Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on December MCC Round 2 - Together Forever
    Poweful Awakening 4GGG
    Sorcery (R)
    Surge 3GGG (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
    Until end of turn, all lands your team controls become 2/2 Elemental creatures with haste. They are still lands. If Powerful Awakening's surge cost was paid, untap all lands your team controls.
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 1 - Decisions, decisions
    Nationalism 3WW
    Enchantment (R)
    Council's dilemma — When Nationalism enters the battlefield, starting with you, each player votes for pride or prejudice. When they do, put a pride counter on Nationalism for each pride vote and exile target nonland permanent for each prejudice vote.
    Creatures you control get +1/+1 for each pride counter on Nationalism.
    Posted in: Custom Card Contests and Games
  • posted a message on November MCC Round 4 (Finals) - Legends of Ravnica
    Mazirek, Hivemind BBGG
    Legendary Creature — Insect Shaman (M)
    Flying, deathtouch
    Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
    Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
    2/2

    Design -
    (1.5/3) Appeal: Spike likes this card, as it is effective both against point and mass removal. Johnny could use this, but the cost is too restrictive for him. Timmy doesn't have much use for this card.
    (3/3) Elegance: This card is elegant and understandable.

    Development -
    (1.5/3) Viability: This card is mono black. Also, mythic is reserved for guild leader in Guilds.
    (2/3) Balance: Reanimation without mana cost is quite dangerous, especially on such a powerful creature. I feel like playing against this card would be awful.

    Creativity -
    (2.5/3) Uniqueness: No ability is really unique, but the whole package is quite ok.
    (2/3) Flavor: I don't see much connection between name and abilities, and "Hivemind" doesn't really match Mazirek for me.

    Polish -
    (3/3) Quality: No problems
    (2/2) Main Challenge: OK, though it's not the most Mazirek that ever Mazireked for me.
    (1.5/2) Subchallenges: This card doesn't really need to be green.

    Total: 19/25
    Trostani Unified GGWW
    Legendary Creature - Dryad (M)
    Whenever another creature enters the battlefield under your control, you gain 1 life.
    (G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
    1/5

    Design -
    (2.5/3) Appeal: Both Spike and Timmy appreciate mass token production. Johnny doesn't see anything special about this mythic.
    (2/3) Elegance: The issue is the mathematics of token creation. Why can't I tap Trostani themselves? Also, I don't like the fact that the triggered ability is so much weaker than the activated one.

    Development -
    (3/3) Viability: Colors, rules and rarity do what they should.
    (1.5/3) Balance: The cost of creating a creature is too small, especially that you can use newly created creature to tap for another. It becomes unbeatable too fast.

    Creativity -
    (2.5/3) Uniqueness: Token generator with Soul Warden attached. Nothing spectacular, but not a new one.
    (3/3) Flavor: This really sounds like Trostani. Good work.

    Polish -
    (3/3) Quality: Nothing spotted.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 21.5/25
    Mazirek, Embodiment of the Golgari BBBGGG
    Legendary Creature - Insect Shaman (Mythic)
    Flying, deathtouch
    Whenever a creature an opponent control dies, you may exile it.
    2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
    4/4

    Design -
    (2.5/3) Appeal: Both Johnny and Timmy like reanimation/Show and Tell aspect of this card. Spike notices that it takes 10 hard mana in total and is not that happy.
    (2/3) Elegance: The abilities are not closely related. Also, the activated ability looks and plays very strange.

    Development -
    (2/3) Viability: This card is almost monoblack, but Dramatic Entrance saves it. The wording of the activated ability breaks how choosing targets works. Mythic is reserved for guild leaders.
    (2/3) Balance: One difference between this card and The Scarab God is, in short, the god exiles things they reanimate. Your card invites you to create repeating game states, and it's not fun in any environment. Also, it makes sure you cheat mana costs of any creature you may have, wherever it is, which is extremely dangerous.

