
    Did I miss something?

    @WhammeWhamme
    Oh... I didn't consider that. I thought I understand the rules, I was wrong Smile Thank you for your honesty Smile

    @Mogg
    Why do you say you have 6 against me? Worst case scenario, I can bounce Venser with Karakas enough times. I think I am able to win OTP too, not sure if OTD, thanks to what WhammeWhamme told me, but I will need to think about it more.
    Posted in: Forum Magic
  • posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)
    Hi!
    I'm new here, and I wanted to say hello!
    Here are my matchups, hope I didn't screw anything:

    1)1-4. On play, Karakas allows me to double counter Sneak/Dragon, you can't deploy it, and I can't deploy mine. On draw, I'm screwed.
    2)1-4. On play, I can Karakas, pass, and have double counter to stop Gearhulk. On draw, I can't stop Gearhulk.
    3)6-0. Protected Augustin + counters >> goblin
    4)2-2. Wow. I think that's a fun and complicated mirror Smile I can't win it, but I think I'm able to not lose Smile I pass my first turn, you are on play in both games. I Abstruse whenever you play Arbiter, if you don't Nix, you will be ultimately killed by Scion or draw. I play Arbiter after you play yours, I have a blocker for yours/your never resolved. I don't play Karakas until after you played Ulamog, then I can bounce it. Both games are draws?
    5)EDIT:3-3. On draw, Sphinx destroys me. On Play, GAIV destroys you.
    6)6-0. You can't play anything on your first turn, otherwise I Abstruse. Then, Arbiter + Tithe.
    7)2-2. You can't win, that's for sure... but I think I cannot either.
    8)EDIT: 3-3. Details discussed below.
    9)XXXXXXXXXX
    10)6-0. On play, Arbiter + counters kills you. On draw, I can always counter Mayor with Abstruse, and either kill you with Scion if Soratami flipped or with Arbiter if not.
    11)EDIT:6-0 As WhammeWhamme noticed, I can sequence spells so I can cast GAIV twice. That gives me win in both games.

    Well, when I subimtted my hand, I hoped more people will want to tax people, I thought my hand will prevent those people efforts, while taxing those that weren't prepared for that Smile Well, it looks that it didn't perform that well, especially against people with counters. Abstruse wasn't as good choice as I thought, probably I could find something better. I really don't like that I have so many draws, I blame control nature of my hand. Maybe that's a lesson for future challenges Smile
    As for opponents, I like especially MyNameIsFourteen's hand, I was trying to find a way to beat it, but no luck Smile

    EDIT:
    I think I made mistake in those scroes thinking Abstruse is more powerful than it really is... Please check the results.
    Posted in: Forum Magic
  • posted a message on A use for Core Set reminder text?
    IMO, this card works good as is. It could even be uncommon, probably, depending on environment. I don't think this card is bomb-level powerful, it can be easily doubleblocked .In core set, both trample and deathtouch would be explained on common cards, so a combination of them can be explained on a card of higher rarity. Even in core, not all abilities are explained on each card, especially on higher rarities. I wish Wizards used reminder text in similar way.
    Posted in: Custom Card Creation
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