Quote from ISBPathfinder »This is the independent viewpoints of Teia Rabishu. It does not reflect the feelings of the moderator staff or of curse gaming.
still though its at the top of the website when you arrive. not what im use to seeing. more avid visitors might even go as far as to say "expect to see"
cycling creatures wouldn't be a bad way of getting to lord of extinction, just these 5 along give you 16-20 creatures to cycle and land cycle.
4 street wraith
4 horror of the broken lands
4 monstrous carabid
4 deadshot minotaur
4 twisted abomination
when you use about 6-8 land cyclers in Living end decks, its rare that you don't consistently hit 5 lands on schedule.
I know you didn't want to run
but lord of extinction is an elemental, that means you can tutor it up with flamekin harbinger and additionally could use Incandescent Soulstoke to short cut it onto the battlefield.
I would go with kitchen finks sideboard because burn, sligh and Zoo you need life gain and blockers. finks is the optimal choice for stopping their quick aggressive opening 1cc creatures they depend on.
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On an off note: going with devotion, I think we need to work restoration angel into the build some where. (maybe even feridar soveriegn so we can blink garruk.) but angel flying with kessig wolf run can just steal game wins. plus you extend knight of autumn, kitchen finks and so on.
In like i'm play rune-scarred demon not only wins me games just for being 6/6 in the air, but he carrys over kessig wolf run very frequently and wins the game in 1 turn.
I've been looking at this card and pondering its possibilities in modern.
A lot of decks use 6cc to win the game so I don't think its too expensive to be used. With gifts ungiven modern has a tutor for it to set up a combo kill. Problem is, does modern have a sorcery or instant that wins the game for sins of the past to cast?
I tried something little different this week with the sideboard. I went in with 4 fleshbag marauder and it left a mark.
2-0 against colorless ELdrazi tron. Game 1 over aggroed and win more with primal surge combo with opponent at 4 life, could either attack next turn of just play primal surge. game 2 he didn't have much interaction so I managed to ramp into titan and wolf run for a win. Had 3 spheres in from the sideboard and 3 marauders from sideboard but didn't draw them or need them.
2-0 against merfolk. game 1 had multiple courser lined up to wall him off. got to a titan and got set up 10 lands with boseju and following turn surged. Surge been linging in my hand from opener.
game 2 in went 4 marauders. worked beautifully, I landed one and got reanimation from liliana for the same 1, then drew another, lilly ticked up to 4 and brought back maurader again, all while getting in with a zombie. I finally put down rune scarred demon for some real pressure and my opponent just scoops.
2-1 against boggles. this guy i was kind of expecting, hence the mauraders. game 1 I get completely hosed by a unblockable 11/7 or something lifelink, trample. game 2 in whent 2 reclaimation sage, 4 fleshbag mauraders. It went according to plan! Opened with 1 maurader and kocked out my opponents only boggle forcing him to dig for another one, but I sacrificed my arbor elf instead of marauder, which put a good clock on him with a 3/1. followed up by a champion of wits to make it 5 damage a turn. game 3 similar ordeal, landed an opening maurader to kill his creature, he pulls out 2nd boggle begins building, by then i've ramped into liliana and reanmate my maruader to take it out, he cracks a fetch for dryad arbor to sacrifice. but his 2nd boggle isn't being loaded up with tons of enchantments so I can block with arbor elf. get lilly to 3 again. he can't seem to draw an aura that will punch through before i reanimate maurader again and he conceeds.
round 4 could of been against death's shadow but was offered spliting and I took it. I think marauders might of given me a chance against it, but over all I think its a tougher match up. better equiped with cards in the main deck for hitting a devotion decks with 2 for 1s.
I think fleshbag marauder is a solid creature for devotion to use for knocking out opposing creatures. most devotion decks aren't using liliana, death's magesty like I am for short cutting, just getting him back with eternal witness gets good repeatable value out of him. Plus swaping a 1/1 arbor elf for a 3/1 can make a difference in turning up the pressure at critical moments.
For primal surge I really don't have any permanents that provide a fast answer to zoo decks and others that need to be answered with pyroclasm or bonfire of the damned.
mostly out of preference. Primal Surge. Whether its surge, tooth and nail or craterhoof behemoth typically they are all in the same slot with devotion, run as a 1 or 2 of to be the game winning play.
despite the behemoth mana cost, with the combo wins you the game without using the attack step. so no need to worry about ensnaring bridge or settle the wreckage types of card stopping you from winning.
