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  • posted a message on Jund
    Quote from Ayiluss »
    What do you guys think about Ancient Grudge? I saw plenty of lists without it and after some thinking I came to the conclusion that it's not very good right now. There's no (standard) Affinity, Hardened Scales Affinity and Lantern which makes Ancient Grudge a lot worse (since these are decks Grudge is the best Against) but I'm not sure about that.

    In case I cut Ancient Grudge what could I bring in instead of it?

    Here's my sb for reference:



    Side note: I play 1x Nihil Spellbomb in the md (that's why only 1 in the sb).


    Another matchup that Ancient Grudge is tron if you have / expect tron player in your store. It can kill Wurmcoil Engine, flashback it again to kill the deathtouch wurm token to let your creature continue to hit them. Without that card, we are really a dead meat when they hit turn 3 tronland and follow by wurmcoil engine.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »
    If you guys are interested, I wrote a guide for building consistant manabases for GBx decks. Here you can see in detail how I do it and what I think about it. Lately people don't pay enough attention to this topic, and manabases are all over the place. If you are interested in being consistant, then I would advice reading this.

    https://www.reddit.com/r/ModernMagic/comments/9rw5ex/building_consistant_manabases_for_gbx_decks_a/


    Really a good read material for me as a Jund beginner Smile Appreciate for your write-up.

    I am agreed on the point that utilization of every single mana to reach the max point of deck's consistency. We should try to play every spell in our hand without leaving any room for unused mana to get value and outgrind opponent as many of our spells are 1 for 1 or 2 for 1, and we are able to do so as every turn we able to hit land drop. No matter how, Jund playstyle is winning mtg game by out-value opponent. With present of red with bolt, BBE and command, we can be on fast and on par with other aggro deck compared to BG rock or other blue control decks.

    Just some point in my head, we will need to fix our color first, I would know that first few turn would be painful due to fixing the manabase. If the beginning hand is abit risky and painful, do we still play the spell consistently especially against fast deck such as human and hollow one? We know they will have a fast play, do we start with fetch to thoughtseize? or turn 2 still hit dark confident assume there is no other best turn 2 play?

    Just want to know your idea and opinion on consistency VS matchup or risky play. Smile
    Posted in: Midrange
  • posted a message on Jund
    Hi Jund community, I am new to Jund and just finished build the deck yesterday and has been followed the discussion in this forum for past a week. I was in dilemma of building 24 or 25 lands. FOr now I go for 25 lands first and see how it goes. My Black source 18, Red Source 18, Green Source 17. Does Twilight mire consider Black / Green source?

    Currently my list is as per below.



    There is a few play that tested my playing skill, so I share her and lets see what is your decision on this. So this is the beginning 7 cards in hand, and I am on the play.

    Bloodstained Mire, Bloodstained Mire, Twilight Mire, Dark Confidant, Thoughtseize, Bloodbraid Elf, Liliana of the veil

    Opponent was a mirror match.

    1. Turn 1 go for fetch a basic swamp, cast thoughtseize down to 17 life. Turn 2 twilight mire into bob, Turn 3 put a fetchland and say go or cast LoTV.
    2. Turn 1 put a fetchland and say go. Fetch it end of opponent turn. Turn 2 twilight mire and cast Thoughtseize / bob.

    I know that turn 1 discard play is very crucial for information and take the best card or their inquisition / thoughtseize. However, It would be painful to take damage at first since I need to fetch for blood crypt, and take the risk of casting turn 2 bob.

    Just want to know what is you guys best play on this. Smile
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from mindclicer »
    Quote from Yong92 »
    Quote from kanoe1218 »
    What’s the list you’re running?


    The list is like how it was in previous post, and I did some minor changes. The current list looked like :



    The changes could also be -1 Push, +1 LOTV/LtLH



    good idea,guy!

    My English is very poor, so I can only reply with Google Translate.

    The delve creature and the shadow have always been like a couple who are hard together.And I really hate the instability brought by Thought Scour , and Thought Scour has no bonus for shadow.

    Removing the delve creature and Thought Scour can at least keep us from being afraid of the grave hate.

    I think bitterblossom is a card that is worth testing in your idea.And this card can also make up for the weakness of the shadow is not good at spending and can not block flying creatures.

