[b]Kaori's Disciple[/b] --
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Kaoran Monk[/b] -- 1W
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
, : Target creature gets +1/+1 until end of turn.
1/1
[b]Philosopher of the Kaori[/b] -- 3W
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: The next time an source would deal damage to you this turn, gain that much life instead.
3/2
.
[b]Ayanaa's Disciple[/b] -- U
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Initiate of Ayanaa[/b] -- [mana]1U[/b]
Creature - Human Wizard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
You may choose not to untap Initiate of Ayanaa during your untap step. If you do, put a meditation counter on it. 3, : Return target untapped permanent to its owner's hand.
2/2
[b]Ayanaa's Dreamreader[/b] -- 2U
Creature - Human Wizard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
Remove a meditation counter from a creature you control: Draw a card.
1/1
.
[b]Evenglow Innocent[/b] -- G
Creature - Elf Shaman
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Dweller on the Evenglow[/b] -- [mana]1G[mana]
Creature - Elf Shaman
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: Untap target tapped land.
1/1
[b]Evenglow Lyrist[/b] -- GG
Creature - Elf Bard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: Add to your mana pool for each tapped creature on the battlefield.
1/1
.
Just a mechanic I'm exploring for a potential set. Drawback mechanic, perhaps, but with a delayed payoff. It's pseudo-vigilance (or one-shot vigilance, if you prefer), but has some potential for other applications, like activating an ability twice in one turn.
Uncertain Captain -- 1UU
Creature - Human Pirate
Islandwalk
If a creature you control would attack an opponent, it attacks a random opponent instead.
Whenever two or more creatures you control attack the same player, create a colorless Treasure token that has " , Sacrifice this token: Add one mana of any color to your mana pool."
2/3
Weirding Path -- 2WU
Creature - Wall
Defender
Weirding Path may block up to two creatures each combat.
Whenever Weirding Path blocks two or more creatures, you may switch the power or toughness of target creature blocked by it with the power or toughness of any other creature blocked by it.
4/5
Pristine Wall -- WWGG
Creature - Wall
Defender
Cumulative Upkeep -- Reveal cards from the top of your library until you reveal a number of land cards equal to the number of age counters on Pristine Wall. Put all land cards revealed this way onto the battlefield, then exile each other card revealed this way.
Pristine Wall has power and toughness each equal to the number of untapped lands you control.
*/*
Stallpox -- "At the beginning of that turn" is a phrase I agree with, but doesn't technically exist in [i]Magic[/i]. "At the beginning of that player's next upkeep" would probably be most correct, and probably better overall; I mean, a player [i[could[/i] Chronatog his or her way out of taking that extra turn and avoid the toll. Assuming you play it turn three, though, it mostly ends up filtering things; discard a card (if you have three or less in hand) only to draw one to replace it during the bonus turn; sac a land, but probably likely to have one to put into play; sac a creature, but ditto. On the other hand, that bonus turn can be very valuable to a player if he or she knows that after it ... they get to take another turn. This sounds like an interesting card in theory, but not one I'd put into a deck.
It reminds me of a card I once made...
Bend the Will -- 4UB
Sorcery
Gain control of target player's next turn. During that turn, that player can't attack you or your teammates, and can't gain life, draw cards, or sacrifice permanents.
Serene Demeanor --
Enchantment - Aura
Enchant creature or player
At the end of each turn, if enchanted creature did not attack this turn, it gains hexproof and indestructible until the end of the next turn.
At the end of each turn, if enchanted player didn't control any sources that dealt damage this turn, that player gains hexproof and can't lose the game until the end of next turn.
Starfish-Faced Mate -- 2UR
Creature - Shapeshifter Pirate
Changeling UR: Starfish-Faced Mate's base power and toughness become target creature's power and toughness. 2UR: Starfish-Faced Mate becomes a copy of target creature until end of turn. 4UUUURRRR: Reveal a creature card in your hand. Starfish-Faced Mate becomes a copy of that creature card.
2/4
Pie Rat -- 1B
Creature - Rat Pirate
When Pie Rat enters the battlefield, target opponent discards a card. If he or she discards a creature card, exile it and put a +1/+1 counter on Pie Rat.
1/1
Navigator of the Wild Ways -- 1UU
Creature - Bird Pirate
Flying, islandwalk
: Target creature gains or loses flying until end of turn.
: Target creature gains or loses islandwalk until end of turn.
2/2
Cute; there's also the Words cycle (Words of Waste and its kin). But as you point out, it's just another card but with two restrictions on when and how it can be cast. Unfortunately, you can't really make it any cheaper -- there's already Terror and Walk the Plank and so many others -- that it's cost-reduction ability seems a little bit wasted. It's a good idea, though; it just needs a different home.
.
Velvet Gloves -- W
Enchantment - Aura
Enchant creature
If enchanted creature would deal damage, its controller gains that much life instead.
(I feel like adding "When enchanted creature is dealt damage, sacrifice ~" for a near-perfect "now the gloves come off!" reference; would that make the card too complicated?)
Hardtack Recruit -- 3B
Creature - Orc Pirate
Hardtack Recruit costs less for each life you've lost this turn.
As long as you've lost three or more life this turn, Hardtack Recruit gets +2/+1 and has haste.
