All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Magic Market Index for April 20th, 2018
Pauper Review: Dominaria
The Limited Archetypes of Dominaria
  • posted a message on Let's have a Picnic
    Hour of Feasting: I feel like it's potentially too much lifegain, that could be very abusable, and that would cause games to go very long.
    Honey Golem: 3 mana 2/7? (nearly) Whatever you write on it, it's too much. Again, with so much life, and so good blocker, the game would take forever.
    Swarming Ants: Effectively killing all creatures with lifelink is too big punishment, as after 2 lifegains it's just unstoppable. I think it should just create a 1/1 Insect token instead, it could also gain P/T (1G 2/2 create a token on opponent's lifegain seems fine)
    Honeygobbler: I really like this card.
    I think if such mechanic were used, the rewards should be like Honeygobbler - small rewards on an otherwise playable card, and enablers should also be small effects, like lifegain on vampire cards in Ixalan. You can also use "each player gains life" for this.
    Posted in: Custom Card Creation
  • posted a message on Star Wars: Life Force & Star Wars: Rogue One Conspiracy Expansion
    I like your idea, and maybe will print it and play, but it means I need to have it clean Grin I found some mistakes when scouring through the file.
    Dewbacks: "You may active", instead of activate.
    Bossk: you can't search library for a land, you need to search for a land card.
    Dewback Rider has trooper instead of Trooper.
    If you attach a text file of this, I could go through it and search for bugs like these Smile Then maybe I will print it and subject someone (including me) to playing it Grin
    Posted in: Custom Card Creation
  • posted a message on Perfect Hand Draft: Round 4 : Extra Pick
    Not going to argue. It appears my deck was awful. I struggled with this draft, as you can see.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft: Round 4 : Extra Pick
    Is it abandoned?
    Posted in: Forum Magic
  • posted a message on [LoR] Supply: A Boros Mechanic
    I really like the idea, but logistic kills it quite hard, if some good solution isn't found.
    You can't bail out mentioning Amonkhet - the tokens weren't the solution that saved the mechanic of this set (although they were nice). They were punch cards and the fact that both mechanics could be represented quite easily by turning the card upside down. I don't believe the same could be said about a card that is either a creature or equipment.
    You could use DFC, but I think it creates a big of cost for Wizards, so I don't believe they would be eager to do this for such mechanic. I could see a modified flip cards in this place, though.
    If you made this mechanic reverse bloodrush, it would work really easy - you would know that if there is sorcery on battlefield, it is an equipment. I don't believe you could do it as a guild mechanic, though, as there is not enough place for so many pump spells in set, and I'd like to see some Izzet or Selesnya flavored pump spell when I return to Ravnica.
    Posted in: Custom Card Creation
  • posted a message on Raff Capashen, Ship's Mage (Dominaria Legendary Creature)
    Very nice card. I can easily see it being printed as is, even though the effect seems really powerful in many situations. I don't see a place where it is OP, though, as it dies to removal, which is important knob on this card. Exciting, not OP card - congratulations.
    Posted in: Custom Card Creation
  • posted a message on Oglor the Unmastered
    Does this card uses graveyard order in Wrath situation?
    Posted in: Custom Card Creation
  • posted a message on Back to Dominaria (continued): Modal cards
    I think Ertai's Guile only relevant mode is the third, and it is too dependent on a number of players. In 2 player game you get the best card of three and you increase your graveyard count on instant speed, even if your opponent knows this card. This seems really OP. In 3+, you just receive the worst card of the bunch, but still stuff your graveyard, making it very similar to Thought Scour. That, IMO, is quite fair card, I propose the third mode to be: Reveal the top three cards of your library. An opponent chooses one of them. Put the chosen card into your hand and the rest in your graveyard.
    Posted in: Custom Card Creation
  • posted a message on 2CH DLR Retrace; Reyemile wins! (433 points)
    6) Superbajt :: Black-Red Charming Command
    Kolaghan's Command / Rakdos Charm[

    Eh... I was going to change Rakdos Charm to Beckon Apparition. Forgot to click Send, apparently. It would be better in at least one match. Oh well...
    Sorry I am so late. I have little time, so I decided to not verify other players and agree. Sorry if it means I lied Wink

    1) CalvinSchwa
    Orim's Chant / Sanctum Prelate
    0-6. Agreed.

