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Last active Fri, Jul, 30 2021 13:52:49
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Jul 22, 2021I think it's important for this card to not be different than the other Hideawsy cards, but at the same time the Commander deck this wants to be the Commander of would definitely run Strionic Resonator and the like. I prefer the "cast a card" wording for now, just to prevent brokenness.Posted in: Custom Card Creation
Jul 21, 2021I like the idea of the cost scaling to the spell's mana value.Posted in: Custom Card Creation
Hideaway Elemental 2GRW
Legendary Creature - Elemental Avatar
Each land you control enters the battlefield with a cove counter. As long as that land has a cove counter, it has hideaway and "X,T: You may play a card exiled with this permanent without paying its mana cost if its mana value is X or less."
That's the cleanest way I can think of to make it so you don't need the creature to be able to cast the hidden spells. Does this ability work correctly? Specifically, with this guy out my lands will have hideaway in time to enter tapped, correct?
What about the colors? Should this be Jund?
Jul 21, 2021Posted in: Custom Card CreationQuote from Rosy Dumplings »Hideaway includes entering the battlefield tapped automatically. That’s why the modern horizons card with it etbs tapped.
I know, I said so in the OP that it was redundant. I figure it's part of hideaway everyone forgets about so I spelled it out.
Jul 21, 2021Hideaway Elemental 2GRWPosted in: Custom Card Creation
Legendary Creature - Elemental Avatar
Lands you control enter the battlefield tapped.
Lands you control have hideaway and "3, T: You may play the card exiled with this permanent without paying its mana cost."
Wanted a commander that gave all your lands hideaway. I wanted to let you play the hidden cards even if the commander wasn't on the battlefield but I can't think of an elegant way to do it without counters. Cost or conditions to play the hidden cards are up for debate. "Lands ETB tapped" is technically redundant to Hideaway, and could be dropped if the reminder text for hideaway was included.
Jul 13, 2021Why do you think banishing the top 4 of your deck changes in any meaningful way the distribution of your deck?Posted in: Custom Card Creation
Say your deck is 25% lands. That means, on average, one of the four cards Impulsive Wish banishes is a land. This does not change the land distribution of your library in any way.
People run fetchlands to thin their deck because they fetch LANDS. Meaning there are fewer lands for you to draw in the future. Your card, since it is completely random, does not change the distribution of lands or anything else in your deck in any way.
If I ran no other wishes, why in the world would I want to run this card over even the lowly Thought Scour? Why would I just make resources disappear? Those milled cards are a resource for any number of things (as has been discussed in this thread without you ever addressing it). Why would I instead want to remove those resources from the game, indeed play a card SPECIFICALLY to remove cards in my deck from the game and make them harder to access?
If I was going to banish random cards just to wish for them, why not just draw them directly from my deck like a normal person?
Jul 13, 2021FetalTadpole posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!Re: Ochre Jelly:Posted in: Multiplayer Commander Decklists
You can't go infinite with it like you're saying. You get the token at the beginning of the next end step.
Jul 7, 2021Enforcer 3 (Prevent the first 3 combat damage that would be dealt to this creature each turn. When damage is prevented this way, this creature deals that much damage to another target creature.)Posted in: Custom Card Creation
I mean, it's still a broken ability, but at least it works (I think).
Jun 24, 2021Put your Deck of Many Things ideas here.Posted in: Custom Card Creation
Deck of Many Things 5
1, T: Choose one at random that hasn't been chosen before.
* Draw three cards.
* Take another turn after this one.
* You gain 100 life.
* Discard two cards.
* An opponent creates a 5/5 black Demon creature token with flying.
* You lose the game.
Jun 24, 2021FetalTadpole posted a message on Does Tormod, the Desecrator see himself leave a graveyard to the battlefield and make a zombie?Blood for Bones has NO targets. You can tell because nowhere on the card does it say "target."Posted in: Magic Rulings
Jun 19, 2021Posted in: Custom Card CreationQuote from user_938036 »While this looks like it works when you check under the hood it falls apart. With abilities that are constantly checking a status meaning they are "as long as X, Y" Y much come after X in layers. This unfortunately means you can't check p/t to grant anything since p/t is the last layer. Any abilities that checks p/t can't be static so it locks in the time its checking.
This is interesting and I've never come across it before (because they don't print cards that don't work, obviously) but it makes sense. With this rule you can't have stuff like "This creature gets +1/+1 as long as its power is greater than its base power" or other questionable stuff like that. I'll have to keep this in mind designing cards in the future.
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