- RaikouRider
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Member for 16 years, 4 months, and 8 days
Last active Tue, Apr, 23 2024 14:48:12
- 14 Followers
- 6,379 Total Posts
- 68 Thanks
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Apr 23, 2010RaikouRider posted a message on DECK - Runeflare Trap ComboI used to play this deck...it's a lot of fun, but has issues with Maelstrom Pulse and Duress. Thought about Spell Pierce? It counters them both when they're relevant.Posted in: darkspellcards Blog
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Dec 27, 2009RaikouRider posted a message on Captain Sisay EDH deck almost done!If i can swing a deal with a certain someone on MTGS I'll have a Yosei to trade you (getting a foil to replace my regular one.)Posted in: Surging Chaos's Realm of Ruination
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Nov 25, 2009RaikouRider posted a message on 11-20-2009 FNM ReportVeinfire Borderpost is a red permanent.Posted in: Raikou Rider Blog
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Nov 22, 2009RaikouRider posted a message on 11-20-2009 FNM ReportIt's in Developing Competitive, and is called Underworld Dreams.Posted in: Raikou Rider Blog
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Oct 3, 2009RaikouRider posted a message on Zendikar Launch Party - 10-2-09Congrats, Zendikar draft is one of the toughest Limited formats out there. I pulled a Verdant Catacomb last night if you ever get anything I need.Posted in: Charm_Master3125 Blog
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Aug 8, 2009RaikouRider posted a message on FNM Report 8-7-09You're welcome for the Leeches...I'm glad they could be really helpful. Oh yeah, I took Behemoth Sledge out of Mayael because I'm taking the cube apart. Now I have Jitte. And Eternal Witness.Posted in: Charm_Master3125 Blog
Any idea of what his 5cc build was? Anything unusual about it like mine (such as the maindeck Halos?) -
Apr 4, 2009RaikouRider posted a message on FNM Report 4-3-09Wow, nice pulls. I pulled a Gabe myself tonight, topdecking Wraths and Cruel Ultimatums in a lot of matches. Sadly being lucky wasn't good enough to win.Posted in: Charm_Master3125 Blog
Hopefully we'll get our trade worked out soon so you can finish your set of Paths. - To post a comment, please login or register a new account.
4 Rustic Clachan
10 Plains
2 Mutavault
3 Brushland
Creatures: 27
2 Thoughtweft Trio
2 Mirror Entity
4 Wizened Cenn
3 Kinsbaile Borderguard
4 Ballyrush Banneret
4 Cenn's Tactician
4 Goldmeadow Stalwart
4 Preeminent Captain
3 Oblivion Ring
3 Militia's Pride
4 Surge of Thoughtweft
4 Crib Swap
4 Wispmare
2 Paladin en-Vec
4 Luminesce
2 Brigid, Hero of Kinsbaile
3 Gaddock Teeg
Agreed. As much as I'd like to see a Wrath hybrid in Shadowmoor, I think it would be too powerful at 2/W 2/W 2/W. Plus, it'd make every color be able to Wrath for 6.
If you guys need a build, this is what I'm running right now. Only have 2 Mutavault, don't suggest more. And don't flick off Surge of Thoughtweft--it's an underappreciated but solid combat trick. Plus, it draws a card.
2 Mutavault
4 Rustic Clachan
8 Plains
3 Brushland
2 Forest
Beats: 24
2 Gaddock Teeg
4 Wizened Cenn
4 Knight of Meadowgrain
3 Paladin en-Vec
4 Goldmeadow Stalwart
4 Goldmeadow Harrier
3 Mosquito Guard
3 Militia's Pride
1 Glorious Anthem
2 Mana Tithe
3 Oblivion Ring
4 Sunlance
4 Surge of Thoughtweft
2 Gaddock Teeg
1 Oblivion Ring
4 Burrenton Forge-Tender
4 Crib Swap
2 Mana Tithe
2 Eyes of the Wisent
Pollen Lullaby doesn't seem like too bad an idea; I might try it if I can figure out what to cut.
califrag:
Porphyry Nodes: If it said toughness, then maybe. Why?
Magus of the Moat: Most of my rogue problems are the flying kind.
Crovax: 4WW = WAY too expensive. By the time I cast it, I'm just about dead.
True Believer: Gaddock Teeg already shuts that down.
Paladin en-Vec: Already three MD.
D'Avenant Healer: Wow, this is a fantastic idea.
Chameleon Colossus: GG = no if green is my splash color.
lewk:
Hail Storm: Again, GG = no.
blacksummer:
Windborn Muse: It's something they have to burn. I like that. Now if only I could get more than one...
Return to Dust: Why that? Isn't Disenchant more effective due to it being cheap?
Aven Riftwatcher: Wow, that is an incredible foil to Rogues. It's big enough to block AND it gains you life. I'll probably try four in my deck.
megaman:
Hail of Arrows: I didn't even know they reprinted that card. O_o Wow, that seems kinda crazy against their deck.
