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  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    I got some initial testing with the upcoming London Mulligan and the change is pretty big for this deck. The deck is able to recoup the card disadvantage fairly easily if Grenzo untaps. Also, I've added a few additional tutors and high impact cards to increase the consistency and power level of the deck.

    - Reworked mana base in order to fit Tainted Pact
    - Added Gamble as another tutor
    - Added Earwig Squad as a tutor-able way to deal with problematic cards/combos
    - Added Springleaf Drum and Mox Amber as efficient mana acceleration
    - Added Krenko, Tin Street Kingpin from the upcoming War of the Spark expansion
    - Cut Warren Instigator and Goblin Wardriver since they're bad top decks
    - Cut Lightning Bolt since Barbarian Ring and Ramunap Ruins fulfill the same need
    - Cut Adaptive Automaton since it's the worst of the lords (3 mana, weak to artifact destruction, and no secondary ability)
    - Cut 43rd land due to addition of Springleaf Drum and Mox Amber
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Deck List from January DCM Tournament

    I just finished first in January's DCM double elimination tournament! The main changes I made heading into the tournament include:
    - Cutting discard / Mesmeric Fiend effects for Warren Instigator, Goblin Wardriver, Mogg War Marshal, RR Grenzo, Lightning Bolt, and Chain Lightning
    - Cutting Foreboding Ruins / Smoldering Marsh (inconsistently enters play untapped) for 9th Mountain and Barbarian Ring

    The list felt solid with the exception of two cards: RR Grenzo and Mausoleum Secrets.
    - RR Grenzo wants you to spend mana post-combat, which is opposite of what the deck wants to do
    - Mausoleum Secret's floor of being a 3 mana Demonic Consultation happens pretty often

    Going forward, I'm adding Judith, the Scourge Diva (new addition from Ravnica Allegiance) and Adapative Automaton in place of the two under-performing cards. Also, I didn't think the life loss of Barbarian Ring was worth it. I'll be adding Shizo and Shinka in place of 9th Mountain and Barbarian Ring going forward since there's very little downside to both. Without the discard / Mesmeric Fiend effects, the deck was able to play through Blood Moon much easier and had more synergy with the rest of the deck due to 3 additional relevant goblins.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Made a few small tweaks based on observations in recent games.

    + Added Fire Covenant: HUGE upside [and high floor] and can win games by itself; Adds another tutor target for Mauseoleum Secrets (below)
    + Added Stingscourger: Tutor-able [although temporary] hard-removal with Goblin synergies
    + Added Ash Barrens: Provides another shuffle effect to clear bottom of library; Another way to fetch Basic Swamp with Blood Moon in hand/play
    + Added Conjurer's Bauble: Cost-efficient library manipulation
    + Added Mauseoleum Secrets: Testing due to possible upside (i.e. Living Death); Should be a 3 mana Demonic Consultation worst case scenario
    - Removed Ravenous Chupacabra: Being 2 mana more than Stingscourger makes it difficult to play same turn after tutoring; Double black isn't ideal
    - Removed Beetleback Chief: Decent but cut for curve considerations
    - Removed Liliana of the Veil: Decent but not as strong as Liliana, the Last Hope
    - Removed 2 Mountains: Replaced by Ash Barrens while Aether Vial should really count as 43rd land

    P.S. The deck's worst match-up used to be mono-red. However with Zurgo no longer legal as a commander, I think the match-up has flipped 180 degrees. As a result, I think the deck is even-to-favored against the majority of the top tier generals now.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Hi Meideros! I've considered Rakdos Carnarium (helps hit land drops) but it has a couple of strikes against it.

    1. Always comes into play tapped.
    2. Can be awkward with Blood Moon / Magus of the Moon.
    3. Possibility of getting blown out by Wasteland.

    I appreciate the suggestion though. If you've tried it and think it deserves a second look, let me know! Smile
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    - Added Canyon Slough (in place of Tectonic Edge) for an additional fetch-able dual land with marginal upside
    - Added Ravenous Chupacabra as a tutor-able hard-removal for problematic creatures
    - Added Liliana of the Veil as another high impact Planeswalker
    - Removed Grenzo, Havoc Raiser (eliminates need for RR on turn 2)
    - Removed Stingscourger (awkward to have in opening hand and very situational)
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Deck List from DCM Tournament

    Recently lost in the finals of the second monthly DCM double-elimination tournament. Smile List felt great as already mentioned in my previous post. Here are some of my considerations going forward.

