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  • posted a message on Grixis Death's Shadow
    Quote from ElCascador »
    Quote from nevermindrome »
    What are the thoughts on adding more Lightning Bolts to the deck with the current rise of Humans?

    It's not about "Adding", it's about "replacing". What do you remove ? A stubborn denial, a terminate, a kholaghan's command ? The list is already super tight. It will depend on your meta. I can see cutting terminate if you're confident you won't face too many big decks.

    So y









    I wouldn't cut terminates right now since they can hit any kind of creature.
    I could see myself cutting a Stubs and a K's Kommand for bolts. But I am not sure if it's better to have a bolt or a stubs at this spot.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    What are the thoughts on adding more Lightning Bolts to the deck with the current rise of Humans?

    I always liked the idea of running Bolts as a response for Mirran Crusader and a alternate clock with Snapcaster mage. And with the current state of the metagame, I believe it would be a good moment to try to maximize the amount of 1cmc interaction we can have.



    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from CoCo_Wanderer »
    Quote from nevermindrome »

    And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.

    Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes:
    http://tappedout.net/mtg-decks/09-11-17-grixis-deaths-shadow/

    I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either

    A. White for Path to Exile, Geist of St.Traft, and other potential SB options.

    B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm

    Please let me know what you think about this. Smile




    First, I'd never run less than 3 Street Wraiths, specially running TBR maindeck. It allows free draws, free damage, interacts well with Scry and also has a weird oupside of being easy to know when to side it out. (and if it wasn't weird enough, I won two mirrors by actually playing it hahahahah)


    Search for Azcanta is....Interesting.
    I have considered this card on a control shell for Modern but never really thought about it on DS because it doesn't draws you cards for a while. It also seems counterintuictive with tasigur or Angler but it's definitely a card I'd try out on either Grixis or 4c Shadow (since it enables one more card type in the graveyard) to see what happens. It also helps on both filtering your draws and getting a extra land. What I don't like about it is how it pushes your threats to the bottom of library, which could be mitigated with Traverse.


    Your list seems more midrange-control, which I'd think that might have issues against decks where you need to be agressive.


    About splashes, I don't really consider white as a viable option for splash since it doesn't add much outside of Path to Exile. You already have enough tools to fight against Affinity, Storm and RiP Isn't exatly a sideboard card you'd want.

    Green adds a lot of cards to our current pool: Tarmogoyf as a quicker threat, although weaker to removal, Traverse as a tutor for our threats, Decay and Maelstrom Pulse as answers to problematic permanents such as Blood Moon and Phyrexian Unlife and Ancient Grudge. But makes our manabase weaker to cards such as Ghost Quarter or Tectonic Edge.


    I'd definitely try 1 or 2 Azcanta on the 4 color lists to see how it works, though.

    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from Jonny_Tempel »


    I really like your "BUG based" list with a light red splash! Do you think there is a way to build a BUrg deck by just adding Goyfs, decay and maybe 1-2 Traverse to the grixis shell without going all in on the Delirium/Bauble plan?



    I've tried it and, although it works, not running Baubles makes the delirium plan a little awkward.
    Still, Traverse is a great card and helps even in 1 land hands since it fetchs you a basic.

    I've posted my list a few posts above, went 3-1 at FNM and I'm planning on playing it on a 50-man event next weekend.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I am not sure whether I should post it here or in the JDS page, but I think it's ok to post it in here since it's closer to GDS.]


    Went to FNM with a 4 color variant, splashing green for a few cards. Went 3-1

    1-2 vs. Affinity

    Game 1 i held the game with Liliana, Dismmember and Shadow and was trying to play around the Ravager he had in play. Turns out I died by running out of relevant answers to his manlands.

    Game 2 he drops almost his entire hand, I go for EE for 0, taking out most of his threats and land a Goyf afterwards. He tries to rebuild by playing a Champion but K's Return seals the game.

