"Traditional" wording would be "put into play."
"Create" is now correct. If you do not use it you are doing it wrong.
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May 10, 2021For "You have more life than another of my opponents" to be false, one needs to be able to point at another opponent who has more life than than you. If you cannot do this, it is vacuously true.Posted in: Magic Rulings
This is the same reason that "2 is less than every other even prime," "2 is greater than every other even prime," and "Every elephant in this room is wearing a purple tutu" are all true.
May 2, 2021You've changed the functionality with that edit. Now you CAN counter the damage by countering the targeted spell.Posted in: Custom Card Creation
Compare this to Refuse // Cooperate. It should probably cost at least as much as Refuse since it's more versatile.
Apr 30, 2021Burning Magic 1RPosted in: Custom Card Creation
The next spell you cast this turn has “when you cast this, it deals damage equal to its mana value to any target”.
The spell has "When you CAST THIS SPELL,..." It triggers when you cast the spell and resolves as an ability separate from the spell.
You get the extra turn from Emrakul even if it's countered. The exact same thing happens here. Make a post in the rules forum if you don't believe me. I'm not going to argue this in someone else's thread.
Apr 30, 2021Posted in: Custom Card CreationQuote from ReapThaWhirlwind »Burning Magic wants to be an 'after the fact of' effect.
Otherwise, a person knows to counter the next spell, and the desired effect with it won't resolve either.
Burning Magic deals damage to any target equal to the mana value of the last spell you cast this turn.
This is not how it works. The delayed trigger will go on the stack when the next spell is cast and resolve independently of the spell.
Apr 21, 2021I don't think the lord effect (+1/+1 for certain creatures) is OP. If this was printed it probably wouldn't give the bonus to itself (so "Other creatures you control with flying...").Posted in: Custom Card Creation
Similarly I think you should get a Treasure just for attacking with three flyers, not necessarily dealing combat damage.
Apr 20, 2021Not only that, having a deck full of these cards rewards you for mulliganing aggressively into them. Mull to 3 and get a Mind Bogging, Hungry Frenzy, and Unlimited Power? Opponent takes 10, you get 8 goblins, and you draw back up to 7 before your opponent even gets to move to their main phase. If they don't have a way to deal with it in 2 turns they lose.Posted in: Custom Card Creation
Apr 19, 2021Posted in: Custom Card CreationQuote from WavesFN »
About what FetalTadpole says, indeed, reading awake now, those are bad balanced. But i think the blue case, won't make me draw 2 each, as they would be cast together, making my actual hand 5 in size (7-5=2, in case of no mulligan)? Dunno, i created to counter the "problem" of smaller hands.
Say you cast two of the card drawing spell. When the first resolves, you draw 2, because you have 5 cards in hand. When the second resolves, you draw 0, because now you have seven cards in hand. It checks on resolution how many cards are in your hand.
Apr 19, 2021These are broken or worthless in multiples, no in between. If I start the game with two Unlimited Power my opponent starts the game at 10 life. If I start with multiple Mind Bogging the second one does nothing.Posted in: Custom Card Creation
Apr 13, 2021Most of these are an odd combination of very undercosted yet useless in multiples. Chastity basically locks the player out of any small creatures because you'll just make them block with them. It's a repeatable combat trick every turn. Diligence is a better War's Toll for half the cost.Posted in: Custom Card Creation
Patience needs reminder text that it does not counter spells that deal damage.
Recall that with Bitterheart Witch players have a repeatable (if they can get the Witch back) way to play Curses out of their deck for free, so it is hard to cost them.
Apr 5, 2021As usual, this is a fine silver bordered card but has enormous rules issues in actual play. You were so focused on making a card to hose fetchlands that you ignored the other broken things that can be done with it.Posted in: Custom Card Creation
Consider Rampant Growth. Under your card it says:
Draw a card and put that card onto the battlefield tapped. Then shuffle your library.
Congrats, that's a combo deck that gets Emrakul out turn 2 while stopping your opponent's manabase from working. Great design.
Apr 1, 2021I don't understand what this card is supposed to do. As written you draw a card when a creature you gave indestructible to (forever? I'm assuming it's supposed to be EOT) dies, but your description says you draw a card when a permanent that wasn't given indestructible dies.Posted in: Custom Card Creation
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