I've never liked trophy in jund. For me, it has to do with the fundamental philosophy of the deck. I think it's a fine addition to straight BG rock, which usually seeks to prolong games and get value from Field of Ruin/Tracker, so that the land from trophy is basically irrelevant. Jund, in contrast, is much worse at stabilizing: not only does it have a more painful fetch-shock manabase, but the 4 Bobs will often flip one of 4 Bloodbraid Elves whether you like it or not. Rather than trying to get more complete control of the game, Jund simply tries to kill the opponent as quickly as possible. Trophy counteracts the plan of overwhelming the opponent with Tarmogoyf and Ravine before they can can draw what they need. The extra land will not always matter, but sometimes, it will allow them to execute their gameplan and nullify the previous disrupting we did, whether that was attacking the hand or board, and prevent us from going over the finish line.
What do you think of my grixis deck? Tried to keep the cute stuff out and keep it as lean as possible. Feel like nihil spellbomb somewhere in the SB might be nice, but not sure what to cut. Maybe the surgicals? Will be playing this on MTGO
I'm not much of a deckbuilder, so I have no idea what to put in the sideboard. Probably some removal spells--which could probably be helpful in the main, though I'm not sure what to cut.
Anyways, any suggestions to make this build better are appreciated.
What do you think of my grixis deck? Tried to keep the cute stuff out and keep it as lean as possible. Feel like nihil spellbomb somewhere in the SB might be nice, but not sure what to cut. Maybe the surgicals? Will be playing this on MTGO
4 Snapcaster Mage
2 Tasigur, the Golden Fang
1 Gurmag Angler
Instants / Sorceries
4 Serum Visions
4 Thought Scour
3 Fatal Push
4 Lightning Bolt
2 Terminate
2 Logic Knot
1 Countersquall
1 Spell Snare
4 Kolaghan's Command
4 Cryptic Command
Enchantments
2 Search for Azcanta
Lands
1 Blood Crypt
2 Creeping Tar Pit
3 Island
1 Misty Rainforest
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Swamp
2 Watery Grave
2 Ceremonious Rejection
2 Surgical Extraction
2 Collective Brutality
2 Dispel
2 Disdainful Stroke
2 Fulminator Mage
1 Anger of the Gods
1 Damnation
EDIT: swapped out a clique for another angler
I recently found one of Saffron Olive's decks, which I decided to adopt: https://www.mtggoldfish.com/articles/budget-magic-95-30-tix-modern-mono-blue-colossus
Here's my version below. A notable addition is Etherium Sculptor, which is meant to help speed up the deck.
2 Academy Ruins
4 Sanctum of Ugin
1 Inventors' Fair
4 Metalwork Colossus
1 Akroma's Memorial
1 Dreamstone Hedron
1 Skysovereign, Consul Flagship
2 Batterskull
3 Hedron Archive
2 Vedalken Shackles
4 Mind Stone
3 Treasure Mage
4 Etherium Sculptor
4 Thirst for Knowledge
3 Condescend
2 Stoic Rebuttal
I'm not much of a deckbuilder, so I have no idea what to put in the sideboard. Probably some removal spells--which could probably be helpful in the main, though I'm not sure what to cut.
Anyways, any suggestions to make this build better are appreciated.