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  • posted a message on Death's Shadow Jund
    Went 3-1 tonight @ Modern! Been foiling out my deck and decided to take it for another spin!

    Round 1 Against Traditional Jund
    Game 1: My deck was too fast and drew my removal for his Goyfs and Bobs. (1-0)
    Game 2: Stupidly didn't leave back a Lingering Souls token and got one shotted by Raging Ravine and Goyf after he terminated my other blocker. (1-1)
    Game 3: Ended up in a topdeck war, I didn't escalate with my collective brutality and was lucky enough to top deck Lingering Souls for the win. (2-1)

    (1-0)

    Round 2: Against Bant Spirits
    Game 1: I didn't leave up a Death's Shadow to block once again even though I knew he had collected company, couldn't deal with Geist. (0-1)
    Game 2: Aggro'ed him out with discard, Goyfs and Shadows (1-1)
    Game 3: He mulliganed down to 5 and I Thoughtseized him twice, taking his 1 and 2 drops so he couldn't cast anything. I then beat him with a large deaths shadow. He played a 2/2, I Kolaghan's Commanded it and made him discard, he scooped. (2-1)

    (2-0)

    Round 3: Against some homebrew Eldrazi Deck using Serum Powder
    Game 1: He mulled to 4, I Inquistioned him but saw Thought-Knot and 3 lands. Ended up Aggro'ing him out without much trouble. (1-0)
    Game 2: He mulled to 5 and uses Serum Powder to turn on his Eldrazi card. I thoughtseized him twice, taking path and a threat. He gets the Eternal whatever Eldritch Moon card (the 3 mana 3/3 can cast from exile) out but he can't deal with Lili, Goyf and Shadow. (2-0)

    (3-0)

    Final Round: Against Merfolk
    Round 1: Couldn't deal with his Master of Waves. Merfolk is always a tough matchup for me (Is it normally tough for us?). He played a second one and I scooped. (0-1)
    Round 2: Had close to lethal. He was tapped out and I swung for lethal, but he flashed in the guy that bounces a tapped creature. I proceeded to scoop. (0-2)

    Overall 3-1

    Decklist:



    Thoughts:
    Wouldn't change anything in the main deck for now, maybe the dismember for a another fatal push or terminate, as I only used it once but didn't end up killing any reality smashers or thought-knots. It's a tech card however and it depends on the matchup. My sideboard has too many one-of's and I plan to get a Kozilek's Return to replace Pyroclasm (since I don't have it) and maybe another Brutality.
    Getting familiar with the deck, though I still made many mistakes like not leaving up blockers or trying to be too aggro instead of grinding them out. Other small issues were not escalating with collective brutality. I used to run stubborn denials, and cutting them for Kolaghan's Command was the greatest choice I ever made, as Kolaghan's is almost always live and a great topdeck. Lingering souls helped alot as it helped provide another threat and ability to grind out the opponent as well as act as chump blockers all in the air. Yet, can never can seem to beat merfolk (lost against it last week too not winning a single game), anyone got some advice?
    Posted in: Midrange
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