Egon, God of Death has been close to the chopping block in all honesty. One card I have been considering replacing him with is Pharika, God of Affliction. A more control exile, and more deathtouchers. A win-win. Although if I do throw in that trampling packing I'd have to think hard on what to cut anyway.
Having a quick look, if I was to add a board-wide trample package I think these would do great;
Dragon Throne of Tarkir (On Halana, preferably)
They'd synergise well with the draw on opponent damage package as well!
Also I never considering equipping Thornbite Staff and Viridian Longbow to the same creature. Nor did I truly comprehend just how flexible that untap trigger was. I was apprehensive about putting the staff in but with that renewed outlook I think I should find a slot for it.
Thank you for the suggestions!
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Feb 25, 2021GemKnightDante posted a message on [Critique wanted!] The Ranger and the Seeker - Sultai Deathtouch Tribal.Posted in: Multiplayer Commander Decklists
Feb 20, 2021GemKnightDante posted a message on [Critique wanted!] The Ranger and the Seeker - Sultai Deathtouch Tribal.With the release of Commander Legends came a flood of new and exciting possibilities. Decks to be brewed, synergies to be discovered. Amongst these new prospects a new collection of partners were unleashed upon the masses, hundred of combinations just waiting to be discovered. While some flourished, many have been left by the wayside, here is where the tale of Halana, Kessig Ranger begins.Posted in: Multiplayer Commander Decklists
The majority of her use would see her placed alongside the very partner she was designed too, Alena, Kessig Trapper. It was a safe choice, an easy choice, a route that was bathed in bloody Gruul goodness. Fun was to be had. But in another life she was destined for a different path, forming a friendship with another to explore a new world of capabilities outside of guiding a stomping rampage.
One that favoured tact, one that saw advantage with stealth, waiting for the opportune time to strike. This path was arguably more suited for a Ranger, opting to assail her opponents when they could muster no counter, vanquished before they could draw their blade or cast their spells.
This path saw her bond formed with a curious man, Silas Renn, Seeker Adept. In this strange reality he too had strayed from his typical path, shifting his focal point from his exploration into Etherium toward what he himself could bring to the table. Sure, at times his Clockworker's heritage would prove to be beneficial, but alongside Halana his lethality increased, he need not hide behind his machinations any longer.
The Ranger and the Seeker, the leaders of the T.o.D, the Touch of Death.
So getting past all the that delicious, delicious flavour, let's look into the gameplay side of things! The deck has a simple core premise, utilizing deathtouch creatures outside of the combat step first and foremost to gain value before they even have to lay their lives on the line. Halana is arguably the core card here, able to effectively remove an opposing creature for a poultry two generic mana whenever another creature joins her ranks.
However I chose to not go with the method that saw one stuffing every one-drop deathtoucher into the deck, instead opting to go with as many options that provided an additional utility as I could. Flash, card advantage and additional lethality were all traits that held much more preference to me than a cheap CMC. See Winged Coatl, Baleful Strix and Hooded Blightfang for prime examples of the creatures I was drawn towards.
Alongside a suite of cards that garnered benefit whenever I deal direct damage to an opponent, my goal in combat is to force the opposing players into as many inopportune blocks as I can, or if need be to mount a defensive line that few creatures would actually want anything to do with.
Sprinkle in some other control spells, some Sultai good-stuff and a couple of cards I simply love, it's a decklist that I look forward to building physically once I feel the list is tuned enough!
However I gladly wish to open this deck up to any critique, suggestion or other kinds of discussion. I hardly venture outside of mono-coloured decks in any serious fashion, so any help one could offer would be greatly appreciated!
