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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on Modern Hollow One discussion
    What about the sacred foundry instead of the stomping ground, for lingering souls and wear//tear out of the side?
    Posted in: Aggro & Tempo
  • posted a message on Death's Shadow Jund
    So my locals is running a cute experiment with the modern banlist, allowing each player to run just 4 copies of a single banned card from the modern banlist.
    (no 2-2 splits of different banned cards). Im planning of running with 5c DS, since im not feeling too good on jund lately (although deathrite shaman is tempting).

    Ive narrowed the banned card im running down to either 4x gitaxian probe or 4x mental misstep.

    Probe would allow quick filtering, life loss and running a 48 card deck; and would serve a similar if not better role than manamorphose?
    Misstep just seems bonkers as a card and would allow for some nice tempo plays and out of nowhere counters plus the phyrexian mana is great.

    What would you suggest and run if you had to pick between these two?

    Ps: I dont have the time to find the cards to build old aggro deathshadow zoo, so im sticking to our traditional midrangy 5c deathshadow.

    Thanks in advance.
    Posted in: Midrange
  • posted a message on Modern Hollow One discussion
    Quote from FuneralofGod »
    Personally I think running more than 2 copies of your shockland targets is not necessary, but I think the main reason for including 3-4 is because they can potentially be accidentally discarded away, or destroyed by an opposing Fulminator Mage perhaps. I love Blackcleave Cliffs (in the BR version) and Copperline Gorge (in the GR version) because 90% or more of games we only need 2-3 lands in play to combo off. These lands allow us to get the colors we need without taking damage, which help with Burn, Affinity, & other aggro match-ups.
    Quote from hellkite12 »
    I run 3 Mountains, 1 Swamp, 2 Bloodcrypt, 3 Blakcleave.

    I think that running more than 2 Bloodcrypt is not needed, as the deck can opperate on 1 black mana, so we need only to fetch one. The Mountains and Cliffs are needed to protect our life total against burn.

    I am even considering to run the 4th Cliffs over a Mountain, but then i would not have enough fetchable targets for my taste, and we can nolonger board out the stomping ground in matches were it is not needed.


    Thanks for the replies guys. The BR version seems it can easily run bloodmoon out of the side, is there any reason this card isnt seen much, or is anyone having success with bloodmoon in the BR version? Is bloodmoon worth in this deck?
    Posted in: Aggro & Tempo
  • posted a message on Death's Shadow Jund
    Went 3-0 with a stock 5c Shadow (without manamorphose)
    Heres my list


    Mardu Pyromancer 2-1
    Generally a grindfest, a hard game 1, g2 and 3 are much better thanks to lingering souls, lili the last hope, explosives and sideboard cards.

    GR Ponza 2-1
    Felt like a good matchup, we run enough discard, counters and removal for their arbor elves, bloodmoons and stone rains. Just stay out of bolt range and BBE is a thing.

    Grixis DS 2-1
    Once again another grind fest, g1 feels bad since their pushes take care of all our threats and snapcaster is a thing, but g2 and 3 we have lingering souls which earned me the win.

    In general lingering souls feels much stronger and useful than stubborn denial in this (humans, hollow one, aggro) meta
    Posted in: Midrange
  • posted a message on Modern Hollow One discussion
    Hi everyone, I have a question about the manabase.

    Ive seen several lists running 2-3 basic mountains, 2 bloodcrypt and 3 blackcleave cliffs. And other lists run 3 blood crypt and 2 blackcleave cliffs. What is the recomended combination and reasoning behind the number of basics and bloodcrypts vs blackcleave?

    Thanks in advance
    Posted in: Aggro & Tempo
  • posted a message on Death's Shadow Jund
    Ive been running the manamorphose list lately but ive been rather disappointed by it. Its bad vs thalia and makes mulligan-ing much more complex. How is everyone else doing with it so far?
    Posted in: Midrange
  • posted a message on Collected Company Elves
    How do you people feel about the boreal druid in ross merriams new list which placed 2nd? Also whats the deal with the singleton Marwyn, what purpose could it serve? Interested in hearing peoples thoughts.

    Heres the list for reference: http://www.starcitygames.com/decks/120601
    Posted in: Aggro & Tempo
  • posted a message on Jund
    Quote from Xour »
    Hi there! I'm in the process of sleeving up my first Jund deck ever! Here is what I have so far:

    That is 58 cards (I don't have a 4th Lili, that's why the singleton Last Hope). I've been pondering about the last two, here are some options that I'm currently considering:

    - A single Abrupt Decay (multi-purpose removal)
    - A second Terminate (hits Hollow One, Gurmag Angler, and other big threads)
    - A third Fatal Push
    - A fourth Lightning Bolt
    - A single Collective Brutallity (drains, Duress-like effect, mediocre removal)
    - 25th land
    - A singleton Grim Lavamancer

    My meta consists more or less of Burn, ETron, Mardu Pyromancer, Affinity, Storm, and Jeskai Control.