    Game 3 I mull to 6 after seeing a hand with DS, TBR and Goyf alongside 4 fetches. Kept a hand with 1 fetch, IoK and 2 Visions,turns out his hand was a signal pest, plating and a bunch of manlands. I try to hold the game but he draws well and my answers were too slow.


    2-1 vs. Burn

    Game 1 He takes me to 2 life, but a resolved Liliana takes his last burn spell from his hand and he topdecks a land, losing to my huge Shadow

    Game 2 I kept a hand with 1 denial, 1 traverse, 2 goyfs and lands. We try to race each other, but his eidolon seals the deal after I neglect the damage and play a Shadow without realizing the Eidolon's ability

    Game 3 I don't remember what I kept but it was enough to disrupt him and landing a Shadow. A draw phase K's Command saved me from being killed by Lava Spike.


    2-0 vs Elves

    Both games I killed his turn 1 mana dork and raced him with creatures. IT wasn't exactly fair as he drew poorly on both games.


    2-1 vs. Infect


    Game 1 Fatal Push killed everything I had to worry about and Goyfs finished him.

    Game 2 I attacked with a Shadow with TBR in hand, used it after he blocked with Hierarch, swinging for lethal, but he pumped him and I didn't had the counter, he won me on the following turn.

    Game 3 he mulled to 5 and double seize followed by Shadow made him concede.


    A few thoughts:


    Both Lilianas and Abrupt Decay underperformed even on matchups when they should be relevant. I am thinking on replacing them
    Although a replacament for baubles, Serum Visions performed extremely well....
    ....But makes traverse a little bit worse. 3-of was too much without baubles.
    I am thinking on adding a 4th push and a 4th denial, both cards are extremely important for this kind of deck.
    I couldn't test the 1-of Ashiok out of the SB. I think it's bad but I really want to give it a try.





    Feedbacks are welcome
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from whocansay »
    How do you guys sideboard against Eldrazi Tron? Opinions are all over the place and I can't decide what's right.

    Do we keep in our counterspells? Inquisitions? Cut all Pushes?



    I usually cut out bolts and put in ceremonious rejection.
    LotV is also a good card to have on this MU, Dreadbore too if you run it.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow



    Your list seems pretty similiar to my current sketch, except for Baubles (of which I don't own them atm, waiting for Iconic's release to get my playset, I used Serum Visions on that spot) and Liliana OTV, whereas I use Liliana TLH for the reasons I mentioned before. Also, I run 19 lands, cutting a Traverse for another Watery Grave.


    The deck ran smoothly but had some difficulty against D&T, and I had to cut Traverse and Wraiths entirely against a Mardu Burn, since I was already taking too much damage from my lands.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from Spooly »
    Quote from nevermindrome »

    I understand your point of view.
    What I mean is that Travesre the Ulvenwald is pretty much a dead draw against GY hate and, therefore, weaker vs. GY hate than Snapcaster that, on the very least, can trade with a creature or apply some early pressure. I agree that both are miserable but Traverse loses a lot of value when facing GY hate.

    I don't think the difference between Snpacaster and Traverse under e.g. RiP is meaningful enough for it to really factor into deck selection though. The 2/1 is something, yes. But it's still awful. A 1/10 or 2/10 compared to a 0/10.


    I'm wondering if we could have some kind of 4-5 color list running both Goyf, Shadow and maybe some fewer number of Snappy/Traverse.


    This is exactly the sort of thing I think is drastically underexplored. I already have a couple sketches.



    Would you mind sharing some ideas here or on PM ? I've been extensively testing a large amount of ideas on DS And it'd be nice to see where other players are going, Specially someone who won a Regionals and seems to have a great understanding of the deck.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from Spooly »
    Quote from nevermindrome »
    [quote from="Spooly »" url="http://www.mtgsalvation.com/forums/the-game/modern/tier-1-modern/774240-grixis-deaths-shadow?comment=1969"]
    I've been thinking about this very thing: Both lists are weak to Graveyard hate and we DO need some kind o threat that isn't.
    My issue with 5c Shadow is exactly that I think it is a lot more vulnerable to both graveyard and land hate...