Sep 17, 2018While I do appreciate the highly valid criticism against Valduk, if he's cut from the deck it'd absolutely drain most, if not all, of my enthusiasm to play the archetype. If he's not worth the slot then I'd likely just want to play a different deck. Again, thank you for the input, I appreciate it.Posted in: Standard Archives
Sep 16, 2018So, I'm not going to lie, outside of pre-releases and commander I am not the best at magic. And on various days I could argue that I'm not good at those! Hence why I've come to request help on building a deck. I want this deck to be centred around one creature, and some lieutenants that would serve as secondary wincons. So without further ado, here he is;Posted in: Standard Archives
Valduk, Keeper of the Flame
That's it for two and a red you can successfully scream out your win condition to whomever you're playing against, only to have your dreams bolted away. Though in the 25% of cases where he isn't bolted, or bounced, or oblivion ringed, you can rain down an army of trampling elemental bois upon your enemy.
But here's the thing. I can't decide whether or not I want to go Boros or Izzet... so I want to know if Jeksai is viable! Boros gives some fantastic creature options such as Danitha Capashen, Paragon and the new Swiftblade Vindicator but Izzet gives me access to evasive auras like Arcane Flight, Aether Tunnel and Curator's Ward! (Also maybe some counterspells?)
The only reason I think this is at all possible is because of the combination of the lands Clifftop Retreat,Glacial Fortress,Sulfur Falls,Sacred Foundry andSteam Vents!
So please, I implore those more skilled at standard deck-building than I... Help! I've thrown together a structure, a starting to point to build off of, and if you think I should just straight out cut out either white or blue, please tell me why! Here's the v0.1 Alpha List;
Standard Jeksai Auras?Magic OnlineOCTGN2ApprenticeBuy These Cards Creature
3 Skirk Prospector
3 Champion of the Flame
4 Swiftblade Vindicator
2 Danitha Capashen, Paragon
4 Valduk, Keeper of the Flame
3 See Red
2 Curator's Ward
1 On Serra's Wings
4 Arcane Flight
3 Frenzied Rage
2 Aether Tunnel
2 Glacial Fortress
3 Clifftop Retreat
3 Sulfur Falls
4 Sacred Foundry
4 Steam Vents
Welcome! Until the full set is spoiled, this should be in New Card Discussion. Moving. Thanks! - hoser2
Nov 4, 2017First off, thank you for the reply! If you don't mind I'd like to discuss some of the changes with you, if you have the time.Posted in: Multiplayer Commander Decklists
The thing that hurt the most with playing Sultai was my inability to go into white. White is such a good Superfriends colour. No Sphere of Safety hurts. Though I'll probably drop those other pillowfort cards now that I realise their lack of use in a deck such as this.
Now I completely agree with the Planeswalker write-offs, especially the Nissa and Kiora ones. As for the Tezzeret, I mainly had him for the first two abilities but looking over how few Artifacts I have I realise he's not too efficient. Do you feel there are any Planeswalkers I've shafted in my decisions?
Onto Torment of Hailfire, could you give me a quick explanation of why its bad? I imagine if I cast it for X=8 it could lead to quite the amount of damage! And with this deck being at least moderately adept at getting lands out, I don't see that being too much of a problem.
And the fetch land situation, I feel they would just eat up valuable slots (as you can see I'm already having problems cutting it down to 100) for large amounts of money! And what would I take out? Basics?
Lastly, Villainous Wealth is just fun. Though I might just add Genesis Wave as well! And on the pro side of V. Wealth I do have the chance to be playing against Dragons, 5-colour Superfriends or Big Stompy Karametra so I figure it couldn't be too bad to keep.
Nov 4, 2017Greetings to the Planeswalkers of MTG Salvation! Gem-Knight Dante here, looking for some help on a Sultai Superfriends deck I've been brewing. Its yet to be playtested at all, its purely in the first stage of being put together, the 1.0 Decklist and I'm already running into a wall!Posted in: Multiplayer Commander Decklists
... There are 106 cards and I can't decide what to cut. So below you'll find the list, and I'll happily accept any suggestions and/or advice regarding this deck!
(And to note; Yes, I do know I'm not running doubling season. Our group is mostly casual so I've chosen to avoid such a card.)
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