    - Grenzo, Havoc Raiser is probably the weakest card; Likely cut to test new/other cards
    - Drawing multiple black/colorless-only lands feels really awkward; Likely replacing Tectonic Edge and/or 1 Swamp in the future
    - Multiple situational "I win" cards rewards playing more tutors; Gamble and/or Tainted Pact (would require changing the mana base) may be worth testing
    - Lord effect of Goblin Trashmaster has been fantastic; Adaptive Automaton may be worth testing again

    If there are any cards that might work well with this deck that I'm missing, feel free to post them here! Smile Thanks!
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Latest round of updates. Deck feels incredibly smooth now.

    + Added back Mesmeric Fiend effects (testing indicated additional need for disruption against control/combo)
    + Added back 43rd land (better to have 1 too many land than 1 too few)
    + Added Goblin Trashmaster (too versatile not to include)
    + Testing Grenzo, Havor Raiser
    - Removed Warren Instigator and Goblin Motivator (too situational)
    - Removed Fire Covenant (covered by Pyrokinesis)
    - Removed Krenko, Mob Boss and Lightning Crafter (4 mana with no immediate impact and easily answered)
    - Removed Mogg War Marshal (decent but wanted to create additional space)

    Edited to fix typo: Changed Goblin Instigator to Warren Instigator
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    + Added another section with helpful sequencing/stack tips to remember.
    + Further broke down "Lands" section into smaller sub-sections (i.e. Dual, Fetch, Scry/Hideaway, Utility, and Basic)
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Quick Overview of Recent Changes to Primer / Deck-list:

    + Added Goblin Cratermaker and Legion Warboss from Guilds of Ravnica
    - Removed Mesmeric Fiend effects to make room for new cards
    + Added back Patriarch's Bidding and Nykthos, Shrine to Nix to increase overall power level of the deck
    + Added back Viscera Seer due to synergy with Grenzo and it nicely filling curve as a 1-drop
    - Removed Hellraiser Goblin due to the inherent clunkiness of forcing all of your other Goblins to attack (specifically Grenzo)
    + Added Goblin Motivator to replace Hellraiser Goblin as a haste effect while nicely filling curve as a 1-drop
    + Added both Pyrokinesis and Fire Covenant to complement Living Death as pseudo Plague Wind effects

    Overall, the changes have all been very impactful and have led to an increased win percentage across the board. In general, I believe this deck is one of the best-kept secrets in all of Duel Commander.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Updated the primer with the latest deck lists and additional tips.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Yeah, I think maxing fetches is an easy decision. Besides resetting the bottom of your library, it fixes your mana while thinning your deck too (useful for Grenzo in addition to your draws). It's also useful if you're running Grim Lavamancer.

    I'll have to try Piledriver again. It has won me games in the past when combined with a Bushwhacker effect.

    You're right about Patriarch's Bidding being a haymaker. I guess I just remember the games where it sits in my hand.

    I think Nihil Spellbomb is probably better than Bojuka Bog if you want graveyard hate but that's personal preference.

    I think Barbarian Ring is better than Ramunap Ruins if you're looking for that type of effect. With that said, I'm not playing Ring either.

    Chandra has been solid. It gives the deck another must-answer threat that isn't vulnerable to sweepers. I personally have liked her more than Liliana of the Veil since it's on color too. With that said, Liliana, the Last Hope has been the most powerful of the 3 for me.

    No problem! I tried to send you a PM on Facebook btw. Not sure if you saw it.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Looking at your list for possible cuts, here are a few possibilities.
    Goblin Piledriver - He's always been lackluster for me in the past (requires a board and can be chump blocked). How's he for you?
    Mogg Fanatic - Fanatical Firebrand is better if you want that effect (triggers Rabblemaster and deals more damage immediately with lords).
    Patriarch's Bidding - Not as good as Living Death and 5 mana is a lot for a situational card.