    Traverse is a great card alongside Shadows and even Goyfs, but I am note sure if this is where we want to be as Shadow players since it doesn't do anything when you've facing a leyline/RIP;


    I don't think Grixis is meaningfully better vs. GY hate. Grixis has Snapcaster + delve creatures, Jund/5 color has Goyf + Traverse. Grixis has the edge vs. Rest in Peace because sometimes you can get a delve creature into play before it resolves, and a small edge from Snapcaster doing a little more than Traverse when under RiP or Leyline. 5 color has the edge vs. most non RiP graveyard hate because Goyf can rely on the opponent's graveyard - Leyline and Nihil Spellbomb being the two most common. So maybe 5 color is a little worse vs. graveyard hate on net, but there's not really much of a difference.
    </blockquote>


    I understand your point of view.
    What I mean is that Travesre the Ulvenwald is pretty much a dead draw against GY hate and, therefore, weaker vs. GY hate than Snapcaster that, on the very least, can trade with a creature or apply some early pressure. I agree that both are miserable but Traverse loses a lot of value when facing GY hate.

    I'm wondering if we could have some kind of 4-5 color list running both Goyf, Shadow and maybe some fewer number of Snappy/Traverse.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from kanoe1218 »
    If graveyard/or all in threat is what you are concern about, why not just play young pyromancer in the main instead of angeler?


    First, because it doesn't turn on Stubborn Denials, which is a huge upside of every threat DS decks want to play.
    Second, Pyromancer is counterintuictive with the deck's line of play: You want to first disrupt your opponent and then land a threat. Pyromancer is better if you drop it first and then disrupt your opponent through removal and countermagic.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from Spooly »
    I won the Columbia, MO regionals with 5 color Shadow. Tournament report here: https://deadonboardblog.wordpress.com/2017/11/08/the-ultimate-deaths-shadow-primer-and-tournament/

    I spend some time in the beginning talking about Grixis Shadow, so it might be of interest to people here.


    Your article says:

    I won’t go so far as to say that 5 Color Shadow is strictly better than Grixis Shadow. There are two main advantages that Grixis has over 5 Color – resistance to Fatal Push and Abrupt Decay, and better against mana denial. If the format is loaded with Blood Moons, Grixis or maybe some other three color build is the better bet. If the format is loaded with Fatal Pushes and Abrupt Decays, delve creatures might as well have hexproof. But under most circumstances, if you think Grixis is the better build, I recommend thinking about how you might build 5 Color Shadow to accomplish the same goals. On the other hand, there’s probably a lot of space to experiment with adding colors to Grixis Shadow. Or adding Snapcaster Mage to 5 Color Shadow. At some point the decks just blend into each other and it’s not clear where to draw the line between the two. Both decks do have trouble with dedicated graveyard hate, so if the format is loaded with Rest in Peace, it’s probably time to juke and just Valakut or Affinity them. This is the secret vulnerability of the modern format: if you find a legit threat to pair with Death’s Shadow that does not depend on the graveyard, you probably just broke the format. No, it’s not Delver of Secrets. I said legit threat.




    I've been thinking about this very thing: Both lists are weak to Graveyard hate and we DO need some kind o threat that isn't.
    My issue with 5c Shadow is exactly that I think it is a lot more vulnerable to both graveyard and land hate than its 3 color counterpart, aside from its natural resistance to Fatal Push/Decay.
    My issue with Grixis Shadow is the very same issue you have: Sometimes we spend too much turns doing absolutely nothing because we don't have threat.

    Traverse is a great card alongside Shadows and even Goyfs, but I am note sure if this is where we want to be as Shadow players since it doesn't do anything when you've facing a leyline/RIP;
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Good evening.

