Hey, thanks for the suggestions, I've uploaded the list and the maybeboard there. And about the card suggestions, looking at some Hallar games online, mostly the success comes from big bursts of counters on Hallar followed by 2-3 small kicker spells, that's the reason for the bunch of sub-optimal kicker cards like Emblazoned Golem, Savage Offensive and Scorching Lava, and the +1/+1 cards you suggested cutting are some of the best at giving Hallar some quick bursts of +1/+1 counters at low cost.
I don't really like Citanul Woodreaders as, if I'm going for the kicker cost, he doesn't really help with the burst damage Hallar, and if I'm spending 6 mana for draws, I'd rather use Soul of the Harvest or Primordial Sage, given the number of creatures I'm running.
Mold Shambler is a beast, I just don't know what to remove yet, so I took him out because of the mana cost.
Thicket Elemental is a card that I really like, but I have no idea what to cut for it, as most of my creatures are low costed already, so I wouldn't really take that much advantage out of it.
Wolfbriar Elemental is great and I can't believe that I missed him when looking at the kicker spells, he surely deserves a slot.
I'm pretty sure I need to cut some of the ramping package, and that's probably a good start, thanks.
Keen Sense is one of the best cards in the deck along with Snake Umbra, as in a typical 4 player game, every Hallar activation nets me 3 draws.
About Alpha Authority, this deck's supposed to focus heavily on Hallar, as he can easily dish out 10+ damage to all opponents per turn if left unchecked, so everything that can help protect him is needed. This one also gives him reverse menace which, with Hallar's trample, can help doing some combat damage too.
I love building decks, and from time to time I take a new and unique commander suggestion to build. This time it was a Hallar deck, and I'm in love with the interactions the deck can have, so much so that my problem now is trimming the deck to 99 cards. My usual playgroup has all kinds of decks, most of them being around 75% decks. What are your thoughts on what to put in and what to take out? The Maybeboard are cards I thought weren't really that great on first sight, but after getting a playable 99 card pile I'll playtest each one of them.
I don't really like Citanul Woodreaders as, if I'm going for the kicker cost, he doesn't really help with the burst damage Hallar, and if I'm spending 6 mana for draws, I'd rather use Soul of the Harvest or Primordial Sage, given the number of creatures I'm running.
Mold Shambler is a beast, I just don't know what to remove yet, so I took him out because of the mana cost.
Thicket Elemental is a card that I really like, but I have no idea what to cut for it, as most of my creatures are low costed already, so I wouldn't really take that much advantage out of it.
Verdeloth the Ancient and Verix Bladewing are just slow and not that helpful for the general direction I'm going with the deck.
Wolfbriar Elemental is great and I can't believe that I missed him when looking at the kicker spells, he surely deserves a slot.
I'm pretty sure I need to cut some of the ramping package, and that's probably a good start, thanks.
Keen Sense is one of the best cards in the deck along with Snake Umbra, as in a typical 4 player game, every Hallar activation nets me 3 draws.
About Alpha Authority, this deck's supposed to focus heavily on Hallar, as he can easily dish out 10+ damage to all opponents per turn if left unchecked, so everything that can help protect him is needed. This one also gives him reverse menace which, with Hallar's trample, can help doing some combat damage too.
1 Hallar, the Firefletcher
Creatures
1 Arbor Elf
1 Den Protector
1 Elfhame Druid
1 Emblazoned Golem
1 Eternal Witness
1 Farhaven Elf
1 Forgotten Ancient
1 Goblin Bushwhacker
1 Goblin Ruinblaster
1 Gyre Sage
1 Immaculate Magistrate
1 Ivy Lane Denizen
1 Joraga Warcaller
1 Kalonian Hydra
1 Managorger Hydra
1 Marwyn, the Nurturer
1 Obsessive Skinner
1 Pir, Imaginative Rascal
1 Priest of Titania
1 Reclamation Sage
1 Rishkar, Peema Renegade
1 Skitter of Lizards
1 Skullwinder
1 Taurean Mauler
1 Tireless Tracker
1 Verdurous Gearhulk
1 Wood Elves
1 Blessings of Nature
1 Breath of Darigaaz
1 Canopy Surge
1 Cultivate
1 Grow from the Ashes
1 Harmonize
1 Increasing Savagery
1 Insult
1 Kodama's Reach
1 Molten Disaster
1 Nature's Lore
1 Primal Growth
1 Rampant Growth
1 Rishkar's Expertise
1 Savage Offensive
1 Skyshroud Claim
1 Soul's Majesty
1 Triumph of the Hordes
Artifacts
1 Basilisk Collar
1 Bow of Nylea
1 Champion's Helm
1 Darksteel Plate
1 Everflowing Chalice
1 Grafted Exoskeleton
1 Gruul Signet
1 Lifecrafter's Bestiary
1 Lightning Greaves
1 Loxodon Warhammer
1 Sol Ring
1 Strionic Resonator
1 Swiftfoot Boots
1 Talisman of Impulse
1 Beast Within
1 Chaos Warp
1 Comet Storm
1 Falling Timber
1 Hunger of the Howlpack
1 Inspiring Call
1 Krosan Grip
1 Overload
1 Scorching Lava
1 Solidarity of Heroes
1 Strength of the Tajuru
1 Vines of Vastwood
Enchantments
1 Alpha Authority
1 Evolutionary Escalation
1 Gratuitous Violence
1 Hardened Scales
1 Keen Sense
1 Ordeal of Nylea
1 Quest for Pure Flame
1 Quest for the Gemblades
1 Snake Umbra
1 Wild Growth
1 Zendikar Resurgent
The cards I'm thinking about/have cut are:
1 Deathforge Shaman
1 Dualcaster Mage
1 Elvish Mystic
1 Fyndhorn Elves
1 Ghitu Chronicler
1 Gnarlid Pack
1 Kavu Primarch
1 Kavu Titan
1 Llanowar Elves
1 Mold Shambler
1 Pouncing Kavu
1 Sakura-Tribe Elder
1 Temur Sabertooth
1 Untamed Kavu
1 Verduran Emissary
1 Wirewood Symbiote
1 Wolfbriar Elemental
1 Primordial Sage
1 Soul of the Harvest
1 Blasphemous Act
1 Farseek
1 Mana Geyser
1 Shamanic Revelation
1 Vandalblast
Artifacts
1 Animation Module
1 Gruul Cluestone
1 Ring of Valkas
Instants
1 Ancient Animus
1 Gift of Growth
1 Reverberate
1 Colossal Majesty
1 Elemental Bond
Planeswalkers
1 Garruk, Primal Hunter