Quote from ilovesaprolings »They tried too hard to make it standard playable and we ended up with a "giant" 3/3 -.-
There seems to be a misconception that power and toughness equal physical size. I'm certain that Iwamori of the Open Fist and Surrak Dragonclaw, despite being 5/5 or 6/6 humans, aren't physically 5-6 times larger than their fellow humans Jukai Messenger or Kin-Tree Warden.Quote from sleeper agent 2.0 »Yeah, or just an issue with filling the curve for limited. It's an issue whenever wotc tries to make tribal work for a tribe that is generally set at one specific size. It's weird to get little baby angels, too.
Power is how much damage you can deal; and toughness is how much you can take before being overwhelmed. Training, skill, physical and mental conditioning, emotional state, willingness to fight, armor, and magic can all affect these numbers. Pit Bruce Lee in a fight against an ordinary desk-jockey, and it wouldn't even resemble a fight, regardless of sharing a similar stature.
They aren't baby giants or baby angels - they are the same size as the other members of their species. They just may not be as good of warriors, they may be pacifists who don't care to fight, or scientists who prefer to use their brains. There are a million flavor reasons that can explain it. And that doesn't even count the fact that this is first and foremost a game that requires balance. It may pit squirrels against gods, allow snakes to wear boots, or allow a single bird to carry and fight with seven swords at once, but the mechanics need some semblance of balance, or the flavor is all for naught. And sometimes that means Giants with lower power and toughness.
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