Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on January CCL, Round 2: Dig Something Up
    Private Investigator WU
    Creature - Human Advisor {R}
    Private Investigator gets +0/+1 for each Clue you control.
    If you would draw a card except as a result of sacrificing a Clue, instead investigate twice.
    Sacrifice Private Investigator: Until end of turn, Clues you control gain "Sacrifice this permanent: Draw a card." Activate this ability only during your upkeep.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 4 - Friends Will Be Friends
    Mubin of the Blessed Forge 3GW
    Legendary Planeswalker - Mubin {M}
    +1: Untap up to one equipped creature you control. That creature can block an additional creature.
    +1: Reveal cards from the top of your library until you reveal an Equipment card. Put that card on top of your library and the rest on the bottom in a random order.
    -X: Create Sword of Asha, a legendary green and white Equipment artifact token with indestructible, equip 2GW and "Equipped creature gets +X/+X, has lifelink, and can't be blocked by more than one creature."
    Mubin of the Blessed Forge can be your commander.
    3
    Posted in: Custom Card Contests and Games
  • posted a message on December CCL, Top 6/Round 3: Moment of Renewal
    Cardz5000: This is really hard to evaluate for me. I do like the use of overload as a "drawback" here. Feels like a fair version of Cyclonic Rift. I don't think it's good enough for competitive formats but man would this be a blue Commander staple.

    Subject16: A Final Fortune variant that doesn't cause an immediate loss. I think this is fair, given that Chance for Glory and similar effects have seen no play.

    Hemlock: This looks really silly in any kind of deck that can manipulate the counters. I played around with the idea of granting extra steps as well but your design looks a lot cleaner.

    1) Hemlock
    2) Cardz5000
    3) Subject16
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL, Signups/Round 1: Ancient Birthing Grounds
    Into the Worldsoul 1GWW
    Sorcery {R}
    Exile all creatures. For each creature exiled this way, its controller creates a 1/1 green Saproling creature token.
    "Not even our eldest precognitive mages foresaw the scale of destruction the Conclave's soulbomb had wrought. Are there any objections to elevating their threat level to Red-One?"
    --Grand Arbiter Dovin Baan, to the Jelenn Senators

    Posted in: Custom Card Contests and Games
  • posted a message on Teysa Karlov
    Abzaaaaaaaaaan Toooooooooookens is back <3

    Gonna start brewing with her once we have the whole set.

    Midnight Haunting reprint pls?
    Posted in: The Rumor Mill
  • posted a message on January MCC, Round 1 - Veiled in Flesh
    Hunger GGGG
    Creature - Incarnation {R}
    Trample
    At the beginning of each combat, if there is another creature on the battlefield with power or toughness greater than Hunger's power or toughness, put a number of +1/+1 counters on Hunger equal to 1 plus the difference.
    Hunger can't be blocked by more than one creature.
    First rule of survival: Eat or be eaten.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on Post your pimp decks here!
    Here's Mayael the Anima in 2019. Looking to get a judge foil Avacyn sometime this year.













    Posted in: Commander (EDH)
  • posted a message on December CCL, Top 6/Round 3: Moment of Renewal
    Spacetime Replicator 7
    Legendary Artifact {M}
    Creatures you control have vigilance.
    At the beginning of your first upkeep each turn, choose upkeep step, draw step, combat phase, or end step. After the first instance of that step or phase this turn, there is an additional step or phase of the same kind.
    Posted in: Custom Card Contests and Games
  • posted a message on December CCL, Round 2: Behind the Next Door
    ChronocidalManiac: Not sure this needs to be Grixis colors - this could easily be Dimir colors only. Other than that this is just oozing with flavor - great way to summarize the Tarkir story on a single card.
    Hemlock: Mechanically this is great, but flavorfully this needs a different name. Also this feels like it should be Azorius-colored. Effect feels balanced, but this is a bend in white.
    kwanyeegor: Flavor is cool, not a fan of how this plays mechanically. It looks like a symmetrical card that's very difficult to break the symmetry of by building around it.
    Subject16: Was wondering how many people would make holiday Sagas. This is the best of the bunch both in terms of flavor and mechanics. I like how this plays too - gives Boros some nice card advantage. It looks like it's a bend but it actually isn't.
    InfinityDie: Jack Skellington was here. This card has to have blue in it - stealing permanents is a bend in black.
    netn10: I think there's enough room on the card for a four-chapter Saga? I do like how this represents the four seasons.

    1) Subject16
    2) ChronocidalManiac
    3) netn10
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 3 - The Captain of Her Heart
    Javi, Arena Artist 3GW
    Legendary Creature - Rhino Monk {R}
    Equipment your team controls have "Equipped creature gets +2/+2" and "3: Attach this Equipment to target creature your team controls. Activate this ability only any time you could cast a sorcery."
    Equipped creatures your team controls can't be blocked by more than one creature.
    3/5
    Posted in: Custom Card Contests and Games
  • posted a message on December CCL, Signups/Round 1: I Made Him Out of Clay
    Hemlock - I don't think we've seen anti-bounce effects before. Surprised something like this doesn't exist.
    netn10 - Dunno if this effect can be colorless. This feels like it at least has to be white.
    Subject16 - Extra "if" in the first ability. Rainbow Figure of Destiny? Haven't seen anything like this in a long time.
    mirrodin71 - No P/T? I'm guessing this is 1/1. Uncommon is right for this kind of thing. Seems strong in a monocolor-focused draft environment.
    Cardz5000 - T symbol comes after other mana symbols in costs. Other than that I like it a lot. Reminds me of Scroll Rack.
    InfinityDie - Tribal Golem but for colors instead of creature types. Not necessarily sure this needs to be mythic?

    1) cardz5000
    2) Hemlock
    3) InfinityDie
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 2 - Together Forever
    Setessan Dreamweaver 1GW
    Creature - Human Shaman {R}
    Lieutenant - As long as you control your commander, the first enchantment spell you cast each turn costs X less, where X is the number of times your commander has been cast from the command zone this game.
    Whenever an enchantment you control becomes the target of a spell or ability an opponent controls, you may draw a card.
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on December CCL, Round 2: Behind the Next Door
    Birth of the Maelstrom 1WUBRG
    Enchantment - Saga {M}
    (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
    I: Exile all other permanents.
    II: Each player draws seven cards, then each player may put any number of land cards from their hand onto the battlefield.
    III: Until your next turn, all spells cost WUBRG less to cast. This effect only reduces the amount of colored mana a player pays.
    Posted in: Custom Card Contests and Games
  • posted a message on December CCL, Signups/Round 1: I Made Him Out of Clay
    Chrome Sentinel 2
    Artifact Creature - Golem {R}
    Defender
    All lands have "T: Add C."
    Whenever a permament is tapped for mana other than C, that permanent doesn't untap during its controller's next untap step.
    0/4
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 1 - Decisions, decisions
    Abolishment Summit 1WW
    Sorcery {R}
    Will of the council — Starting with you, each player votes for a number. For each nonland permanent, destroy it unless its converted mana cost has the most votes or is tied for the most votes.
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.