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  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Hmmm, Bob seems really good and really overlooked for us.
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    We're doomed to pay for the sins of others.
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    That makes a lot of sense.

    What if you're g1 against an unknown opponent? Do you think we can stall long enough to realistically finish them off if we're only packing 1 Grapeshot? Do we hold out for a Noxious?
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Thanks for the help! Man, I love MTGS forums. Unfortunately I don't own a PC and therefore can't play MODO to learn the deck. I get FNM once a week and goldfishing on TappedOut and that's it, so you guys are a great resource. Looking forward to contributing to driving this archetype forward.
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    So your last point dovetails nicely with another thing I'm having a little trouble with. Saying Repeal is a nice answer to Leyline implies that Cheeri0s can handle waiting until turn 6 to combo off. I think I'm a little stuck in the mindset that if we don't combo off by turn 4 at the latest then our winrate will tank. I'm sure that feeling will go away once I start actually playing the deck, but is there any advice you'd give me so I can be more calm going into tomorrow?
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Repeal in this deck is something I haven't quite wrapped my mind around. What are all the uses for it?
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Greetings, all! I just picked up Cheeri0s in paper and will be taking it to its first FNM this Friday. For now I'm running a wacky build with 4 Rugged Prairie and 4 SSG to maximize the tomfoolery, but this https://tappedout.net/mtg-decks/06-11-18-cheeri0s/ is the list I'm building towards based on what I've seen in this thread. Any suggestions?

    Also, I'm curious as to whether we ever, under any circumstances, will keep a hand of 5-7 cards with no creatures in it? Seems impossible to win without a creature in your opening hand unless you get insanely lucky.
    Posted in: Combo
  • posted a message on Death And Taxes
    The best way to do Mindcensor is one each of all four versions, Future Sight, Amonkhet, promo, and invocation. Never miss a chance to tilt the thin-skinned.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I went 3-1-1 at FNM with a monowhite/displacer list and I just want you all to know that Sea Gate Wreckage is fantastic.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Douell »
    Quote from Agropelter »
    I'm determined to make U/W Death & Taxes work, and in my ongoing quest I've recently installed a Displacer package. Here is my list: http://tappedout.net/mtg-decks/07-08-17-uw-dt/

    I think there's a lot to like about this build. Judge's Familiar and Moorland Haunt work really well together with an added colorless mana for Displacer. Displacer has a lot of tricks in this color combo, like displacing a Reflector Mage ad infinitum to lock out a creature for the entire game, Maze of ith-ing a Geist to ignore blockers, or doing Spell Queller shenanigans (Edit: whoops, forgot that doesn't actually work the way Displacer does with Sculler).

    Tips, tricks, and/or suggestions? I've only been on D&T for a month but I really love the archetype and its room for creativity.


    I like that list ! But isn't it better to play Mausoleum Wanderer instead of judge's Familiar ? Specially with Spell Quaeller and Geist


    Why yes, yes it would be GrrrAAAAAH
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Okay, I tweaked it to be closer to the Tempo & Taxes from the mini-primer, with a few choice differences. The same link should work.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I'm determined to make U/W Death & Taxes work, and in my ongoing quest I've recently installed a Displacer package. Here is my list: http://tappedout.net/mtg-decks/07-08-17-uw-dt/

    I think there's a lot to like about this build. Judge's Familiar and Moorland Haunt work really well together with an added colorless mana for Displacer. Displacer has a lot of tricks in this color combo, like displacing a Reflector Mage ad infinitum to lock out a creature for the entire game, Maze of ith-ing a Geist to ignore blockers, or doing Spell Queller shenanigans (Edit: whoops, forgot that doesn't actually work the way Displacer does with Sculler).

    Tips, tricks, and/or suggestions? I've only been on D&T for a month but I really love the archetype and its room for creativity.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Excellent write-up, and good job! The work you put in really shows, all your plays were smart and showed foresight. I'm also new to the archetype, and although I'm running a UW tempo build, I see some things in your performance to aspire to, especially in how you played to tempo swings like that double-path turn against the zoo deck, and how you slow-rolled when necessary. How did Firewalker do? I run 4 Leyline of Sanctity in my board and I'm wondering whether I should just find some creatures to board in against burn instead.
    Posted in: Aggro & Tempo
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