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  • posted a message on Running Command Tower in a monocolored deck?
    Quote from Narvuntien »


    the only exception is if you are using steal/clone effects and might steal a creature with an activated ability.


    Command Tower only taps for mana in your commander's color identity. You can never make off color mana with it.
    Posted in: Commander (EDH)
  • posted a message on Last Nerve
    As written this doubles the tap symbol in many costs, creating an unpayable cost. This should only double mana costs of spells and abilities.
    Posted in: Custom Card Creation
  • posted a message on Thought experiment: Is it possible to fairly cost this card?
    The following card costs N colorless mana to cast.

    Paradox Myr (N)
    Artifact Creature - Myr
    Paradox Myr's power and toughness are each equal to its value in dollars on the secondary market, rounded up.
    */*


    Is it possible to find a value for N where this card is just barely playable?

    If N=1, this card is broken, Even if it's a 2/2 or 3/3 for 1 it'll get played in every deck. It'll probably be a 20/20 for 1.

    If N=10, this card is unplayable, except if there's some reanimator deck that is popular enough to drive the price of the card up. But it couldn't be a rogue deck, otherwise the card wouldn't be worth enough to bother reanimating.

    Is N=3 or N=4 a fair cost for this card? Is it possible to cost this card fairly?

    (To preempt the questions, yes, I know this card is unprintable, and yes I know that the foil is strictly better than the nonfoil. Let's just think about the nonfoil for now. If this discussion goes nowhere that's fine, I just figured it'd be something to talk about.)
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    As written the King retains all abilities of everything it copies. This causes massive memory issues and is untenable for a physical card.
    If that's not how you want it to work, you need to write the card so it does what you want, without just saying you'll rewrite the rules to force the card to work. That's why nobody is talking about the card. Nobody knows what exactly it does.

    Let's say I untap with Sliver Cult King, Harmonic Sliver, and Muscle Sliver. Please give an example of what I can do with the King's trigger and what abilities my slivers have after it resolves.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    You're right, I edited my comment as you posted. I maintain the memory issues with this card are so complex that it becomes unmanageable after only one or two turns.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    The Muscle Sliver doesn't copy anything with this wording. The SCK keeps its abilities every time it copies, so after two upkeeps SCK will have Muscle Sliver's ability twice and Muscle Sliver has its own ability just the once.

    This presents huge memory issues which is why I'm assuming SCK copies only one thing at a time, but the wording doesn't say it copies one thing at a time.

    EDIT: Wait, the first ability gives all other slivers its abilities. These abilities are not copiable. I don't see any way to fix this card unless it's on a computer to keep track of what abilities everything has.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    As written this keeps the abilities of every creature it copies every turn. Surely that's not the intended functionality.
    Posted in: Custom Card Creation
  • posted a message on Splash Lands [Pour Lui & Pour Lei]
    The rules are weird about giving lands basic types, in that it takes away all other abilities of the land... including the one that gives it the basic land type. A better way would be:

    tap symbol : Add white mana . If it's not your turn, add red mana instead.

    Note that in many games you will have more than one opponent.

    I agree with the above poster that keeping subtypes free from rules baggage is a good thing. There is no need to have 6 of these in a deck.
    Posted in: Custom Card Creation
  • posted a message on Yet Another Lich Card
    This should really be an enchantment with an ETB ability. Also the rules don't support "When you have no cards in your hand, you lose the game" properly, as it will lose you the game for wheeling, even though if you did the same thing with your life total (set it to 0 then immediately gained life without SBEs being checked) you wouldn't lose.
    Posted in: Custom Card Creation
  • posted a message on Auorarion & Excalibur
    303.4d An Aura can't enchant itself. If this occurs somehow, the Aura is put into its owner's graveyard. An Aura that's also a creature can't enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner's graveyard.
    Posted in: Custom Card Creation
  • posted a message on Pirrius the Selfstalked
    This ties the game making infinite planeswalkers as soon as it hits the field. Opponent gets a token copy, which triggers so you get a token copy, etc.
    Posted in: Custom Card Creation
  • posted a message on Masquerade Ball (Another Inspired Reprise)
    WHY does your shuffle effect even appear to trigger twice?

    What is wrong with:
    "When you cast ~this~, any player may shuffle their (NOTE: NOT "his or her") hand into their library and draw four cards."

    That is how to write this ability. Why does it even have the possibility to choose to do it before and/or after?

    If there is some tactical reason, please give an example where it makes any difference whether we do it on cast versus on resolution,
    Posted in: Custom Card Creation
  • posted a message on Prophetic Banisher (An Inspired Reprise)
    This is not a debate. We are trying to help you with the wording of your card. If you want to be obtuse (I have no idea what your last post meant either) then don't be surprised if you don't get any help.
    Posted in: Custom Card Creation
  • posted a message on Prophetic Banisher (An Inspired Reprise)
    There are many rules issues here. What if they have multiple cards with the same name? How do you know which one they can't cast?

    Say this effect goes off, then next turn they cast the chosen card. "I just drew a second copy," they say. How do you fix this issue without calling a judge?

    This plays horribly with your set mechanics. In your Deus Ex Machina set players are wheeling and drawing cards all over the place. You get this effect off on me, then I cast one of your spells that lets me shuffle in three cards and draw three or whatever. I cast two spells with the same name as the card you chose. "I shuffled in the one you picked and drew them both," I say. How do you tell if I'm cheating? How for that matter does a judge tell if I'm cheating?
    Posted in: Custom Card Creation
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