Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on Competitive REL and deck checks
    Yeah, sure, better safe than sorry, but this isn't satisfactory answer. Can it really be called a violation, to have on myself cards that are not in my 75?
    Posted in: Magic Rulings
  • posted a message on Wishes Ungranted
    Following SecretInfiltrator, it should be rather:
    "Search your library for up to three cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library."
    Of course, it still means the Entomb mode is still there, but it's not as bad. If you want to dodge it, you can make it "An opponent chooses up to two of those cards".
    Posted in: Custom Card Creation
  • posted a message on A couple of colored artifacts for Commander
    Why is Urabrask's Forge a problem? Sure, you can sacrifice the golems you created before and still have a golem, but you don't deal damage with them. As it costs 3 mana, I don't think comboing off is a problem. I'd say the triggered ability itself is dangerous, it may be too big reward for playing Daretti, Scrap Savantish deck. For 5, though, it's probably fine.
    Posted in: Custom Card Creation
  • posted a message on 1CH LR - Hands Posted!
    Superbajt
    7a) Mayor of Avabruck
    7b) Phyrexian Revoker

    My thinking for this hand was: Mayor is incredibly fast and resilient threat; It should sweep a majority of opponents. I chose Revoker as a second card, to deny a win to some powerful artifacts and planeswalkers I didn't think of. I knew it would lose to majority of field, but I thought that it could surprise some dangerous opponents. Well, apart from mirror, all cards that Mayor did not 6-0d, Revoker at least 2-2d. Turns out there was nothing really scary Grin I'm really happy with this result.

    Convoy_Avenger
    1a) Guul Draz Assassin - 0, I think.
    1b) Sacred Mesa - 6

    NTheo
    2a) Mayor of Avabruck - 2
    2b) Kiku, Night's Flower - 0 Keep in hand to prevent flip, then you have anough time to kill first Alpha, then one or two wolves.

    Danxor3
    3a) Voidstone Gargoyle - 6
    3b) Putrid Leech - 6 (you can't attack while I have two creatures, or I double block and kill Leech leaving me with win; I can wait and create enough creatures)

    ManyCookies
    4a) Nicol Bolas, the Ravager - 6
    4b) Stillmoon Cavalier - 6 (killing by going wide)

    Anachronity
    5a) Hammer of Purphoros - 3
    5b) Kargan Dragonlord - 6 (Too wide, too fast)

    Sizel
    6a) Sacred Mesa - 6
    6b) Vraska the Unseen - 6

    Feyd_Ruin
    8a) Metrognome - 6
    8b) Nether Spirit - 6


    Convoy_Avenger
    1a) Guul Draz Assassin - 2
    1b) Sacred Mesa - 6

    NTheo
    2a) Mayor of Avabruck - 0
    2b) Kiku, Night's Flower - 2

    Danxor3
    3a) Voidstone Gargoyle - 0 (barely fast enough on play)
    3b) Putrid Leech - 2

    ManyCookies
    4a) Nicol Bolas, the Ravager - 0
    4b) Stillmoon Cavalier - 2

    Anachronity
    5a) Hammer of Purphoros - 6
    5b) Kargan Dragonlord - 2

    Sizel
    6a) Sacred Mesa - 6
    6b) Vraska the Unseen - 6

    Feyd_Ruin
    8a) Metrognome - 6
    8b) Nether Spirit - 0
    Posted in: Forum Magic
  • posted a message on Green anti air spells that can go onto mainboard, and some non-green naturalize
    Burning Aether is not a break. Compare Enchanter's Bane. You could maybe argue for its rate and explosiveness being a break, like Swords to Plowshares may be called a break.
    Posted in: Custom Card Creation
  • posted a message on Green anti air spells that can go onto mainboard, and some non-green naturalize
    Currently, green doesn't deal direct damage to players nor planeswalkers. I could easily see Spirit Arrow as:

    Choose one:
    Target creature deals damage to target creature equal to its power.
    Target creature deals damage to target flying creature equal to double its power.

    I like the idea of a spell like this.

    Disenchanter's Ring is totally fine. Aetherchoke would be fine, but not at this rate. Burning Aether could also be too cheap for its effect. I don't like Surging Greed. Colorpiewise it's okay, but it feels wrong to make such a card, as it PROMOTES playing artifacts and enchantments (If I play more of them, and I get targeted by this spell, maybe I won't have to lose life!). It's better against a deck that doesn't have artifact or enchantments. Voracious Edict is just a color pie break, so you'd probably need to find something else for Black.


    Posted in: Custom Card Creation
  • posted a message on Primal Fury: A Green Wrath
    It is nearly exactly Chandra's Ignition, but not hitting players and (probably) sacrificing the chosen creature. Notice that the creature doesn't die until State Based Actions checks are done after resolving the spell.