    Creativity -
    (2.5/3) Uniqueness: A blend of many already existing abilities (even though putting from hand is rare) in new package.
    (2.5/3) Flavor: There's not much Golgari in Dramatic Entrance.

    Polish -
    (2.5/3) Quality: Exile that card. Also, again, I'm quite sure the non-target and target templated like that doesn't work as you think it should, but I removed points before for it.
    (2/2) Main Challenge: OK.
    (2/2) Subchallenges: OK.

    Total: 20/25
    Flatline - 19
    rkohn1357 - 21.5
    netn10 - 20
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I completed my judgments for R3 and edited my post as I told earlier.
    Posted in: Custom Card Contests and Games
  • posted a message on November MCC Round 3 - Guilds Rock!
    Selesnya Banner 3
    Artifact — Equipment (U)
    Creature tokens you control get +1/+1.
    Equipped creature's base power and toughness are each equal to the number of creatures you control.
    Equip (G/W)(G/W)

    Design -
    (1.5/3) Appeal: Timmy may have fun with this card, but Spike doesn't like the setup cost and Johnny doesn't know what to do with it.
    (1/3) Elegance: Equipment with a global ability is an awful idea. What do you do with them? You hide them under a creature. Have fun remembering that it still affects other creatures. Setting base P/T is also quite complicated, especially if they are later modified. So what you do? You invite players to play token deck and equip this card to a token. This card would be a nightmare to play. On the other hand, I like this combination of abilities, they have nice symmetry (make each creature bigger vs make bigger for each creature).

    Development -
    (2/3) Viability: Second ability is a very Selesnya hybrid. I can accept that +1/+1 for tokens is artifact. What I cannot accept, it this being an uncommon. It's much too complicated.
    (2.5/3) Balance: This card could be too powerful for Selesnya in limited, but otherwise it seems to be fine.

    Creativity -
    (2/3) Uniqueness: You know what? You overdid it. This card doesn't feel fresh, it looks like it is filled with very artificial preservatives. You add a new ability for artifacts, colored equip cost and setting P/T instead of buffing on an equipment. It is too "unique" to feel like a Magic card.
    (1.5/3) Flavor: This card is basically flavorless (I guess it disappeared under the preservatives). It doesn't have any wrong things about it though.

    Polish -
    (3/3) Quality: OK. Second ability has new wording, but that's expected.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 17.5/25
    [Moment Freezer 3
    Artifact (M)
    When Moment Freezer enters the battlefield, draw a card.
    (U/R), Discard a card: Put a charge counter on Moment Freezer.
    RR, Remove three charge counters from Moment Freezer: Untap all creatures you control. After the first combat phase this turn, there is an additional combat phase.
    UU, Remove five charge counters from Moment Freezer: Take an extra turn after this one.

    Design -
    (1/3) Appeal: Johnny is already thinking how to break it, but I don't think he will succeed. Timmy likes extra turns but doesn't like discarding the precious cards he could cast. Spike feels personally offended by this card.
    (0/3) Elegance: This card is too wordy. No way it fits on the card in any font visible without a microscope.

    Development -
    (2.5/3) Viability: I'm going to assume RR ability is just wrongly written but works as one of the previous extra combat spells (and punish it in Quality), because otherwise color wheel, rules and rarity are in very good place. However, this card has no reason to be an artifact. This should be an enchantment. Generally, to differentiate between those two if you can make it enchantment (not colorless and doesn't tap), it's an enchantment. Notice that this card makes no sense to play without blue or red mana, so 2(U/R) would be basically the same.
    (2/3) Balance: Similarly to Flatline in Uniqueness, I'm going to punish a card too weak for any considerate player to be ever played in Balance, where usually too powerful cards lose points. You overdid it.