I managed to ride obstinate Baloth and thragtusk on my way through spirits, jund, and zoo. when it set up liliana, death's magesty short cutting into rune-scarred demon and primeval titan were pivitol in two of my games. also brought back thragtusk after my zoo opponent knocked it out. Jund doesn't like death's magesty off the top deck to reanimate primeval titan you just discarded to their liliana
I also beat harden scales. having reanimation helped because i was able to keep bringing back dead reclamation sage. game 2 i reanimated one i blocked with, milled another renaimated it further setting my opponent back, winning off zombies and sage.
game 3 I reanimated demon and ramped right into surge. My opponent seemed to have a slow clock building up game 3. So I ramped and comboed. first time playing against harden scales so I was expecting something fast like i saw in game 1, with ravager, steel overseer and worker comboing to make a 10/10 inkmoth on turn 5.
lost to tron 0-2. if karn 2 for 1 a land isn't bad enough, oblivion stone sends you back to turn 2 (2 land drops)
lot of my matches were a grind of creatures at I pointed out at the top, I'm wondering if worship would be more reliable. I've seen some other takes on primal surge using for it.
I felt like the zoo match ups really came down to either getting an early courser of kruphix going, or hitting turn 5 thragtusk, or liliana reanimating titan/demon.
whether its burn or zoo, what might the favored sideboard choices be?
As I played it I felt like there were two things it needed, filter and a short cut into titan and demon. To accomplish that I settled on liliana death's magesty and champion of wits. Reason for That is Rogue refiner spot needs to do more than simply cantrip. I tried wistful selkie and Carven Caryatid in its place for devotion in addition to cantripping. I felt like my games needed more draw because i was establishing 6 and 7 mana sources pretty consistently but nothing in hand to end the game with.
As I tested the champion of wits now I realized I have a means of putting the big threats into the graveyard in the early game. Also its not uncommong for titan to be killed. So how do we get titan, back well switching over to liliana, death's majesty made some sense as she can bring back dead demons and titans, which either short cuts or restores the beat down plan. the zombie generation while milling the deck has won me a few games as well.
3 liliana, death's majesty
4 champion of wits
4 Arbor Elf
4 Courser of Kruphix
1 Eternal Witness
1 Laboratory Maniac
1 Thragtusk
4 Primeval Titan
1 Platinum Angel
4 Rune-Scarred Demon
4 Overgrowth
1 fertile ground
1 Boseiju, Who Shelters All
1 Nykthos, Shrine to Nyx
1 Kessig Wolf Run
4 Misty Rainforest
2 Overgrown Tomb
4 Polluted Delta
1 Stomping Ground
1 Breeding Pool
1 Watery Grave
2 Swamp
1 Island
4 forest
***not sure why some of isn't making the card link.
Also I think the meta is right for mana ramp decks lot of people giving me free lands with assassin's trophy. Which makes it better to be in the devotion and valakut decks, since we use basics.
one last note about champion of wits she does enable a cumulation of excess ramp creatures for undergrowth, however I feel a lot of the new undergrowth cards might be rather under whelming. Im going to try her in more devotion lists, I find the eternalize to be a nice feature when the decks getting to those floundering points, we have all the ramp in the world but nothing to play, drawing 4 cards keeping 2 refuels the tank well!.
it may not be lethal but it takes them to 1 life on turn 2/3 thats still something. shuts off all there fetch lands. a collective brutality would finish them.
don't miss my initial point though, it was asking if there are any good 5cc creatures to couple the goblin with that would be effective, if not game winning. its not like hulking into grave titan wins on the spot when you are going for a back up/alternative plan.
or even the battered golem? keep bouncing mox opal for mana?
how does torpor orb interact with the evoke cost of creatures?
i know orb turns off shriekmaw's terror ability, but does it also stop the sacrifice part of evoke?
netting me a 3/2 with fear for its evoke cost?
that typo list is still floating around???
arbor elf not arbor colossus like a combo deck without its signature combo piece.
I was thinking can torch courier be paired with any 5cc creature to make a kill condition?
master of cruelties stands out as a possible combo.
could chain body double and Sidisi's Faithful to bounce anything on opponents side that might remain in the way as far as blockers goes. body double gets hulk and is expoited to go find master and torch courier.
@curdbros
with the walkers list, what is your sideboard plan for storm?
its no replacement for blood moon, you won't lock a JUNK/jund deck out of the game with it.
some argue that modern it will work because of fetch lands, but for the average amount of time that would mess an opponent up, a simple stone rain can achieve the same amount of disruption.