2/3
Quest for Glory -- 3WB
Enchantment - Aura
Enchant creature or player
Whenever enchanted creatures deals combat damage to a creature or player with greater stature, put a number of +1/+1 counters on it equal to its power. (A creature has greater stature if it has a higher converted mana cost. A player has greater stature if he or she has a higher life total)
Whenever enchanted player casts a spell target a creature or player with greater stature, he or she gains two life, draws a card, and adds to his or her mana pool.
I'm not quite certain that that's how the rules reference "first strike damage" -- it's just a step of the combat phase, I believe, with no special moniker. It probably deserves one.
.
Ratapalan Armsmaster -- 1WW
Creature - Human Duelist
First strike
Ratapalana Armsmaster has doublestrike as long as it's not blocked by a creature with first strike or doublestrike. "I have matched your blade with my steely wit!"
2/3
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Kaoran Monk[/b] -- 1W
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
, : Target creature gets +1/+1 until end of turn.
1/1
[b]Philosopher of the Kaori[/b] -- 3W
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: The next time an source would deal damage to you this turn, gain that much life instead.
3/2
.
[b]Ayanaa's Disciple[/b] -- U
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Initiate of Ayanaa[/b] -- [mana]1U[/b]
Creature - Human Wizard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
You may choose not to untap Initiate of Ayanaa during your untap step. If you do, put a meditation counter on it.
3, : Return target untapped permanent to its owner's hand.
2/2
[b]Ayanaa's Dreamreader[/b] -- 2U
Creature - Human Wizard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
Remove a meditation counter from a creature you control: Draw a card.
1/1
.
[b]Evenglow Innocent[/b] -- G
Creature - Elf Shaman
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Dweller on the Evenglow[/b] -- [mana]1G[mana]
Creature - Elf Shaman
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: Untap target tapped land.
1/1
[b]Evenglow Lyrist[/b] -- GG
Creature - Elf Bard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: Add to your mana pool for each tapped creature on the battlefield.
1/1
.
Just a mechanic I'm exploring for a potential set. Drawback mechanic, perhaps, but with a delayed payoff. It's pseudo-vigilance (or one-shot vigilance, if you prefer), but has some potential for other applications, like activating an ability twice in one turn.
Thoughts?
Instant
Untap target creature and gain control of it until end of turn. It gains haste.
Draw a card.
Creature - Human Pirate
Islandwalk
If a creature you control would attack an opponent, it attacks a random opponent instead.
Whenever two or more creatures you control attack the same player, create a colorless Treasure token that has " , Sacrifice this token: Add one mana of any color to your mana pool."
2/3
Creature - Wall
Defender
Weirding Path may block up to two creatures each combat.
Whenever Weirding Path blocks two or more creatures, you may switch the power or toughness of target creature blocked by it with the power or toughness of any other creature blocked by it.
4/5
Next: An underwater wall.
Creature - Wall
Defender
Cumulative Upkeep -- Reveal cards from the top of your library until you reveal a number of land cards equal to the number of age counters on Pristine Wall. Put all land cards revealed this way onto the battlefield, then exile each other card revealed this way.
Pristine Wall has power and toughness each equal to the number of untapped lands you control.
*/*
Next: A wall that's hiding something inside it.
It reminds me of a card I once made...
Bend the Will -- 4UB
Sorcery
Gain control of target player's next turn. During that turn, that player can't attack you or your teammates, and can't gain life, draw cards, or sacrifice permanents.
Enchantment - Aura
Enchant creature or player
At the end of each turn, if enchanted creature did not attack this turn, it gains hexproof and indestructible until the end of the next turn.
At the end of each turn, if enchanted player didn't control any sources that dealt damage this turn, that player gains hexproof and can't lose the game until the end of next turn.
Creature - Shapeshifter Pirate
Changeling
UR: Starfish-Faced Mate's base power and toughness become target creature's power and toughness.
2UR: Starfish-Faced Mate becomes a copy of target creature until end of turn.
4UUUURRRR: Reveal a creature card in your hand. Starfish-Faced Mate becomes a copy of that creature card.
2/4
Creature - Rat Pirate
When Pie Rat enters the battlefield, target opponent discards a card. If he or she discards a creature card, exile it and put a +1/+1 counter on Pie Rat.
1/1
Creature - Bird Pirate
Flying, islandwalk
: Target creature gains or loses flying until end of turn.
: Target creature gains or loses islandwalk until end of turn.
2/2
.
Velvet Gloves -- W
Enchantment - Aura
Enchant creature
If enchanted creature would deal damage, its controller gains that much life instead.
(I feel like adding "When enchanted creature is dealt damage, sacrifice ~" for a near-perfect "now the gloves come off!" reference; would that make the card too complicated?)
Artifact
: Add to your mana pool if you control a Fish.
Creature - Orc Pirate
Hardtack Recruit costs less for each life you've lost this turn.
As long as you've lost three or more life this turn, Hardtack Recruit gets +2/+1 and has haste.
2/3
Enchantment - Aura
Enchant creature or player
Whenever enchanted creatures deals combat damage to a creature or player with greater stature, put a number of +1/+1 counters on it equal to its power. (A creature has greater stature if it has a higher converted mana cost. A player has greater stature if he or she has a higher life total)
Whenever enchanted player casts a spell target a creature or player with greater stature, he or she gains two life, draws a card, and adds to his or her mana pool.
.
Ratapalan Armsmaster -- 1WW
Creature - Human Duelist
First strike
Ratapalana Armsmaster has doublestrike as long as it's not blocked by a creature with first strike or doublestrike.
"I have matched your blade with my steely wit!"
2/3