    I've been playing Grixis Shadow for the past 3 months, made 2 top 8s and a top 16 on regular events running different kinds of lists switching between the number of Fatal Pushes, Lightning Bolts, TBR and Kommands for a while.

    One thing I can say is that the archetype made so many huge waves on Modern that the entire format had to adapt to it. I see quite regularly around here decks that tries its best to go wide, Death & Taxes variants and even the affinity players started to run more Etched Champions on maindeck so that they don't carelessly for running out of creatures. I've also seen opponents running lists such as Skred Red, RW Enchantments, etc.
    Even on top tables, you can feel the waves that Shadow caused: Eldrazi Tron is one of the best decks in the format due to its capacity to run maindeck Chalice and still present a strong stream of threats.



    Well, I'll try to get straight to the point: Decks adapted to Death's Shadow and I think the decks needs to adapt to them. I've been playing different lists almost every tournament I play, last week I even tried a 4-color variant splashing green for Decay nd Traverse, running only 4 Shadows as kill condition (Of which I fully regreted as soon as my opponent landed a Rest in Peace and I had 2 Traverse in hand), I've even tried more controlish builds running Cryptic Command and more Kolaghans. All of the gave me different results for different kinds of strategy.



    So, I'd like to open up a few questions, as I feel that the more I'm testing the deck, the more I'm deviating it from its original list and leaning towards other options.


    First and foremost, Most times i feel that 4 Delve threats are too much: Having two on the opening hand with few ways to use them at least on turn 3 feels really bad and most times it's a mulligan unless I have Scour and/or fetches or discard in hand.
    As much as I believe that we need 8 threats, I am not sure if the really need the full 4. Perhaps we could look into other options ?


    And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.
    I mean, I understand all the pros of running it: Ramps out delve threats, fills the graveyard for Snapcaster, sometimes might save you from bad topdecking (such as he might simply take away 2 great answers/threats and give you a useless land or vice versa). But, if we cut 2 delve threts, could we run Opt instead ? We already have tons of fetches, discards and removals to fill out the graveyard and Opt only makes that difference if you REALLY need a threat by turn 2 (of which I admit, it happens quite often, specially against combo). I've been trying a list running only 2 Tasigurs as delve theats and I've been quite pleased with Opt.

    Talking about threats, altough not a fast one, Liliana TLH has been making quite a great work on my lists as it stabilishes a strong late game clock, helps me replay my creature and refill my graveyard for either Snap or Tasigur/Angler. Also, her ultimate is the only one in a modern legal planeswalker with a reasonable cost that wins the game by itself. I've been running two, and the only MU I regret seeing her is against linear combo decks.

    Another thing that I've been thinking is running 3 or 4 Lightning Bolts and 2 or 3 Fatal Pushes alongside Terinate.
    Bolt doesn't kill a lot of threats that some of the top tiers but it works pretty well against the recent aggro decks on the surge and estabilishes a new clock for the opponent since you have potentially 6 to 8 bolt effects with Snapcaster Mage. Bolt Snap Bolt is incredibly threatening to a lot of players and helps you on both stabilizing the board and presenting a clock. Also, it kills Mirran Crusader.


    On the number of disruptions. What are the thoughs on an additional IoK or two ? Most games we want discard on early turns and it also helps to protect or threats by giving more information before we land them. On the downside, discard is a bad topdeck, specially against agressive builds.


    Well, that's all I've been thinking about. I'd like to hear your thoughts since I feel that I'm pushing the deck towards a lot of directions but I am not entirely sure of where the deck wants to be. I am sure we want, at least, the following


    8 threats
    3-4 Snapcaster
    6-7 Discard
    2-3 Denials
    12-14 cantrips
    8-10 removal and/or interactive spells such as Kommand
    0-2 TBR
    18-19 lands.

    I am just not sure on what or how we should build our decks or adapt to the current metagame with GDS. So please, help me out with this one Smile
    Posted in: Midrange
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