Dang, I think Freeze in Place has the most stun counters I've seen a card drop at once; pretty good deal for a 2-mana common, and the scrying makes up for it being a sorcery. I also like that Graceful Takedown gives green some more decent creature removal.
Hmm, I don't really think the name and art fit what the card actually does. Kind of a disappointment because the art is so gorgeous and evocative.
In limited you need to get at least one additional tap to make this worth it, will that be doable?
WU's Limited archetype of this set is tapped-creatures-matter, but we haven't seen any monowhite cards (until this one) or anything at common with that theme. All we have so far are Galvanic Giant and Icewrought Sentry in blue, Threadbind Clique in the off-color Adventures, and signpost uncommon Sharae of Numbing Depths.
As well as Hylda and her eponymous crown, of course.
I don't think this will end up seeing major play. There are going to be some scenarios when it has bonkers p/t but then still dies to any removal or gets chumped all day, sometimes it will be big but it's just win-more because you had a huge relevant board anyway, and many other scenarios where it just isn't large enough to matter.
I mean, when you pair this with stuff like Asinine Antics and Twisted Sewer-Witch that load up the board with Roles, it can get real big real quick. Yeah, it dies to removal, but as several have said, there are just as many ways to shield it against that. It's not a bomb mythic that does everything on its own, but it's still a damn good deal for 2 mana. (As for chump-blockers, even in draft there are several cheap ways to stick a Monstrous role on it.)
One thing I think people are forgetting with Antics is that Roles are enchantments and many ways to gain benefit from spitting out 6+ enchantments at one time.
For example, if you put it in an Esper deck with Eriette, it almost entirely stops you from being attacked and starts draining you a boatload of life. Not to mention all the Enchantress shenanigans. (I'd thought this would work with the new Will, but not if Eriette triggers at E.o.T. since there's no way to speed up "as a sorcery" abilities.)
Whoa… that’s gonna be scary to see on tables with decks with aura matters
Roles could push this, but most aura based decks tend to pile a bunch on one creature they protect.
Roles absolutely will push this. Run it in a rat deck with Twisted Sewer-Witch, for example, and you're sitting on a board full of 4/4's. Slap a role on the witch with, say, Lord Skitter's Blessing and you can head up your mob with a 6/7. If they were ever going to print this enchantment, this set's a great place to do it.
Ooh, wow, there's the late-game bomb support for B/R in this set. Rat decks are pretty infamous for getting a ton of creatures on the board, so if you need spare permanents to sacrifice to bargains...or, say, Lich-Knights' Conquest...I'd say look no further.
Yeah, Antics definitely has one advantage over Polymorphist's Jest and Overwhelming Splendor in that something like Witchbane Orb can't stop it; you have to counter it or it's shrinky-dink time. But unlike those, it doesn't remove abilities from anything, so it functions better as a complement to those cards than a replacement. Which is good design, I think.
Another bonus is that it hoses a lot of the 4/4 creatures this set seems fond of creating, since the last P/T-altering effect to be played is the one which counts.
Newer players like yourself obviously don't realize just how powerful tapping down lands is. They are terrified to ever do that again for some unfathomable reasons
I'm sorry, this is just really funny because I've been playing since Urza's Saga.
I genuinely forgot about Icy letting you tap down lands, because I haven't played against a Stasis or Rishadan Port style deck in like 20 years. Yes, it's a powerful effect (even if it's not nearly as powerful as the rules used to let it be), but it's also a great way to alienate other players.
This one gets a lot more interesting when you've got the previewed Imodane, the Pyrohammer out. Hit the creature or PW with a boatload of damage from the bargain - which then gets dealt to its controller.
Probably because if you managed to create a token copy of it, it'd count as a Food token and thus be subject to a lot of insane combo shenanigans.
As well as Hylda and her eponymous crown, of course.
I mean, when you pair this with stuff like Asinine Antics and Twisted Sewer-Witch that load up the board with Roles, it can get real big real quick. Yeah, it dies to removal, but as several have said, there are just as many ways to shield it against that. It's not a bomb mythic that does everything on its own, but it's still a damn good deal for 2 mana. (As for chump-blockers, even in draft there are several cheap ways to stick a Monstrous role on it.)
For example, if you put it in an Esper deck with Eriette, it almost entirely stops you from being attacked and starts draining you a boatload of life. Not to mention all the Enchantress shenanigans. (I'd thought this would work with the new Will, but not if Eriette triggers at E.o.T. since there's no way to speed up "as a sorcery" abilities.)
Whoops, I'd thought her cauldron did that also; my bad. Still, it should be a big hit in Commander decks that run Agatha, Zirda, Heartstone, etc.
Roles absolutely will push this. Run it in a rat deck with Twisted Sewer-Witch, for example, and you're sitting on a board full of 4/4's. Slap a role on the witch with, say, Lord Skitter's Blessing and you can head up your mob with a 6/7. If they were ever going to print this enchantment, this set's a great place to do it.
Another bonus is that it hoses a lot of the 4/4 creatures this set seems fond of creating, since the last P/T-altering effect to be played is the one which counts.
I'm sorry, this is just really funny because I've been playing since Urza's Saga.
I genuinely forgot about Icy letting you tap down lands, because I haven't played against a Stasis or Rishadan Port style deck in like 20 years. Yes, it's a powerful effect (even if it's not nearly as powerful as the rules used to let it be), but it's also a great way to alienate other players.
Sort of a pity that ability isn't cheaper as-is...but fortunately, there are several cards in this very set which give you a Training Grounds effect.