    I want to try this list
    4 shadow
    4 Bitterblossom
    4 WRAITH
    2 Architects of Will
    2 tiago
    4 serum visions
    2 looting
    2 secrets
    4 THOUGHTSEIZE
    4 inquisition
    2 KC
    2 BOLT
    2 dismember
    1 push
    1 black pact
    2 DENIAL
    18 LANDS








    Thanks for loving my ideas Smile But Bitterblossom is great but it not really fitting the deck for uncontrollable life loss might be backfire at the end. The insane token generating value definitely is a cool idea, so I just decided to give a try on Young Pyromancer as 2 copies.

    I saw the inclusion of the black pact. I actually have tried that as 1 copy previous but wasn't like it much. It is best card to tutor for some creature removal for 0 mana and kill opponent with direct 24 damage from Battle Raged Shadow. But when it might sit a very long time in the hand when you are unable to give one shot kill to opponent, and the card really really bad against control deck.

    I have build the deck to move away cantrips (Bauble, Serum Vision, looting) as well actually, because these card serve one similar purpose which is SEARCHING FOR THREAT or FINDING ANSWER FOR A SITUATION and I believe it can be done with Mausoleum Secrets. So, I decided to go all 4 secrets and 4 tiago as well. SNapcaster mage really strong with Secrets to find additional thing in the deck.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from kanoe1218 »
    What’s happen when they run path to exile?


    This doesn't change much from previous Grixis Bauble Shadow. We played path like early discard and backed with Denial. It still goes the same, just Mausoleum Secrets tutor for shadow and it needed to be as big as 4/4 to turn on denial. Well, if you meant that Path that exile creature, and now creature is not in graveyard to enable Mausoleum Secrets but we are turning it on with Street Wraith and the cycling creature anyways.

    Quote from kanoe1218 »
    What’s happen when they run path to exile?
    If you don’t want to be heavy on Delve spells, you should at least play some Pyromancer maindeck. Shadow as your only real threat is definitely a non-sense.

    Quote from Bube »
    I'm not sure removing the delve threats is a wise decision. However, if I were doing this, I would most likely try to build towards a Bedlam Reveler deck. More Lootings, more red sources and a couple more lands.


    Yeah, a bit risky just to play 4 shadow without delve threats. Between young peezy and bedlam reveler, I chosen young peezy and give them a try for 2 copies in the main to see how it goes.

    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from kanoe1218 »
    Not seeing delve fatties is weird haha, overall looks nice. Why not play two delve creatures?


    The delve fatties everytime eat the whole graveyard especially street wraith, so I dare to try removed all 4 delve threats to go all 4 secrets haha. The deck was still play as "8" threat overall. Just sometime unable to play turn 2 angler/tasigur to pressure the board, but the deck still could perform turn 3 into 4/4 or 5/5 shadow, and secret is absolute beast in lategame that able to tutor for any 3cmc or less black cards.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I have tested variance new thing with Mausoleum Secrets, that card was insane to search for threat, so I give it a try for few test and watch closely for those cards that can be contradict and nonbo.

    Those cards are : Mausoleum secrets, delve threat, snappy.

    First phase: 4 Mausoleum Secrets, 4 delve threats, 4 snappy - too much rely on graveyard and really scoop vs grave hate. The biggest contradict was secrets and delve threat. For sure delve threat eat up street wraith in graveyard. 4 snap still able to support this play. Hence, -2 Mausoleum Secret and go to phase 2. Hard to fullfill secret's condition by dumping street wraith for turn 3 shadow.

    Second phase : 2 Mausoleum Secrets, 4 delve threat, 4 snappy - the play has become a bit smoother than first phase since I have less possibility to draw on secrets. When draw secrets still have the same issue that delve threat eat up almost whole graveyard and left no creature. This time I have a conclusion that delve threat and secrets is really hard to play together, both card in hand at the same time, one can be dead most of the time. The test goes on to next phase, I cut all delve threat and cards that support to delve creature, it might not be correct but I still tried it.

    Third phase : 4 Mausoleum Secrets, 4 snappy, 4 architect of wills, 0 delve threat, 0 thought scour, 0 bauble - To be truth, I liked this build a lot. It can be good since the release of assassin's trophy can be hit delve threat pretty bad. This build play 8 shadows and can be consistently hit turn 3 shadow with Secrets in hand. I have make the deck switch to more midrangy than before and surprisingly it can grind well against deck like jeskai control and jund. 3 denial still in the deck because 4 secrets able to tutor for shadow and still easily turn it on. I really like the deck that has become really flexible and able to switch gear against variance of deck.

    Flexible cards:
    Snapcaster mage, k command, mausoleum secrets

    The current brewing of mine :


    I guess you can give it a try. If really bad, we can still switch it back to old version of this deck Smile Please let me know if you have any opinion or suggestion Smile



    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from kanoe1218 »
    What’s the list you’re running?


