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  • posted a message on Tibalt Searing Devilish
    Every combination of this card is too powerful.
    Card drawing / burn engine for 2 mana is OP.
    One sided exiling Pyroclasm for 2 plus 2 burn is OP.
    One sided exiling 5 damage to everything plus 5 burn for 5 is OP.
    Posted in: Custom Card Creation
  • posted a message on Fight me
    Nice thinly veiled homophobic slur in the title of this thread, I don't think anyone else has mentioned it. So classy. Real force majeur.
    Posted in: Custom Card Creation
  • posted a message on Platinum Heart
    The thing is, damage from creatures doesn't kill you. State based effects do, when they check and see you at 0 or less life. Ali from Cairo is the best way to implement what you want, and that's already a card.
    Posted in: Custom Card Creation
  • posted a message on Lose the game is a difficult mechanic to word.
    "For each permanent you cannot sacrifice, lose 5 life." is redundant. You can save card text space by not having it. If you can't sacrifice two permanents, you have no permanents, meaning you've already basically lost.
    Posted in: Custom Card Creation
  • posted a message on Cards that are surprisingly effective
    You will not use Tower of the Magistrate for 20 games, then one day it will win you the game and you will swear by it forevermore.
    Posted in: Commander (EDH)
  • posted a message on Vandalism
    Consider that Gigadrowse made several broken combo decks viable in Standard. This is at least as good. Probably printable though.
    Posted in: Custom Card Creation
  • posted a message on Running Command Tower in a monocolored deck?
    Quote from Narvuntien »


    the only exception is if you are using steal/clone effects and might steal a creature with an activated ability.


    Command Tower only taps for mana in your commander's color identity. You can never make off color mana with it.
    Posted in: Commander (EDH)
  • posted a message on Last Nerve
    As written this doubles the tap symbol in many costs, creating an unpayable cost. This should only double mana costs of spells and abilities.
    Posted in: Custom Card Creation
  • posted a message on Thought experiment: Is it possible to fairly cost this card?
    The following card costs N colorless mana to cast.

    Paradox Myr (N)
    Artifact Creature - Myr
    Paradox Myr's power and toughness are each equal to its value in dollars on the secondary market, rounded up.
    */*


    Is it possible to find a value for N where this card is just barely playable?

    If N=1, this card is broken, Even if it's a 2/2 or 3/3 for 1 it'll get played in every deck. It'll probably be a 20/20 for 1.

    If N=10, this card is unplayable, except if there's some reanimator deck that is popular enough to drive the price of the card up. But it couldn't be a rogue deck, otherwise the card wouldn't be worth enough to bother reanimating.

    Is N=3 or N=4 a fair cost for this card? Is it possible to cost this card fairly?

    (To preempt the questions, yes, I know this card is unprintable, and yes I know that the foil is strictly better than the nonfoil. Let's just think about the nonfoil for now. If this discussion goes nowhere that's fine, I just figured it'd be something to talk about.)
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    As written the King retains all abilities of everything it copies. This causes massive memory issues and is untenable for a physical card.
    If that's not how you want it to work, you need to write the card so it does what you want, without just saying you'll rewrite the rules to force the card to work. That's why nobody is talking about the card. Nobody knows what exactly it does.

    Let's say I untap with Sliver Cult King, Harmonic Sliver, and Muscle Sliver. Please give an example of what I can do with the King's trigger and what abilities my slivers have after it resolves.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    You're right, I edited my comment as you posted. I maintain the memory issues with this card are so complex that it becomes unmanageable after only one or two turns.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    The Muscle Sliver doesn't copy anything with this wording. The SCK keeps its abilities every time it copies, so after two upkeeps SCK will have Muscle Sliver's ability twice and Muscle Sliver has its own ability just the once.

    This presents huge memory issues which is why I'm assuming SCK copies only one thing at a time, but the wording doesn't say it copies one thing at a time.

    EDIT: Wait, the first ability gives all other slivers its abilities. These abilities are not copiable. I don't see any way to fix this card unless it's on a computer to keep track of what abilities everything has.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    As written this keeps the abilities of every creature it copies every turn. Surely that's not the intended functionality.
    Posted in: Custom Card Creation
  • posted a message on Splash Lands [Pour Lui & Pour Lei]
    The rules are weird about giving lands basic types, in that it takes away all other abilities of the land... including the one that gives it the basic land type. A better way would be:

    tap symbol : Add white mana . If it's not your turn, add red mana instead.

    Note that in many games you will have more than one opponent.

    I agree with the above poster that keeping subtypes free from rules baggage is a good thing. There is no need to have 6 of these in a deck.
    Posted in: Custom Card Creation
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