    Comments on your mana base.
    Bojuka Bog - CiPT lands tend to be bad in an aggro deck. Usually not worth it unless there's a lot of graveyard strategies in your area.
    Ramunap Ruins - Not worth it in my opinion as the deck isn't really a burn deck but could be ok if you're playing against a lot of control.

    I added Zhalfirin Void as well so glad to see you're playing it as well. Also, I think you really want to max out on fetches (add Scalding Tarn). This allows you to reset the bottom of your deck when you've scry'ed a bad card down. If you're setting up a Hideaway play, you can always plan accordingly. The reason why I'm not playing Volrath's Stronghold is because it's really mana intensive and doesn't produce colored mana. In general, both my CiPT (scry effects) and colorless (Ancient Tomb, Mutavault, Wasteland, Zhalfirin Void) lands are high impact. I've even cut Tectonic Edge for now.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    With Krenko, there's definitely been times where I played him turn 4 and he got answered immediately with a 2 mana removal spell. However, I think his upside is too big to exclude.

    You're right about Boggart Mob being a liability when you don't have at least 2 creatures on board. I was referring more to when you have EtB creatures such as Matron, Ringleader, etc.

    Here are my thoughts on some of the new cards:

    Goblin Trashmaster - Auto-include. Solves the artifact problem without being reactive/under-powered like Tuktuk Scrapper.

    Dark-Dweller Oracle - Huge upside while rewarding us for playing more lands/creatures. I think he's definitely worth testing.

    Goblin Instigator - 2nd/worse Mogg War Marshal. Since Mogg War Marshal is good enough, I think he is too. Also, redundancy and his casting cost are both nice.

    Volley Veteran - Unplayable.

    Plague Mare - Really strong against mana dorks. Essentially second copy of Goblin Chainwhirler but meta-dependent.

    I don't like Fiery Confluence because it kills your own creatures. Artifact removal will be available too once M19 is released. Fire Covenant is a high impact card that is one-sided.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Krenko - I personally think Krenko is too strong to cut. Untapping with him is usually enough to win the game. Having the haste lords helps too.
    Goblin Wardriver - I've also cut him from my list.
    Hellraiser Goblin - Better against control decks but I can see why you cut him.

    I like all of the recent additions you included (Frogtosser, Krenko, Bob, and Revoker). It's always good to have creatures in this deck so I'm glad you increased the creature density again. Grenzo really punishes your opponent for aggressively removing your creatures early on.

    Boggart Mob is really good against control because he makes any board state threatening. Reusing EtB effects (i.e. Siege-Gang Commander, Matron, Beetleback Chief, etc.) is just cherry on top. Since there's a lot of aggro in your area, he's ok to cut for now I think. I would strongly consider playing Fire Covenant with that meta-game.
    Posted in: 1 vs 1 Commander
  • posted a message on Grenzo, Dungeon Warden [Goblin Tribal]
    Just curious, what cuts did you make in order to fit all of the new cards? Of the cards you've added, I've tested Collective Brutality, Cabal Therapy, and Kolaghan's Command. Cabal Therapy can be really awkward, despite being a reasonable flip off of Grenzo. At least for my meta-game, Collective Brutality is often just an expensive Duress. In my cases, I would rather play Hymn to Tourach. Also, the reason why I like 1 mana discard (instead of 2 mana) is because they give the deck additional turn 1 plays and are a good curve-filler. With that said, I can see Brutality being a lot better against faster aggro decks. Kolaghan's Command was pretty solid overall and probably the strongest of these cards. The reason why I'm not running it is because I disliked lowering my hit rate for Grenzo.

    I've been meaning to try Chupacabra as he's hard removal and tutorable via cards such as Imperial Recruiter. While I haven't tried Tel-Jilad Stylus yet, other cards heavily dependent on Grenzo have been lackluster in the past since my opponents will just remove/counter Grenzo in response. I'll go ahead and try Stylus to see if it's any different.

    Is your meta-game still really aggro-focused? If so, I think you can probably cut the discard effects for more removal (i.e. Lightning Bolt, Co-Bru, K-Command, etc.) without hurting your Grenzo activations too much. As a general rule of thumb however, I would really recommend keeping at least 40+ creatures since Grenzo is part of what makes the deck so resilient. Your plan B of untapping with Grenzo allows you to win any attrition war.
    Posted in: 1 vs 1 Commander
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