    The list is like how it was in previous post, and I did some minor changes. The current list looked like :



    The changes could also be -1 Push, +1 LOTV/LtLH
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I tested the new tutor for few days now. When it is good, it really can close the game fast. When it is bad, it really is BAD.

    Even a maindeck relic deck can ruin the plan and new tutor left you to find nothing.

    I think 4 was too many, 2 might be correct number here.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    You are right about the looting, without some value in the deck, this card is risky to play since it help lose gas and also bad topdeck later on. Not sure how it goes but I tried to come out with this list.



    Agreed on how Endurrr think of Collective Brutality on tutor by Secrets as well as send creature to graveyard to enable tutoring effect. Play with a lot bad matchup at least it is a hate card that mainboard & extra discard. Gone back to 18 lands due to dropping baubles.
    4 snappy is here to stay to add flexibility of the deck.

    Creature that might help with the deck in filling Graveyard on turn 1 : Architects of Will, Stitcher's Supplier
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Just tested with proxy 4 copies of it vs human

    Creature (16)
    Death’s Shadow x4
    Gurmag angler x4
    Snapcaster mage x4
    Street wraith x4

    Spells (27)
    Thoughtseize x4
    Inquisition x2
    Lightning bolt x3
    Fatal push x2
    Dismember x2
    Secret of mausoleum x4
    Faithless looting x4
    Thought scour x1
    Stubborn denial x3
    Temur battle rage x2

    Lands (17)
    Bloodstained mire x4
    Polluted delta x4
    Scalding tarn x2
    Watery grave x2
    Blood crypt x2
    Steam vent x1
    Swamp x1
    Mountain x1

    Result: secondary colour move to red than blue. Temur battle rage still is VIP. But I feel much better play against them by fast deploy & tutor threat. Lose but better.

    For sure, it worsen against grindy matchups.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I have using Ben Fredman's version for sometime now with 2 looting and 4 baubles. The deck indeed filled graveyard very fast with cards.

    I was testing with +1 Tasigur -1 Snappy, along with 4 angler by focusing on aggro beat down and so far it has been great as one more additional threat that can be dig by cantrips while filling the graveyard, and it also add possibility to turn on denial and battle rage.

    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Hi GDS fellow, is the new card "Damping Sphere" from the new Dominaria set be a worth slot in our sideboard?

    Good to stop tron and eldrazis given deploy it on turn 2. It definitely stop Tron from turn 3 wurmcoil or karn and delay those eldrazi buying us time to play some magic.

    But the drawback sure would delay us also, but it is it not affecting us more than those big mana deck since GDS play cards that are mana efficient.

    Appreciate if you could provide some opinion on the card. Smile

    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Quote from Tasighoul »
    I have to take back some of my criticism in regard to maindeck TBRs.

    Today I played 15 practice matches in a row on MTGO and took notes on which cards were good in each matchup and what my opponents did to stop me. Unsurprisingly, Thoughtseize, Stubborn Denial and Gurmag Angler were the MVPs.

    What surprised me was the lack of interaction in the vast majority of the games. The two most interactive matches were against Storm and Bant Eldrazi, and frankly, these decks were not that interactive. To be fair, I also rolled over a blue red control deck before my opponent had the opportunity to interact much. But even that opponent was busy trying to resolve one of their maindeck Blood Moons when they were not Opting or Serum Vision-ing. Of the 15 decks, 6 were Company/Chord decks in various color combinations that mostly played solitaire.

    I went 12-3 in matches, losing only to Elves (very close), Esper Tokens (totally owned me with Lingering Souls) and Mono Red Hollow One (in both games I was stuck on 2 lands for the entire time). 10 of the 12 matches that I won ended 2-0 in games for me. I'm sure I won some of these games because I was more experienced with my deck than my opponents were with theirs, even though I also was playing an unfamiliar version with a new sideboard. On the other hand, I doubt that most of the solitaire decks are that hard to master. Anyway, I'm glad that TBR helped end some of these games prematurely. Smile And I'm looking forward to some mirror matches in the future, which are currently by far the most enjoyable games for me.


    Mind if you could share the list here? Smile
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I just feel that Opt probably worse than Serum Vision, filter 3 cards > instant speed. Doesn't matter its a sorcery, we are fine playing sorcery speed anyways. Vision confirmed will be filter 3 cards btw. Opt filter 2 card, sometime 1 card only.

    Posted in: Midrange
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