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  • posted a message on Marchesa, the Aggro Rose
    Has Vampire Nighthawk been working out well for you? I love the card from other formats, but 3 mana feels like a lot. Evasion and Lifelink are really important though, so I'm torn. Same with Sangromancer, which I want to add but am worried about getting *too* much life.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)
    Cephalid Constable is mostly in my list for its ability to lock someone out of the game. If its in my opening hand, I'm likely to hit whoever is on the throne for 2 turn 4 and bounce their 2 best permanents (usually their lands). They're effectively dead at this point due to how far behind they are, and its unlikely they'll find a blocker by next turn if they didn't already have one, so its another 2 lands gone (or the new throne loses 3 lands, but this second scenario rarely happens for me). Midgame, I'm able to get Cephalid Constable out and hit someone pretty uncommonly, but it still comes up. If I don't draw it in my first 2 or 3 turns, its almost always the weakest card in my hand. This may be reason enough to get rid of it, but I'm still reluctant just based on how many games I've won. I guess: when its good, its phenomenal, when its bad, its really weak.

    I want to test out Thrummingbird and Riftwing, though I'm not quite sure what I'd cut. I just ended up cutting Hanweir Garrison, but that ended up being a huge mistake, so I'm going to need a find a spot already to put it back in. Maybe cut Solemn? If I've gotten to 4 mana at all, I can cast the majority of my deck and don't need any more lands, and looping him (or really anything else) is only meh. I feel like Treasonous Ogre is really good, but I never want to cast it, and I can never do a ton with 4-5 extra mana either. I don't really need a life outlet either; if anything I want to find more ways to get life back. I think my most recent additions of Ankh of Mishra, Spellshock, and Zo-Zu, the Punisher are going to exacerbate this problem as well.

    Thrummingbird looks like a "clincher" card, where it will help me get just enough power to knock someone out so I can snowball the rest of the way and kill the table. I thought Riftwing looked a little meh at first, but then I realized it came down with haste and flying on turn 5, when I'm usually making my first huge "block some of this or you're dead" swing. Looping it is also just nuts. Even just hardcasting it if I'm desperate is not out of the question.

    I've hated Rhystic Study in my list for a while, but its allowed me to come back from the brink. I'll probably do some testing with Windfall, since I agree that we want bursts of card draw and disruption. Maybe cutting Grim Haruspex for Windfall is better, since I find Grim just eats a removal spell immediately unless Marchesa is already on the table (in which case she eats it instead).

    Posted in: Multiplayer Commander Decklists
  • posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)
    My list, for context.

    Been playing Tempest Caller and not enjoying it. In my experience, it only allows for a swing in once and then sits there. If you can loop it, your opponents will just untap on their turn anyway. Herald of Secret Streams looks like a similar effect, just always on when I need it.

    Combat Celebrant has either felt win more or completely useless the few times I've drawn it. I've gotten to exert it all of once and it got me some value, but not enough to warrant an inclusion.
    Posted in: Multiplayer Commander Decklists
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