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  • posted a message on Is this deck any good?
    Living Death is a $3 card and if you don't benefit from it more than your opponents you just don't cast it. It is really good.
    Posted in: Commander (EDH)
  • posted a message on I think it's about time someone says it
    This whole idea is ridiculous on its face and I can't believe this thread is still going.
    Posted in: Magic General
  • posted a message on Yarok, the Desecrated
    Quote from Lithl »
    Quote from FetalTadpole »
    Had another Yarok game yesterday and it was miserable. Nobody had removal the instant the Yarok player cast his commander, so he proceeded to ramp for free with Lotus Cobra, making it pointless to kill Yarok as he had so much mana it wouldn't even matter if he had to cast it again.
    You seem to misunderstand how Lotus Cobra works. When a land enters under the Cobra player's control, that player adds a mana to their mana pool (two mana, in the case of Yarok). Mana in your mana pool empties at the end of each step and each phase of each turn. As soon as the Yarok player moves to the next part of their turn, any mana they got from the Cobra that they didn't already use ceases to exist.

    Lands produce mana (generally). Mana is not lands.

    Quote from FetalTadpole »
    I was playing Surrak Dragonclaw all creatures, so no way to deal with Yarok without giving him four ETB triggers.
    What? Yarok only doubles triggers, and only the triggers of permanents he controls. For most boardstates, you playing a creature won't give the Yarok player anything.

    Quote from FetalTadpole »
    The Yarok player takes two turns for every turn their opponents get
    Once again, that's not how Yarok works.



    1. Lotus Cobra + Yarok makes most ramp spells free or negative mana. They play Explosive Vegetation, they gain 4 mana from the lands ETB so the ramp spell was free. This is what I mean by "ramp for free."

    2. Faerie Artisans

    3. All their cards are double. If I play a Wood Elves I get half as much value from it as the Yarok player does for playing the same card. If we play the exact same cards, he will outresource me by at LEAST double. He might as well be taking two turns for each of mine.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Best combos in rakdos colors?
    Quote from FearDReaper »
    Quote from spezza19 »
    Necrotic Ooze, Kiki-Jiki, Mirror Breaker is pretty simple. Both good standalone cards, too.
    This needs another card like Mogg Fanatic to actually do something otherwise you just have an infinite ammount of tapped creatures that disappear eot


    You do it during the end step of the player whose turn is before you. They untap on your untap and get sacrificed at the beginning of YOUR end step.
    Posted in: Commander (EDH)
  • posted a message on Yarok, the Desecrated
    Had another Yarok game yesterday and it was miserable. Nobody had removal the instant the Yarok player cast his commander, so he proceeded to ramp for free with Lotus Cobra, making it pointless to kill Yarok as he had so much mana it wouldn't even matter if he had to cast it again. I eventually scooped in frustration and left the store. I was playing Surrak Dragonclaw all creatures, so no way to deal with Yarok without giving him four ETB triggers. Another player was playing Simic, no board wipes there, even if he overloaded Cyclonic Rift the Yarok player had so much mana he'd just recast his hand giving him even more value with the double ETBs. The Yarok player takes two turns for every turn their opponents get, Yarok doubles every card in the deck.

    I have a personal vendetta against Yarok now, and will go after anyone playing him until one of us is dead or he is banned.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Yarok, the Desecrated
    I play nine different decks and all of them have problems with Yarok. For example I have a Saffi Eriksdotter combo deck full of spot removal but I can't run the anti-ETB cards because I depend on ETBs myself. It's easy to say "Oh just run answers" when for 4 mana (Venser) the Yarok player can repeatedly answer your answers. Eventually the Yarok player gets out Panharmonicon so that's two things that demand an answer, in a deck that runs blue packed with counterspells.

    Yeah the Yarok player has two or three opponents, but they get two or three turns for each turn their opponents get. It focuses the game to be entirely about keeping Yarok off the field. Last I checked that's ban criteria.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Yarok, the Desecrated
    So either stuff all my decks with stax cards, or play terrible cards like Phage, just to compete against a single deck?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Yarok, the Desecrated
    Is it just me, or is Yarok, the Desecrated broken?
    The Yarok player functionally gets two turns for each turn their opponents get. If you get an ETB, they get FOUR with Faerie Artisans. How can any fair deck possibly out-resource the Yarok player? Panharmonicon out of the command zone is oppressive and unfair.
    Thoughts?

    EDIT: Not to mention the brokenness of Venser, Shaper Savant, which saves anything from removal and eventually sets up a Capsize lock for cheaper all by itself.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Question about gold border cards?
    It depends on your LGS. I have a gold bordered Gaea's Cradle in one of my decks but I have a real Cradle in one of my other decks in case someone balks. It really just depends on what your local is willing to support. Ask them.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I feel that any Commander player worth their salt must eventually build a Maelstrom Nexus deck. I have a totally foil Reaper King deck that's tribal Cascade. (He costs 5 but cascades for 10, get it?)
    Posted in: Commander (EDH)
  • posted a message on Awful, awful creatures with terrible downsides?
    Lord of Tresserhorn is another commander with a serious downside.
    Leveler
    Sky Swallower
    Jokulmorder
    Eater of Days
    Posted in: Commander (EDH)
  • posted a message on Torment of Hailfire and "repeat"
    This came up in a game the other day and I had no idea how to argue it.
    A player cast Torment of Hailfire for X=5 and argued that we should each lose 18 life if we chose not to sac or discard. His reasoning was that to repeat something, you must first do it once, so he thought the text of Torment of Hailfire would be carried out a total of 6 times.
    This is obviously wrong, but what rule or English text can I bring up to argue for the correct interpretation? Obviously you can't repeat something without first doing it once.
    Posted in: Magic Rulings
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I actually play Howling Mine in a Seizan, Perverter of Truth hand size deck, possibly my favorite ever mono-B commander.
    Posted in: Commander (EDH)
  • posted a message on OG Eldrazi shuffle triggers
    Quote from peteroupc »

    2. Not necessarily. Clone's copy effect applies only to the permanent that's a copy of Ulamog due to that effect (see also C.R. 611.2c); it doesn't apply to the object that entered the graveyard as given in your question, so that that object will not necessarily have Ulamog's last ability.


    Not necessarily? I don't understand. Could you give me an example of a situation in which I a) would and b) would not shuffle when a Clone of an Ulamog dies?
    Posted in: Magic Rulings
  • posted a message on OG Eldrazi shuffle triggers
    Ulamog, the Infinite Gyre

    1. I have a token copy of Ulamog. The token dies. Do I shuffle?
    2. I have a Clone of Ulamog. It dies. Do I shuffle?
    3. I control a regular Ulamog. An opponent casts Sudden Spoiling on me. Later that turn, Ulamog dies. Do I shuffle?

    I recall there being something weird about "from anywhere" graveyard triggers but I don't recall the specifics.
    Posted in: Magic Rulings
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