Brasswire:
Wispmare: That seems incredibly strong--what artifacts would I want to destroy with Disenchant anyway? That seems like a better sideboard than Aura of Silence, for sure.
XxTalonxX:
Story Circle: Dammit, why did I have to trade my one Story Circle away? That just shuts their whole deck down dead.
Running Gaddock Teeg and Wrath in the same deck seems kinda counterintuitive..you sure it'll work?
The best answers I have come up so far are...
1) Brigid because it stops their attacking forces unless they have multiple Bad Moons, giving me a chance to expand my forces. Most of their creatures have 1 toughness (the exceptions being Auntie's Snitch and Earwig Squad, which I can answer with Ring if need be.
2) Disenchant. I've been thinking about running some of these maindeck even because my meta is so artifact/enchantment heavy. There are at least three Rogue players that show up on a regular basis (Cloak and Dagger, Bitterblossom, and Bad Moon). Other decks I've seen are RDW (some variants with Shared Animosity), Lark (Oblivion Ring, Teferi's Moat), mono-white Kithkin (Militia's Pride and again, Oblivion Ring), and a couple elf decks (he runs Loxodon Warhammer maindeck as well as a couple other random enchantments).
3) Hurricane. Because most of the rogues in this deck fly, this could work to clean up the board while leaving my creatures intact.
You guys have any suggestions?
I've seen some blue decks so afraid of Eyes of the Wisent that they sideboard a couple copies of Mind Bend.
2 Mutavault
4 Rustic Clachan
8 Plains
3 Brushland
2 Forest
Beats: 24
2 Gaddock Teeg
4 Wizened Cenn
4 Knight of Meadowgrain
3 Paladin en-Vec
4 Goldmeadow Stalwart
4 Goldmeadow Harrier
3 Mosquito Guard
3 Militia's Pride
1 Glorious Anthem
2 Mana Tithe
3 Oblivion Ring
4 Sunlance
4 Surge of Thoughtweft
2 Gaddock Teeg
2 Thoughtweft Trio
1 Oblivion Ring
4 Crib Swap
2 Aura of Silence
2 Mana Tithe
2 Eyes of the Wisent
Match1: RDW (0-2) He got godly draws both games. I couldn't keep up with the burn.
Match2: Kithkin (2-1) First game was murder: Harrier t1, double Stalwart t2, swing+Surge t3. Game 2, the ground was clogged up, and I didn't draw Militia's Pride before he dropped a Griffin Guide and reinforced the hell out of his creature. Game 3 I had about the fastest hand I could ask for.
Match3: Mono-Black Rogues (2-0) I burned/O-Ring'd all his Mad Aunties and tapped down his prowl enablers both games. Gaddock Teeg shutting down Morsel Theft and Noggin Whack was funny.
Match4: U/B control (2-1) First game I had a lot of key counters--Mana Tithe on Mulldrifter and Teferi. He couldn't keep up. Second game I mulliganed down to five and kept a questionable hand. I got to Mana Tithe a Damnation, but the second Damnation killed me. I got him down to 3 but couldn't finish the job. Third game I steamrolled him.
Quarterfinal: Reveillark (2-0) The first game was lightning quick. The second game, t3 Gaddock Teeg with Mana Tithe backup locked him down. He had Teferi's Moat in hand since t2, but was never able to play it because he couldn't get rid of Gaddock Teeg. He killed it twice in combat, but I had mana for another one and he couldn't deal with them.
Semifinal: Mono-black homebrew (2-0) Looked like a mono-black Goblin deck, possibly a Rogue deck, but I couldn't figure out what he was doing, the games were so fast.
Final: RDW (2-1) Same guy as before. First game, he got stuck on two lands. Second game, I kept a one-land hand, drew into the second land, and all goes well until he plays back-to-back Cryoclasms he sided in against me. Third game I almost lost because I wasted a Mana Tithe on a Rift Bolt. It was close for a while until a double-reinforced Knight of Meadowgrain turned sideways every turn, out of burn range, sending my life total too high for him to whittle down.
Why doesn't anyone play Surge of Thoughtweft? It's a nice combat trick, it's cheap, and it smooths out your draws.
20 Mountain
Creatures: 24
4 Flamekin Harbinger
4 Smokebraider
4 Incandescent Soulstoke
4 Inner-Flame Acolyte
4 Changeling Berserker
4 Nova Chaser
4 Heat Shimmer
2 Fatal Frenzy
2 Ghostfire
4 Incinerate
4 Lash Out
Turn 4 kills possible.
T1: Harbinger for something I need
T2: Smokebraider
T3: Soulstoke
T4: Soulstoke out a Nova Chaser, Heat Shimmer/Fatal Frenzy, swing for 22.
More burn spells maybe? Any suggestions for a sideboard?
I had Jagged-Scar Archers in the deck but wasn't impressed at how well it performed.
Thornweald Archer...that was a 4-of in my first build, then it kinda went off to the wayside. I'll try that.