    What do you guys suggest as my starting point? Thanks!



    Looks good so far, generally any combination of the cards you mention would fit nicely in your 60 main deck as they're impactful 1 for 1 cards.
    Remember that theres no set in stone deck list for Jund decks. You should try to tune them as best as you can for a certain meta.

    You mention your meta is Burn, ETron, Mardu Pyromancer, Affinity, Storm, and Jeskai Control. So terminate is most likely a sub par card against most of the field. Burn and affinity are better fought with bolt, push, grim lavamancer. Collective brutality generally doesn't get much main deck attention and could be better suited for the side.

    Given your meta I would add in the fourth bolt, and the abrupt decay as a catch all plus has more utility vs a search for azcanta or any bloodmoon shenanigans out of affinity/mardu/storm.

    Is there any specific reason you run kalitas over a huntmaster or a fourth BBE? Just curious.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Im going to test out the manamorphose builds, but im cutting stubborn denials and blue completely out of the 75.

    Stub feels bad with all the humans, hollow ones, jund decks around, and the rest of blue cards in the side were usually to fend off tron, control and big mana decks which are on the down low at the moment. Instead ill be running lingering souls package out of the side which feels better against jund, mardu and humans.

    1. Is this thought process right? is stub and blue still good enough to keep in the 75 vs white?

    2. How do you usually fare with the manamorphose build when it comes to running 17 lands? Do you ever fall short in hitting your second land? 18 felt good enough to consistently keep 1 landers. Do you even run out manamorphose as soon as you hit 2 lands for the cantrip, without knowing if you can draw into anything to make use of the 2 mana?

    3. Im debating if I should keep in 2 lotv or add 2 bolts instead. or if i should scrap that completely and bring back 2 stubs into the main.
    Posted in: Midrange
  • posted a message on Modern Hollow One discussion
    New poster to this thread but I've been grinding out leagues with the deck with an above average win rate. Playing pretty close to the pro tour list.

    @jund em in

    1. It seems anti game plan. Lili is a grindy card, and I'm not sure the slot it would fill. 3 mana cards, especially 2 black sources, can be hard to manage in many games. Liliana looks like it fits, but the deck is most successful when it maintains explosiveness. Liliana is opposite that. What matchups would you want it for?

    2. Sacred foundry would be better because it can be main decked. Turn 1 red is critical. There are 12 1 drop red cards. I think this also might be good against graveyard hate.

    3. Again, what for? There's not a lot of, "this card wrecks this deck." That we would need turn 1 discard for that can't be answers by other things. Example, ensnaring bridge can be answered with ancient grudge and can be cast with flashback. Holding cards until that third land drop is unreliable at best. Brutality and ancient grudge seem to answer the same things but with more synergy.


    Hey Frenchfryninja, thanks for taking the time to reply, most of it makes perfect sense.

    1. I was thinking about LoTV in the side, because it can help grindy matchups, anything midrange and control. Anything that just plays 1 or 2 threats. Although maybe im looking at it wrong since im so used to playing grindy and value games and this deck isnt about that. How do we side against midrange decks and control?

    2. Youre correct about Sacred foundry, do you think this can be a viable option along with the lingering souls plan against grave hate or grindy games? Or is this idea just too cute?

    3. Got it!
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    Hi, im new to the deck BR Hollow one deck. Been a jund/death shadow player my whole life. I have a few questions about the deck:

    1. Why doesnt the deck run liliana of the veil in the side? I havent seen any lists running it.


    2. I understand the single stomping ground is for the side decked ancient grudge. Given that we have abrade which fills a similar role, and might even be better in the current Humans/Hollow one meta, is it viable to run a Godless shrine instead, for Lingering souls out of the side? This is of course for the grindy matchups, and the flashback has the same discard synergy as ancient grudge.


    3. Why doesnt the deck run any number of thoughtseize, inquisition of kozilek or kolaghans command.

    And any tips for a new player to the deck are greatly appreciated. Thanks!
    Posted in: Aggro & Tempo
  • posted a message on Death's Shadow Jund
    Quote from Godrik1374 »
    Quote from Jund Em In »
    Went 3-0 at locals, i feel theres too many decks trying to prey on regular Jund,
    Im still playing the stock 4c Shadow list from before the banlist. Ie no manamorphose (Havent gotten around to testing them)

    2-1 Vs Vizier Elves
    Removal and sweepers win this game, this is a good matchup. The game I lost was by a topdecked path to exile after I made sure he had no answer with a thoughtseize.

