Quote from Marl Karx »Quote from dschumm »To me this card is the real teat. A powerful card for a reasonable mana cost, that is situational bad/excellent. But I like it more than the combat trick ones because you get to sculpt a plan with it. They effect is also usually better late, when you dont need land. So if excellent i may try more flip catds
Personally I don't think the upside of the land in the early game is much of an "upside" since etb tapped is so horrible.
You know what is also absolutely horrible? Every single mode on Izzet Charm. In fact, I would rather have an extra colored tapland in my deck over UR: any single mode of Izzet charm. Zero of those individual modes would make a 2000 sized cube. However, the card is fantastic and a lower-sized-izzet-section-staple because it provide full coverage: a set of options such that one is always useful. I view MDFCs in a very similar light.
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Overall, the card definitely seems good, but also a farcry from Brimaz, a card I've found to be dependably good in pretty much every scenario.
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This is a good point, but I think I come at it from a different perspective than most people. My experience has been that it isn't hard to pull together 23 non-land cards for a cube deck. Even my weaker drafters who basically just pick random cards in a colour pair tend to end up with at least a semi-coherent pile. This suggests to me that, while cube slots are competitive, there's a lot of cards that are going to waste, sitting in sideboards during games. As a result, cards like this that will never sit in sideboards are super appealing. Basically, I'd rather have cards that I'll include in my land slot 99% of the time, than the 9th best 3 drop in a colour or the 10th best draw spell, which aren't high picks to begin with.
I do agree that this can be taken too far. I don't want to end up in a situation where my drafters are struggling to pull together a solid deck, with an interesting gameplan. That being said, I think we're pretty far from that point. I'm likely going to be testing around 10 of these lands in my 500 card cube and I don't expect there to be any significant issues. I guess I'll find out though!
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I've been keeping out of these discussions up to this point, but was about to weigh in by saying exactly this! Glad to see that we're on the same page
You can use the "1-mana cycling" viewpoint to analyse both sides of the card. Would I play a 3 mana clone with with islandcycling 1 (I'm counting the ETB tapped as the loss of 1 mana)? Would I play a land with that cycles for 1 and always finds a 2 mana clone? Taken together I think the answer is yes.
I've found the discussions on the MDFCs interesting. People seem to be really focused on the idea that cube is an unfair format where you have to be doing something inherently busted to win. My experience is a bit different. I find that my drafters lose as many cube games to flood/screw as anything else. Beyond that, people HATE losing to flood/screw. It's miserable to draft a sweet deck just to have variance get the best of you. These are great because they will help you win games, while also reducing the number of non-games.
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I’m also starting to come around a bit more on the idea that it’s alright to run some number of narrow archetype specific pieces. Like, I’m already running a bunch of 1 drops that are terrible outside of aggro + things like Entomb, which is almost unplayable outside of reanimator. Since I’m already doing that, dedicating a few slots to interesting combos doesn’t seem so bad!
Daemion - That’s another interesting combo I’ve never considered! Red might be a little too tight in my list to make room for it, but I’ll definitely keep it in mind.
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*Mods, there are a couple of posts related to these combos, but they seem to be older and/or not fully relevant. Please feel free to merge, if needed*
Hi everyone,
I’m looking for help in adding a larger combo element to my cube. I know there’s been a lot of discussion on this forum about this subject over the last couple of years, so I’m hoping you can help!
For context, I’ve been building my cube playing casually with friends over the past couple of years. The cube is around legacy power level (cubetutor link is here. Note that it hasn’t been updated with more recent sets). Over time I’ve realised that my play group hates playing against cards they find un-interactive (True-Name Nemesis, Mother of Runes, Recurring Nightmare) or game ending out of nowhere (Eldrazi, Kiki combo). As a result, I’ve cut a lot of combo elements (although things like reanimator and Sneak Attack remain).
A couple of other things I want to mention:
On to the combo’s I’m considering:
1. Persist Combo
Free sacrifice outlets I’m running/considering:
Persist Creatures I’m running/considering:
Enablers I’m running/considering:
2. Selesnya ETB Loops
Sacrifice outlets I’m running/considering
(see under persist combo)
Enablers I’m running/considering
Version 1
Walking Ballista or Triskelion + Heliod (Maybe Mikeus as well for Triskelion, but as I previously mentioned, I’m not sold on the card)
Version 2
Finks or Spike Feeder + Heliod or Archangel of Thune
Thanks for reading. Really looking forward to hearing what you have to say!
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I don't think this card is a slam dunk, but I do think it's better than people are giving it credit for.
I find the comparisons to Welk and Desertion to be a bit unfair. The ceiling is obviously lower, but the floor is WAYYY higher since you don't actually need to counter a spell to get the body. Obviously a 5/4 flash with no additional value isn't ideal, but it isn't embarrassing either.
My experience has been that, when playing at instant speed, having multiple options is key. There are few worse feelings than falling behind on board, with a hand where holding up a counter is my best option, only to have my opponent play around it, effectively timewalking me. The beauty of cards like this or something like Mystic Confluence (which is admittedly much more powerful) is that this situation will never happen.
Anyways, I'm planning to test the card and expect it to be decent. The fact that the blue 5 drop creature slot is relatively weak doesn't hurt either!
Edit: For context. 450 cube around Legacy power level, but with some "feel-bad" cards removed (e.g., True-Name Nemesis).