    Creativity -
    (3/3) Uniqueness: This card is very unique, I'll give you that. Exchanging cards for extra phases in this way is something new and interesting.
    (2/3) Flavor: Generally nice flavor, but what is a flavor difference between extra combat and extra turn for this card? Why does it first make you draw a card to then make you discard them? I'm confused.

    Polish -
    (2/3) Quality: RR ability basically doesn't make sense. I can use it before combat, and untap generally not tapped creatures, or after combat, and not receive another combat. The only place it makes sense is during combat, after attacks, probably in Combat Damage step. If that's the intent, why not "use only during combat" clause?
    (1.5/2) Main Challenge: Too much an enchantment.
    (2/2) Subchallenges: OK
    Total: 16/25

    Powered Tome 3
    Artifact (u)
    1, T, Discard a card: Draw a card.
    Whenever you discard a card, you may pay U/R mana and sacrifice Powered Tome. If you do, return the discarded card from your graveyard to your hand.
    The first attempts at exchanging knowledge though electricity were not so unsuccessful.

    Design -
    (2.5/3) Appeal: Both Johnny and Spike like card quality, additionally Johnny is wondering what he can do with discarded cards. Timmy is not opposed to this card.
    (1.5/3) Elegance: The second ability is a really ugly way to write "Sacrifice this: Draw a card" in a vast majority of situations. Even if you think that you will discard cards in another way than using the first ability, aren't you going to use it either way? Another problem appears when you consider how the trigger works with other abilities and cards, like madness. This adds unnecessary complexity.

    Development -
    (3/3) Viability: Jalum Tome as an uncommon artifact is of course all right. Sacrifice ability doesn't have to be colored for color pie but works as an Izzet hybrid.
    (3/3) Balance: Again, this is Jalum Tome at uncommon. Nothing to see here. Additional synergy with jump-start is appreciated.

    Creativity -
    (2/3) Uniqueness: This is just a variation of Jalum Tome, even if it has a minor twist.
    (2/3) Flavor: Izzet likes electricity. Nothing special, everything correct. The flavor text seems quite forced to me.

    Polish -
    (2/3) Quality: through
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 20/25
    Sneakbug Gadget 1
    Artifact (U)
    When Sneakbug Gadget enters the battlefield, look at the top five cards of target opponent's library.
    UB: Sneakbug Gadget becomes a 1/1 Insect Construct artifact creature with flying and deathtouch until end of turn. Whenever it deals combat damage to a player this turn, you may put the top card of that player's library into their graveyard.


    If you activate the ability multiple times this will mill multiple cards on combat damage. Additionally, you look but cannot change the order of cards. I'm going to assume you know about that and judge it as such. It may make your score worse (minus in Elegance and Viability instead of Quality), but I feel that's a more fair way.

    Design -
    (2/3) Appeal: Timmy doesn't like this card, the fact that you know what you will mill is detracting to him. Johnny is moderate on it, there are some ways to use it. Spike adores it. So many ways to outplay your opponent!
    (2/3) Elegance: multiple activations of man-artifact having any additional effect is hard to understand.

    Development -
    (1/3) Viability: No rarity or color pie issues. However, there's a good reason that each card that looks at the top of the library allows arranging the cards or makes it random (not necessarily back on top). Making player remember exactly what is the order and not allowing to choose a way in which someone takes the cards from the top is a serious problem. Also, all the feel-bads when you think the card was third from top, and it was fourth, and you milled them into their bomb instead of milling the bomb... The memory issue is bad for this.
    (3/3) Balance: This is a quite good rate for such a creature, but I don't think it would cause any issues.

    Creativity -
    (3/3) Uniqueness: Well, I may not like that exact realization of this idea, but the gameplay of such card could be very fun and different.
    (2.5/3) Flavor:I feel that a card with this name shouldn't have deathtouch. It is all about spying, not assassinating. Otherwise, it perfectly encapsulates Dimir way (first intel, then extraction).

