The general idea is to mill your opponent with Fraying Sanity + Minister of Inquiries , Fleet Sallower, Ipnu Rivulet, Compelling Argument (+Flood of Recollection). With a bit of graveyard hate built into the Scavenger Grounds.
This can take a while, so it's helpful to have a small handful of chump blockers (burnt out ministers & Legion Conquistador), some life gaining ability (Sanguine Sacrament & Azor, the Lawbringer ) and a little bit of disruption ( Spires of Orazca, Settle the Wreckage) to help you stay in the game.
Sanguine Sacrament is bonus because it keeps returning to your library. Evolving Wilds, Legion Conquistador & Thaumatic Compass, all offer opportunities to search your library for specific cards (mostly land) you will need, thinning out your deck and to shuffle those Sanguine Sacraments (and any Opt-ed over scrys) back into the mix (from the bottom of your library). This'll all make opt a little better too as you're pulling out cards (for the most part, lands) that you need to do stuff and leaving in your library more stuff to do, opt things things out with your scry if you don't like it then draw. If and when you get Azor out, you've likely sifted through your deck a bit and have at least 6 lands on board, an attack with him and the cost paid you get to draw more cards to do stuff and get some life.
Anyhow, it's a work in progress. Let's see how it goes...