The problem with Dryad is she isn't an elf. If I get my hands on two more Champions, I will try Dryad, however.
Wow, I forgot how good Riftsweeper is.
Thanks guys, I'll try these changes out next FNM.
1 Gilt-Leaf Palace
4 Treetop Village
6 Swamp
9 Forest
Creatures: 27
3 Shriekmaw
2 Allosaurus Rider
2 Wren's Run Packmaster
4 Imperious Perfect
2 Elvish Champion
2 Nath of the Gilt-Leaf
4 Llanowar Elves
4 Elvish Harbinger
4 Wren's Run Vanquisher
4 Eyeblight's Ending
4 Harmonize
2 Loxodon Warhammer
2 Thousand-Year Elixir
1 Coat of Arms
3 Krosan Grip
2 Gaea's Herald
1 Pithing Needle
4 Terror
3 Distress
2 Prowess of the Fair
I tried running this card in my elf deck and it slowed it way down. Sure it can gain you a lot of life, but it's not causing the opponent damage. Against control and combo decks, you want to inflict damage as quickly as possible. Sure, it's another one-drop, but I would much rather have Llanowar Elves to play on turn 1.
Since you're on a budget and won't have Pithing Needles and Thoughtseizes, I'd say Essence Warden is a fine sideboard card against aggro decks. It forces your opponent to choose between killing your relevant creature and letting you continue to gain life, or leaving your best attacker on the board.
In the mirror, Essence Warden is a complete nightmare. Elf decks only have eight answers tops to it (Nameless Inversion + Terror, the former of which isn't run much in the archetype.)
The problem I have with Essence Warden is no matter what matchup you're in, you do not want to draw one if the game goes long. Against aggro, there are enough threats on the board that a couple extra points of life doesn't mean much by then. It's great to play on turn 1, but it's not very good on say, turn 5. By the time control has stabilized, Essence Warden may as well be a blank card--most control decks in the format don't really care about your life total, and the ones that do will just counter the Warden.
In multiplayer, however, Essence Warden should be a 4-of maindeck. Considering how many creatures are played in games with more than two players, multiple Essence Wardens can send your life total out of reach.
The black is in there for a reason--Eyeblight's Ending and Nath are worth it to play black because they're such fantastic cards. My build doesn't even run Thoughtseize main.
Regarding Boreal Druid, that is too much mana acceleration. I run fine with 4 Llanowar Elves + 4 Elvish Harbinger.
With four Perfects in the deck already, and up to four Elvish Champions going into the deck, Pendelhaven's ability wouldn't get used that much. I'd run just one only because it's strictly better than a basic Forest.
I don't understand why this card is getting overlooked--do people forget it taps for mana?
If you add Harmonize to the deck, this card is very good. Otherwise, Archers are better.
Like I said, this card isn't bad--it's a fine Limited card--but there are better things to play in constructed. If I wanted a deathtouch effect, I would play Wren's Run Packmaster. Packmaster also works well with Harbinger--as do champion creatures in general.
With all the tokens this deck can produce, Dread Return is probably better. It looks even better with Allosaurus Rider--you can either reanimate it or pitch this card to Rider if you feel it's not relevant. Still, I think reanimation would clog the deck up.
Elvish Champion is a phenomenal finisher against almost every aggro deck in the format--think how many aggro decks are green right now. Plus, it's a global +1/+1 for your creatures. It lets Vanquishers survive Incinerate and Ghostfire, AND it makes your Elf tokens from Imperious Perfect 3/3. With four Perfects and four Champions in the deck, your creatures have the potential to become GIGANTIC.
I've seen a couple elf decks around here run Liliana with some success, but mainly for the tutoring ability. If you're running Harbingers like I told you, you don't need Liliana. On the subject of planeswalkers, I doubt you can get Garruk, but have you considered playing Overrun as a finisher? With all the acceleration in this deck, getting GGG should not be difficult.
I don't like Elvish Promenade; by the time you have enough elves to make it worth casting, you are probably already in a winning position.
I was never a fan of the Huntmaster but it's fine if you don't have better cards.
Eyeblight's Ending > Terror. Terror in the side for mirror matches.
Without Thousand-Year Elixir, Magistrate isn't good enough. It's a lightning rod for creature hate.
Where's Elvish Harbinger? It finds your big creatures, then accelerates into them.
Allosaurus Rider is fine...I have no idea why people hate him so much.
Maybe another Jagged-Scar Archers or two would work.
I know they're not budget uncommons, but get a set of Harmonizes.
Like Darksteel said, get some Elvish Champions. I know they aren't cheap, but the deck really needs them. If for some reason you don't want to run Elvish Champion, Coat of Arms as a finisher would be just silly.
In summary, if you can get them, these are cards you should consider putting in your deck:
Thousand-Year Elixir
Harmonize
Eyeblight's Ending
Elvish Harbinger
Elvish Champion
Coat of Arms
Loxodon Warhammer
Treetop Village