I specifically wanted them to draw first then discard. I was thinking about combo'ing it with Liliana's Caress. Other than that I like what you proposed.
EDIT: Now that I think about it this would be better:
The Book Of Replenishment(U/B)(U/B)
Enchantment
Pay 2 life or sacrifice a permanent: Each player draws a card, then discards a card. Any player may activate this ability but only any time they could cast a sorcery.
EDIT#2. Just realized this isn't viable due to simple infinite life combo or infinite mill if you look at it that way too with Sangromancer. Therefore I'll edit it to be simpler:
The Book Of Replenishment(U/B)(U/B)
Enchantment 2 or Sacrifice a permanent: Each player draws a card, then discards a card. Any player may activate this ability but only any time they could cast a sorcery.
I have no idea what this should cost or what colour it should be so give me a break please. But I'd like some sort of pay life to get opponents (and ourselves) to draw and discard cards so everyone gets warped hands. I don't think it needs to be random maybe they can choose which cards to discard so everyone gets stacked hands.
The Book of Replenishment (Rare) 1BR
Enchantment
*Anyone can use this ability, it may only be used at the time a sorcery can be used
Pay 2 life or sacrifice a permanent: Each player draws a card and then randomly discards a card
I was just curious for people's input. Do you think wizards is intentionally avoiding designing more cards like Burning Inquiry because it's randomness and tendency to drag a game out? I'd really love a bigger version of this card but I'm wondering if I should should hold my breath for it or not.
I wouldn't say Sarkhan, fireblood is a HUGE step in the right direction. But it helps a little. I would much rather a dragon specific mana rock to help so it can't be taken out by the early aggression.
I also wouldn't mind seeing a dragon which is good enough to see play in other modern decks,something to finally put dragon's on the map.
Actually I realized what could of made him better. If his second +1 could of also been spent on Dragon abilities that require mana that would of been helpful.
I can see your points, and maybe in the future there will be a dragon tribal deck but I'm happy to see Wizards is at least trying to give us tools which help support dragon tribal.
We really need cards which help give us card advantage and mana ramp and you can see when they make M19 cards like dragon's hoard you can at least see them trying. Maybe there just isn't enough quality cards to support modern and it may only be a standard thing.
I also think we need more dragon's that can 2 for 1 at a lower cost. People praise thunderbreak regent but it's really just a 4/4 for 4, it doesn't help generate card advantage, we need more dragons such as glorybringer which can 2 for 1 at a lower cost. That'll help dragon's compete in Modern
I for one am excited about this card. I've always wanted a dragon tribal deck, and I'm not ashamed that I will be adding in changelings into my deck just to make it as competitive as possible.
The first +1 sucks, the second +1 is awesome when used in a dragon specific deck. The ult I don't expect I'll hardly ever be able to achieve but the card is niche, and fits a niche role. Dragon's need ramp to be viable and this card helps achieve that ramp.
My only worry is that if I drop this on turn 3, I'll need chump blockers so I can use it on turn 4. and I think that'll be a struggle in a dragon tribal deck.
I've been thinking about a Dragon tribal deck lately and I've been realizing the thing dragons are missing that all other tribal deck have is a decent lord. And a unique characteristic to their tribe.
Merefolk, Elves, Goblins, Spirits they all have +1/+1 lords that give their tribe another feature (islandwalk, mountainwalk, haste, hexproof etc...). But the dragon's just don't have an efficient lord.
We have dragonlord's servant as a cost reducer, and crucible of fire as a buff. But we don't have one good lord wrapped in one package. Dragon's are already really expensive, so we don't have many of them, and because our tribal cards aren't as multifacetted as all the other lords in other tribal deck it takes us more cards to get equivalent payouts.
I don't think it's all that's needed, (dragons need more than just a decent lord to be viable) but we could really use a lord that reduces the cost and gives all dragons R: +1/+0 until end of turn. And we need this lord to be a dragon as well not a barbarian, or goblin.
Also we could use more cost efficient dragon's but that's a discussion for another time.
What do you guys think? Or maybe Dragon's were never actually supposed to be a tribe?
Whatever you do I'd recommend you play an established deck that has been around for a few years. Don't go for a Saffronolive deck of the day. They tend not to be very good over the long term and are more gimmicky. There are some good budget decks out there.
You could probably pick a higher end deck and just don't get the most expensive lands. (usually they are like 1/2 the deck cost anyway) if you like the deck just upgrade the lands over time.
I've built a Liliana's Caress deck, but I find once my discard does it's job, opponents aren't holding cards in hand for me to force them to discard. I was wondering if you guys had any ideas of cards that maybe I'm missing. In a perfect world I'd like just a bigger burning inquiry but did you know of any similar cards that may help me get them to discard with no cards in hand?
I'm finding these cards are no good: Dark Deal, and Collective Defiance
They aren't very good because they rely on your opponent having a full hand so they are really bad top decks late in the game.
Thought I'd reach out it's my 2nd favourite deck maybe you guys/girls can help improve it.
No Deck is an easy win for this deck. I've played deck's with easy wins (they are generally quick and fun). But I've never got an easy win with this one. They are all grinds (hence the grindfather name).