    Polish -
    (3/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (2/2) Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (2/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: 20.5/25


    Flatline (17.5) vs Raptorchan (16)
    Hemlock (20) vs rkohn1357 (20.5)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Aven Scout WU
    Creature - Bird Scout
    Flying
    When Aven Scout enters the battlefield, target creature gains flying until end of turn.
    2/1

    IIW: Top-down IT device/concept
    Posted in: Custom Card Contests and Games
  • posted a message on November MCC Round 2 - Pull the Trigger
    Sorry for being late!
    Boros Wartrumpeter (R/W)(R/W)
    Creature — Human Soldier (U)
    Whenever Boros Wartrumpeter attacks, target creature you control gains first strike until end of turn.
    Boros musical instruments are enchanted with spells that rally the troops and discourage the enemies at the same time.
    3/1

    Design -
    (1.5/3) Appeal: Only Spike uses this card and is happy about it.
    (2/3) Elegance: The target not being an attacking creature is vexing. Flavor text says about discouraging enemies, but abilities do not.

    Development -
    (2.5/3) Viability: This card is a little too easy to cast to be a 3/1 for 2 with upside, especially as RR. Lightning Mare is the only example of such card, and it was created to hose a color and in much slower format. This card is not flashy enough to be rare, so no qualms here, however...
    (2/3) Balance: This card would be too good in Guilds. Buffing a mentor or even mentee will break any defender, and Boros is good enough already. It could be interesting in Standard, though. Of course, this card doesn't even think about older formats.

    Creativity -
    (2.5/3) Uniqueness: No card with this text, but it's not groundbreaking, granting first strike on attack already exists.
    (2.5/3) Flavor: If I am to judge, and I am, "wartrumpeter" seems forced to me. And again, no debuffs in spite of flavor text.

    Polish -
    (3/3) Quality: OK
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 20/25
    Infested Tunneler 2(B/G)(B/G)
    Creature - Zombie (U)
    When Infested Tunneler dies, you may pay X(B/G). If you do, put the top X cards of your library into your graveyard, then create a 1/1 black and green Insect creature token for each creature card put into your graveyard this way.
    4/2

    Design -
    (3/3) Appeal: Timmy likes creating many creatures, Johnny likes self-milling, Spike likes both in this format.
    (2.5/3) Elegance: The card makes a lot of sense but paying x+1 to mill x and get y creatures is not perfect.

    Development -
    (2.5/3) Viability: Potentially massive token generation is a bend both for black and for uncommon, and I don't feel it is a necessary bend for this set.
    (3/3) Balance: Looks like balanced, fun card.

    Creativity -
    (3/3) Uniqueness: Quite unique, interesting card.
    (3/3) Flavor: This card oozes with flavor, except not with flavor, but with insects, and not oozes, but explodes into. One thing, I feel that it could be Something Zombie, so the parasite flavor is even more powerful, but it is still more than correct.

    Polish -
    (3/3) Quality: The most similar card to this is Oona, Queen of the Fae, and it has somewhat different wording. I would remove a point for it, but there are some cards that have similar wording to this (Assemble the Legion), so I think it's possible it would be templated this way. Otherwise no problems.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 24/25


    Selesnya Inspire-Singer 2 W/G mana W/G mana
    Creature - Centaur Druid (Uncommon)
    Whenever another creature enters the battlefield under your control, untap all creatures you control.
    "We share no blood, yet we are one, ready to aid each other in times of need."
    2/4

    Design -
    (2/3) Appeal: Timmy and Spike use it sporadically, Johnny adds it to his Naya Splinter Twin deck.
    (3/3) Elegance: I really like how subtle is the reference to convoke.

    Development -
    (3/3) Viability: No color pie or rarity issues.
    (3/3) Balance: As I said before, this card comboes with Splinter Twin or Kiki-Jiki, Mirror Breaker. It's not a good card for such decks, though, so I seriously doubt it could cause any problems in older formats. In Guilds, it could go nuts with convoke, but if it has to be cast with 4 real mana, I don't think that would be too good either.