    Sure, that is technically a green card. You could also give the creature deathtouch, because why not? It's green, right?
    I don't think so. As it needs a creature, it's not as bad as Ezuri's Predation, probably (however it may be a sweeper for bigger creatures as well, potentially), but it still is a green sweeper. I like the color pie, I don't want it to become a grey goo. Please keep your creature sweepers out of green.

    However...
    I think something that makes the creature fight until it dies would be totally fine. Something like:
    Target creature gets "0: Fight another target creature" until end of turn.
    This could be OP. Indestructible creatures would be the worst offender, making it a Death Wind. Maybe it needs to be:
    Target creature loses indestructible and gets "0: Fight another target creature" until end of turn.
    This still leaves some OP cases, but it becomes just a better Lure.
    Posted in: Custom Card Creation
  • posted a message on Griefer, Goblin Wizard
    No. At least not like this looks right now, as Armaggedon would just win you the game. How about:
    "Whenever a spell or ability you control either counters a spell or ability an opponent controls, destroys one or more lands an opponent controls or causes an opponent to discard one or more cards, draw a card."
    "Either" is not used normally, but helps understand the sentence.
    I COULD understand rewarding such hideous behavior as land destruction Wink , but the card you proposed seems to me to be just busted, having it be very easy to conserve card advantage before you Armaggedon and still have a lot of mana to close the game. It was too broad and too powerful in what it was doing, if you ask me. This version is much less explosive, yet more powerful in a long game filled with counterspells and Sinkholes. It's also shorter.
    Posted in: Custom Card Creation
  • posted a message on The Crossroads Cycle: simple lands for commander
    I don't see what is the interaction of new version with fetches. They have activated abilities. More of a problem is probably neither intended nor necessary, landfall hate.
    Posted in: Custom Card Creation
  • posted a message on I have an idea but I can't figure out the exact wording and rules for it
    As you noticed, like this, it is DOA. You can change "when enters target " to "as enters" to mitigate it. 0/0 and */* is the same in this way.
    I feel that a card should not combine exile with exile until leaves. It's going to be hard to remember which card is which. "nonland permanent cards " seems needlessly complicated. Also,counting all cards in exile in a oblivion_ring.dck (as it looks like you try to create it) would be cumbersome and very prone to missing some cards (blinks, orings of other players). Is it worth it?
    Posted in: Custom Card Creation
  • posted a message on New Take on Old Utility Lands?
    They have a rule now that no land can be strictly superior to basic. Being Legendary is not enough drawback, as the first one in deck is always superior to basic.
    Posted in: Custom Card Creation
  • posted a message on Food Chain cycle
    Quite a neat idea, but I have some general feedback:
    The cycle isn't in WUBRG nor WBGUR (consecutive enemies) order. It would be more elegant if this was possible.
    I wonder which one is more appropriate colorpiewise on blue creature: "Sacrifice (specific) red creature: do blue thing" or "Sacrifice (specific) red creature: do red thing". I think both are ok, but I'm not sure.
    Posted in: Custom Card Creation
  • posted a message on 3CH LR One With Nothing - Hands Posted!
    I assume this (a rule) is a triggered ability. Who is its controller, and where does it go on stack if there are other at the beginning of upkeep triggers?
    Posted in: Forum Magic
  • posted a message on Sparker Ugin
    How do you imagine commenting this card, that OBVIOUSLY panders to CCI, without discussing it? If you wanted an Ugin card in any other format than EDH to play with morph, you could and should leave it colorless, as an Ugin card should be. Having a color on an Ugin card is a blasphemy in my book.
    Having 6 power and toughness for 6 mana is not a minimal effect, especially that it doesn't demand any color.
    How do you imagine mana base building with this card? A lot of sources of different colors, to be able to flip it, and a lot of colorless sources to use the emblem? I get that it creates colorless mana itself, but this is really awkward.
    Having a planeswalker that can sweep a majority of board AND stay on 4 loyalty to do it again is a lot, probably too much.
    I feel like second +1 should be rather instead something like "-5: Draw three, manifest any number", or even "-9: Draw seven, manifest any number". Like this, this card lacks a Timmy factor, that should be easily supplied in a card like this. Also, "+1:Draw two, protect myself" seems to be to easy to run away with a game. I don't think there was a planeswalker in this game that plused, made card advantage and board state in the same ability.
    Posted in: Custom Card Creation
  • posted a message on The Anti-Monitor of Qward (Based on DC)
    Well, this card is very weak, powerwise speaking. It's enough that you don't control a Conspiracy effect, and it self-sacrifices on ETB.
    But seriously, try to match modern magicese (removed from the game? Really? What is it, 2005?) and think if the card even works as you want it to.
    Posted in: Custom Card Creation
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