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  • posted a message on Grixis Death's Shadow
    4 Death Shadow
    4 Street Wraith
    4 Snapcaster Mage
    4 Tarmogoyf

    4 Fatal Push
    4 Thoughtseize
    4 Opt
    2 Inquisition of Kozilek
    2 Stubborn Denial
    2 Assassin Trophy

    4 Architect of Will
    2 Mausoleum Secret
    1 Countersquall
    1 Liliana the Last Hope

    4 Polluted Delta
    4 Verdant Catacomb
    4 Watery Grave
    2 Misty Rainforest
    1 Breeding Pool
    1 Overgrown Tomb
    1 Island
    1 Swamp

    I’m thinking about the same thing. Green gives us Goyf and Assassin Trophy.

    Also Architect of Will seems a must:

    1. Only 4 Street Wraith seems not enough.

    2. You should avoid playing delve threats because you will likely have to delve all cards, including the creature, to cast it in turn 2 or 3. And with no delve threats, Thought Scour is no longer necessary.

    3. Against most Arrgo decks you need to sideboard out Street wraith, and that makes Architect of Will more important to support the plan.

    4. It enables 4 power Goyfs in early games, which can be quite important against unfair deck.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Hi guys. First Post. What do you think of Chart a Course vs Faithless Looting? I find it fit well in UB build where you don’t have faithless looting to fight flooding. Here is my list:

    4 Death Shadow
    4 Street Wraith
    4 Snapcaster Mage
    4 Gurmag Angler

    4 Serum Vision
    4 Thought Scour
    4 Thoughtseize
    4 Fatal Push
    3 Stubborn Denial
    3 Chart a Course
    2 Inquisition of Kozelik
    2 Dismember

    4 Polluted Delta
    4 Watery Grave
    3 Scalding Tarn
    2 Bloodstained Mire
    2 Verdant Catacomb
    1 Blood Crypt
    1 Island
    1 Swamp


    2 Surgical Extraction
    2 Ceremonious Rejection
    2 Abrade
    2 Collective Brutality
    2 Liliana the Last Hope
    2 Jace the Mind Sculptor
    1 Engineered Explosives
    1 Stubborn Denial
    1 Disdainful Stroke

    By playing two colors in the main you can play Serum Visions to make you draw more consistent.

    Also I want to ask you guys how do you feel about 17 lands and Bauble? I play 18 lands and 0 Bauble because I suffered a lot from the original 3 colors 17 land build because of mana screw. About Bauble, I know it’s for t2 Angler but I feel many games it’s not very important whether you play it t2 or t3. Therefore I cut them all and try to play cards with higher value.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Hi guys, first post.

    Having been played this deck for 2 months. The deck is sweet but always flooded. Recently I made some big changes, namely replace Street Wraith with Sleight of Hand and try Young Pyromancer. Got couple of 4-1 in MO competive league. Any thoughts?

    4 Polluted Delta
    4 Bloodstained Mire
    4 Scalding Tarn
    2 Watery Grave
    1 Blood Crypt
    1 Island
    1 Swamp
    1 Steam Vents

    4 Death's Shadow
    4 Snapcaster Mage
    2 Young Pyromancer
    2 Tasigur the Golden Fong
    2 Germag Angler

    4 Serum Visions
    4 Sleight of Hand
    4 Thought Scour
    4 Thoughtseize
    4 Fatal Push
    2 Stubborn Denial
    2 Inquisition of Kozelik
    2 Terminate
    2 Kolaghan's Command


    2 Ceremonious Rejection
    2 Stubborn Denial
    2 Surgical Extraction
    2 Collective Brutality
    2 Liliana the Last Hope
    1 Engineered Explosives
    1 Nihil Spellbomb
    1 By Force
    1 Pyroclasm
    1 Izzet Staticaster
    Posted in: Midrange
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