    Creativity -
    (2.5/3) Uniqueness: Intruder Alarm on the stick. Good use of it, though.
    (2.5/3) Flavor: Very generic Selesnya flavor.

    Polish -
    (2.5/3) Quality: Is sharing blood an idiom? I'm not a native speaker, but I made some research and couldn't find any proof for this. If it is, please have this half a point back, as otherwise no problems.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 22.5/25
    Counselor to the Conclave1(G/W)(G/W)
    Creature - Centaur Druid {U}
    Whenever another creatures enters the battlefield under your control, if you control 3 or more creatures gain 3 life.
    3/3

    Design -
    (1.5/3) Appeal: Noone is neither offended nor happy about this card. Timmy may be happy that he will gain 15 life, but Spike knows that he will not.
    (2.5/3) Elegance: This trigger is quite complicated. Having multiple creatures enter the battlefield at the same time or killing a creature with ability on the stack have not obvious at the first glance results.

    Development -
    (3/3) Viability: Neither colorpieness nor rarity is wrong.
    (2/3) Balance: Jump from 1 life on Soul Attendant to 3 is too big. This card would make any race unwinnable in a very short time, and resolving Izoni, Thousand-Eyed (why not playing them in the same deck, your card is a hybrid!) would be just game.

    Creativity -
    (2/3) Uniqueness: Three Soul Attendants stapled together.
    (2/3) Flavor: This card lacks in Vorthos department and really could use a flavor text. It doesn't break the flavor in any way, though.

    Polish -
    (2/3) Quality: "if you control 3 or more creatures, you gain 3 life."
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 20/25

    StonerOfKruphix - 20/25
    rkohn1357 - 24/25
    netn10 - 22.5/25

    Ulka 20/25
    Posted in: Custom Card Contests and Games
  • posted a message on November MCC Round 1 - Mark the Graves
    Aether Vortex 1UR
    Instant (U)
    Counter target spell. If a spell is countered this way, its owner shuffles it into his or her library.
    If this card was jump-started, if a spell is countered this way, exile it instead.
    Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

    Design -
    (1,5/3) Appeal: Two counterspells in one card are interesting only for Spike.
    (2/3) Elegance: Shuffle and exile are not that different from themselves, I don't think the wordiness is worth it for the difference.

    Development -
    (1,5/3) Viability: There's basically nothing red about this card.
    (1/3) Balance: Double, quite efficient, counterspell in uncommon? Of course not. Play patterns are even worse when it's in graveyard, no matter how it got there.

    Creativity -
    (2/3) Uniqueness: Dissipate with Jump-start, nothing special. As I said, shuffling and exile are basically the same.
    (2,5/3) Flavor: This name would make sense with Agyrem on Ravnica, but Izzet has nothing to do with the ghost plane. It is generic for MTG, though.

    Polish -
    (1,5/3) Quality: If THAT spell is countered. If this SPELL was jump-started. "Instead of into that player's graveyard" in both clauses.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 16/25
    Herald of the Legion RWW
    Creature - Angel {R}
    Flying
    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
    When Herald of the Legion enters the battlefield, it deals X damage to any target and you gain X life, where X is the number of +1/+1 counters on all creatures you control.
    Together we stand, together they fall.
    3/2

    Design -
    (2,5/3) Appeal: Spike is happy with 3/2 flyer with upside. Timmy is happy that he will deal 10 damage and gain 10 life. Johnny could try this as well, but unlikely.
    (2,5/3) Elegance: Card looks like straight from Play Design session that added some text and meddled in P/T for Standard/Limited reasons. Compare it with new Aurelia. It is not aggravating, though.

    Development -
    (3/3) Viability: No problems here. Maybe too close to Mythic, but the line is blurry.
    (2,5/3) Balance: It is pushed frenchvanillawise. I feel that some cards with a lot of counters, like hydras, may break this one. In Limited quite hard cost should temper it powerwise.