    2-0 vs Burn
    Always exciting matchup, theres a lot of burn floating around. It seems to me this is a favourable matchup but its close. Won both games off the back of temur battle rage and quick maths.

    2-0 Vs Infect
    Another matchup that feels favourable, we run too much removal


    Could post your stock list please? I'm on DS just since the unban.


    Heres the list, might be a tad outdated as people are cutiing a land and the 3 lotv and running 4 manamophose instead. Also should find a spot for abrade in the side as it has better utility against hollow one and humans.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Went 3-0 at locals, i feel theres too many decks trying to prey on regular Jund,
    Im still playing the stock 4c Shadow list from before the banlist. Ie no manamorphose (Havent gotten around to testing them)

    2-1 Vs Vizier Elves
    Removal and sweepers win this game, this is a good matchup. The game I lost was by a topdecked path to exile after I made sure he had no answer with a thoughtseize.

    2-0 vs Burn
    Always exciting matchup, theres a lot of burn floating around. It seems to me this is a favourable matchup but its close. Won both games off the back of temur battle rage and quick maths.

    2-0 Vs Infect
    Another matchup that feels favourable, we run too much removal
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Heres my deck list.Its pretty stock. Standout cards id say is double abrupt decay, theres a lot of U/W control in my meta and it hits azcanta nicely, and golgari charm is a undervalued card. Works against sweepers, leylines, storm tokens, mardu tokens, azcantas, detention spheres, etc.




    Id like to try and fit in a singleton grim flayer and perhaps a snapcaster mage for utility. But havent gotten around to doing that.


    Someone 5-0 a league, with an interesting choice in the Sideboard :

    https://www.mtggoldfish.com/deck/968771#paper

    That's sounds spicy as hell and I kinda like it a lot.


    Bitterblossom seems very very spicy, but im not sure id run it since we dont have complete control over our life. Other than that I like the bolts and kcommands in the main, it runs more jund-like and keeps blue in the side. Interesting list
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Went 3-0 tonight at fnm. Didnt drop a single game, even though I went second every die roll and every game i played. Still feel this deck is very good. And white has proven to be the less important colour in my testing.

    I ran a pretty stock 4c list with breeding pool.

    R1 Bant Company 2-0
    G1 Discard, and removal plus I manage to land triple shadow on turn 4 and proceed to blow him out.
    G2 Is more of a grindfest which goes back and forth and even though he blows up two of my goyfs with engineered explosives, and paths 2 shadows, traverse lets me keep finding threats. Eventually he has to start chump blocking and my sweepers just get rid of his small critters.

    R2 Eldrazi Tron 2-0
    G1 I discard his smasher and lower my life total enough to land a shadow on t2. I swing for 5 on t3 and land another threat. I put early pressure which he cant respond to and swing for lethal on t4 off a temur battlerage.
    G2 I side in Disdainful strokes and more stubborn denials. I mull and keep a mediocre 6 with discard, decay and lotv, No threat. Once again discard allows me to take his early plays, and decay his chalice. I land a lotv on an empty board and start going at his hand. I draw a goyf eventually and keep a disdainful stroke in hand which helps me seal the game. Disdainful stroke is the mvp in this matchup, it simply counters all of trons payoff cards.

    R3 Abzan 2-0
    G1 I feel this is a very bad matchup, between their pushes, paths, souls, finks etc we have a very hard time grinding against this deck and we should try to close as quick as possible. I start with early discard and land a shadow on t2, I start swinging on t3 and I pressure my opponent aggressively. I close this one out quick.
    G2 I decide to side out half of my discard, leaving in 2 thoughtseize and 2 inquisitions. I cant side everything out as i dont have other cards to bring in. I mull and keep a slow 6, 1 discard, lotv, llth and lands. I discard turn 1 and se his hand full of gas with finks, eternal witness, goyf, abrupt decay and lands. I take the goyf he doesnt have any 2 drops and I dont have a 2 drop or removal to contest it. he drops a finks t3 and i drop ltlh into it and tick to 4, knowing he will only drop her back to 3, ltlh baits the decay on his t4 and he drops a voice of resurgence. On my t4 I drop lotv and shadow, I discard his final card which was E witness and I start plusing lotv. We go back and forth where I cant attack as he is at a high life total 18+, and im at 8 and I cant leave lotv wide open. I eventually draw into a goyf and He draws a gavony township and can chump block infinitely so we go back and forth. until I draw a third goyf and win off the back of a temur battle rage once again, I kept this in as its the only way to churn out a surprise win vs the souls tokens.

    All in all this deck feels much stronger than jund against tron, but its weaker against other midrange decks like jund and abzan. I got lucky against the abzan deck as my opponent did not see much removal on G2 and didnt see a single souls in both games.

    I feel happy with the deck without white and the mana feels a lot smoother.
    Posted in: Midrange
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