    2) ManyCookies :: No Fun Allowed
    Ebony Charm / Unsubstantiate
    Problem with Unsubstantiate is it gives your opponent card advantage, and if you use it, you can't Ebony Charm the card. The match ends with us both exiling our win conditions.

    3) Mogg :: t5 Burn
    Ancestral Recall / Spiraling Embers
    6-0. Agreed.

    4) nerdyjoe
    Council of the Absolute / Esper Charm
    3-3. Not going to argue. Agreed.

    5) Reyemile
    Leyline of the Void / Mardu Charm
    0-6. You keep one land in hand to protect yourself from discard. Use Mardu Charm as creatures. I can destroy at most one of the tokens, second kills me.

    7) tomsloger
    Curse of the Pierced Heart / Needle Drop
    6-0. I can exile Needle Drop with Curse's trigger on the stack. If you never cast it, KCo is faster than Curse.
    Posted in: Forum Magic
  • posted a message on Curse of Eternal Life
    Yup, needs kill switch. Maybe:
    At the beginning of your upkeep, you lose 1 life, discard a card, put the top card of your library into your graveyard, exile a card from your graveyard and sacrifice a permanent other than Curse of Eternal Life. If you can't, exile Curse of Eternal Life and you lose the game.
    So you need to be able to perform all of these to play on.

    Hexproof on such enchantment is too much.

    Also, I'd try to find a name that doesn't suggest that this is Aura - Enchant player Wink
    Posted in: Custom Card Creation
  • posted a message on Teferi, Time Weaver
    I don't like this design. +2 is nearly identical to another UW planeswalker, Venser, the Sojourner. -3 imitating The Chain Veil can easily go broken when you realize that it is in reality -1 blink, activate two other planeswalkers. Ultimate is OK, but probably would be better tap or untap, as Honor Basquiat said.
    Posted in: Custom Card Creation
  • posted a message on Top-Down Black Cards
    Thwy are all pretty good!
    For Lurching Crypt, X is both CMC and power. I don't think it can stay that way. I think you should settle for either one and get rid of "or less", as adding Y to differentiate seems to be even worse.
    Personally, I think the cost BBB (and MMM in general) should be reserved for special cards, as it is really hard to play on curve in non-dedicated decks. I don't think a combination of Mind Rot and Hypnotic Specter is so special, and I'd rather see this card as 3B or 2BB (as indeed, 1BB would probably be too good)
    Posted in: Custom Card Creation
  • posted a message on Back to Dominaria (continued): Modal cards
    If you drop "and attach it to target creature" the card would work correctly, but in a different way. You would decide on resolution where to attach it, it would bypass Hexproof and wouldn't be countered by removing a target. It could even happen that your opponent removes all his creatures and you have to attach it to your own creature. Right now, it looks awkward that this mode is longer than both other modes together. Maybe you should just destroy target attacking or blocking creature instead?
    Posted in: Custom Card Creation
  • posted a message on Ingenuity + Vyana, Medium Enchantress
    You could even make Vyana to give traditional Enchantress ability, without graveyard clause, if you make one per turn change.
    Posted in: Custom Card Creation
  • posted a message on Ingenuity + Vyana, Medium Enchantress
    Ingenuity seems sweet, and is probably fine powerwise, certainly powerful.
    Vyana seems absurd to me, due to several cards that break her, as Unbridled Growth or Seals (Seal of Doom). I'd say one per turn is a must. Then, it is still very powerful commander, but it doesn't do broken things with such ease.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.