    Creativity -
    (3/3) Uniqueness: Counting counters on all creatures is new, as far as I know.
    (2,5/3) Flavor: Totally correct, yet not spectacular, Boros angel.

    Polish -
    (2,5/3) Quality: Flavor text should be in quotes. Something's off in the last ability, I think Ghalta's wording would sound better, but I can't find anything to compare, and I think this works.
    (2/2) Main Challenge: OK
    (1,5/2) Subchallenges: A little too Mythic for my taste.

    Total: 22/25
    Paradise XGG // Praise XWW
    Sorcery (R) // Sorcery (R)
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
    Search your library for a green card whit converted mana cost X or less. Reveal that card and put it into your hand. Then shuffle your library.
    //
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
    Search your library for a white card whit converted mana cost X or less. Reveal that card and put it into your hand. Then shuffle your library.

    Design -
    (1,5/3) Appeal: Not terribly efficient tutor on both sides is tolerable yet unexciting for all psychographics.
    (2/3) Elegance: Well, the symmetry is elegant, but the card becomes redundant.

    Development -
    (0/3) Viability: Neither white nor green can tutor for any card in their colors. This is a blatant break.
    (1,5/3) Balance: As a break, you never know what it can do, especially in older formats. It doesn't look very scary as is, but who knows.

    Creativity -
    (1/3) Uniqueness: an illegitimate son of DT and Chord of Calling. Technically new, but for a reason.
    (2,5/3) Flavor: Both sides could individually work as tutor names, but with such symmetry in text, I'd expect the symmetry in names and their meaning as well.

    Polish -
    (2/3) Quality: whit
    (1,5/2) Main Challenge: In clarifications, it is said that the card should be like it came from GRN. However, there are no such cards in GRN (M//N split cards), and the naming convention is not realised as well.
    (2/2) Subchallenges: OK

    Total: 14/25
    Mender of the Conclave 4(G/W)(G/W)
    Creature - Dryad Cleric (R)
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
    At the beginning of your end step, you gain 1 life for each tapped creature you control.
    4/4


    Design -
    (2/3) Appeal: Timmy likes big life. Johnny tries to abuse trigger, but lifegain is not that enticing. Spike uses it only if he needs big, defensive, OK creature, which is not often.
    (3/3) Elegance: Beatiful Selesnya card in multiple ways.

    Development -
    (3/3) Viability: I feel that ability would fit into uncommon, but it could be too annoying in limited, so maybe rare is correct.
    (3/3) Balance: Seems fine for rare, maybe even could be pushed a bit.

    Creativity -
    (2,5/3) Uniqueness: Not exactly groundbreaking, but also a little different than anything before.
    (3/3) Flavor: Selesnya incarnated.

    Polish -
    (3/3) Quality: OK
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 23,5/25

    Fruit of the Many 4GG
    Creature - Plant Hydra (Rare)
    Trample
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
    When Fruit of the Many enters the battlefield, draw a card for each creature that convoked it.
    Nurturing a Phytohydra is a rewarding task. Doing so together is a far greater one.
    5/5

    Design -
    (3/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (3/3) Elegance: Easily understandable and elegant.

    Development -
    (2/3) Viability: Such massive card draw stapled to relevant, efficient (for convoke) creature would be rather in Mythic.
    (1,5/3) Balance: T5 draw 4 or 5, create 5/5 trample? You must be kidding me. This card is more powerful than Venerated Loxodon, which already is a bomb and constructed playable.

    Creativity -
    (2/3) Uniqueness: Venerated Loxodon/Collective Unconscious. I don't feel it's groundbreaking.
    (3/3) Flavor: Phytohydras didn't seem to me to be such giving things, but well, I'm not Selesnya Gardener Wink

    Polish -
    (3/3) Quality: OK
    (2/2) Main Challenge: OK
    (1/2) Subchallenges: I can't agree that it's a rare.

