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  • posted a message on please help me break moltensteel dragon x temur battle rage
    Have you played around with Immolating Souleater? It is a similar idea but cheaper. Theres a pauper deck that runs it and Kiln fiend for quick and easy kills.
    Posted in: Deck Creation (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Lol I just posted a couple ago about necrotic ooze in Grishoalbrand and saw that 5-0 today! Quite an interesting one to say the least. I do think it’s a sensible way to protect against not having a Goryos as you can combo off anyway. The bloodghasts and tasigurs for evolving is very entertaining too..
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    The original primer mentions a version with necrotic Ooze.

    Has anyone done testing with Necrotic Ooze as a way to do what Goryo’s does but when you don’t have it available? Obviously hasn’t been in favor for a while but not positive why.
    Posted in: Combo
  • posted a message on [Primer] Lantern Control
    2 top 32 finishes for lantern and at least another 1 near the top in Zac Elsik for GP okc. Madrid 2nd place also ran a lantern. Consensus amongst different pros was that the green tron versions wrecked them. The 11th place list was more prepared with non whir with the surgicals and ghost quarters mainboard.
    Posted in: Control
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    @Thnkr -- I just wanted to say I find what you say very interesting and helpful. Personally using game theory and some deeper thinking to explore magic in more quantitative terms is fascinating, provocative, and far more engaging to me than anything else. For example, trying to fine deeper patterns of what makes a deck work and operate and evaluate from that point of view, instead of just what I prefer or "like" magic to be, seems to lead to greater discovery and a greater appreciation of the game itself (and why its such a good game). This also helps bridge magic to other disciplines in life and helps grow our ability to think critically. Keep up the good work--I'm reading all the posts and taking it into account. I think more will come to appreciate it. Would love to see you write some more articles on the topic, even citing some game theory references from elsewhere. Would DEFINITELY read it.

    As some people have pointed out, it definitely is helpful for all of us to explore our core, personal reasons for liking or disliking a deck and knowing how or why we like to play magic. That axis (our "fun axis") is different for many of us, and our personal reason is not wrong or right. If we are personally aware of why we like or dislike magic, then we can engage with others more meaningfully. For example, if what makes me like magic is casting spells back and forth in a nice, mid-range, jund-like mirror, that is okay and fine. We should be aware of our intention, though. So then when we criticize a deck BECAUSE it doesn't do that, we can understand and express that thats just how we want to play magic. That is what is fun for us. And that is the sheer genius of the designers of MTG--appealing and creating a game that is malleable and accessible by a wide variety of individuals with different goals and aims. We get into trouble though when we expect someone who has a different goal or interest in magic to have our same goal, and criticize them for not being on the same page, instead of just understanding where they are coming from. E.G. I like to play spikey control mirrors, but my friend really enjoys casual, long 4 player commander where everyone is doing what they'd like in a very relaxed way--Neither of us are right or wrong, we have different definitions of what is fun, but we shouldn't try to force the other to agree with our way or change into our way.


    What Thnkr I think is pointing out is the common complaint "it is not interactive" seems more just that we don't like to play magic in the way some of those decks play, not that they are truly non-interactive (because they interact pre-emptively or by controlling what we can and can't do, by adjusting what cards are played).
    Posted in: Modern Archives
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Did y'all see Shaun Mcclaren's take on Martyr on SCG today? Oketras monument, legions landing, and spectral procession around a more similar Martyr set up (sans proc). I've been high on oketras monument as long as it can find the right shell. http://www.starcitygames.com/article/35957_Video-Mono-White-Monument-In-Modern.html
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    A couple questions:
    1. Anyone have success with dusk to dawn instead of wrath? I was considering this bc my meta is mostly midrange, so it's a one sided wrath that then brings my small dead creatures back to hand.
    2. Has anyone tried oketras monument?
    Posted in: Control
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