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  • posted a message on Adapt and The Great Henge
    Quote from from="SavannahLion »" url="/forums/magic-fundamentals/magic-rulings/814421-adapt-and-the-great-henge?comment=1 »


    Am I misunderstanding something here? Shouldn't I be able to adapt a creature while whatever it is adding the counters is still on the stack? For instance, if I theoretically have six mana, I should be able to adapt the Guardian, then, in response to the adapt and while it's still on the stack, adapt again?


    You can do this but the second Adapt ability to resolve will do nothing.

    Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

    Posted in: Magic Rulings
  • posted a message on What Are you using for a Deck Box?
    I use an old holiday gift box from when they used to sell them. Fits nine decks. I'm sure someone else will know more about this than me but there's a specific brand of fishing tackle box / tool box that has compartments that perfectly fit several commander decks.
    Posted in: Commander (EDH)
  • posted a message on Advice for Ultimate ANTI-Combo/expensive players
    You're thinking of Stax. It's an established archetype, but is just as expensive as the combo decks to build, with the added bonus that you'll lose friends because nobody likes playing against stax.
    Posted in: Commander (EDH)
  • posted a message on Happily Ever After
    Scuttlemutt and Scrapbasket don't work because Happily Ever After is an intervening if. It doesn't even trigger unless you control 5c of permanents at the beginning of your upkeep.
    Posted in: Commander (EDH)
  • posted a message on Obsolete rules tricks
    You used to be able to Momentary Blink a token and it would return to the battlefield, because tokens ceased to exist off the battlefield only as a state based effect, which was not checked during the resolution of Momentary Blink.

    There were various rules tricks before Reach was a thing, where creatures were able to block "as though they had flying." Giant Spider could block Treetop Rangers because it blocked "as though" at had flying, so as far as Treetop Rangers was concerned it had flying.

    "Substance" was an ability that the Oracle texts of various cards had to make them work under the rules. Newer templating has eliminated the need for it, and it was never printed on a card. Spider Climb used to gain substance if you cast it as an instant.
    Posted in: Magic General
  • posted a message on Is this deck any good?
    Living Death is a $3 card and if you don't benefit from it more than your opponents you just don't cast it. It is really good.
    Posted in: Commander (EDH)
  • posted a message on I think it's about time someone says it
    This whole idea is ridiculous on its face and I can't believe this thread is still going.
    Posted in: Magic General
  • posted a message on Yarok, the Desecrated
    Quote from Lithl »
    Quote from FetalTadpole »
    Had another Yarok game yesterday and it was miserable. Nobody had removal the instant the Yarok player cast his commander, so he proceeded to ramp for free with Lotus Cobra, making it pointless to kill Yarok as he had so much mana it wouldn't even matter if he had to cast it again.
    You seem to misunderstand how Lotus Cobra works. When a land enters under the Cobra player's control, that player adds a mana to their mana pool (two mana, in the case of Yarok). Mana in your mana pool empties at the end of each step and each phase of each turn. As soon as the Yarok player moves to the next part of their turn, any mana they got from the Cobra that they didn't already use ceases to exist.

    Lands produce mana (generally). Mana is not lands.

    Quote from FetalTadpole »
    I was playing Surrak Dragonclaw all creatures, so no way to deal with Yarok without giving him four ETB triggers.
    What? Yarok only doubles triggers, and only the triggers of permanents he controls. For most boardstates, you playing a creature won't give the Yarok player anything.

    Quote from FetalTadpole »
    The Yarok player takes two turns for every turn their opponents get
    Once again, that's not how Yarok works.



    1. Lotus Cobra + Yarok makes most ramp spells free or negative mana. They play Explosive Vegetation, they gain 4 mana from the lands ETB so the ramp spell was free. This is what I mean by "ramp for free."

    2. Faerie Artisans

    3. All their cards are double. If I play a Wood Elves I get half as much value from it as the Yarok player does for playing the same card. If we play the exact same cards, he will outresource me by at LEAST double. He might as well be taking two turns for each of mine.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Best combos in rakdos colors?
    Quote from FearDReaper »
    Quote from spezza19 »
    Necrotic Ooze, Kiki-Jiki, Mirror Breaker is pretty simple. Both good standalone cards, too.
    This needs another card like Mogg Fanatic to actually do something otherwise you just have an infinite ammount of tapped creatures that disappear eot


    You do it during the end step of the player whose turn is before you. They untap on your untap and get sacrificed at the beginning of YOUR end step.
    Posted in: Commander (EDH)
  • posted a message on Yarok, the Desecrated
    Had another Yarok game yesterday and it was miserable. Nobody had removal the instant the Yarok player cast his commander, so he proceeded to ramp for free with Lotus Cobra, making it pointless to kill Yarok as he had so much mana it wouldn't even matter if he had to cast it again. I eventually scooped in frustration and left the store. I was playing Surrak Dragonclaw all creatures, so no way to deal with Yarok without giving him four ETB triggers. Another player was playing Simic, no board wipes there, even if he overloaded Cyclonic Rift the Yarok player had so much mana he'd just recast his hand giving him even more value with the double ETBs. The Yarok player takes two turns for every turn their opponents get, Yarok doubles every card in the deck.

    I have a personal vendetta against Yarok now, and will go after anyone playing him until one of us is dead or he is banned.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Yarok, the Desecrated
    I play nine different decks and all of them have problems with Yarok. For example I have a Saffi Eriksdotter combo deck full of spot removal but I can't run the anti-ETB cards because I depend on ETBs myself. It's easy to say "Oh just run answers" when for 4 mana (Venser) the Yarok player can repeatedly answer your answers. Eventually the Yarok player gets out Panharmonicon so that's two things that demand an answer, in a deck that runs blue packed with counterspells.

    Yeah the Yarok player has two or three opponents, but they get two or three turns for each turn their opponents get. It focuses the game to be entirely about keeping Yarok off the field. Last I checked that's ban criteria.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Yarok, the Desecrated
    So either stuff all my decks with stax cards, or play terrible cards like Phage, just to compete against a single deck?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Yarok, the Desecrated
    Is it just me, or is Yarok, the Desecrated broken?
    The Yarok player functionally gets two turns for each turn their opponents get. If you get an ETB, they get FOUR with Faerie Artisans. How can any fair deck possibly out-resource the Yarok player? Panharmonicon out of the command zone is oppressive and unfair.
    Thoughts?

    EDIT: Not to mention the brokenness of Venser, Shaper Savant, which saves anything from removal and eventually sets up a Capsize lock for cheaper all by itself.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Question about gold border cards?
    It depends on your LGS. I have a gold bordered Gaea's Cradle in one of my decks but I have a real Cradle in one of my other decks in case someone balks. It really just depends on what your local is willing to support. Ask them.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I feel that any Commander player worth their salt must eventually build a Maelstrom Nexus deck. I have a totally foil Reaper King deck that's tribal Cascade. (He costs 5 but cascades for 10, get it?)
    Posted in: Commander (EDH)
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