    Total: 20,5/25
    Inspired Chemister 2RU
    Creature - Human Wizard (R)
    Instant and sorcery cards in your graveyard have Jump-Start.
    Inspired Chemister gets +1/+1 for each instant and sorcery card you own in exile.
    1/2
    Yes, a new record! A working invention with only 403 previous iterations!

    Design -
    (1,5/3) Appeal: Only Johnny has real fun.
    (2/3) Elegance: Cards are supposed to come from Guilds of Ravnica. There, all similar cards were checking graveyard and exile. Also, math of this card is quite annoyingly hard, like for Tarmogoyf.

    Development -
    (3/3) Viability: No problems here.
    (1,5/3) Balance: I have no proof that it's the case, of course... But I feel such a card could be quite broken in Standard, and maybe even more in Modern. Each of your card having basically flashback, and the creature itself can get big? Just two Opts in gravayard would be huge for this card, and in older format you have even more possibilities.

    Creativity -
    (3/3) Uniqueness: Quite unique.
    (2/3) Flavor: Flavor text really lacks a name or field of the experiments to feel Izzet enough. Also, its wording sounds off, "after only 403 iterations" would sound better. Finally, I can't believe that's a record, even for Izzet Wink

    Polish -
    (2,5/3) Quality: Flavor text should be in quotes and above P/T.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 19,5/25
    Faro, Conclave Guardian 3GW
    Legendary Creature - Elemental Beast (r)
    Vigilance, lifelink
    Whenever Faro, Conclave Guardian becomes untapped, you may have it fight target creature an opponent controls.
    Our peace is guarded by the wildest beasts.
    6/6


    Design -
    (2/3) Appeal: Someone could say that 6/6 for 5 is awesome for both Spike and Timmy. Not necessarily. If you wish me to elaborate, feel free to ask. In this scenario, I feel it's passable to good for them. Johnny sees a challenge with quite a good reward, but also a little too easy response (convoke).
    (2,5/3) Elegance: The challenge of having vigilance creature without any other way be tappped is vexing at the first glance, even if that's the point of the card. Also, I'm not a fan of asymmetry of abilities on color pie (GW keyword, W keyword, G ability).

    Development -
    (3/3) Viability: No problems here. We have a mythic in the same set with cost/stats like this, but in two colors I don't feel that's too mythic. However...
    (2/3) Balance: Just convoke once to gain 6 life and kill almost anything in set. That's too much in limited in rare, I think.

    Creativity -
    (2,5/3) Uniqueness: Well, we already had a mechanic for that ability. It isn't groundbreaking, but it's quite original, especially in this environment.
    (2,5/3) Flavor: This card has no reason to be legendary. Even the flavor text speaks about it in general.

    Polish -
    (2,5/3) Quality: Flavor text should be attributed and in quotes.
    (2/2) Main Challenge: OK
    (2/2) Subchallenges: OK

    Total: 20/25


    BrainPo Total: 16/25
    Freyleyes Total: 22/25
    Hemlock Total: 20/25
    mirrodin71 Total: 14/25
    soramaro Total: 23,5/25
    Subject16 Total: 20,5/25
    zdtsd Total: 19,5/25
    Posted in: Custom Card Contests and Games
  • posted a message on investigate/clue themed legend?
    Generally: Daring Sleuth is a Rouge. Defective Detective is a Spy, and Spies in black border are Rogues. Sherlock would probably be one as well. Scouts usually have much different flavor.
    13 may be a correct number, especially on Innistrad, but personally, I prefer my win conditions a little harder.
    Just for last two:
    Former:
    Broken in half. If I have 3 clues, I draw 3 additional cards a turn? Clues are really easy to get. I could maybe see it for 2T, but it would still be too easy probably.
    Latter:
    Rituals are not green. On board tricks are quite dull if they don't have a relevant cost, those probably need a mana cost activation as well, otherwise they may be too oppressive.

