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  • posted a message on [Primer] Lantern Control
    How’s everyone handling the unbannings? Battle reports?
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Ethersworn cannonist just became much more viable. I may test 1 mb.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from zerodown »


    Im more concerned with BBE rising up again, it was the card in Jund that I hated most during the early deck development... having a lock get destroyed by BBE cascading into Decay was about as sad as an upside down turtle...


    I heavily agree. BBE and cascade will be this the current lantern’s demise. I have a feeling surgical extraction and welding jar will make bigger returns mb just to survive.

    Any other suggestions about unboning ourselves?
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from radouf »
    Great report, @Skitzafreak! And congrats on the finish.

    FYI guys, as more and more Tezzies have been showing up in Lantern builds, we've been talking about Lantern / Tezzerator hybrids on the Tezzerator primer thread lately. And one guy (shout out @Molz7) took down a 2K tournament with his version of it. Thought you should be aware of this twist. Quoting him. Check it out:
    Quote from Molz7 »
    Tournament report! I've been trying this lantern/thopters combination and have had a lot of success with it. It's also been a blast to play!



    The tournament was a ~2k for a handful of duals. I ended up winning with only a single game loss all day.

    Round 1: boggles
    Round 2: uw control
    Round 3: 4 color control (K commands, counters, snaps, Rev)
    Round 4: blue moon breach emrakul
    Round 5: living end
    Double draw
    Quarterfinals: dredge
    Semi finals: temur moon
    Finals: red black goryo breach


    Ancient stirrings was great. I mulliganed a lot to 5 and still won.

    Many times I needed thopter combo to win through leyline/emrakul/gideons and lantern portion helped make my draws smoother and post board keep hate away.

    Overall very impressed. Many decisions and a long tournament but I had a blast and clearly did very well. Losing 1 game to fused wear tear on my search/foundry and then snap wear tear + ashiok.

    I'd suggest giving it a shot!

    I ended up 4-0 at a small tournament with this exact list. First time running the thopter nonsense, and its backbreaking.

    2-0 blue moon
    2-0 etron
    2-0 esper mill
    2-0 Abzan stuff (I felt bad for this dude, bc I was his second lantern match of the night.)

    I sloppily played most of the games and still won. For months I’ve been tinkering with new tech for the lantern, trying to make it faster and/or more resistant to the “punt and die” it does so gracefully. Words cant do this thing justice in my opinion, put this together!
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I run an azcanta in the sideboard and I bring it in against nearly every deck. Its a work horse, so much that I may put it in the MB.
    Posted in: Control
  • posted a message on [Deck] UBx Mill
    Quote from Daeyel »
    I like that mind game you got going there. Works locally, unfortunately useless at a GP.

    I often wonder how effective it would be to aggressively attack a decks mana base.

    4 Surgical, 4 Extirpate, 4 Mind Funeral, 4 [[Dimir Charm]] and even Isochron scepter, with the idea of complete mana denial.



    Very interesting indeed.
    Posted in: Aggro & Tempo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Has anyone tried using chancellor of the tangle? With a few additional manamorphose, I believe we could reliably kill turn 1.
    Posted in: Combo
  • posted a message on [Deck] UBx Mill
    Does archive trap’s alternate casting cost of 0 work when it has been targeted with snapcaster mage’s etb effect? If so, has anyone tried it?
    Posted in: Aggro & Tempo
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