I haven't played this deck for 4 weeks and... oh boy I must tell you that you really need to understand the whole thing well to pick up wins with it.
I still wish there were some good youtube resources on this deck. I wish the deck creators would try to pick up some youtube revenue instead of just streaming. I've tweaked my deck to deal with Tron as I find it's coming more prevalent.
EDIT: Now that I think about it this would be better:
The Book Of Replenishment (U/B) (U/B)
Enchantment
Pay 2 life or sacrifice a permanent: Each player draws a card, then discards a card. Any player may activate this ability but only any time they could cast a sorcery.
EDIT#2. Just realized this isn't viable due to simple infinite life combo or infinite mill if you look at it that way too with Sangromancer. Therefore I'll edit it to be simpler:
The Book Of Replenishment (U/B) (U/B)
Enchantment
2 or Sacrifice a permanent: Each player draws a card, then discards a card. Any player may activate this ability but only any time they could cast a sorcery.
The Book of Replenishment (Rare)
1BR
Enchantment
*Anyone can use this ability, it may only be used at the time a sorcery can be used
Pay 2 life or sacrifice a permanent: Each player draws a card and then randomly discards a card
I was just curious for people's input. Do you think wizards is intentionally avoiding designing more cards like Burning Inquiry because it's randomness and tendency to drag a game out? I'd really love a bigger version of this card but I'm wondering if I should should hold my breath for it or not.
I was just curious what are the best options people have to sell their MTGO collection for Cash?
I've been looking around but all the big traders from what I've seen do not appear to be buying collections for $ anymore.
Any advice?
And does anyone know why the change? I've sold online cards for money before, I'm caught off guard by this change.
-Doug
I wouldn't say Sarkhan, fireblood is a HUGE step in the right direction. But it helps a little. I would much rather a dragon specific mana rock to help so it can't be taken out by the early aggression.
I also wouldn't mind seeing a dragon which is good enough to see play in other modern decks,something to finally put dragon's on the map.
We really need cards which help give us card advantage and mana ramp and you can see when they make M19 cards like dragon's hoard you can at least see them trying. Maybe there just isn't enough quality cards to support modern and it may only be a standard thing.
I also think we need more dragon's that can 2 for 1 at a lower cost. People praise thunderbreak regent but it's really just a 4/4 for 4, it doesn't help generate card advantage, we need more dragons such as glorybringer which can 2 for 1 at a lower cost. That'll help dragon's compete in Modern
The first +1 sucks, the second +1 is awesome when used in a dragon specific deck. The ult I don't expect I'll hardly ever be able to achieve but the card is niche, and fits a niche role. Dragon's need ramp to be viable and this card helps achieve that ramp.
My only worry is that if I drop this on turn 3, I'll need chump blockers so I can use it on turn 4. and I think that'll be a struggle in a dragon tribal deck.
Merefolk, Elves, Goblins, Spirits they all have +1/+1 lords that give their tribe another feature (islandwalk, mountainwalk, haste, hexproof etc...). But the dragon's just don't have an efficient lord.
We have dragonlord's servant as a cost reducer, and crucible of fire as a buff. But we don't have one good lord wrapped in one package. Dragon's are already really expensive, so we don't have many of them, and because our tribal cards aren't as multifacetted as all the other lords in other tribal deck it takes us more cards to get equivalent payouts.
I don't think it's all that's needed, (dragons need more than just a decent lord to be viable) but we could really use a lord that reduces the cost and gives all dragons R: +1/+0 until end of turn. And we need this lord to be a dragon as well not a barbarian, or goblin.
Also we could use more cost efficient dragon's but that's a discussion for another time.
What do you guys think? Or maybe Dragon's were never actually supposed to be a tribe?
What do you guys think about dragonmaster outcast in scapeshift decks? We already have the mana ramp. Do you think it's viable? Has anyone tried it?
You could probably pick a higher end deck and just don't get the most expensive lands. (usually they are like 1/2 the deck cost anyway) if you like the deck just upgrade the lands over time.
I've built a Liliana's Caress deck, but I find once my discard does it's job, opponents aren't holding cards in hand for me to force them to discard. I was wondering if you guys had any ideas of cards that maybe I'm missing. In a perfect world I'd like just a bigger burning inquiry but did you know of any similar cards that may help me get them to discard with no cards in hand?
I'm looking for cards like:
Burning Inquiry, Reforge to soul, Geier Reach Sanitarium, Wistful thinking
I'm finding these cards are no good: Dark Deal, and Collective Defiance
They aren't very good because they rely on your opponent having a full hand so they are really bad top decks late in the game.
Thought I'd reach out it's my 2nd favourite deck maybe you guys/girls can help improve it.
No Deck is an easy win for this deck. I've played deck's with easy wins (they are generally quick and fun). But I've never got an easy win with this one. They are all grinds (hence the grindfather name).
I haven't played this deck for 4 weeks and... oh boy I must tell you that you really need to understand the whole thing well to pick up wins with it.
I still wish there were some good youtube resources on this deck. I wish the deck creators would try to pick up some youtube revenue instead of just streaming. I've tweaked my deck to deal with Tron as I find it's coming more prevalent.
I've been designing cards and they haven't taken one of my recommendations yet! So far it's a Nay, but there is still time.