    I agree, Clues are sweet, and they demand a legend for themselves. I like your designs.
    Posted in: Custom Card Creation
  • posted a message on I absolutely hate draft in this game
    Let me rephrase your complaint, OP, please.
    "MTG Arena is not a good game because I can't play it well, and, in consequence, I don't get bigger rewards. I think that the price payout in draft should be much higher for people who can't win even a single game." Is that correct?
    Posted in: MTG Arena
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Life G
    Sorcery (R)
    All lands you control become 1/1 creatures until end of turn. They're still lands.
    ///
    Fantasy G
    Sorcery (R)
    Until end of turn, creatures you control gain "T: Add one mana of any color."


    IWW:Top-down IT concept/device
    Posted in: Custom Card Contests and Games
  • posted a message on November MCC - Judge signup thread
    I feel like judging other people is my calling Grin

    Design -
    (1.5/3) Appeal: Johnny and Spike moderately like possibilities from knowing and having some control on the top card of your library, though Spike notices hard condition for a minor gain. Tammy audibly yawns.
    (2/3) Elegance: In multiplayer, you can hit Adam to mill Eve or yourself, which is strange. Also, there is a lack of symmetry (you can mill any card, but you know only one of them).

    Development -
    (3/3) Viability: Lens of Clarity is a precedent for looking at your top card below rare. Those are UB abilities.
    (3/3) Balance: Card seems fine.

    Creativity -
    (2.5/3) Uniqueness: Nothing is new, but the package is.
    (2.5/3) Flavor: Totally average Dimir card, correct yet unexciting.

    Polish -
    (1.5/3) Quality: Proper current templating: "You may look at the top card of your library any time. Whenever Duskmantle Spy deals combat damage to a player, target player puts the top card of their library into their graveyard.".
    (2/2) Main Challenge: Done
    (2/2) Subchallenges: Done

    Total: 20/25
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Bone Warrior 1B
    Creature - Skeleton Warrior(C)
    Prevent all damage that would be dealt to Bone Warrior by Archers.
    Malaviel's training to shoot between ribs was the reason of his demise.
    2/2

    IIW: top-down IT device/concept
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Vampire Huntmaster - 3GG
    Legendary Creature - Vampire Warrior (R)
    When Vampire Huntmaster enters the battlefield, you may have it fight target creature you don't control.
    Whenever a creature dealt damage by a Vampire you control this turn dies, put a +1/+1 counter on Vampire Huntmaster and you gain 2 life.
    3/3

    IIW: top-down IT device/concept
    Posted in: Custom Card Contests and Games
  • posted a message on 3CH LR CMC Countdown - Hands Posted!
    5) Superbajt
    Time Vault / Voltaic Key / Valakut, the Molten Pinnacle
    1) CalvinSchwa
    Unsubstantiate / Field of Ruin / Pride of the Clouds
    4-1. OTP, I'm faster than Field. OTD, can't win, can't lose.
    2) ManyCookies
    Euruka / Nicol Bolas, God Pharoh / Ashen Rider
    6-0. You are too slow.
    3) Anachronity
    Force of Will / Torrent Elemental / Tomb of Urami
    6-0, assuming FoW is changed to blank/unimportant card.
    4) Bloopers
    Commandeer / Decree of Silence / Torrent Elemental
    6-0. You can't play Elemental before you play Decree (or have 7 mana left), otherwise, you lose. I just play my lands and start dealing 3 each turn T6. When you deploy your Elemental, I'm ahead in the race and win without playing spells.
    Ban of T3 hand removal was a blessing for my hand.
    I'm not sure about the score with CalvinSchwa. In normal Magic, I have to make a change in a loop if I don't advance the game. It doesn't work this way here, right?
    Posted in: Forum Magic
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