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  • posted a message on Precision Extraction


    That doesn’t quite seem to be true. If my opponent shuffles the library to change the order of cards and then draws a card, it is no longer known for certain how many copies of each card are in the library.


    It doesn't matter, since it counts cards in the hand and graveyard. As long as nothing gets exiled, the number of cards with that name in those zones will remain constant.
    Posted in: Custom Card Creation
  • posted a message on Precision Extraction
    This card incentivizes talking forever to search your opponent's library, because if you do, every subsequent cast of this spell is a Cranial Extraction for half price. And since the library is revealed, it's a public zone, so they can't lie to you if you ask them how many of a given card are in it. This means you can quickly ask them "How many of Card A are in your deck? How many of card B?" and so on through every card in their deck. As long as you did that in a timely manner, it wouldn't be illegal.
    Posted in: Custom Card Creation
  • posted a message on Omnath, Locus of Compleation
    "Whenever a land enters the battlefield under your control, exile target land you control then
    return it to the battlefield under your control."

    This creates a mandatory infinite loop of landfall. The land reentering the battlefield triggers the same ability again.

    EDIT: I think it only does this if it's a Plains? Regardless, you can pay ten life turn 1 to get this out, play a Plains, and have infinite mana and landfall triggers your first turn. You don't technically need the other colors so all your lands can be Plains if you want.

    EDIT 2: also, giving lands flash doesn't do anything. It is hard coded into the rules that you can only play a land on your turn when the stack is empty.
    Posted in: Custom Card Creation
  • posted a message on Mulli-Gun
    But it's not a mulligan if you draw that many plus one. For the pun to work it has to be a mulligan, i.e. draw that many or that many minus one.
    Posted in: Custom Card Creation
  • posted a message on Mulli-Gun
    Should maybe be "For each card drawn this way, ~this~ deals 1 damage to each opponent." As written it sounds like it deals 1, then 2, then 3, etc. damage. (Or even worse, it deals damage equal to the number of cards you exiled for each card you drew. It's very ambiguous. I'm assuming you want it to deal damage equal to the number of cards you drew to all opponents. Any other interpretation is OP.) Also the damage needs a source.
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    Combos aren't 'viable'—self-sufficient cards are.

    Your argument majorly fails where it doesn't address the fact of all other pieces in the 'combo' here are potentially open to removal.


    But they're not, though.
    Using only cards within my physical reach, this combos with Aerie Ouphes to repeatedly kill all flyers on the board forever, even with spot removal. (EDIT: I nearly forgot, it makes infinite mana at the same time.)
    I'm sure it's equally broken with any number of Undying / Persist creatures and/or sac outlets.
    Posted in: Custom Card Creation
  • posted a message on Diregraf Rebirth and Reducing Flashback cost?
    You can actually cast Diregraf Rebirth for only BG twice if only 5 or more creatures died on the turn you cast it. It doesn't reset the count for each cast.
    Posted in: Magic Rulings
  • posted a message on Crush from the Distance
    It doesn't say much for a purported removal spell if its best use is putting it on my own artifacts and enchantments to give them shroud.
    Put it on my own Platinum Angel, now it can't be forced into combat.
    Posted in: Custom Card Creation
  • posted a message on Mechanic: Telepathy
    The templating of this ability needs work. It really should be "You may reveal ~ as you draw it. if you do, you may pay (cost) and exile ~. If you do, (effect)" but that's so clunky.

    Maybe more narrow but more elegantly:
    Telepathy (cost) ((Cost), exile ~ from your hand: You may activate an ability of ~ without paying its cost.)
    Posted in: Custom Card Creation
  • posted a message on Acolyte of Chaos
    You have to design your entire deck around Delver to reliably get a turn 2 3/2. This guy just IS a turn 2 3/2.
    Posted in: Custom Card Creation
  • posted a message on Acolyte of Justice
    "Up to" means you can tap just this creature to pay the cost. You probably want "You may tap three untapped white creatures you control."
    Posted in: Custom Card Creation
  • posted a message on Is This Format Too Dependent on Online Resources?
    Why would WOTC print a huge, unsearchable physical book that'll be out of date in a couple months? What a terrible idea.
    Posted in: Commander (EDH)
  • posted a message on Is this land broken? (Azusa's Bungalow)
    Azusa's Bungalow
    Legendary Land

    You may play one additional land each turn.

    (No mana ability.)
    Posted in: Custom Card Creation
  • posted a message on Double strike rules
    Not unless it has trample.
    Posted in: Magic Rulings
  • posted a message on Hideaway Elemental
    I think it's important for this card to not be different than the other Hideawsy cards, but at the same time the Commander deck this wants to be the Commander of would definitely run Strionic Resonator and the like. I prefer the "cast a card" wording for now, just to prevent brokenness.
    Posted in: Custom Card Creation
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